|
enum DisconnectSessionFlags |
|
{ |
|
NONE = 0, |
|
JOIN_ERROR_ENABLED = 1, |
|
JOIN_ERROR_CHECK = 2, |
|
DISCONNECT_ERROR_ENABLED = 4, |
|
SELECT_USER = 8, |
|
CLOSE_MENUS = 16, |
|
IGNORE_WHEN_IN_GAME = 32, |
|
ALWAYS_FORCE = 64, |
|
} |
|
|
|
const int DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME; |
|
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK; |
|
const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX; |
|
|
|
class ProjectileStoppedInfo : Managed |
|
{ |
|
proto native Object GetSource(); |
|
proto native vector GetPos(); |
|
proto native vector GetInVelocity(); |
|
proto native string GetAmmoType(); |
|
proto native float GetProjectileDamage(); |
|
} |
|
|
|
class CollisionInfoBase: ProjectileStoppedInfo |
|
{ |
|
proto native vector GetSurfNormal(); |
|
} |
|
|
|
class ObjectCollisionInfo: CollisionInfoBase |
|
{ |
|
proto native Object GetHitObj(); |
|
proto native vector GetHitObjPos(); |
|
proto native vector GetHitObjRot(); |
|
proto native int GetComponentIndex(); |
|
} |
|
|
|
class TerrainCollisionInfo: CollisionInfoBase |
|
{ |
|
proto native bool GetIsWater(); |
|
} |
|
|
|
class CrashSoundSets |
|
{ |
|
static ref map<int, string> m_Mappings = new map<int, string>; |
|
|
|
static void RegisterSoundSet(string sound_set) |
|
{ |
|
m_Mappings.Set(sound_set.Hash(), sound_set); |
|
} |
|
|
|
static string GetSoundSetByHash(int hash) |
|
{ |
|
string sound_set; |
|
if (m_Mappings) |
|
m_Mappings.Find(hash,sound_set); |
|
return sound_set; |
|
} |
|
}; |
|
|
|
|
|
class LoginScreenBase extends UIScriptedMenu |
|
{ |
|
protected ref UiHintPanelLoading m_HintPanel; |
|
protected bool m_IsStatic; |
|
protected float m_HintTimeAccu; |
|
|
|
override void Update(float timeslice) |
|
{ |
|
if (m_HintPanel) |
|
{ |
|
m_HintTimeAccu += timeslice; |
|
if (CanChangeHintPage(m_HintTimeAccu)) |
|
{ |
|
m_HintPanel.ShowRandomPage(); |
|
m_HintTimeAccu = 0; |
|
} |
|
} |
|
|
|
if (GetUApi().GetInputByID(UAUIBack).LocalPress()) |
|
{ |
|
Leave(); |
|
} |
|
} |
|
|
|
protected void Leave() |
|
{ |
|
g_Game.SetGameState(DayZGameState.MAIN_MENU); |
|
g_Game.SetLoadState(DayZLoadState.MAIN_MENU_START); |
|
|
|
g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().DisconnectSessionForce); |
|
|
|
Close(); |
|
} |
|
|
|
protected bool CanChangeHintPage(float timeAccu); |
|
|
|
bool IsStatic() |
|
{ |
|
return m_IsStatic; |
|
} |
|
} |
|
|
|
class LoginQueueBase extends LoginScreenBase |
|
{ |
|
protected TextWidget m_txtPosition; |
|
protected TextWidget m_txtNote; |
|
protected ButtonWidget m_btnLeave; |
|
protected int m_iPosition = -1; |
|
|
|
void LoginQueueBase() |
|
{ |
|
g_Game.SetKeyboardHandle(this); |
|
} |
|
|
|
void ~LoginQueueBase() |
|
{ |
|
g_Game.SetKeyboardHandle(NULL); |
|
} |
|
|
|
override Widget Init() |
|
{ |
|
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_queue_position.layout"); |
|
m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0")); |
|
m_txtPosition = TextWidget.Cast(layoutRoot.FindAnyWidget("txtPosition")); |
|
m_txtNote = TextWidget.Cast(layoutRoot.FindAnyWidget("txtNote")); |
|
m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave")); |
|
m_txtNote.Show(true); |
|
layoutRoot.FindAnyWidget("notification_root").Show(false); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
layoutRoot.FindAnyWidget("toolbar_bg").Show(true); |
|
RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon")); |
|
toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
|
#ifdef PLATFORM_XBOX |
|
#ifdef BUILD_EXPERIMENTAL |
|
layoutRoot.FindAnyWidget("notification_root").Show(true); |
|
#endif |
|
#endif |
|
#endif |
|
|
|
return layoutRoot; |
|
} |
|
|
|
override bool OnClick(Widget w, int x, int y, int button) |
|
{ |
|
super.OnClick(w, x, y, button); |
|
if (w == m_btnLeave) |
|
{ |
|
Leave(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void Show() |
|
{ |
|
if (layoutRoot) |
|
{ |
|
layoutRoot.Show(true); |
|
} |
|
} |
|
|
|
void Hide() |
|
{ |
|
if (layoutRoot) |
|
layoutRoot.Show(false); |
|
m_HintPanel = null; |
|
} |
|
|
|
void SetPosition(int position) |
|
{ |
|
if (position != m_iPosition) |
|
{ |
|
m_iPosition = position; |
|
m_txtPosition.SetText(position.ToString()); |
|
} |
|
} |
|
|
|
override protected bool CanChangeHintPage(float timeAccu) |
|
{ |
|
return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL; |
|
} |
|
}; |
|
|
|
|
|
|
|
class LoginQueueStatic extends LoginQueueBase |
|
{ |
|
void LoginQueueStatic() |
|
{ |
|
Init(); |
|
|
|
m_IsStatic = true; |
|
} |
|
}; |
|
|
|
class LoginTimeBase extends LoginScreenBase |
|
{ |
|
protected TextWidget m_txtDescription; |
|
protected TextWidget m_txtLabel; |
|
protected ButtonWidget m_btnLeave; |
|
|
|
protected bool m_IsRespawn; |
|
|
|
private ref FullTimeData m_FullTime; |
|
|
|
void LoginTimeBase() |
|
{ |
|
g_Game.SetKeyboardHandle(this); |
|
m_IsRespawn = false; |
|
|
|
m_FullTime = new FullTimeData(); |
|
} |
|
|
|
void ~LoginTimeBase() |
|
{ |
|
if (g_Game) |
|
g_Game.SetKeyboardHandle(null); |
|
m_FullTime = null; |
|
} |
|
|
|
override Widget Init() |
|
{ |
|
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_login_time.layout"); |
|
|
|
m_txtDescription = TextWidget.Cast(layoutRoot.FindAnyWidget("txtDescription")); |
|
m_txtLabel = TextWidget.Cast(layoutRoot.FindAnyWidget("txtLabel")); |
|
m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave")); |
|
m_txtDescription.Show(true); |
|
layoutRoot.FindAnyWidget("notification_root").Show(false); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
layoutRoot.FindAnyWidget("toolbar_bg").Show(true); |
|
RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon")); |
|
toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
|
#ifdef PLATFORM_XBOX |
|
#ifdef BUILD_EXPERIMENTAL |
|
layoutRoot.FindAnyWidget("notification_root").Show(true); |
|
#endif |
|
#endif |
|
#endif |
|
|
|
return layoutRoot; |
|
} |
|
|
|
override bool OnClick(Widget w, int x, int y, int button) |
|
{ |
|
super.OnClick(w, x, y, button); |
|
if (w == m_btnLeave) |
|
{ |
|
Leave(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void Show() |
|
{ |
|
if (layoutRoot) |
|
{ |
|
layoutRoot.Show(true); |
|
m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0")); |
|
} |
|
} |
|
|
|
void Hide() |
|
{ |
|
if (layoutRoot) |
|
layoutRoot.Show(false); |
|
m_HintPanel = null; |
|
} |
|
|
|
void SetTime(int time) |
|
{ |
|
string text = ""; |
|
TimeConversions.ConvertSecondsToFullTime(time, m_FullTime); |
|
if (!m_IsRespawn) |
|
text = "#menu_loading_in_"; |
|
else |
|
text = "#dayz_game_spawning_in_"; |
|
|
|
if (m_FullTime.m_Days > 0) |
|
text += "dhms"; |
|
else if (m_FullTime.m_Hours > 0) |
|
text += "hms"; |
|
else if (m_FullTime.m_Minutes > 0) |
|
text += "ms"; |
|
else |
|
text += "s"; |
|
|
|
text = Widget.TranslateString(text); |
|
text = string.Format(text, m_FullTime.m_Seconds, m_FullTime.m_Minutes, m_FullTime.m_Hours, m_FullTime.m_Days); |
|
m_txtLabel.SetText(text); |
|
|
|
if (m_IsRespawn && time <= 1) |
|
GetGame().SetLoginTimerFinished(); |
|
} |
|
|
|
void SetStatus(string status) |
|
{ |
|
m_txtDescription.SetText(status); |
|
} |
|
|
|
void SetRespawn(bool value) |
|
{ |
|
m_IsRespawn = value; |
|
} |
|
|
|
bool IsRespawn() |
|
{ |
|
return m_IsRespawn; |
|
} |
|
|
|
override protected bool CanChangeHintPage(float timeAccu) |
|
{ |
|
return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL && m_FullTime.m_Seconds >= GameConstants.LOADING_SCREEN_HINT_INTERVAL_MIN; |
|
} |
|
}; |
|
|
|
|
|
class LoginTimeStatic extends LoginTimeBase |
|
{ |
|
void LoginTimeStatic() |
|
{ |
|
Init(); |
|
|
|
m_IsStatic = true; |
|
} |
|
|
|
void ~LoginTimeStatic() |
|
{ |
|
} |
|
}; |
|
|
|
|
|
|
|
class ConnectionLost |
|
{ |
|
private ref Widget m_WidgetRoot; |
|
private TextWidget m_TextWidgetTitle; |
|
private float m_duration; |
|
|
|
void ConnectionLost(DayZGame game) |
|
{ |
|
m_WidgetRoot = game.GetWorkspace().CreateWidgets("gui/layouts/day_z_connection_lost.layout"); |
|
m_WidgetRoot.Show(false); |
|
|
|
Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget")); |
|
m_duration = 0.0; |
|
} |
|
|
|
void Show() |
|
{ |
|
if (!m_WidgetRoot.IsVisible()) |
|
{ |
|
if (g_Game.GetUIManager().IsDialogVisible()) |
|
{ |
|
g_Game.GetUIManager().HideDialog(); |
|
} |
|
|
|
m_WidgetRoot.Show(true); |
|
m_TextWidgetTitle.SetText(""); |
|
} |
|
} |
|
|
|
void Hide() |
|
{ |
|
if (m_WidgetRoot.IsVisible()) |
|
{ |
|
m_WidgetRoot.Show(false); |
|
} |
|
} |
|
|
|
void SetText(string text) |
|
{ |
|
m_TextWidgetTitle.SetText(text); |
|
} |
|
|
|
float GetDuration() |
|
{ |
|
return m_duration; |
|
} |
|
|
|
void SetDuration(float duration) |
|
{ |
|
m_duration = duration; |
|
} |
|
}; |
|
|
|
typedef Param3<string, bool, bool> DayZProfilesOption; |
|
typedef DayZProfilesOption DayZProfilesOptionBool; |
|
typedef Param3<string, int, int> DayZProfilesOptionInt; |
|
typedef Param3<string, float, float> DayZProfilesOptionFloat; |
|
|
|
class DayZProfilesOptions |
|
{ |
|
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionBool> m_DayZProfilesOptionsBool; |
|
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionInt> m_DayZProfilesOptionsInt; |
|
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionFloat> m_DayZProfilesOptionsFloat; |
|
private DayZGame m_Game |
|
|
|
void DayZProfilesOptions() |
|
{ |
|
m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>(); |
|
m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>(); |
|
m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>(); |
|
} |
|
|
|
void RegisterProfileOption(EDayZProfilesOptions option, string profileOptionName, bool def = true) |
|
{ |
|
if (!m_DayZProfilesOptionsBool.Contains(option)) |
|
{ |
|
|
|
bool profileVal = GetProfileValueBool(profileOptionName, def); |
|
|
|
m_DayZProfilesOptionsBool.Set(option, new DayZProfilesOptionBool(profileOptionName, profileVal, def)); |
|
SetProfileOptionBool(option, profileVal); |
|
} |
|
} |
|
|
|
void RegisterProfileOptionBool(EDayZProfilesOptions option, string profileOptionName, bool defaultValue = true) |
|
{ |
|
RegisterProfileOption(option, profileOptionName, defaultValue); |
|
} |
|
|
|
void RegisterProfileOptionInt(EDayZProfilesOptions option, string profileOptionName, int defaultValue = 0) |
|
{ |
|
if (!m_DayZProfilesOptionsInt.Contains(option)) |
|
{ |
|
|
|
string outValue; |
|
GetGame().GetProfileString(profileOptionName, outValue); |
|
int value = outValue.ToInt(); |
|
|
|
m_DayZProfilesOptionsInt.Set(option, new DayZProfilesOptionInt(profileOptionName, value, defaultValue)); |
|
SetProfileOptionInt(option, value); |
|
} |
|
} |
|
|
|
void RegisterProfileOptionFloat(EDayZProfilesOptions option, string profileOptionName, float defaultValue = 0.0) |
|
{ |
|
if (!m_DayZProfilesOptionsFloat.Contains(option)) |
|
{ |
|
|
|
string outValue; |
|
GetGame().GetProfileString(profileOptionName, outValue); |
|
float value = outValue.ToFloat(); |
|
|
|
m_DayZProfilesOptionsFloat.Set(option, new DayZProfilesOptionFloat(profileOptionName, value, defaultValue)); |
