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class SyncPlayerList |
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{ |
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ref array<ref SyncPlayer> m_PlayerList; |
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void CreatePlayerList() |
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{ |
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if (GetGame().IsServer()) |
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{ |
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m_PlayerList = new array<ref SyncPlayer>(); |
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array<PlayerIdentity> identities = new array<PlayerIdentity>(); |
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GetGame().GetPlayerIndentities(identities); |
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foreach (auto identity : identities) |
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{ |
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SyncPlayer sync_player = new SyncPlayer; |
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sync_player.m_Identity = identity; |
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sync_player.m_UID = identity.GetPlainId(); |
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sync_player.m_PlayerName = identity.GetPlainName(); |
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m_PlayerList.Insert(sync_player); |
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} |
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} |
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} |
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static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b) |
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{ |
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SyncPlayerList new_list = new SyncPlayerList; |
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new_list.m_PlayerList = new array<ref SyncPlayer>; |
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if (!a && b && b.m_PlayerList) |
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{ |
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foreach (SyncPlayer player3 : b.m_PlayerList) |
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{ |
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new_list.m_PlayerList.Insert(player3); |
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} |
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} |
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else if (a && a.m_PlayerList && !b) |
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{ |
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foreach (SyncPlayer player4 : a.m_PlayerList) |
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{ |
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new_list.m_PlayerList.Insert(player4); |
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} |
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} |
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else if (a && a.m_PlayerList && b && b.m_PlayerList) |
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{ |
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array<ref SyncPlayer> array_a = a.m_PlayerList; |
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array<ref SyncPlayer> array_b = b.m_PlayerList; |
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foreach (SyncPlayer player : array_b) |
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{ |
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bool found = false; |
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foreach (SyncPlayer player2 : array_a) |
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{ |
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if (player.m_UID == player2.m_UID) |
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{ |
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found = true; |
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break; |
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} |
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} |
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if (!found) |
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{ |
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new_list.m_PlayerList.Insert(player); |
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} |
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} |
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} |
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return new_list; |
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} |
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} |