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enum AnimBootsType |
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{ |
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None, |
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Sneakers, |
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Boots |
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} |
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enum AnimUpperBodyType |
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{ |
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None = 4107064, |
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NylonJacket = 1228024514, |
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TShirt = 1690896446, |
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WoolShirt = 1060939383, |
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HeavyJacket = 1544363355, |
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LeatherJacket = 2008520095, |
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Coat = 3549415, |
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ChemlonDress = -1491825621, |
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Ghillie = 602194810, |
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Chainmail = -563873622, |
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} |
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enum AnimBackType |
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{ |
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None = -1, |
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Small = 161213437, |
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Military = 1935514591, |
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Outdoor = 574855932, |
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Ghillie = 602194810 |
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} |
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enum AnimRangedWeaponType |
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{ |
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None = 5727960, |
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Rifle = 219116654, |
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Shotgun = 1836650908 |
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} |
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class AnimSoundEvent |
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{ |
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int m_iID; |
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ref SoundObjectBuilder m_SoundObjectBuilder; |
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ref SoundParams m_SoundParams; |
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autoptr NoiseParams m_NoiseParams; |
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bool m_IsValid = false; |
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SoundLookupTable m_Table; |
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void AnimSoundEvent(string soundPath) |
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{ |
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m_iID = GetGame().ConfigGetInt(soundPath + "id"); |
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#ifndef SERVER |
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string soundSetName; |
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if (GetGame().ConfigGetText(soundPath + "soundSet", soundSetName)) |
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{ |
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m_SoundParams = new SoundParams(soundSetName); |
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if (m_SoundParams.IsValid()) |
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{ |
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m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams); |
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m_IsValid = true; |
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} |
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} |
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string tableName; |
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if (GetGame().ConfigGetText(soundPath + "soundLookupTable", tableName)) |
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{ |
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m_Table = AnimSoundLookupTableBank.GetInstance().GetActionTable(tableName); |
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if (m_Table) |
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{ |
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m_IsValid = true; |
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} |
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} |
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#endif |
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if ( GetGame().IsServer() ) |
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{ |
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string noiseName; |
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if (GetGame().ConfigGetText(soundPath + "noise", noiseName)) |
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{ |
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m_NoiseParams = new NoiseParams(); |
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m_NoiseParams.Load(noiseName); |
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m_IsValid = true; |
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} |
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else |
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{ |
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} |
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} |
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} |
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bool IsValid() |
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{ |
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return m_IsValid; |
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} |
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SoundObjectBuilder GetSoundBuilder() |
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{ |
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return m_SoundObjectBuilder; |
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} |
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SoundObjectBuilder GetSoundBuilderEx(int paramHash = 0) |
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{ |
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if (m_Table && paramHash) |
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{ |
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return m_Table.GetSoundBuilder(paramHash); |
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} |
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return m_SoundObjectBuilder; |
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} |
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SoundObject GetSoundObject(vector position) |
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{ |
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GetSoundBuilderEx().AddEnvSoundVariables(position); |
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return GetSoundBuilderEx().BuildSoundObject(); |
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} |
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} |
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class AnimSoundVoiceEvent |
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{ |
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int m_iID; |
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ref SoundObjectBuilder m_SoundObjectBuilder; |