|
SetProfileOptionFloat(option, value); |
|
} |
|
} |
|
|
|
void ResetOptionsBool() |
|
{ |
|
if (!m_DayZProfilesOptionsBool) |
|
{ |
|
m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>(); |
|
} |
|
|
|
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionBool r_opt : m_DayZProfilesOptionsBool) |
|
{ |
|
bool profileVal = GetProfileValueBool(r_opt.param1, r_opt.param3); |
|
SetProfileOptionBool(e_opt, profileVal); |
|
} |
|
} |
|
|
|
void ResetOptions() |
|
{ |
|
ResetOptionsBool(); |
|
} |
|
|
|
void ResetOptionsInt() |
|
{ |
|
if (!m_DayZProfilesOptionsInt) |
|
{ |
|
m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>(); |
|
} |
|
|
|
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionInt r_opt : m_DayZProfilesOptionsInt) |
|
{ |
|
string outValue; |
|
GetGame().GetProfileString(r_opt.param1, outValue); |
|
int value = outValue.ToInt(); |
|
SetProfileOptionInt(e_opt, value); |
|
} |
|
} |
|
|
|
void ResetOptionsFloat() |
|
{ |
|
if (!m_DayZProfilesOptionsFloat) |
|
{ |
|
m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>(); |
|
} |
|
|
|
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionFloat r_opt : m_DayZProfilesOptionsFloat) |
|
{ |
|
string outValue; |
|
GetGame().GetProfileString(r_opt.param1, outValue); |
|
float value = outValue.ToFloat(); |
|
SetProfileOptionFloat(e_opt, value); |
|
} |
|
} |
|
|
|
void SetProfileOption(EDayZProfilesOptions option, bool value) |
|
{ |
|
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
|
{ |
|
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
|
|
|
po.param2 = value; |
|
GetGame().SetProfileString(po.param1, value.ToString()); |
|
GetGame().SaveProfile(); |
|
} |
|
} |
|
|
|
void SetProfileOptionBool(EDayZProfilesOptions option, bool value) |
|
{ |
|
SetProfileOption(option, value); |
|
} |
|
|
|
void SetProfileOptionInt(EDayZProfilesOptions option, int value) |
|
{ |
|
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
|
{ |
|
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
|
|
|
po.param2 = value; |
|
GetGame().SetProfileString(po.param1, value.ToString()); |
|
GetGame().SaveProfile(); |
|
} |
|
} |
|
|
|
void SetProfileOptionFloat(EDayZProfilesOptions option, float value) |
|
{ |
|
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
|
{ |
|
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
|
|
|
po.param2 = value; |
|
GetGame().SetProfileString(po.param1, value.ToString()); |
|
GetGame().SaveProfile(); |
|
} |
|
} |
|
|
|
bool GetProfileOption(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
|
{ |
|
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
|
return po.param2; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool GetProfileOptionBool(EDayZProfilesOptions option) |
|
{ |
|
return GetProfileOption(option); |
|
} |
|
|
|
int GetProfileOptionInt(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
|
{ |
|
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
|
return po.param2; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
float GetProfileOptionFloat(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
|
{ |
|
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
|
return po.param2; |
|
} |
|
|
|
return 0.0; |
|
} |
|
|
|
bool GetProfileOptionDefault(EDayZProfilesOptions option) |
|
{ |
|
return GetProfileOptionDefaultBool(option); |
|
} |
|
|
|
bool GetProfileOptionDefaultBool(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
|
{ |
|
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
|
return po.param3; |
|
} |
|
|
|
ErrorEx("Invalid profile option id! Returning 'true'.", ErrorExSeverity.WARNING); |
|
return true; |
|
} |
|
|
|
int GetProfileOptionDefaultInt(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
|
{ |
|
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
|
return po.param3; |
|
} |
|
|
|
ErrorEx("Invalid profile option id! Returning '0'.", ErrorExSeverity.WARNING); |
|
return 0; |
|
} |
|
|
|
float GetProfileOptionDefaultFloat(EDayZProfilesOptions option) |
|
{ |
|
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
|
{ |
|
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
|
return po.param3; |
|
} |
|
|
|
ErrorEx("Invalid profile option id! Returning '0.0'.", ErrorExSeverity.WARNING); |
|
return 0.0; |
|
} |
|
|
|
map<EDayZProfilesOptions, ref DayZProfilesOptionBool> GetProfileOptionMap() |
|
{ |
|
if (m_DayZProfilesOptions) |
|
return m_DayZProfilesOptions; |
|
|
|
return null; |
|
} |
|
|
|
|
|
|
|
private ref map<EDayZProfilesOptions, ref DayZProfilesOption> m_DayZProfilesOptions; |
|
} |
|
|
|
enum DayZGameState |
|
{ |
|
UNDEFINED, |
|
MAIN_MENU, |
|
JOIN, |
|
PARTY, |
|
CONNECT, |
|
CONNECTING, |
|
IN_GAME |
|
} |
|
|
|
enum DayZLoadState |
|
{ |
|
UNDEFINED, |
|
MAIN_MENU_START, |
|
MAIN_MENU_CONTROLLER_SELECT, |
|
MAIN_MENU_USER_SELECT, |
|
JOIN_START, |
|
JOIN_CONTROLLER_SELECT, |
|
JOIN_USER_SELECT, |
|
PARTY_START, |
|
PARTY_CONTROLLER_SELECT, |
|
PARTY_USER_SELECT, |
|
CONNECT_START, |
|
CONNECT_USER_SELECT, |
|
CONNECT_CONTROLLER_SELECT, |
|
MISSION_START, |
|
MISSION_USER_SELECT, |
|
MISSION_CONTROLLER_SELECT |
|
} |
|
|
|
class LoadingScreen |
|
{ |
|
ref Widget m_WidgetRoot; |
|
TextWidget m_TextWidgetTitle; |
|
TextWidget m_TextWidgetStatus; |
|
TextWidget m_ModdedWarning; |
|
ImageWidget m_ImageWidgetBackground; |
|
DayZGame m_DayZGame; |
|
float m_LastProgressUpdate; |
|
|
|
ImageWidget m_ImageLogoMid; |
|
ImageWidget m_ImageLogoCorner; |
|
ImageWidget m_ImageLoadingIcon; |
|
ImageWidget m_ImageBackground; |
|
ProgressBarWidget m_ProgressLoading; |
|
float m_ImageLoadingIconRotation; |
|
TextWidget m_ProgressText; |
|
|
|
int m_Counter; |
|
ref Timer m_Timer; |
|
ref UiHintPanelLoading m_HintPanel; |
|
void LoadingScreen(DayZGame game) |
|
{ |
|
m_DayZGame = game; |
|
|
|
m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets("gui/layouts/loading.layout"); |
|
Class.CastTo(m_ImageLogoMid, m_WidgetRoot.FindAnyWidget("ImageLogoMid")); |
|
Class.CastTo(m_ImageLogoCorner, m_WidgetRoot.FindAnyWidget("ImageLogoCorner")); |
|
|
|
Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget")); |
|
Class.CastTo(m_TextWidgetStatus, m_WidgetRoot.FindAnyWidget("StatusText")); |
|
Class.CastTo(m_ImageWidgetBackground, m_WidgetRoot.FindAnyWidget("ImageBackground")); |
|
Class.CastTo(m_ImageLoadingIcon, m_WidgetRoot.FindAnyWidget("ImageLoadingIcon")); |
|
Class.CastTo(m_ModdedWarning, m_WidgetRoot.FindAnyWidget("ModdedWarning")); |
|
|
|
m_ImageBackground = ImageWidget.Cast(m_WidgetRoot.FindAnyWidget("ImageBackground")); |
|
m_ProgressLoading = ProgressBarWidget.Cast(m_WidgetRoot.FindAnyWidget("LoadingBar")); |
|
|
|
string tmp; |
|
m_ProgressText = TextWidget.Cast(m_WidgetRoot.FindAnyWidget("ProgressText")); |
|
if (GetGame()) |
|
{ |
|
m_ProgressText.Show(GetGame().CommandlineGetParam("loadingTest", tmp)); |
|
} |
|
m_WidgetRoot.FindAnyWidget("notification_root").Show(false); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
#ifdef PLATFORM_XBOX |
|
#ifdef BUILD_EXPERIMENTAL |
|
Widget expNotification = m_WidgetRoot.FindAnyWidget("notification_root"); |
|
if (expNotification) |
|
{ |
|
expNotification.Show(true); |
|
} |
|
#endif |
|
#endif |
|
#endif |
|
|
|
m_ModdedWarning.Show(g_Game.ReportModded()); |
|
m_ImageLogoMid.Show(true); |
|
m_ImageLogoCorner.Show(false); |
|
|
|
m_ImageWidgetBackground.Show(true); |
|
m_Counter = 0; |
|
|
|
|
|
game.GetBacklit().LoadingAnim(); |
|
|
|
ProgressAsync.SetProgressData(m_ProgressLoading); |
|
ProgressAsync.SetUserData(m_ImageBackground); |
|
} |
|
|
|
|
|
void OnTimer(); |
|
|
|
void Inc() |
|
{ |
|
m_LastProgressUpdate = m_DayZGame.GetTickTime(); |
|
m_Counter++; |
|
if (m_Counter == 1) |
|
{ |
|
Show(); |
|
} |
|
} |
|
|
|
void Dec() |
|
{ |
|
m_Counter = m_Counter - 1; |
|
|
|
if (m_Counter <= 0) |
|
{ |
|
m_Counter = 0; |
|
EndLoading(); |
|
m_HintPanel = null; |
|
} |
|
} |
|
|
|
void EndLoading() |
|
{ |
|
ProgressAsync.SetProgressData(null); |
|
ProgressAsync.SetUserData(null); |
|
m_WidgetRoot.Show(false); |
|
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs); |
|
} |
|
|
|
bool IsLoading() |
|
{ |
|
return m_WidgetRoot.IsVisible(); |
|
} |
|
|
|
void SetTitle(string title) |
|
{ |
|
m_TextWidgetTitle.SetText(title); |
|
} |
|
|
|
void SetStatus(string status) |
|
{ |
|
m_TextWidgetStatus.SetText(status); |
|
} |
|
|
|
void SetProgress(float val) |
|
{ |
|
float time_delta = m_DayZGame.GetTickTime() - m_LastProgressUpdate; |
|
|
|
m_LastProgressUpdate = m_DayZGame.GetTickTime(); |
|
} |
|
|
|
void OnUpdate(float timeslice) |
|
{ |
|
|
|
} |
|
|
|
void ShowEx(DayZGame game) |
|
{ |
|
if (!m_HintPanel) |
|
{ |
|
m_HintPanel = new UiHintPanelLoading(m_WidgetRoot.FindAnyWidget("hint_frame")); |
|
m_HintPanel.Init(game); |
|
} |
|
|
|
Show(); |
|
} |
|
|
|
void Show() |
|
{ |
|
Widget lIcon = m_ImageBackground; |
|
Widget pText = m_ProgressLoading; |
|
m_ProgressText.SetText(""); |
|
m_ProgressLoading.SetCurrent(0.0); |
|
m_ImageBackground.SetMaskProgress(0.0); |
|
|
|
if (!m_WidgetRoot.IsVisible()) |
|
{ |
|
if (m_DayZGame.GetUIManager().IsDialogVisible()) |
|
{ |
|
m_DayZGame.GetUIManager().HideDialog(); |
|
} |
|
|
|
if (m_DayZGame.GetMissionState() == DayZGame.MISSION_STATE_MAINMENU) |
|
{ |
|
m_ImageLogoMid.Show(false); |
|
m_ImageLogoCorner.Show(false); |
|
m_ImageWidgetBackground.Show(true); |
|
m_TextWidgetStatus.Show(true); |
|
} |
|
else |
|
{ |
|
m_ImageLogoMid.Show(true); |
|
m_ImageLogoCorner.Show(false); |
|
m_ImageWidgetBackground.Show(true); |
|
m_TextWidgetStatus.Show(false); |
|
} |
|
|
|
m_WidgetRoot.Show(true); |
|
m_TextWidgetTitle.SetText(""); |
|
m_TextWidgetStatus.SetText(""); |
|
} |
|
|
|
ProgressAsync.SetProgressData(pText); |
|
ProgressAsync.SetUserData(lIcon); |
|
} |
|
|
|
void Hide(bool force) |
|
{ |
|
if (force) |
|
{ |
|
while (m_Counter > 0) |
|
{ |
|
Dec(); |
|
} |
|
} |
|
|
|
if (m_Counter <= 0) |
|
{ |
|
m_WidgetRoot.Show(false); |
|
ProgressAsync.SetUserData(null); |
|
ProgressAsync.SetProgressData(null); |
|
m_HintPanel = null; |
|
} |
|
} |
|
}; |
|
|
|
|
|
class DayZGame extends CGame |
|
{ |
|
protected ref BillboardSetHandler m_BillboardSetHandler; |
|
|
|
const int MISSION_STATE_MAINMENU = 0; |
|
const int MISSION_STATE_GAME = 1; |
|
const int MISSION_STATE_FINNISH = 2; |
|
|
|
private const int STATS_COUNT = EConnectivityStatType.COUNT; |
|
private EConnectivityStatLevel m_ConnectivityStatsStates[STATS_COUNT]; |
|
|
|
private int m_MissionState; |
|
|
|
|
|
protected DayZGameState m_GameState; |
|
protected DayZLoadState m_LoadState; |
|
protected ref NotificationUI m_Notifications; |
|
protected bool m_FirstConnect = true; |
|
|
|
|
|
ref LoadingScreen m_loading; |
|
private ref LoginTimeBase m_LoginTimeScreen; |
|
private ref LoginQueueBase m_LoginQueue; |
|
private int m_LoginTime; |
|
|
|
private ref ConnectionLost m_connectionLost; |
|
private ref TimerQueue m_timerQueue[CALL_CATEGORY_COUNT]; |
|
private ref ScriptCallQueue m_callQueue[CALL_CATEGORY_COUNT]; |
