DayZ_Scripts / scripts /3_Game /DayZ /DayZAnimEvents.c
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/*enum AnimSurfaces
{
cp_concrete1,
cp_concrete2,
cp_dirt,
cp_broadleaf_dense1,
cp_broadleaf_dense2,
cp_broadleaf_sparse1,
cp_broadleaf_sparse2,
cp_conifer_common1,
cp_conifer_common2,
cp_conifer_moss1,
cp_conifer_moss2,
cp_grass,
cp_grass_tall,
cp_gravel,
cp_rock,
asphalt_ext,
asphalt_int,
asphalt_destroyed_ext,
asphalt_destroyed_int,
concrete_ext,
concrete_int,
stone_ext,
stone_int,
gravel_large_ext,
gravel_large_int,
gravel_small_ext,
gravel_small_int,
sand_ext,
sand_int,
dirt_ext,
dirt_int,
rubble_large_ext,
rubble_large_int,
rubble_small_ext,
rubble_small_int,
trash_ext,
trash_int,
grass_dry_ext,
grass_dry_int,
metal_thick_ext,
metal_thick_int,
metal_thin_ext,
metal_thin_int,
metal_thin_mesh_ext,
metal_thin_mesh_int,
asphalt_felt_ext,
asphalt_felt_int,
ceramic_tiles_ext,
ceramic_tiles_int,
lino_ext,
lino_int,
textile_carpet_ext,
textile_carpet_int,
wood_parquet_ext,
wood_parquet_int,
wood_planks_ext,
wood_planks_int,
concrete_stairs_ext,
concrete_stairs_int,
metal_stairs_ext,
metal_stairs_int,
wood_planks_stairs_ext,
wood_planks_stairs_int
}*/
enum AnimBootsType
{
None,
Sneakers,
Boots
}
enum AnimUpperBodyType
{
None = 4107064,//string hash, because we can't make compile time constant
NylonJacket = 1228024514,
TShirt = 1690896446,
WoolShirt = 1060939383,
HeavyJacket = 1544363355,
LeatherJacket = 2008520095,
Coat = 3549415,
ChemlonDress = -1491825621,
Ghillie = 602194810,
Chainmail = -563873622,
}
enum AnimBackType
{
None = -1,
Small = 161213437,
Military = 1935514591,
Outdoor = 574855932,
Ghillie = 602194810
}
enum AnimRangedWeaponType
{
None = 5727960,
Rifle = 219116654,
Shotgun = 1836650908
}
class AnimSoundEvent
{
int m_iID;
ref SoundObjectBuilder m_SoundObjectBuilder;
ref SoundParams m_SoundParams;
autoptr NoiseParams m_NoiseParams;
bool m_IsValid = false;
SoundLookupTable m_Table;
void AnimSoundEvent(string soundPath)
{
m_iID = GetGame().ConfigGetInt(soundPath + "id");
#ifndef SERVER
string soundSetName;
if (GetGame().ConfigGetText(soundPath + "soundSet", soundSetName))
{
m_SoundParams = new SoundParams(soundSetName);
if (m_SoundParams.IsValid())
{
m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams);
m_IsValid = true;
}
}
string tableName;
if (GetGame().ConfigGetText(soundPath + "soundLookupTable", tableName))
{
m_Table = AnimSoundLookupTableBank.GetInstance().GetActionTable(tableName);
if (m_Table)
{
m_IsValid = true;
//Print("Found lookup table '"+tableName +"' for anim event-----------------------------------------> " + m_iID);
}
}
#endif
if ( GetGame().IsServer() )
{
string noiseName;
if (GetGame().ConfigGetText(soundPath + "noise", noiseName))
{
m_NoiseParams = new NoiseParams();
m_NoiseParams.Load(noiseName);
m_IsValid = true;
}
else
{
//Print("AnimSoundEvent: \"" + soundPath + "\" doesn't have defined \"noise\"");
}
}
}
bool IsValid()
{
return m_IsValid;
}
SoundObjectBuilder GetSoundBuilder()
{
return m_SoundObjectBuilder;
}
SoundObjectBuilder GetSoundBuilderEx(int paramHash = 0)
{
if (m_Table && paramHash)
{
return m_Table.GetSoundBuilder(paramHash);
}
return m_SoundObjectBuilder;
}
SoundObject GetSoundObject(vector position)
{
GetSoundBuilderEx().AddEnvSoundVariables(position);