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ref SoundParams m_SoundParams; |
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autoptr NoiseParams m_NoiseParams; |
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bool m_IsValid = false; |
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void AnimSoundVoiceEvent(string soundPath) |
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{ |
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m_iID = GetGame().ConfigGetInt(soundPath + "id"); |
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if ( !GetGame().IsDedicatedServer() ) |
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{ |
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string soundSetName; |
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GetGame().ConfigGetText(soundPath + "soundSet", soundSetName); |
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m_SoundParams = new SoundParams(soundSetName); |
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if ( m_SoundParams.IsValid() ) |
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{ |
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m_SoundObjectBuilder = new SoundObjectBuilder(m_SoundParams); |
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m_IsValid = true; |
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} |
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} |
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if ( GetGame().IsServer() ) |
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{ |
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string noiseName; |
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if (GetGame().ConfigGetText(soundPath + "noise", noiseName)) |
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{ |
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m_NoiseParams = new NoiseParams(); |
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m_NoiseParams.Load(noiseName); |
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m_IsValid = true; |
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} |
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else |
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{ |
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|
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} |
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} |
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} |
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|
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bool IsValid() |
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{ |
|
return m_IsValid; |
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} |
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|
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SoundObjectBuilder GetSoundBuilder() |
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{ |
|
return m_SoundObjectBuilder; |
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} |
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|
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SoundObject GetSoundObject(vector position) |
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{ |
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m_SoundObjectBuilder.AddEnvSoundVariables(position); |
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return m_SoundObjectBuilder.BuildSoundObject(); |
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} |
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} |
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class AnimStepEvent |
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{ |
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int m_iID; |
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string m_sSoundLookupTableName; |
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StepSoundLookupTable m_soundLookupTable; |
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autoptr NoiseParams m_NoiseParams; |
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|
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void AnimStepEvent(string stepPath) |
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{ |
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m_iID = GetGame().ConfigGetInt(stepPath + "id"); |
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|
|
if ( !GetGame().IsDedicatedServer() ) |
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{ |
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GetGame().ConfigGetText(stepPath + "soundLookupTable", m_sSoundLookupTableName); |
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m_soundLookupTable = StepSoundLookupTable.Cast( AnimSoundLookupTableBank.GetInstance().GetStepTable(m_sSoundLookupTableName) ); |
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} |
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|
|
if ( GetGame().IsServer() ) |
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{ |
|
string noiseName; |
|
if (GetGame().ConfigGetText(stepPath + "noise",noiseName)) |
|
{ |
|
m_NoiseParams = new NoiseParams(); |
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m_NoiseParams.Load(noiseName); |
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} |
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} |
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} |
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|
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SoundObjectBuilder GetSoundBuilder(int surfaceHash) |
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{ |
|
return m_soundLookupTable.GetSoundBuilder(surfaceHash); |
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} |
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} |
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|
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class AnimDamageEvent |
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{ |
|
int m_iID; |
|
autoptr AnimDamageParams m_DamageParams; |
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|
|
void AnimDamageEvent(string damagePath) |
|
{ |
|
m_iID = GetGame().ConfigGetInt(damagePath + "id"); |
|
|
|
string damageName; |
|
GetGame().ConfigGetText(damagePath + "damage", damageName); |
|
m_DamageParams = new AnimDamageParams(damageName); |
|
} |
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} |
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|
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class AnimDamageParams |
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{ |
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string m_sName; |
|
string m_sBoneName; |
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string m_sAmmoName; |
|
float m_fRadius; |
|
float m_fDuration; |
|
bool m_bInvertTeams; |
|
|
|
static const string DAMAGE_CFG_CLASS = "CfgDamages "; |
|
void AnimDamageParams(string damageName) |
|
{ |
|
m_sName = damageName; |
|
string damagePath = DAMAGE_CFG_CLASS + damageName + " "; |
|
|
|
GetGame().ConfigGetText(damagePath + "bone", m_sBoneName); |
|
GetGame().ConfigGetText(damagePath + "ammo", m_sAmmoName); |
|
m_fRadius = GetGame().ConfigGetFloat(damagePath + "radius"); |
|
m_fDuration = GetGame().ConfigGetFloat(damagePath + "duration"); |
|
|
|
m_bInvertTeams = false; |
|
string str_invert_teams_cfg; |
|
GetGame().ConfigGetText(damagePath + "invertTeams", str_invert_teams_cfg); |
|
str_invert_teams_cfg.ToLower(); |
|
if (str_invert_teams_cfg == "true") |
|
{ |
|
m_bInvertTeams = true; |
|
} |
|
} |
|
} |
|
|
|
class AnimEffectParams |
|
{ |
|
string m_sName; |
|
|
|
static const string EFFECT_CFG_CLASS = "CfgEffects "; |
|
void AnimEffectParams(string effectName) |
|
{ |
|
m_sName = effectName; |
|
string effectPath = EFFECT_CFG_CLASS + effectName + " "; |
|
|
|
} |
|
} |
|
|