|
private ref ScriptInvoker m_updateQueue[CALL_CATEGORY_COUNT]; |
|
private ref ScriptInvoker m_postUpdateQueue[CALL_CATEGORY_COUNT]; |
|
private ref DragQueue m_dragQueue; |
|
private ref DayZProfilesOptions m_DayZProfileOptions; |
|
private bool m_early_access_dialog_accepted; |
|
private UIScriptedMenu m_keyboard_handler; |
|
private ScriptModule m_mission_module; |
|
private string m_MissionPath; |
|
private string m_MissionFolderPath; |
|
private bool m_IsCtrlHolding; |
|
private bool m_IsWinHolding; |
|
private bool m_IsLeftAltHolding; |
|
private bool m_IsRightAltHolding; |
|
|
|
private bool m_IsWorldWetTempUpdateEnabled = true; |
|
private bool m_IsFoodDecayEnabled = true; |
|
private float m_FoodDecayModifier; |
|
|
|
static bool m_ReportModded; |
|
private bool m_IsStressTest; |
|
private bool m_AimLoggingEnabled; |
|
int m_OriginalCharactersCount; |
|
private string m_PlayerName; |
|
private bool m_IsNewCharacter; |
|
private bool m_IsConnecting; |
|
private bool m_ConnectFromJoin; |
|
private bool m_ShouldShowControllerDisconnect; |
|
private bool m_CursorDesiredVisibilityScript = true; |
|
private int m_PreviousGamepad; |
|
private float m_UserFOV; |
|
|
|
private float m_DeltaTime; |
|
|
|
float m_volume_sound; |
|
float m_volume_speechEX; |
|
float m_volume_music; |
|
float m_volume_VOIP; |
|
float m_volume_radio; |
|
|
|
float m_PreviousEVValue; |
|
float m_EVValue = 0; |
|
|
|
#ifdef DIAG_DEVELOPER |
|
private static ref ServerFpsStatsUpdatedEventParams m_ServerFpsStatsParams; |
|
#endif |
|
|
|
static ref AmmoCamParams m_AmmoShakeParams = new AmmoCamParams(); |
|
|
|
static ref ScriptInvoker Event_OnRPC = new ScriptInvoker(); |
|
|
|
private ref Backlit m_Backlit; |
|
|
|
private ref array<string> m_CharClassNames = new array<string>(); |
|
private ref array<int> m_ConnectedInputDeviceList; |
|
|
|
|
|
private ref EffectSound m_CrashSound; |
|
|
|
|
|
private ref EffectSound m_ArtySound; |
|
private const int MIN_ARTY_SOUND_RANGE = 300; |
|
|
|
static ref NoiseParams m_NoiseParams = new NoiseParams(); |
|
#ifdef DEVELOPER |
|
static bool m_IsPreviewSpawn; |
|
#endif |
|
#ifdef DIAG_DEVELOPER |
|
ref CameraToolsMenuServer m_CameraToolsMenuServer; |
|
#endif |
|
|
|
void DayZGame() |
|
{ |
|
PPEManagerStatic.CreateManagerStatic(); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
SetMainMenuWorld("MainMenuSceneXbox"); |
|
#endif |
|
m_MissionState = MISSION_STATE_GAME; |
|
|
|
m_keyboard_handler = null; |
|
|
|
#ifdef DEVELOPER |
|
m_early_access_dialog_accepted = true; |
|
#endif |
|
|
|
for (int i = 0; i < CALL_CATEGORY_COUNT; i++) |
|
{ |
|
m_callQueue[i] = new ScriptCallQueue(); |
|
m_updateQueue[i] = new ScriptInvoker(); |
|
m_timerQueue[i] = new TimerQueue(); |
|
|
|
m_postUpdateQueue[i] = new ScriptInvoker(); |
|
} |
|
|
|
m_dragQueue = new DragQueue; |
|
|
|
m_LoginTime = 0; |
|
|
|
string tmp; |
|
if (CommandlineGetParam("stresstest", tmp)) |
|
{ |
|
m_IsStressTest = true; |
|
} |
|
|
|
if (CommandlineGetParam("doAimLogs", tmp)) |
|
{ |
|
m_AimLoggingEnabled = true; |
|
} |
|
|
|
|
|
m_Backlit = new Backlit(); |
|
m_Backlit.OnInit(this); |
|
|
|
m_ReportModded = GetModToBeReported(); |
|
|
|
#ifndef NO_GUI |
|
if (m_loading == null) |
|
{ |
|
m_loading = new LoadingScreen(this); |
|
} |
|
|
|
if (m_loading) |
|
{ |
|
m_loading.ShowEx(this); |
|
} |
|
|
|
RefreshMouseCursorVisibility(); |
|
#endif |
|
|
|
Debug.Init(); |
|
Component.Init(); |
|
CachedObjectsParams.Init(); |
|
CachedObjectsArrays.Init(); |
|
BleedChanceData.InitBleedChanceData(); |
|
GetUApi().PresetSelect(GetUApi().PresetCurrent()); |
|
|
|
m_DayZProfileOptions = new DayZProfilesOptions(); |
|
|
|
GetCallQueue(CALL_CATEGORY_GUI).Call(DeferredInit); |
|
GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GlobalsInit); |
|
|
|
string path = "cfgVehicles"; |
|
string child_name = ""; |
|
int count = ConfigGetChildrenCount(path); |
|
|
|
for (int p = 0; p < count; ++p) |
|
{ |
|
ConfigGetChildName(path, p, child_name); |
|
|
|
if (ConfigGetInt(path + " " + child_name + " scope") == 2 && IsKindOf(child_name, "SurvivorBase")) |
|
m_CharClassNames.Insert(child_name); |
|
} |
|
|
|
m_IsConnecting = false; |
|
m_ConnectFromJoin = false; |
|
} |
|
|
|
|
|
private void ~DayZGame() |
|
{ |
|
PPEManagerStatic.DestroyManagerStatic(); |
|
BleedChanceData.Cleanup(); |
|
NotificationSystem.CleanupInstance(); |
|
|
|
g_Game = null; |
|
SetDispatcher(null); |
|
Print("~DayZGame()"); |
|
} |
|
|
|
|
|
void DeferredInit() |
|
{ |
|
GameOptions opt = new GameOptions(); |
|
opt.Initialize(); |
|
|
|
GetInput().UpdateConnectedInputDeviceList(); |
|
|
|
m_UserFOV = GetUserFOVFromConfig(); |
|
|
|
m_volume_sound = GetSoundScene().GetSoundVolume(); |
|
m_volume_speechEX = GetSoundScene().GetSpeechExVolume(); |
|
m_volume_music = GetSoundScene().GetMusicVolume(); |
|
m_volume_VOIP = GetSoundScene().GetVOIPVolume(); |
|
m_volume_radio = GetSoundScene().GetRadioVolume(); |
|
|
|
PPEManagerStatic.GetPPEManager().Init(); |
|
GetMenuDefaultCharacterData(); |
|
} |
|
|
|
|
|
void GlobalsInit() |
|
{ |
|
if (GetCEApi()) |
|
{ |
|
m_IsWorldWetTempUpdateEnabled = (GetCEApi().GetCEGlobalInt("WorldWetTempUpdate") == 1); |
|
|
|
m_FoodDecayModifier = GetCEApi().GetCEGlobalFloat("FoodDecay"); |
|
|
|
|
|
if (m_FoodDecayModifier == float.MIN) |
|
{ |
|
m_FoodDecayModifier = GetCEApi().GetCEGlobalInt("FoodDecay"); |
|
} |
|
} |
|
|
|
|
|
ObjectSpawnerHandler.OnGameplayDataHandlerLoad(); |
|
} |
|
|
|
|
|
void RegisterProfilesOptions() |
|
{ |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CROSSHAIR, SHOW_CROSSHAIR); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.HUD, SHOW_HUD); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.QUICKBAR, SHOW_QUICKBAR); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVER_MESSAGES, SYSTEM_CHAT_MSG); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.USERS_CHAT, DIRECT_CHAT_MSG); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.RADIO_CHAT, RADIO_CHAT_MSG); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.GAME_MESSAGES, GAME_CHAT_MSG, false); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.ADMIN_MESSAGES, ADMIN_CHAT_MSG, false); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.PLAYER_MESSAGES, PLAYER_CHAT_MSG, false); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVERINFO_DISPLAY, SHOW_SERVERINFO, true); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.BLEEDINGINDICATION, ENABLE_BLEEDINGINDICATION, true); |
|
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CONNECTIVITY_INFO, SHOW_CONNECTIVITYINFO, true); |
|
|
|
m_DayZProfileOptions.RegisterProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS, HUD_BRIGHTNESS, 0.0); |
|
} |
|
|
|
void ResetProfileOptions() |
|
{ |
|
m_DayZProfileOptions.ResetOptionsBool(); |
|
m_DayZProfileOptions.ResetOptionsInt(); |
|
m_DayZProfileOptions.ResetOptionsFloat(); |
|
} |
|
|
|
|
|
void SetMissionPath(string path) |
|
{ |
|
m_MissionPath = path; |
|
|
|
int pos_end = 0; |
|
int pos_cur = 0; |
|
|
|
while (pos_cur != -1) |
|
{ |
|
pos_end = pos_cur; |
|
pos_cur = path.IndexOfFrom(pos_cur + 1 , "\\"); |
|
} |
|
|
|
m_MissionFolderPath = path.Substring(0, pos_end); |
|
} |
|
|
|
string GetMissionPath() |
|
{ |
|
return m_MissionPath; |
|
} |
|
|
|
string GetMissionFolderPath() |
|
{ |
|
return m_MissionFolderPath; |
|
} |
|
|
|
override ScriptCallQueue GetCallQueue(int call_category) |
|
{ |
|
return m_callQueue[call_category]; |
|
} |
|
|
|
override ScriptInvoker GetUpdateQueue(int call_category) |
|
{ |
|
return m_updateQueue[call_category]; |
|
} |
|
|
|
override ScriptInvoker GetPostUpdateQueue(int call_category) |
|
{ |
|
return m_postUpdateQueue[call_category]; |
|
} |
|
|
|
override TimerQueue GetTimerQueue(int call_category) |
|
{ |
|
return m_timerQueue[call_category]; |
|
} |
|
|
|
override DragQueue GetDragQueue() |
|
{ |
|
return m_dragQueue; |
|
} |
|
|
|
|
|
void OnGameplayDataHandlerLoad() |
|
{ |
|
|
|
} |
|
|
|
|
|
|
|
int GetMissionState() |
|
{ |
|
return m_MissionState; |
|
} |
|
|
|
|
|
void SetMissionState(int state) |
|
{ |
|
m_MissionState = state; |
|
} |
|
|
|
|
|
bool GetProfileOption(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOption(option); |
|
} |
|
|
|
bool GetProfileOptionBool(EDayZProfilesOptions option) |
|
{ |
|
return GetProfileOption(option); |
|
} |
|
|
|
int GetProfileOptionInt(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionInt(option); |
|
} |
|
|
|
float GetProfileOptionFloat(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionFloat(option); |
|
} |
|
|
|
bool GetProfileOptionDefault(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionDefaultBool(option); |
|
} |
|
|
|
bool GetProfileOptionDefaultBool(EDayZProfilesOptions option) |
|
{ |
|
return GetProfileOptionDefault(option); |
|
} |
|
|
|
int GetProfileOptionDefaultInt(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionDefaultInt(option); |
|
} |
|
|
|
float GetProfileOptionDefaultFloat(EDayZProfilesOptions option) |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionDefaultFloat(option); |
|
} |
|
|
|
void SetProfileOption(EDayZProfilesOptions option, bool value) |
|
{ |
|
m_DayZProfileOptions.SetProfileOptionBool(option, value); |
|
} |
|
|
|
void SetProfileOptionBool(EDayZProfilesOptions option, bool value) |
|
{ |
|
SetProfileOption(option, value); |
|
} |
|
|
|
void SetProfileOptionInt(EDayZProfilesOptions option, int value) |
|
{ |
|
m_DayZProfileOptions.SetProfileOptionInt(option, value); |
|
} |
|
|
|
void SetProfileOptionFloat(EDayZProfilesOptions option, float value) |
|
{ |
|
m_DayZProfileOptions.SetProfileOptionFloat(option, value); |
|
} |
|
|
|
map<EDayZProfilesOptions, ref DayZProfilesOption> GetProfileOptionMap() |
|
{ |
|
return m_DayZProfileOptions.GetProfileOptionMap(); |
|
} |
|
|
|
bool IsStressTest() |
|
{ |
|
return m_IsStressTest; |
|
} |
|
|
|
bool IsAimLogEnabled() |
|
{ |
|
return m_AimLoggingEnabled; |
|
} |
|
|
|
void SetGameState(DayZGameState state) |
|
{ |
|
m_GameState = state; |
|
} |
|
|
|
DayZGameState GetGameState() |
|
{ |
|
return m_GameState; |
|
} |
|
|
|
void SetLoadState(DayZLoadState state) |
|
{ |
|
m_LoadState = state; |
|
} |
|
|
|
DayZLoadState GetLoadState() |
|
{ |
|
return m_LoadState; |
|
} |
|
|
|
static bool ReportModded() |
|
{ |
|
return m_ReportModded; |
|
} |
|
|
|
Backlit GetBacklit() |
|
{ |
|
return m_Backlit; |
|
} |
|
|
|
|
|
override bool IsInventoryOpen() |
|
{ |
|
#ifndef NO_GUI |
|
if (GetUIManager().FindMenu(MENU_INVENTORY) != NULL) |
|
{ |
|
return true; |
|
} |
|
#endif |
|
return false; |
|
} |
|
|
|
|
|
void EarlyAccessDialog(UIScriptedMenu parent) |
|
{ |
|
if (!m_early_access_dialog_accepted) |
|
{ |
|
g_Game.GetUIManager().EnterScriptedMenu(MENU_EARLYACCESS, parent); |
|
m_early_access_dialog_accepted = true; |
|
} |
|
} |
|
|
|
|
|
|
|
override UIScriptedMenu CreateScriptedMenu(int id) |
|
{ |
|
#ifndef NO_GUI |
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