return GetSoundBuilderEx().BuildSoundObject();
}
}
class AnimSoundVoiceEvent
{
int m_iID;
ref SoundObjectBuilder m_SoundObjectBuilder;
ref SoundParams m_SoundParams;
autoptr NoiseParams m_NoiseParams;
bool m_IsValid = false;
void AnimSoundVoiceEvent(string soundPath)
{
m_iID = GetGame().ConfigGetInt(soundPath + "id");
if ( !GetGame().IsDedicatedServer() )
{
string soundSetName;
GetGame().ConfigGetText(soundPath + "soundSet", soundSetName);
m_SoundParams = new SoundParams(soundSetName);
if ( m_SoundParams.IsValid() )
{
m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams);
m_IsValid = true;
}
}
if ( GetGame().IsServer() )
{
string noiseName;
if (GetGame().ConfigGetText(soundPath + "noise", noiseName))
{
m_NoiseParams = new NoiseParams();
m_NoiseParams.Load(noiseName);
m_IsValid = true;
}
else
{
//Print("AnimSoundVoiceEvent: \"" + soundPath + "\" doesn't have defined \"noise\"");
}
}
}
bool IsValid()
{
return m_IsValid;
}
SoundObjectBuilder GetSoundBuilder()
{
return m_SoundObjectBuilder;
}
SoundObject GetSoundObject(vector position)
{
m_SoundObjectBuilder.AddEnvSoundVariables(position);
return m_SoundObjectBuilder.BuildSoundObject();
}
}
class AnimStepEvent
{
int m_iID;
string m_sSoundLookupTableName;
StepSoundLookupTable m_soundLookupTable;
autoptr NoiseParams m_NoiseParams;
void AnimStepEvent(string stepPath)
{
m_iID = GetGame().ConfigGetInt(stepPath + "id");
if ( !GetGame().IsDedicatedServer() )
{
GetGame().ConfigGetText(stepPath + "soundLookupTable", m_sSoundLookupTableName);
m_soundLookupTable = StepSoundLookupTable.Cast( AnimSoundLookupTableBank.GetInstance().GetStepTable(m_sSoundLookupTableName) );
}
if ( GetGame().IsServer() )
{
string noiseName;
if (GetGame().ConfigGetText(stepPath + "noise",noiseName))
{
m_NoiseParams = new NoiseParams();
m_NoiseParams.Load(noiseName);
}
}
}
SoundObjectBuilder GetSoundBuilder(int surfaceHash)
{
return m_soundLookupTable.GetSoundBuilder(surfaceHash);
}
}
class AnimDamageEvent
{
int m_iID;
autoptr AnimDamageParams m_DamageParams;
void AnimDamageEvent(string damagePath)
{
m_iID = GetGame().ConfigGetInt(damagePath + "id");
string damageName;
GetGame().ConfigGetText(damagePath + "damage", damageName);
m_DamageParams = new AnimDamageParams(damageName);
}
}
class AnimDamageParams
{
string m_sName;
string m_sBoneName;
string m_sAmmoName;
float m_fRadius;
float m_fDuration;
bool m_bInvertTeams;
static const string DAMAGE_CFG_CLASS = "CfgDamages ";
void AnimDamageParams(string damageName)
{
m_sName = damageName;
string damagePath = DAMAGE_CFG_CLASS + damageName + " ";
GetGame().ConfigGetText(damagePath + "bone", m_sBoneName);
GetGame().ConfigGetText(damagePath + "ammo", m_sAmmoName);
m_fRadius = GetGame().ConfigGetFloat(damagePath + "radius");
m_fDuration = GetGame().ConfigGetFloat(damagePath + "duration");
m_bInvertTeams = false;
string str_invert_teams_cfg;
GetGame().ConfigGetText(damagePath + "invertTeams", str_invert_teams_cfg);
str_invert_teams_cfg.ToLower();
if (str_invert_teams_cfg == "true")
{
m_bInvertTeams = true;
}
}
}
class AnimEffectParams
{
string m_sName;
static const string EFFECT_CFG_CLASS = "CfgEffects ";
void AnimEffectParams(string effectName)
{
m_sName = effectName;
string effectPath = EFFECT_CFG_CLASS + effectName + " ";
//TODO load params
}
}