return mission.CreateScriptedMenu(id); |
|
} |
|
#endif |
|
return NULL; |
|
} |
|
|
|
|
|
void ReloadMission() |
|
{ |
|
#ifdef DEVELOPER |
|
Print("Reloading mission module!"); |
|
CreateMission(m_MissionPath); |
|
#endif |
|
} |
|
|
|
|
|
void CancelLoginQueue() |
|
{ |
|
if (m_LoginQueue) |
|
{ |
|
if (m_LoginQueue.IsStatic()) |
|
{ |
|
m_LoginQueue.Hide(); |
|
delete m_LoginQueue; |
|
} |
|
else |
|
{ |
|
m_LoginQueue.Close(); |
|
} |
|
} |
|
} |
|
|
|
void CancelLoginTimeCountdown() |
|
{ |
|
GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(this.LoginTimeCountdown); |
|
|
|
if (m_LoginTimeScreen) |
|
{ |
|
if (m_LoginTimeScreen.IsStatic()) |
|
{ |
|
m_LoginTimeScreen.Hide(); |
|
delete m_LoginTimeScreen; |
|
} |
|
else |
|
{ |
|
m_LoginTimeScreen.Close(); |
|
} |
|
} |
|
} |
|
|
|
private void ClearConnectivityStates() |
|
{ |
|
for (int i = 0; i < STATS_COUNT; i++) |
|
m_ConnectivityStatsStates[i] = 0; |
|
} |
|
|
|
|
|
|
|
override void OnEvent(EventType eventTypeId, Param params) |
|
{ |
|
string address; |
|
int port; |
|
int high, low; |
|
|
|
switch (eventTypeId) |
|
{ |
|
case StartupEventTypeID: |
|
{ |
|
#ifndef SERVER |
|
|
|
ParticleManager.GetInstance(); |
|
#endif |
|
break; |
|
} |
|
case MPSessionStartEventTypeID: |
|
{ |
|
#ifndef SERVER |
|
ClearConnectivityStates(); |
|
#endif |
|
m_FirstConnect = true; |
|
ClientData.ResetClientData(); |
|
break; |
|
} |
|
case MPSessionEndEventTypeID: |
|
{ |
|
LoadingHide(); |
|
CancelLoginTimeCountdown(); |
|
SetConnecting(false); |
|
SetGameState(DayZGameState.MAIN_MENU); |
|
m_FirstConnect = true; |
|
#ifdef PLATFORM_CONSOLE |
|
if (GetUserManager().GetSelectedUser()) |
|
{ |
|
OnlineServices.LeaveGameplaySession(); |
|
OnlineServices.ClearCurrentServerInfo(); |
|
if (GetGameState() == DayZGameState.IN_GAME) |
|
{ |
|
SetLoadState(DayZLoadState.MAIN_MENU_START); |
|
} |
|
} |
|
m_Notifications.ClearVoiceNotifications(); |
|
#endif |
|
|
|
|
|
StatsEventDisconnectedData discData = new StatsEventDisconnectedData(); |
|
discData.m_CharacterId = g_Game.GetDatabaseID(); |
|
discData.m_Reason = "quit"; |
|
Analytics.PlayerDisconnected(discData); |
|
break; |
|
} |
|
case MPSessionFailEventTypeID: |
|
{ |
|
CancelLoginQueue(); |
|
LoadingHide(true); |
|
SetConnecting(false); |
|
ProgressAsync.DestroyAllPendingProgresses(); |
|
|
|
if (GetGameState() == DayZGameState.CONNECTING) |
|
{ |
|
SetGameState(DayZGameState.MAIN_MENU); |
|
} |
|
|
|
break; |
|
} |
|
case MPSessionPlayerReadyEventTypeID: |
|
{ |
|
LoadingHide(true); |
|
ProgressAsync.DestroyAllPendingProgresses(); |
|
|
|
SetGameState(DayZGameState.IN_GAME); |
|
|
|
|
|
StatsEventSpawnedData spawnData = new StatsEventSpawnedData(); |
|
spawnData.m_CharacterId = g_Game.GetDatabaseID(); |
|
spawnData.m_Lifetime = 0; |
|
spawnData.m_Position = vector.Zero; |
|
if (GetPlayer()) |
|
{ |
|
spawnData.m_Position = GetPlayer().GetPosition(); |
|
} |
|
spawnData.m_DaytimeHour = 0; |
|
spawnData.m_Population = 0; |
|
Analytics.PlayerSpawned(spawnData); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
m_Notifications.ClearVoiceNotifications(); |
|
OnlineServices.SetMultiplayState(true); |
|
#endif |
|
if (m_FirstConnect) |
|
{ |
|
m_FirstConnect = false; |
|
if (GetHostAddress(address, port)) |
|
{ |
|
AddVisitedServer(address, port); |
|
} |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
#ifndef PLATFORM_WINDOWS |
|
if (null != GetUserManager().GetSelectedUser()) |
|
{ |
|
OnlineServices.EnterGameplaySession(); |
|
OnlineServices.LoadVoicePrivilege(); |
|
} |
|
#endif |
|
#endif |
|
} |
|
|
|
UpdateInputDeviceDisconnectWarning(); |
|
|
|
break; |
|
} |
|
case MPConnectionLostEventTypeID: |
|
{ |
|
MPConnectionLostEventParams conLost_params; |
|
if (Class.CastTo(conLost_params, params)) |
|
{ |
|
int duration = conLost_params.param1; |
|
OnMPConnectionLostEvent(duration); |
|
} |
|
break; |
|
} |
|
case WorldCleaupEventTypeID: |
|
{ |
|
LoadingShow(); |
|
break; |
|
} |
|
case DialogQueuedEventTypeID: |
|
{ |
|
GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs); |
|
break; |
|
} |
|
case ChatMessageEventTypeID: |
|
{ |
|
ChatMessageEventParams chat_params; |
|
if (Class.CastTo(chat_params, params)) |
|
{ |
|
|
|
} |
|
break; |
|
} |
|
case ProgressEventTypeID: |
|
{ |
|
ProgressEventParams prog_params; |
|
if (Class.CastTo(prog_params, params)) |
|
LoadProgressUpdate(prog_params.param1, prog_params.param2, prog_params.param3); |
|
break; |
|
} |
|
case LoginTimeEventTypeID: |
|
{ |
|
LoginTimeEventParams loginTimeParams; |
|
if (Class.CastTo(loginTimeParams, params)) |
|
{ |
|
OnLoginTimeEvent(loginTimeParams.param1); |
|
} |
|
break; |
|
} |
|
case RespawnEventTypeID: |
|
{ |
|
RespawnEventParams respawnParams; |
|
if (Class.CastTo(respawnParams, params)) |
|
{ |
|
OnRespawnEvent(respawnParams.param1); |
|
} |
|
break; |
|
} |
|
case PreloadEventTypeID: |
|
{ |
|
PreloadEventParams preloadParams; |
|
if (Class.CastTo(preloadParams, params)) |
|
{ |
|
OnPreloadEvent(preloadParams.param1); |
|
} |
|
break; |
|
} |
|
case LogoutEventTypeID: |
|
{ |
|
LogoutEventParams logoutParams; |
|
if (Class.CastTo(logoutParams, params)) |
|
{ |
|
GetCallQueue(CALL_CATEGORY_GUI).Call(GetMission().StartLogoutMenu, logoutParams.param1); |
|
} |
|
break; |
|
} |
|
case SelectedUserChangedEventTypeID: |
|
{ |
|
OnlineServices.Init(); |
|
break; |
|
} |
|
case LoginStatusEventTypeID: |
|
{ |
|
LoginStatusEventParams loginStatusParams; |
|
Class.CastTo(loginStatusParams, params); |
|
|
|
string msg1 = loginStatusParams.param1; |
|
string msg2 = loginStatusParams.param2; |
|
string finalMsg; |
|
|
|
|
|
if (m_LoginTimeScreen) |
|
{ |
|
finalMsg = msg1; |
|
|
|
if (msg2.Length() > 0) |
|
finalMsg += "\n" + msg2; |
|
|
|
m_LoginTimeScreen.SetStatus(finalMsg); |
|
} |
|
else if (m_loading) |
|
{ |
|
|
|
finalMsg = msg1 + " " + msg2; |
|
m_loading.SetStatus(finalMsg); |
|
} |
|
break; |
|
} |
|
case ConnectingStartEventTypeID: |
|
{ |
|
g_Game.SetGameState(DayZGameState.CONNECTING); |
|
SetConnecting(true); |
|
break; |
|
} |
|
case ConnectingAbortEventTypeID: |
|
{ |
|
g_Game.SetGameState(DayZGameState.MAIN_MENU); |
|
SetConnecting(false); |
|
if (m_ConnectFromJoin) |
|
{ |
|
m_ConnectFromJoin = false; |
|
AbortMission(); |
|
} |
|
break; |
|
} |
|
case DLCOwnerShipFailedEventTypeID: |
|
{ |
|
DLCOwnerShipFailedParams dlcParams; |
|
if (Class.CastTo(dlcParams, params)) |
|
{ |
|
Print("### DLC Ownership failed !!! Map: " + dlcParams.param1); |
|
} |
|
break; |
|
} |
|
case ConnectivityStatsUpdatedEventTypeID: |
|
{ |
|
ConnectivityStatsUpdatedEventParams connectivityStatsParams; |
|
if (Class.CastTo(connectivityStatsParams, params)) |
|
{ |
|
PlayerIdentity playerIdentity = connectivityStatsParams.param1; |
|
|
|
int pingAvg = playerIdentity.GetPingAvg(); |
|
if (pingAvg < GetWorld().GetPingWarningThreshold()) |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.OFF); |
|
} |
|
else if (pingAvg < GetWorld().GetPingCriticalThreshold()) |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL1); |
|
} |
|
else |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL2); |
|
} |
|
} |
|
break; |
|
} |
|
case ServerFpsStatsUpdatedEventTypeID: |
|
{ |
|
ServerFpsStatsUpdatedEventParams serverFpsStatsParams; |
|
if (Class.CastTo(serverFpsStatsParams, params)) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
m_ServerFpsStatsParams = serverFpsStatsParams; |
|
#endif |
|
float fps = serverFpsStatsParams.param1; |
|
if (fps > GetWorld().GetServerFpsWarningThreshold()) |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.OFF); |
|
} |
|
else if (fps > GetWorld().GetServerFpsCriticalThreshold()) |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL1); |
|
} |
|
else |
|
{ |
|
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL2); |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
|
|
VONManager.GetInstance().OnEvent(eventTypeId, params); |
|
|
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
mission.OnEvent(eventTypeId, params); |
|
} |
|
|
|
ErrorModuleHandler emh = ErrorModuleHandler.GetInstance(); |
|
if (emh) |
|
emh.OnEvent(eventTypeId, params); |
|
} |
|
|
|
protected void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level) |
|
{ |
|
if (level != m_ConnectivityStatsStates[type]) |
|
{ |
|
if (OnConnectivityStatChange(type, level, m_ConnectivityStatsStates[type])) |
|
{ |
|
m_ConnectivityStatsStates[type] = level; |
|
} |
|
} |
|
} |
|
|
|
protected bool OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) |
|
{ |
|
if (!GetGame() || !GetGame().GetMission()) |
|
return false; |
|
Hud hud = GetGame().GetMission().GetHud(); |
|
if (!hud) |
|
return false; |
|
|
|
hud.SetConnectivityStatIcon(type, newLevel); |
|
return true; |
|
} |
|
|
|
#ifdef DIAG_DEVELOPER |
|
private void DrawPerformaceStats(float pingAct, float pingAvg) |
|
{ |
|
DbgUI.Begin("Performance Stats", 10, 520); |
|
DbgUI.Text("pingAct:" + pingAct ); |
|
int color = COLOR_WHITE; |
|
if ( pingAvg >= GetWorld().GetPingCriticalThreshold()) |
|
color = COLOR_RED; |
|
else if ( pingAvg >= GetWorld().GetPingWarningThreshold()) |
|
color = COLOR_YELLOW; |
|
|
|
DbgUI.ColoredText(color, "pingAvg:" + pingAvg); |
|
DbgUI.Text("Ping Warning Threshold:" + GetWorld().GetPingWarningThreshold()); |
|
DbgUI.Text("Ping Critical Threshold:" + GetWorld().GetPingCriticalThreshold()); |
|
DbgUI.PlotLive("pingAvg history:", 300,150, pingAvg, 2000, 100 ); |
|
DbgUI.Text("Server Fps Warning Threshold:" + GetWorld().GetServerFpsWarningThreshold()); |
|
DbgUI.Text("Server Fps Critical Threshold:" + GetWorld().GetServerFpsCriticalThreshold()); |
|
if (m_ServerFpsStatsParams) |
|
{ |
|
color = COLOR_WHITE; |
|
if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsCriticalThreshold()) |
|
color = COLOR_RED; |
|
else if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsWarningThreshold()) |
|
color = COLOR_YELLOW; |
|
DbgUI.ColoredText(color, "serverFPS:" + m_ServerFpsStatsParams.param1.ToString() ); |
|
DbgUI.PlotLive("serverFPS history:", 300,150, m_ServerFpsStatsParams.param1, 6000, 100 ); |
|
} |
|
DbgUI.End(); |
|
} |
|
#endif |
|
|
|
void AddVoiceNotification(VONStopSpeakingEventParams vonStartParams) |
|
{ |
|
m_Notifications.AddVoiceNotification(vonStartParams.param2, vonStartParams.param1); |
|
} |
|
|
|
void RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams) |
|
{ |
|
m_Notifications.RemoveVoiceNotification(vonStopParams.param2); |
|
} |
|
|
|
|
|
void UpdateLoginQueue(float timeslice) |
|
{ |
|
int pos = GetUIManager().GetLoginQueuePosition(); |
|
|
|
|
|
if (!m_LoginQueue && pos > 0) |
|
{ |
|
GetUIManager().CloseAll(); |
|
|
|
if (GetMission()) |
|
{ |
|
UIScriptedMenu parent = GetUIManager().GetMenu(); |
|
EnterLoginQueue(parent); |
|
} |
|
else |
|
{ |
|
m_LoginQueue = new LoginQueueStatic(); |
|
GetUIManager().ShowScriptedMenu(m_LoginQueue, null); |
|
} |
|
} |
|
if (m_LoginQueue) |
|
{ |
|
m_LoginQueue.SetPosition(pos); |
|
|
|
|
|
LoginQueueStatic loginQueue; |
|
if (LoginQueueBase.CastTo(loginQueue, m_LoginQueue)) |
|
{ |
|
loginQueue.Update(timeslice); |
|
} |
|
} |
|
} |
|
|
|
|
|
void OnLoginTimeEvent(int loginTime) |
|
{ |
|
#ifndef NO_GUI |
|
|
|
CancelLoginQueue(); |
|
|
|
GetUserManager().GetUserDatabaseIdAsync(); |
|
|
|
m_LoginTime = loginTime; |
|
|
|
|
|
if (m_LoginTime > 0) |
|
{ |
|
if (!m_LoginTimeScreen) |
|
{ |
|
GetUIManager().CloseAll(); |
|
|
|
if (GetMission()) |
|
{ |
|
UIScriptedMenu parent = GetUIManager().GetMenu(); |
|
EnterLoginTime(parent); |
|
} |
|
else |
|
{ |
|
m_LoginTimeScreen = new LoginTimeStatic(); |
|
GetUIManager().ShowScriptedMenu(m_LoginTimeScreen, null); |
|
} |
|
} |
|
|
|
m_LoginTimeScreen.SetTime(m_LoginTime); |
|
m_LoginTimeScreen.Show(); |
|
|
|
GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true); |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void LoginTimeCountdown() |
|
{ |
|
if (m_LoginTime > 0) |
|
{ |
|
if (m_LoginTimeScreen) |
|
m_LoginTimeScreen.SetTime(m_LoginTime); |
|
|
|
m_LoginTime--; |
|
} |
|
else |
|
{ |
|
|
|
CancelLoginTimeCountdown(); |
|
} |
|
} |
|
|
|
|
|
void OnRespawnEvent(int time) |
|
{ |
|
|
|
if (time >= 0) |
|
{ |
|
m_LoginTime = time; |
|
if (!m_LoginTimeScreen) |
|
{ |
|
GetUIManager().CloseAll(); |
|
|
|
UIScriptedMenu parent = GetUIManager().GetMenu(); |
|
EnterLoginTime(parent); |
|
} |
|
|
|
m_LoginTimeScreen.SetRespawn(true); |
|
m_LoginTimeScreen.SetTime(m_LoginTime); |
|
m_LoginTimeScreen.Show(); |
|
|
|
GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true); |
|
} |
|
|
|
if (GetPlayer()) |
|
GetPlayer().StopDeathDarkeningEffect(); |
|
|
|
PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(new Param1<float>(1.0)); |
|
} |
|
|
|
|
|
void OnPreloadEvent(vector pos) |
|
{ |
|
|
|
if (m_LoginTimeScreen && !m_LoginTimeScreen.IsRespawn()) |
|
CancelLoginTimeCountdown(); |
|
|
|
|
|
StoreLoginDataPrepare(); |
|
} |
|
|
|
|
|
|
|
void StoreLoginDataPrepare() |
|
{ |
|
ScriptReadWriteContext ctx = new ScriptReadWriteContext; |
|
|
|
|
|
GetMenuDefaultCharacterData().SerializeCharacterData(ctx.GetWriteContext()); |
|
StoreLoginData(ctx.GetWriteContext()); |
|
} |
|
|
|
|
|
void EnterLoginQueue(UIMenuPanel parent) |
|
{ |
|
m_LoginQueue = LoginQueueBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_QUEUE, parent)); |
|
} |
|
|
|
|
|
void EnterLoginTime(UIMenuPanel parent) |
|
{ |
|
m_LoginTimeScreen = LoginTimeBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_TIME, parent)); |
|
} |
|
|
|
|
|
void OnMPConnectionLostEvent(int duration) |
|
{ |
|
if (duration >= 0) |
|
SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.LEVEL1); |
|
else |
|
SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.OFF); |
|
|
|
#ifdef PLATFORM_PS4 |
|
|
|
if (duration < 0 && GetGameState() == DayZGameState.IN_GAME) |
|
{ |
|
OnlineServices.SetMultiplayState(true); |
|
} |
|
else |
|
{ |
|
OnlineServices.SetMultiplayState(false); |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void LoadProgressUpdate(int progressState, float progress, string title) |
|
{ |
|
#ifndef NO_GUI |
|
switch (progressState) |
|
{ |
|
case PROGRESS_START: |
|
{ |
|
#ifndef NO_GUI |
|
|
|
GetUIManager().ScreenFadeOut(0); |
|
#endif |
|
m_loading.Inc(); |
|
m_loading.SetTitle(title); |
|
if (m_loading.m_HintPanel) |
|
m_loading.m_HintPanel.ShowRandomPage(); |
|
|
|
} |
|
break; |
|
|
|
case PROGRESS_FINISH: |
|
{ |
|
m_loading.Dec(); |
|
} |
|
break; |
|
|
|
case PROGRESS_PROGRESS: |
|
{ |
|
m_loading.SetProgress(progress); |
|
|
|
} |
|
break; |
|
|
|
case PROGRESS_UPDATE: |
|
{ |
|
m_loading.SetProgress(0); |
|
} |
|
break; |
|
} |
|
#endif |
|
} |
|
|
|
|
|
override void OnAfterCreate() |
|
{ |
|
Math.Randomize(-1); |
|
} |
|
|
|
|
|
override void OnActivateMessage() |
|
{ |
|
RefreshMouseCursorVisibility(); |
|
} |
|
|
|
|
|
override void OnDeactivateMessage() |
|
{ |
|
RefreshMouseCursorVisibility(); |
|
} |
|
|
|
|
|
override bool OnInitialize() |
|
{ |
|
ParticleList.PreloadParticles(); |
|
|
|
RegisterProfilesOptions(); |
|
SetHudBrightness(GetHUDBrightnessSetting()); |
|
|
|
InitNotifications(); |
|
m_Visited = new TStringArray; |
|
GetProfileStringList("SB_Visited", m_Visited); |
|
|
|
if (GetLoadState() == DayZLoadState.UNDEFINED) |
|
{ |
|
string param; |
|
|
|
if (GetCLIParam("join", param)) |
|
{ |
|
JoinLaunch(); |
|
#ifndef PLATFORM_PS4 |
|
CreateTitleScreen(); |
|
#endif |
|
} |
|
else if (GetCLIParam("connect", param)) |
|
{ |
|
ConnectLaunch(); |
|
} |
|
else if (GetCLIParam("mission", param)) |
|
{ |
|
MissionLaunch(); |
|
} |
|
else if (GetCLIParam("party", param)) |
|
{ |
|
PartyLaunch(); |
|
} |
|
else |
|
{ |
|
MainMenuLaunch(); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void InitNotifications() |
|
{ |
|
NotificationSystem.InitInstance(); |
|
m_Notifications = new NotificationUI(); |
|
} |
|
|
|
protected ref Widget m_IntroMenu; |
|
protected ref Widget m_GamepadDisconnectMenu; |
|
protected int m_PrevBlur; |
|
|
|
protected string m_DatabaseID; |
|
|
|
protected string m_ConnectAddress; |
|
protected int m_ConnectPort; |
|
protected string m_ConnectPassword; |
|
|
|
protected const int MAX_VISITED = 50; |
|
protected ref TStringArray m_Visited; |
|
|
|
string GetDatabaseID() |
|
{ |
|
return m_DatabaseID; |
|
} |
|
|
|
void SetDatabaseID(string id) |
|
{ |
|
m_DatabaseID = id; |
|
if (GetUIManager().GetMenu()) |
|
{ |
|
GetUIManager().GetMenu().Refresh(); |
|
} |
|
} |
|
|
|
void CreateTitleScreen() |
|
{ |
|
DeleteTitleScreen(); |
|
m_IntroMenu = GetWorkspace().CreateWidgets("gui/layouts/xbox/day_z_title_screen.layout"); |
|
RichTextWidget text_widget = RichTextWidget.Cast(m_IntroMenu.FindAnyWidget("InputPromptText")); |
|
m_IntroMenu.FindAnyWidget("notification_root").Show(false); |
|
if (text_widget) |
|
{ |
|
string text = Widget.TranslateString("#console_start_game"); |
|
#ifdef PLATFORM_XBOX |
|
BiosUserManager user_manager = GetGame().GetUserManager(); |
|
if (user_manager && user_manager.GetSelectedUser()) |
|
text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />")); |
|
else |
|
text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />")); |
|
#endif |
|
|
|
#ifdef PLATFORM_PS4 |
|
string confirm = "cross"; |
|
if (GetGame().GetInput().GetEnterButton() == GamepadButton.A) |
|
{ |
|
confirm = "cross"; |
|
} |
|
else |
|
{ |
|
confirm = "circle"; |
|
} |
|
text_widget.SetText(string.Format(text, "<image set=\"playstation_buttons\" name=\"" + confirm + "\" />")); |
|
#endif |
|
} |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
#ifdef PLATFORM_XBOX |
|
#ifdef BUILD_EXPERIMENTAL |
|
m_IntroMenu.FindAnyWidget("notification_root").Show(true); |
|
#endif |
|
#endif |
|
#endif |
|
} |
|
|
|
void DeleteTitleScreen() |
|
{ |
|
if (m_IntroMenu) |
|
{ |
|
delete m_IntroMenu; |
|
} |
|
} |
|
|
|
bool ShouldShowControllerDisconnect() |
|
{ |
|
return m_ShouldShowControllerDisconnect; |
|
} |
|
|
|
void UpdateInputDeviceDisconnectWarning() |
|
{ |
|
#ifdef PLATFORM_CONSOLE |
|
if (!GetUIManager().IsMenuOpen(MENU_WARNING_INPUTDEVICE_DISCONNECT)) |
|
{ |
|
m_ShouldShowControllerDisconnect = !GetInput().AreAllAllowedInputDevicesActive(); |
|
if (m_ShouldShowControllerDisconnect) |
|
{ |
|
GetCallQueue(CALL_CATEGORY_GUI).Call(GetUIManager().EnterScriptedMenu,MENU_WARNING_INPUTDEVICE_DISCONNECT,GetUIManager().GetMenu()); |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
void JoinLaunch() |
|
{ |
|
SetGameState(DayZGameState.JOIN); |
|
SetLoadState(DayZLoadState.JOIN_START); |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
string join_param; |
|
if (GetCLIParam("join", join_param)) |
|
{ |
|
BiosUserManager user_manager = GetUserManager(); |
|
user_manager.ParseJoinAsync(join_param); |
|
} |
|
#endif |
|
} |
|
|
|
void ConnectLaunch() |
|
{ |
|
BiosUserManager user_manager = GetUserManager(); |
|
if (user_manager.GetTitleInitiator()) |
|
{ |
|
user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
|
} |
|
|
|
SetGameState(DayZGameState.CONNECT); |
|
SetLoadState(DayZLoadState.CONNECT_START); |
|
|
|
#ifndef PLATFORM_WINDOWS |
|
#ifdef PLATFORM_CONSOLE |
|
CreateTitleScreen(); |
|
GamepadCheck(); |
|
#endif |
|
#else |
|
ConnectFromCLI(); |
|
#endif |
|
} |
|
|
|
void PartyLaunch() |
|
{ |
|
SetGameState(DayZGameState.PARTY); |
|
SetLoadState(DayZLoadState.PARTY_START); |
|
BiosUserManager user_manager = GetGame().GetUserManager(); |
|
|
|
string param; |
|
if (GetCLIParam("party", param)) |
|
{ |
|
user_manager.ParsePartyAsync(param); |
|
StartRandomCutscene(GetMainMenuWorld()); |
|
} |
|
} |
|
|
|
void MainMenuLaunch() |
|
{ |
|
#ifdef PLATFORM_WINDOWS |
|
BiosUserManager user_manager = GetUserManager(); |
|
if (user_manager) |
|
{ |
|
if (user_manager.GetTitleInitiator()) |
|
{ |
|
user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
|
} |
|
} |
|
#endif |
|
|
|
SetGameState(DayZGameState.MAIN_MENU); |
|
SetLoadState(DayZLoadState.MAIN_MENU_START); |
|
StartRandomCutscene(GetMainMenuWorld()); |
|
DeleteTitleScreen(); |
|
} |
|
|
|
void MissionLaunch() |
|
{ |
|
BiosUserManager user_manager = GetUserManager(); |
|
if (user_manager) |
|
{ |
|
if (user_manager.GetTitleInitiator()) |
|
{ |
|
user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
|
} |
|
} |
|
|
|
SetGameState(DayZGameState.IN_GAME); |
|
SetLoadState(DayZLoadState.MISSION_START); |
|
|
|
|
|
#ifndef PLATFORM_WINDOWS |
|
#ifdef PLATFORM_CONSOLE |
|
#ifndef DEVELOPER |
|
CreateTitleScreen(); |
|
GamepadCheck(); |
|
return; |
|
#endif |
|
#endif |
|
#endif |
|
|
|
string mission; |
|
GetCLIParam("mission", mission); |
|
PlayMission(mission); |
|
} |
|
|
|
void SelectUser(int gamepad = -1) |
|
{ |
|
BiosUserManager user_manager = GetUserManager(); |
|
if (user_manager) |
|
{ |
|
BiosUser selected_user; |
|
if (gamepad > -1) |
|
{ |
|
GetInput().GetGamepadUser(gamepad, selected_user); |
|
#ifdef PLATFORM_PS4 |
|
if (selected_user) |
|
#endif |
|
{ |
|
if (user_manager.SelectUserEx(selected_user)) |
|
{ |
|
GetGame().GetInput().IdentifyGamepad(GamepadButton.BUTTON_NONE); |
|
GetInput().SelectActiveGamepad(gamepad); |
|
} |
|
else |
|
{ |
|
selected_user = user_manager.GetSelectedUser(); |
|
} |
|
|
|
#ifdef PLATFORM_PS4 |
|
if (!selected_user.IsOnline()) |
|
{ |
|
user_manager.LogOnUserAsync(selected_user); |
|
return; |
|
} |
|
#endif |
|
} |
|
#ifdef PLATFORM_PS4 |
|
else |
|
{ |
|
GetInput().ResetActiveGamepad(); |
|
GamepadCheck(); |
|
} |
|
#endif |
|
} |
|
|
|
if (!selected_user) |
|
selected_user = user_manager.GetSelectedUser(); |
|
|
|
if (!selected_user) |
|
{ |
|
user_manager.PickUserAsync(); |
|
return; |
|
} |
|
|
|
user_manager.SelectUserEx(selected_user); |
|
|
|
switch (GetLoadState()) |
|
{ |
|
case DayZLoadState.JOIN_START: |
|
{ |
|
SetLoadState(DayZLoadState.JOIN_USER_SELECT); |
|
break; |
|
} |
|
case DayZLoadState.PARTY_START: |
|
{ |
|
SetLoadState(DayZLoadState.PARTY_USER_SELECT); |
|
break; |
|
} |
|
case DayZLoadState.MAIN_MENU_START: |
|
{ |
|
SetLoadState(DayZLoadState.MAIN_MENU_USER_SELECT); |
|
break; |
|
} |
|
case DayZLoadState.CONNECT_START: |
|
{ |
|
SetLoadState(DayZLoadState.CONNECT_USER_SELECT); |
|
break; |
|
} |
|
case DayZLoadState.MISSION_START: |
|
{ |
|
SetLoadState(DayZLoadState.MISSION_USER_SELECT); |
|
break; |
|
} |
|
default: |
|
break; |
|
} |
|
|
|
SelectGamepad(); |
|
g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting()); |
|
} |
|
} |
|
|
|
void SetPreviousGamepad(int gamepad) |
|
{ |
|
m_PreviousGamepad = gamepad; |
|
} |
|
|
|
int GetPreviousGamepad() |
|
{ |
|
return m_PreviousGamepad; |
|
} |
|
|
|
void GamepadCheck() |
|
{ |
|
#ifndef AUTOTEST |
|
if (GetInput().IsActiveGamepadSelected()) |
|
{ |
|
#endif |
|
DeleteTitleScreen(); |
|
SelectUser(); |
|
#ifndef AUTOTEST |
|
} |
|
else |
|
{ |
|
#ifdef PLATFORM_CONSOLE |
|
#ifndef PLATFORM_WINDOWS |
|
#ifdef PLATFORM_PS4 |
|
if (GetUserManager().GetSelectedUser()) |
|
{ |
|
int gamepad = GetInput().GetUserGamepad(GetUserManager().GetSelectedUser()); |
|
if (gamepad > -1) |
|
{ |
|
SelectUser(gamepad); |
|
} |
|
else |
|
{ |
|
if (!m_IntroMenu && !(GetGame().GetUIManager().GetMenu() && GetGame().GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN)) |
|
CreateTitleScreen(); |
|
GetGame().GetInput().IdentifyGamepad(GetGame().GetInput().GetEnterButton()); |
|
} |
|
} |
|
else |
|
#endif |
|
{ |
|
if (!m_IntroMenu && !(GetUIManager().GetMenu() && GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN)) |
|
CreateTitleScreen(); |
|
GetInput().IdentifyGamepad(GetInput().GetEnterButton()); |
|
} |
|
#endif |
|
#endif |
|
} |
|
#endif |
|
} |
|
|
|
void SelectGamepad() |
|
{ |
|
ResetProfileOptions(); |
|
BiosUserManager user_manager = GetUserManager(); |
|
|
|
if (user_manager) |
|
{ |
|
BiosUser selected_user = user_manager.GetSelectedUser(); |
|
if (selected_user) |
|
{ |
|
OnlineServices.SetBiosUser(selected_user); |
|
SetPlayerName(selected_user.GetName()); |
|
SetUserFOV(GetUserFOVFromConfig()); |
|
#ifdef PLATFORM_CONSOLE |
|
SetPlayerGameName(selected_user.GetName()); |
|
user_manager.GetUserDatabaseIdAsync(); |
|
#endif |
|
} |
|
|
|
if (GetUIManager().GetMenu()) |
|
{ |
|
GetUIManager().GetMenu().Refresh(); |
|
} |
|
} |
|
|
|
switch (GetLoadState()) |
|
{ |
|
case DayZLoadState.JOIN_USER_SELECT: |
|
{ |
|
SetLoadState(DayZLoadState.JOIN_CONTROLLER_SELECT); |
|
OnlineServices.LoadMPPrivilege(); |
|
break; |
|
} |
|
case DayZLoadState.PARTY_USER_SELECT: |
|
{ |
|
SetLoadState(DayZLoadState.PARTY_CONTROLLER_SELECT); |
|
DeleteTitleScreen(); |
|
GetUIManager().EnterScriptedMenu(MENU_SERVER_BROWSER, GetUIManager().GetMenu()); |
|
break; |
|
} |
|
case DayZLoadState.CONNECT_USER_SELECT: |
|
{ |
|
SetLoadState(DayZLoadState.CONNECT_CONTROLLER_SELECT); |
|
OnlineServices.LoadMPPrivilege(); |
|
break; |
|
} |
|
case DayZLoadState.MAIN_MENU_USER_SELECT: |
|
{ |
|
SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT); |
|
DeleteTitleScreen(); |
|
GetUIManager().EnterScriptedMenu(MENU_MAIN, GetUIManager().GetMenu()); |
|
break; |
|
} |
|
case DayZLoadState.MISSION_USER_SELECT: |
|
{ |
|
SetLoadState(DayZLoadState.MISSION_CONTROLLER_SELECT); |
|
DeleteTitleScreen(); |
|
string mission; |
|
GetCLIParam("mission", mission); |
|
PlayMission(mission); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void TryConnect() |
|
{ |
|
if (GetLoadState() == DayZLoadState.JOIN_CONTROLLER_SELECT) |
|
{ |
|
SetGameState(DayZGameState.CONNECTING); |
|
OnlineServices.GetSession(); |
|
} |
|
else |
|
{ |
|
if (GetGameState() != DayZGameState.CONNECTING) |
|
{ |
|
switch (GetLoadState()) |
|
{ |
|
case DayZLoadState.CONNECT_CONTROLLER_SELECT: |
|
{ |
|
SetGameState(DayZGameState.CONNECTING); |
|
ConnectFromCLI(); |
|
break; |
|
} |
|
case DayZLoadState.PARTY_CONTROLLER_SELECT: |
|
{ |
|
SetGameState(DayZGameState.CONNECTING); |
|
Connect(); |
|
break; |
|
} |
|
case DayZLoadState.MAIN_MENU_CONTROLLER_SELECT: |
|
{ |
|
SetGameState(DayZGameState.CONNECTING); |
|
Connect(); |
|
break; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
string address; |
|
int port; |
|
if (GetHostAddress(address, port)) |
|
{ |
|
if (m_ConnectAddress == address && m_ConnectPort == port) |
|
ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING_THIS); |
|
else |
|
ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING, string.Format("%1:%2", address, port)); |
|
} |
|
else |
|
{ |
|
DisconnectSessionForce(); |
|
DisconnectSessionScript(); |
|
TryConnect(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool GetLastVisitedServer(out string ip, out int port) |
|
{ |
|
if (m_Visited) |
|
{ |
|
if (m_Visited.Count() > 0) |
|
{ |
|
string uid = m_Visited.Get(m_Visited.Count() - 1); |
|
TStringArray output = new TStringArray; |
|
uid.Split(":", output); |
|
ip = output[0]; |
|
port = output[1].ToInt(); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
void AddVisitedServer(string ip, int port) |
|
{ |
|
string uid = ip + ":" + port; |
|
if (m_Visited) |
|
{ |
|
int pos = m_Visited.Find(uid); |
|
|
|
if (pos < 0) |
|
{ |
|
if (m_Visited.Count() == MAX_VISITED) |
|
m_Visited.Remove(0); |
|
m_Visited.Insert(uid); |
|
} |
|
else |
|
{ |
|
|
|
if (pos != (m_Visited.Count() - 1)) |
|
{ |
|
m_Visited.Remove(pos); |
|
m_Visited.Insert(uid); |
|
} |
|
} |
|
SetProfileStringList("SB_Visited", m_Visited); |
|
SaveProfile(); |
|
} |
|
} |
|
|
|
bool IsVisited(string ip, int port) |
|
{ |
|
string uid = ip + ":" + port; |
|
int index = m_Visited.Find(uid); |
|
return (index >= 0); |
|
} |
|
|
|
void RefreshCurrentServerInfo() |
|
{ |
|
string addr; |
|
int port; |
|
if (GetHostAddress(addr, port)) |
|
{ |
|
m_ConnectAddress = addr; |
|
m_ConnectPort = port; |
|
} |
|
OnlineServices.GetCurrentServerInfo(m_ConnectAddress, m_ConnectPort); |
|
} |
|
|
|
void Connect() |
|
{ |
|
SetConnecting(true); |
|
|
|
DeleteTitleScreen(); |
|
string addr; |
|
int port; |
|
if (GetHostAddress(addr, port)) |
|
{ |
|
if (m_ConnectAddress == addr && m_ConnectPort == port) |
|
return; |
|
} |
|
|
|
if (Connect(GetUIManager().GetMenu(), m_ConnectAddress, m_ConnectPort, m_ConnectPassword) != 0) |
|
DisconnectSessionScript(true); |
|
} |
|
|
|
void DisconnectSessionScript(bool displayJoinError = false) |
|
{ |
|
DisconnectSessionFlags flags = DisconnectSessionFlags.SELECT_USER | DisconnectSessionFlags.IGNORE_WHEN_IN_GAME; |
|
if (displayJoinError) |
|
{ |
|
flags |= DisconnectSessionFlags.JOIN_ERROR_ENABLED; |
|
flags |= DisconnectSessionFlags.JOIN_ERROR_CHECK; |
|
} |
|
|
|
DisconnectSessionEx(flags); |
|
} |
|
|
|
void DisconnectSessionEx(DisconnectSessionFlags flags) |
|
{ |
|
if (flags & DisconnectSessionFlags.SELECT_USER && OnlineServices.GetBiosUser()) |
|
{ |
|
GetGame().GetUserManager().SelectUserEx(OnlineServices.GetBiosUser()); |
|
} |
|
|
|
if (flags & DisconnectSessionFlags.JOIN_ERROR_ENABLED) |
|
{ |
|
if (!(flags & DisconnectSessionFlags.JOIN_ERROR_CHECK) || GetGameState() == DayZGameState.JOIN) |
|
{ |
|
NotificationSystem.AddNotification(NotificationType.JOIN_FAIL_GET_SESSION, NotificationSystem.DEFAULT_TIME_DISPLAYED); |
|
} |
|
} |
|
|
|
if (flags & DisconnectSessionFlags.IGNORE_WHEN_IN_GAME && GetGameState() == DayZGameState.IN_GAME) |
|
{ |
|
return; |
|
} |
|
|
|
if (flags & DisconnectSessionFlags.CLOSE_MENUS && GetGame().GetUIManager()) |
|
{ |
|
GetGame().GetUIManager().CloseAllSubmenus(); |
|
|
|
if ( GetGame().GetUIManager().IsDialogVisible() ) |
|
{ |
|
GetGame().GetUIManager().CloseDialog(); |
|
} |
|
} |
|
|
|
if (flags & DisconnectSessionFlags.ALWAYS_FORCE) |
|
{ |
|
DisconnectSessionForce(); |
|
} |
|
|
|
if (GetGame().GetMission()) |
|
{ |
|
if (g_Game.GetGameState() != DayZGameState.MAIN_MENU) |
|
{ |
|
if (flags & DisconnectSessionFlags.DISCONNECT_ERROR_ENABLED) |
|
{ |
|
NotificationSystem.AddNotification(NotificationType.DISCONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED); |
|
} |
|
|
|
GetGame().GetMission().AbortMission(); |
|
|
|
SetGameState(DayZGameState.MAIN_MENU); |
|
SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT); |
|
|
|
GamepadCheck(); |
|
} |
|
} |
|
|
|
else |
|
{ |
|
MainMenuLaunch(); |
|
} |
|
} |
|
|
|
void ConnectFromServerBrowser(string ip, int port, string password = "") |
|
{ |
|
m_ConnectAddress = ip; |
|
m_ConnectPort = port; |
|
m_ConnectPassword = password; |
|
m_ConnectFromJoin = false; |
|
OnlineServices.LoadMPPrivilege(); |
|
} |
|
|
|
void ConnectFromJoin(string ip, int port) |
|
{ |
|
m_ConnectAddress = ip; |
|
m_ConnectPort = port; |
|
m_ConnectFromJoin = true; |
|
Connect(); |
|
} |
|
|
|
void ConnectFromCLI() |
|
{ |
|
string port; |
|
if (GetCLIParam("connect", m_ConnectAddress)) |
|
{ |
|
GetCLIParam("port", port); |
|
m_ConnectPort = port.ToInt(); |
|
|
|
GetCLIParam("password", m_ConnectPassword); |
|
|
|
m_ConnectFromJoin = false; |
|
Connect(); |
|
} |
|
} |
|
|
|
bool IsLeftCtrlDown() |
|
{ |
|
return m_IsCtrlHolding; |
|
} |
|
|
|
|
|
override void OnKeyPress(int key) |
|
{ |
|
|
|
if (key == KeyCode.KC_LCONTROL) |
|
{ |
|
m_IsCtrlHolding = true; |
|
} |
|
|
|
if (key == KeyCode.KC_LMENU) |
|
{ |
|
m_IsLeftAltHolding = true; |
|
} |
|
|
|
if (key == KeyCode.KC_RMENU) |
|
{ |
|
m_IsRightAltHolding = true; |
|
} |
|
|
|
if (m_keyboard_handler) |
|
{ |
|
m_keyboard_handler.OnKeyDown(NULL, 0, 0, key); |
|
} |
|
|
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
mission.OnKeyPress(key); |
|
} |
|
|
|
#ifdef DEVELOPER |
|
if ((m_IsLeftAltHolding || m_IsLeftAltHolding) && key == KeyCode.KC_F4) |
|
{ |
|
RequestExit(0); |
|
} |
|
#endif |
|
|
|
} |
|
|
|
|
|
override void OnKeyRelease(int key) |
|
{ |
|
if (key == KeyCode.KC_LCONTROL) |
|
{ |
|
m_IsCtrlHolding = false; |
|
} |
|
|
|
if (key == KeyCode.KC_LWIN) |
|
{ |
|
m_IsWinHolding = false; |
|
} |
|
|
|
if (key == KeyCode.KC_LMENU || key == KeyCode.KC_RMENU) |
|
{ |
|
m_IsLeftAltHolding = false; |
|
} |
|
|
|
if (key == KeyCode.KC_RMENU) |
|
{ |
|
m_IsRightAltHolding = false; |
|
} |
|
|
|
if (m_keyboard_handler) |
|
{ |
|
m_keyboard_handler.OnKeyUp(NULL, 0, 0, key); |
|
} |
|
|
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
mission.OnKeyRelease(key); |
|
} |
|
} |
|
|
|
|
|
override void OnMouseButtonPress(int button) |
|
{ |
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
mission.OnMouseButtonPress(button); |
|
} |
|
} |
|
|
|
|
|
override void OnMouseButtonRelease(int button) |
|
{ |
|
Mission mission = GetMission(); |
|
if (mission) |
|
{ |
|
mission.OnMouseButtonRelease(button); |
|
} |
|
} |
|
|
|
|
|
override void OnDeviceReset() |
|
{ |
|
m_IsCtrlHolding = false; |
|
m_IsWinHolding = false; |
|
m_IsLeftAltHolding = false; |
|
m_IsRightAltHolding = false; |
|
} |
|
|
|
|
|
float GetDeltaT() |
|
{ |
|
return m_DeltaTime; |
|
} |
|
|
|
|
|
override void OnUpdate(bool doSim, float timeslice) |
|
{ |
|
m_DeltaTime = timeslice; |
|
|
|
Mission mission = GetMission(); |
|
bool gameIsRunning = false; |
|
|
|
if (doSim && mission && !mission.IsPaused()) |
|
{ |
|
gameIsRunning = true; |
|
} |
|
|
|
if (doSim && mission) |
|
{ |
|
mission.OnUpdate(timeslice); |
|
} |
|
|
|
|
|
GetCallQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice); |
|
GetUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice); |
|
GetTimerQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice); |
|
|
|
#ifndef NO_GUI |
|
if (m_IsConnecting) |
|
UpdateLoginQueue(timeslice); |
|
|
|
if (m_loading && m_loading.IsLoading()) |
|
{ |
|
m_loading.OnUpdate(timeslice); |
|
} |
|
else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic()) |
|
{ |
|
m_LoginTimeScreen.Update(timeslice); |
|
} |
|
else |
|
{ |
|
GetCallQueue(CALL_CATEGORY_GUI).Tick(timeslice); |
|
GetUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice); |
|
GetTimerQueue(CALL_CATEGORY_GUI).Tick(timeslice); |
|
GetDragQueue().Tick(); |
|
} |
|
|
|
NotificationSystem.Update(timeslice); |
|
if (m_Notifications) |
|
{ |
|
m_Notifications.Update(timeslice); |
|
} |
|
|
|
#ifndef SERVER |
|
#ifdef DIAG_DEVELOPER |
|
if (GetGame().IsMultiplayer() && GetPlayer() && DiagMenu.GetBool(DiagMenuIDs.MISC_CONNECTION_STATS)) |
|
{ |
|
PlayerIdentity playerIdentity = GetPlayer().GetIdentity(); |
|
|
|
if (playerIdentity) |
|
{ |
|
int pingAct = playerIdentity.GetPingAct(); |
|
int pingAvg = playerIdentity.GetPingAvg(); |
|
} |
|
|
|
DrawPerformaceStats(pingAct, pingAvg); |
|
} |
|
#endif |
|
#endif |
|
|
|
#endif |
|
|
|
if (gameIsRunning) |
|
{ |
|
GetCallQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice); |
|
GetUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice); |
|
GetTimerQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice); |
|
} |
|
} |
|
|
|
|
|
override void OnPostUpdate(bool doSim, float timeslice) |
|
{ |
|
Mission mission = GetMission(); |
|
bool gameIsRunning = false; |
|
|
|
if (doSim && mission && !mission.IsPaused()) |
|
{ |
|
gameIsRunning = true; |
|
} |
|
|
|
GetPostUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice); |
|
|
|
#ifndef NO_GUI |
|
if (m_loading && m_loading.IsLoading()) |
|
{ |
|
} |
|
else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic()) |
|
{ |
|
} |
|
else |
|
{ |
|
GetPostUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice); |
|
} |
|
#endif |
|
|
|
if (gameIsRunning) |
|
{ |
|
GetPostUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice); |
|
} |
|
} |
|
|
|
|
|
override void OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
|
{ |
|
super.OnRPC(sender, target, rpc_type, ctx); |
|
Event_OnRPC.Invoke(sender, target, rpc_type, ctx); |
|
|
|
|
|
|
|
if (target) |
|
{ |
|
|
|
target.OnRPC(sender, rpc_type, ctx); |
|
} |
|
else |
|
{ |
|
switch (rpc_type) |
|
{ |
|
#ifndef SERVER |
|
#ifndef NO_GUI |
|
case ERPCs.RPC_CFG_GAMEPLAY_SYNC: |
|
{ |
|
CfgGameplayHandler.OnRPC(null, ctx); |
|
break; |
|
} |
|
case ERPCs.RPC_UNDERGROUND_SYNC: |
|
{ |
|
UndergroundAreaLoader.OnRPC(ctx); |
|
break; |
|
} |
|
case ERPCs.RPC_SEND_NOTIFICATION: |
|
{ |
|
NotificationType type; |
|
float show_time; |
|
string detail_text; |
|
|
|
ctx.Read(type); |
|
ctx.Read(show_time); |
|
ctx.Read(detail_text); |
|
|
|
NotificationSystem.AddNotification(type, show_time, detail_text); |
|
break; |
|
} |
|
case ERPCs.RPC_SEND_NOTIFICATION_EXTENDED: |
|
{ |
|
float show_time_ext; |
|
string title_text_ext; |
|
string detail_text_ext; |
|
string icon_ext; |
|
|
|
ctx.Read(show_time_ext); |
|
ctx.Read(title_text_ext); |
|
ctx.Read(detail_text_ext); |
|
ctx.Read(icon_ext); |
|
|
|
NotificationSystem.AddNotificationExtended(show_time_ext, title_text_ext, detail_text_ext, icon_ext); |
|
break; |
|
} |
|
|
|
|
|
case ERPCs.RPC_SOUND_HELICRASH: |
|
{ |
|
bool playSound; |
|
vector pos; |
|
string sound_set; |
|
|
|
|
|
Param3<bool, vector, int> playCrashSound = new Param3<bool, vector, int>(false, "0 0 0",0); |
|
if (ctx.Read(playCrashSound)) |
|
{ |
|
playSound = playCrashSound.param1; |
|
pos = playCrashSound.param2; |
|
sound_set = CrashSoundSets.GetSoundSetByHash(playCrashSound.param3); |
|
} |
|
|
|
if (playSound) |
|
{ |
|
m_CrashSound = SEffectManager.PlaySound(sound_set, pos, 0.1, 0.1); |
|
m_CrashSound.SetAutodestroy(true); |
|
} |
|
|
|
break; |
|
} |
|
|
|
case ERPCs.RPC_SOUND_ARTILLERY: |
|
{ |
|
vector position; |
|
Param1<vector> playArtySound = new Param1<vector>(vector.Zero); |
|
if (ctx.Read(playArtySound)) |
|
{ |
|
position = playArtySound.param1; |
|
if (position == vector.Zero) |
|
break; |
|
} |
|
else |
|
break; |
|
|
|
if (!GetGame().GetPlayer()) |
|
break; |
|
|
|
if (vector.DistanceSq(GetGame().GetPlayer().GetPosition(), position) <= (MIN_ARTY_SOUND_RANGE * MIN_ARTY_SOUND_RANGE)) |
|
break; |
|
|
|
m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_Barrage_SoundSet", position, 0.1, 0.1); |
|
m_ArtySound.SetAutodestroy(true); |
|
|
|
break; |
|
} |
|
case ERPCs.RPC_SOUND_CONTAMINATION: |
|
{ |
|
vector soundPos; |
|
|
|
Param1<vector> playContaminatedSound = new Param1<vector>(vector.Zero); |
|
if (ctx.Read(playContaminatedSound)) |
|
{ |
|
soundPos = playContaminatedSound.param1; |
|
if (soundPos == vector.Zero) |
|
break; |
|
} |
|
else |
|
break; |
|
|
|
if (!GetGame().GetPlayer()) |
|
break; |
|
|
|
EffectSound closeArtySound = SEffectManager.PlaySound("Artillery_Close_SoundSet", soundPos); |
|
closeArtySound.SetAutodestroy(true); |
|
|
|
|
|
float distance_to_player = vector.DistanceSq(soundPos, GetGame().GetPlayer().GetPosition()); |
|
if (distance_to_player <= GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE2) |
|
{ |
|
float strength_factor = Math.InverseLerp(GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE, 0, Math.Sqrt(distance_to_player)); |
|
DayZPlayerCamera camera = GetGame().GetPlayer().GetCurrentCamera(); |
|
if (camera) |
|
camera.SpawnCameraShake(strength_factor * 4); |
|
} |
|
|
|
ParticleManager.GetInstance().PlayInWorld(ParticleList.CONTAMINATED_AREA_GAS_SHELL, soundPos); |
|
break; |
|
} |
|
|
|
case ERPCs.RPC_SOUND_ARTILLERY_SINGLE: |
|
{ |
|
vector soundPosition; |
|
vector delayedSoundPos; |
|
float soundDelay; |
|
|
|
Param3<vector, vector, float> playArtyShotSound = new Param3<vector, vector, float>(vector.Zero, vector.Zero, 0); |
|
if (ctx.Read(playArtyShotSound)) |
|
{ |
|
soundPosition = playArtyShotSound.param1; |
|
delayedSoundPos = playArtyShotSound.param2; |
|
soundDelay = playArtyShotSound.param3; |
|
if (soundPosition == vector.Zero) |
|
break; |
|
} |
|
else |
|
break; |
|
|
|
if (!GetGame().GetPlayer()) |
|
break; |
|
|
|
m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_SoundSet", soundPosition, 0.1, 0.1); |
|
m_ArtySound.SetAutodestroy(true); |
|
|
|
|
|
soundDelay -= 5; |
|
|
|
soundDelay *= 1000; |
|
GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DelayedMidAirDetonation, soundDelay, false, delayedSoundPos[0], delayedSoundPos[1], delayedSoundPos[2]); |
|
break; |
|
} |
|
case ERPCs.RPC_SET_BILLBOARDS: |
|
{ |
|
if (!m_BillboardSetHandler) |
|
m_BillboardSetHandler = new BillboardSetHandler(); |
|
|
|
Param1<int> indexP = new Param1<int>(-1); |
|
if (ctx.Read(indexP)) |
|
{ |
|
int index = indexP.param1; |
|
m_BillboardSetHandler.OnRPCIndex(index); |
|
} |
|
break; |
|
} |
|
#endif |
|
#endif |
|
|
|
case ERPCs.RPC_USER_SYNC_PERMISSIONS: |
|
{ |
|
map<string, bool> mute_list; |
|
if (ctx.Read(mute_list)) |
|
{ |
|
for (int i = 0; i < mute_list.Count(); i++) |
|
{ |
|
string uid = mute_list.GetKey(i); |
|
bool mute = mute_list.GetElement(i); |
|
MutePlayer(uid, sender.GetPlainId(), mute); |
|
} |
|
} |
|
break; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DEVELOPER |
|
case ERPCs.DEV_SET_WEATHER: |
|
{ |
|
Param1<DebugWeatherRPCData> p1data = new Param1<DebugWeatherRPCData>(null); |
|
|
|
if ( ctx.Read(p1data) ) |
|
{ |
|
DebugWeatherRPCData data = p1data.param1; |
|
|
|
if (data.m_FogValue >= 0) |
|
GetGame().GetWeather().GetFog().Set(data.m_FogValue, data.m_FogInterpolation, data.m_FogDuration); |
|
|
|
if (data.m_OvercastValue >= 0) |
|
GetGame().GetWeather().GetOvercast().Set(data.m_OvercastValue, data.m_OvercastInterpolation, data.m_OvercastDuration); |
|
|
|
if (data.m_RainValue >= 0) |
|
GetGame().GetWeather().GetRain().Set(data.m_RainValue, data.m_RainInterpolation, data.m_RainDuration); |
|
|
|
} |
|
else |
|
{ |
|
ErrorEx("Failed to read weather debug data"); |
|
} |
|
break; |
|
} |
|
#endif |
|
|
|
|
|
#ifdef DIAG_DEVELOPER |
|
#ifdef SERVER |
|
case ERPCs.DIAG_CAMERATOOLS_CAM_DATA: |
|
{ |
|
if (!m_CameraToolsMenuServer) |
|
{ |
|
m_CameraToolsMenuServer = new CameraToolsMenuServer; |
|
} |
|
m_CameraToolsMenuServer.OnRPC(rpc_type, ctx); |
|
break; |
|
} |
|
|
|
case ERPCs.DIAG_CAMERATOOLS_CAM_SUBSCRIBE: |
|
{ |
|
if (!m_CameraToolsMenuServer) |
|
{ |
|
m_CameraToolsMenuServer = new CameraToolsMenuServer; |
|
} |
|
m_CameraToolsMenuServer.OnRPC(rpc_type, ctx); |
|
break; |
|
} |
|
|
|
#endif |
|
#endif |
|
|
|
} |
|
|
|
} |
|
} |
|
|
|
void DelayedMidAirDetonation(float x, float y, float z) |
|
{ |
|
EffectSound artilleryFallSound = SEffectManager.PlaySound("Artillery_Fall_SoundSet", Vector(x, y, z)); |
|
artilleryFallSound.SetAutodestroy(true); |
|
} |
|
|
|
|
|
void CheckDialogs() |
|
{ |
|
#ifndef NO_GUI |
|
Mission mission = GetMission(); |
|
if (mission && !m_loading.IsLoading() && GetUIManager().IsDialogQueued()) |
|
{ |
|
mission.Pause(); |
|
GetUIManager().ShowQueuedDialog(); |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void SetConnecting(bool value) |
|
{ |
|
m_IsConnecting = value; |
|
} |
|
|
|
bool IsConnecting() |
|
{ |
|
return m_IsConnecting; |
|
} |
|
|
|
|
|
bool IsLoading() |
|
{ |
|
return m_loading && m_loading.IsLoading(); |
|
} |
|
|
|
|
|
void SetKeyboardHandle(UIScriptedMenu handler) |
|
{ |
|
m_keyboard_handler = handler; |
|
} |
|
|
|
|
|
void LoadingShow() |
|
{ |
|
#ifndef NO_GUI |
|
m_loading.ShowEx(this); |
|
#endif |
|
} |
|
|
|
|
|
void LoadingHide(bool force = false) |
|
{ |
|
#ifndef NO_GUI |
|
m_loading.Hide(force); |
|
|
|
PPEManagerStatic.GetPPEManager().StopAllEffects(); |
|
#ifdef PLATFORM_CONSOLE |
|
if (!IsLoading()) |
|
{ |
|
if (m_LoadState != DayZLoadState.MAIN_MENU_START && m_LoadState != DayZLoadState.MAIN_MENU_USER_SELECT) |
|
{ |
|
UpdateInputDeviceDisconnectWarning(); |
|
} |
|
} |
|
#endif |
|
#endif |
|
} |
|
|
|
|
|
override string CreateDefaultPlayer() |
|
{ |
|
if (m_CharClassNames.Count() > 0) |
|
return m_CharClassNames[0]; |
|
|
|
return ""; |
|
} |
|
|
|
|
|
override string CreateRandomPlayer() |
|
{ |
|
return m_CharClassNames.GetRandomElement(); |
|
} |
|
|
|
|
|
override TStringArray ListAvailableCharacters() |
|
{ |
|
return m_CharClassNames; |
|
} |
|
|
|
|
|
void ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) |
|
{ |
|
vector pos = hitInfo.GetPosition(); |
|
string ammoType = hitInfo.GetAmmoType(); |
|
|
|
|
|
ExplosionEffects(source, directHit, componentIndex, hitInfo.GetSurface(), pos, hitInfo.GetSurfaceNormal(), energyFactor, explosionFactor, hitInfo.IsWater(), ammoType); |
|
|
|
|
|
if (IsServer()) |
|
{ |
|
|
|
m_NoiseParams.LoadFromPath(string.Format("cfgAmmo %1 NoiseExplosion", ammoType)); |
|
|
|
GetNoiseSystem().AddNoiseTarget(pos, 21, m_NoiseParams, hitInfo.GetSurfaceNoiseMultiplier()); |
|
} |
|
} |
|
|
|
|
|
void ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
|
float energyFactor, float explosionFactor, bool isWater, string ammoType) |
|
{ |
|
#ifndef SERVER |
|
if (source) |
|
{ |
|
source.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
|
|
|
if (source.ShootsExplosiveAmmo() && ammoType == "Explosion_40mm_Ammo") |
|
ParticleManager.GetInstance().PlayInWorld(ParticleList.EXPLOSION_LANDMINE, pos); |
|
|
|
float distance_to_player = vector.Distance(pos, GetGame().GetPlayer().GetPosition()); |
|
m_AmmoShakeParams.Load(ammoType); |
|
|
|
if (distance_to_player < m_AmmoShakeParams.m_Radius) |
|
{ |
|
float dist01 = Math.InverseLerp(0, m_AmmoShakeParams.m_Radius, distance_to_player); |
|
float modifier = Math.Lerp(m_AmmoShakeParams.m_ModifierClose, m_AmmoShakeParams.m_ModifierFar,dist01); |
|
|
|
GetGame().GetPlayer().GetCurrentCamera().SpawnCameraShake(modifier * m_AmmoShakeParams.m_Strength); |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
|
|
void OnProjectileStopped(ProjectileStoppedInfo info) |
|
{ |
|
string simulation; |
|
|
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
|
|
|
if (simulation == "shotArrow") |
|
{ |
|
string pile; |
|
|
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
|
|
|
EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, info.GetPos(), ECE_DYNAMIC_PERSISTENCY)); |
|
arrow.PlaceOnSurface(); |
|
arrow.SetFromProjectile(info); |
|
} |
|
} |
|
|
|
const float ARROW_PIERCE_DEPTH = 0.05; |
|
|
|
|
|
void OnProjectileStoppedInTerrain(TerrainCollisionInfo info) |
|
{ |
|
string simulation; |
|
|
|
if (info.GetIsWater()) |
|
return; |
|
|
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
|
if (simulation == "shotArrow") |
|
{ |
|
string pile; |
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
|
vector pos = info.GetPos(); |
|
vector dir = -info.GetInVelocity(); |
|
|
|
dir.Normalize(); |
|
pos -= dir * ARROW_PIERCE_DEPTH; |
|
|
|
EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY)); |
|
arrow.SetDirection(dir); |
|
arrow.SetFromProjectile(info); |
|
} |
|
} |
|
|
|
|
|
void OnProjectileStoppedInObject(ObjectCollisionInfo info) |
|
{ |
|
string simulation; |
|
|
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
|
if (simulation == "shotArrow") |
|
{ |
|
string pile; |
|
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
|
|
|
EntityAI arrow = null; |
|
EntityAI ent = EntityAI.Cast(info.GetHitObj()); |
|
if (ent) |
|
{ |
|
EntityAI parent = ent.GetHierarchyParent(); |
|
if (parent && parent.IsPlayer()) |
|
{ |
|
arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, parent.GetPosition(), ECE_DYNAMIC_PERSISTENCY)); |
|
arrow.PlaceOnSurface(); |
|
arrow.SetFromProjectile(info); |
|
|
|
return; |
|
} |
|
} |
|
|
|
vector pos = info.GetPos(); |
|
vector dir = -info.GetInVelocity(); |
|
|
|
dir.Normalize(); |
|
pos -= dir * ARROW_PIERCE_DEPTH; |
|
|
|
arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY)); |
|
arrow.SetDirection(dir); |
|
arrow.SetFromProjectile(info); |
|
|
|
info.GetHitObj().AddArrow(arrow, info.GetComponentIndex(), info.GetHitObjPos(), info.GetHitObjRot()); |
|
} |
|
} |
|
|
|
|
|
void FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
|
vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) |
|
{ |
|
#ifndef SERVER |
|
ImpactEffectsData impactEffectsData = new ImpactEffectsData(); |
|
impactEffectsData.m_DirectHit = directHit; |
|
impactEffectsData.m_ComponentIndex = componentIndex; |
|
impactEffectsData.m_Surface = surface; |
|
impactEffectsData.m_Position = pos; |
|
impactEffectsData.m_ImpactType = ImpactTypes.UNKNOWN; |
|
impactEffectsData.m_SurfaceNormal = surfNormal; |
|
impactEffectsData.m_ExitPosition = exitPos; |
|
impactEffectsData.m_InSpeed = inSpeed; |
|
impactEffectsData.m_OutSpeed = outSpeed; |
|
impactEffectsData.m_IsDeflected = deflected; |
|
impactEffectsData.m_AmmoType = ammoType; |
|
impactEffectsData.m_IsWater = isWater; |
|
|
|
if (directHit) |
|
{ |
|
directHit.OnReceivedHit(impactEffectsData); |
|
} |
|
|
|
ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData); |
|
#endif |
|
|
|
|
|
if (IsServer()) |
|
{ |
|
if (source && source.ShootsExplosiveAmmo() && !deflected && outSpeed == vector.Zero) |
|
{ |
|
if (ammoType == "Bullet_40mm_ChemGas") |
|
{ |
|
GetGame().CreateObject("ContaminatedArea_Local", pos); |
|
} |
|
else if (ammoType == "Bullet_40mm_Explosive") |
|
{ |
|
DamageSystem.ExplosionDamage(EntityAI.Cast(source), null, "Explosion_40mm_Ammo", pos, DamageType.EXPLOSION); |
|
} |
|
} |
|
|
|
|
|
m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit"); |
|
|
|
float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex); |
|
float coefAdjusted = surfaceCoef * inSpeed.Length() / ConfigGetFloat("cfgAmmo " + ammoType + " initSpeed"); |
|
GetNoiseSystem().AddNoiseTarget(pos, 10, m_NoiseParams, coefAdjusted); |
|
} |
|
} |
|
|
|
|
|
void CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
|
bool isWater, string ammoType) |
|
{ |
|
#ifndef SERVER |
|
ImpactEffectsData impactEffectsData = new ImpactEffectsData(); |
|
impactEffectsData.m_DirectHit = directHit; |
|
impactEffectsData.m_ComponentIndex = componentIndex; |
|
impactEffectsData.m_Surface = surface; |
|
impactEffectsData.m_Position = pos; |
|
impactEffectsData.m_ImpactType = ImpactTypes.MELEE; |
|
impactEffectsData.m_SurfaceNormal = Vector(Math.RandomFloat(-1,1), Math.RandomFloat(-1,1), Math.RandomFloat(-1,1)); |
|
impactEffectsData.m_ExitPosition = "0 0 0"; |
|
impactEffectsData.m_InSpeed = "0 0 0"; |
|
impactEffectsData.m_OutSpeed = "0 0 0"; |
|
impactEffectsData.m_IsDeflected = false; |
|
impactEffectsData.m_AmmoType = ammoType; |
|
impactEffectsData.m_IsWater = isWater; |
|
|
|
if (directHit) |
|
directHit.OnReceivedHit(impactEffectsData); |
|
|
|
ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData); |
|
#endif |
|
|
|
|
|
if (IsServer()) |
|
{ |
|
m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit"); |
|
|
|
float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex); |
|
GetNoiseSystem().AddNoisePos(EntityAI.Cast(source), pos, m_NoiseParams, surfaceCoef); |
|
} |
|
} |
|
|
|
void UpdateVoiceLevel(int level) |
|
{ |
|
GetMission().UpdateVoiceLevelWidgets(level); |
|
} |
|
|
|
void InitCharacterMenuDataInfo(int menudata_count) |
|
{ |
|
m_OriginalCharactersCount = menudata_count; |
|
} |
|
|
|
void SetPlayerGameName(string name) |
|
{ |
|
m_PlayerName = name; |
|
} |
|
|
|
string GetPlayerGameName() |
|
{ |
|
return m_PlayerName; |
|
} |
|
|
|
void SetNewCharacter(bool state) |
|
{ |
|
m_IsNewCharacter = state; |
|
} |
|
|
|
bool IsNewCharacter() |
|
{ |
|
return m_IsNewCharacter; |
|
} |
|
|
|
void SetUserFOV(float pFov) |
|
{ |
|
if (pFov < OPTIONS_FIELD_OF_VIEW_MIN) |
|
pFov = OPTIONS_FIELD_OF_VIEW_MIN; |
|
|
|
if (pFov > OPTIONS_FIELD_OF_VIEW_MAX) |
|
pFov = OPTIONS_FIELD_OF_VIEW_MAX; |
|
|
|
m_UserFOV = pFov; |
|
} |
|
|
|
float GetUserFOV() |
|
{ |
|
return m_UserFOV; |
|
} |
|
|
|
static float GetUserFOVFromConfig() |
|
{ |
|
GameOptions gameOptions = new GameOptions; |
|
NumericOptionsAccess noa; |
|
if (gameOptions && Class.CastTo(noa,gameOptions.GetOptionByType(OptionAccessType.AT_OPTIONS_FIELD_OF_VIEW))) |
|
{ |
|
return noa.ReadValue(); |
|
} |
|
return 1.0; |
|
} |
|
|
|
float GetFOVByZoomType(ECameraZoomType type) |
|
{ |
|
switch (type) |
|
{ |
|
case ECameraZoomType.NONE: |
|
return GetUserFOV(); |
|
case ECameraZoomType.NORMAL: |
|
return Math.Min(GetUserFOV(), GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM); |
|
case ECameraZoomType.SHALLOW: |
|
return Math.Min(GetUserFOV(),GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW); |
|
default: |
|
return GetUserFOV(); |
|
} |
|
return GetUserFOV(); |
|
} |
|
|
|
void SetHudBrightness(float value) |
|
{ |
|
Widget.SetLV(value); |
|
Widget.SetTextLV(value); |
|
} |
|
|
|
float GetHUDBrightnessSetting() |
|
{ |
|
return g_Game.GetProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS); |
|
} |
|
|
|
|
|
static bool CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo) |
|
{ |
|
TStringArray ammo_names = new TStringArray; |
|
|
|
string cfg_path = "CfgWeapons " + weaponInHand.GetType() + " chamberableFrom"; |
|
GetGame().ConfigGetTextArray(cfg_path, ammo_names); |
|
|
|
foreach (string ammo_name : ammo_names) |
|
{ |
|
if (ammo.GetType() == ammo_name) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
|
|
return false; |
|
} |
|
|
|
void SetEVValue(float value) |
|
{ |
|
m_PreviousEVValue = m_EVValue; |
|
SetEVUser(value); |
|
m_EVValue = value; |
|
} |
|
|
|
float GetCurrentEVValue() |
|
{ |
|
return m_EVValue; |
|
} |
|
|
|
float GetPreviousEVValue() |
|
{ |
|
return m_PreviousEVValue; |
|
} |
|
|
|
int GetCurrentDisplayLanguageIdx() |
|
{ |
|
ListOptionsAccess language_option; |
|
GameOptions options = new GameOptions(); |
|
language_option = ListOptionsAccess.Cast(options.GetOptionByType(OptionAccessType.AT_OPTIONS_LANGUAGE)); |
|
int idx = -1; |
|
if (language_option) |
|
{ |
|
idx = language_option.GetIndex(); |
|
} |
|
|
|
return idx; |
|
} |
|
|
|
bool IsWorldWetTempUpdateEnabled() |
|
{ |
|
return m_IsWorldWetTempUpdateEnabled; |
|
} |
|
|
|
bool IsFoodDecayEnabled() |
|
{ |
|
return (GetFoodDecayModifier() != 0); |
|
} |
|
|
|
float GetFoodDecayModifier() |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
|
|
if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.FOOD_DECAY)) |
|
{ |
|
return m_FoodDecayModifier * FeatureTimeAccel.GetFeatureTimeAccelValue(); |
|
} |
|
#endif |
|
return m_FoodDecayModifier; |
|
} |
|
|
|
array<int> GetConnectedInputDeviceList() |
|
{ |
|
if (!m_ConnectedInputDeviceList) |
|
{ |
|
m_ConnectedInputDeviceList = new array<int>; |
|
} |
|
return m_ConnectedInputDeviceList; |
|
} |
|
|
|
void SetMouseCursorDesiredVisibility(bool visible) |
|
{ |
|
m_CursorDesiredVisibilityScript = visible; |
|
|
|
RefreshMouseCursorVisibility(); |
|
} |
|
|
|
bool GetMouseCursorDesiredVisibility() |
|
{ |
|
return m_CursorDesiredVisibilityScript; |
|
} |
|
|
|
|
|
bool CanDisplayMouseCursor() |
|
{ |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
if (GetInput()) |
|
{ |
|
return GetInput().IsMouseConnected(); |
|
} |
|
#endif |
|
|
|
|
|
#ifdef PLATFORM_CONSOLE |
|
return false; |
|
#else |
|
return true; |
|
#endif |
|
} |
|
|
|
void RefreshMouseCursorVisibility() |
|
{ |
|
#ifndef NO_GUI |
|
#ifdef FEATURE_CURSOR |
|
if (!IsAppActive()) |
|
{ |
|
ShowCursorWidget(true); |
|
} |
|
else |
|
#endif |
|
{ |
|
bool showCursor = m_CursorDesiredVisibilityScript && CanDisplayMouseCursor(); |
|
|
|
UIManager ui = GetUIManager(); |
|
if (ui) |
|
{ |
|
|
|
ui.ShowCursor(showCursor); |
|
} |
|
else |
|
{ |
|
|
|
ShowCursorWidget(showCursor); |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
BillboardSetHandler GetBillboardHandler() |
|
{ |
|
return m_BillboardSetHandler; |
|
} |
|
|
|
|
|
|
|
|
|
void CreateGamepadDisconnectMenu(); |
|
void DeleteGamepadDisconnectMenu(); |
|
}; |
|
|
|
DayZGame g_Game; |
|
|
|
DayZGame GetDayZGame() |
|
{ |
|
return g_Game; |
|
} |
|
|