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enum DisconnectSessionFlags
{
NONE = 0,
JOIN_ERROR_ENABLED = 1,
JOIN_ERROR_CHECK = 2,
DISCONNECT_ERROR_ENABLED = 4,
SELECT_USER = 8,
CLOSE_MENUS = 16,
IGNORE_WHEN_IN_GAME = 32,
ALWAYS_FORCE = 64,
}
const int DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME;
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK;
const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX;
class ProjectileStoppedInfo : Managed
{
proto native Object GetSource();
proto native vector GetPos();
proto native vector GetInVelocity();
proto native string GetAmmoType();
proto native float GetProjectileDamage();
}
class CollisionInfoBase: ProjectileStoppedInfo
{
proto native vector GetSurfNormal();
}
class ObjectCollisionInfo: CollisionInfoBase
{
proto native Object GetHitObj();
proto native vector GetHitObjPos();
proto native vector GetHitObjRot();
proto native int GetComponentIndex();
}
class TerrainCollisionInfo: CollisionInfoBase
{
proto native bool GetIsWater();
}
class CrashSoundSets
{
static ref map<int, string> m_Mappings = new map<int, string>;
static void RegisterSoundSet(string sound_set)
{
m_Mappings.Set(sound_set.Hash(), sound_set);
}
static string GetSoundSetByHash(int hash)
{
string sound_set;
if (m_Mappings)
m_Mappings.Find(hash,sound_set);
return sound_set;
}
};
class LoginScreenBase extends UIScriptedMenu
{
protected ref UiHintPanelLoading m_HintPanel;
protected bool m_IsStatic;
protected float m_HintTimeAccu;
override void Update(float timeslice)
{
if (m_HintPanel)
{
m_HintTimeAccu += timeslice;
if (CanChangeHintPage(m_HintTimeAccu))
{
m_HintPanel.ShowRandomPage();
m_HintTimeAccu = 0;
}
}
if (GetUApi().GetInputByID(UAUIBack).LocalPress())
{
Leave();
}
}
protected void Leave()
{
g_Game.SetGameState(DayZGameState.MAIN_MENU);
g_Game.SetLoadState(DayZLoadState.MAIN_MENU_START);
g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().DisconnectSessionForce);
Close();
}
protected bool CanChangeHintPage(float timeAccu);
bool IsStatic()
{
return m_IsStatic;
}
}
class LoginQueueBase extends LoginScreenBase
{
protected TextWidget m_txtPosition;
protected TextWidget m_txtNote;
protected ButtonWidget m_btnLeave;
protected int m_iPosition = -1;
void LoginQueueBase()
{
g_Game.SetKeyboardHandle(this);
}
void ~LoginQueueBase()
{
g_Game.SetKeyboardHandle(NULL);
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_queue_position.layout");
m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0"));
m_txtPosition = TextWidget.Cast(layoutRoot.FindAnyWidget("txtPosition"));
m_txtNote = TextWidget.Cast(layoutRoot.FindAnyWidget("txtNote"));
m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave"));
m_txtNote.Show(true);
layoutRoot.FindAnyWidget("notification_root").Show(false);
#ifdef PLATFORM_CONSOLE
layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
#ifdef PLATFORM_XBOX
#ifdef BUILD_EXPERIMENTAL
layoutRoot.FindAnyWidget("notification_root").Show(true);
#endif
#endif
#endif
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w == m_btnLeave)
{
Leave();
return true;
}
return false;
}
void Show()
{
if (layoutRoot)
{
layoutRoot.Show(true);
}
}
void Hide()
{
if (layoutRoot)
layoutRoot.Show(false);
m_HintPanel = null;
}
void SetPosition(int position)
{
if (position != m_iPosition)
{
m_iPosition = position;
m_txtPosition.SetText(position.ToString());
}
}
override protected bool CanChangeHintPage(float timeAccu)
{
return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL;
}
};
//! LoginQueue position when using -connect since mission is not created yet
class LoginQueueStatic extends LoginQueueBase
{
void LoginQueueStatic()
{
Init();
m_IsStatic = true;
}
};
class LoginTimeBase extends LoginScreenBase
{
protected TextWidget m_txtDescription;
protected TextWidget m_txtLabel;
protected ButtonWidget m_btnLeave;
protected bool m_IsRespawn;
private ref FullTimeData m_FullTime;
void LoginTimeBase()
{
g_Game.SetKeyboardHandle(this);
m_IsRespawn = false;
m_FullTime = new FullTimeData();
}
void ~LoginTimeBase()
{
if (g_Game)
g_Game.SetKeyboardHandle(null);
m_FullTime = null;
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_login_time.layout");
m_txtDescription = TextWidget.Cast(layoutRoot.FindAnyWidget("txtDescription"));
m_txtLabel = TextWidget.Cast(layoutRoot.FindAnyWidget("txtLabel"));
m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave"));
m_txtDescription.Show(true);
layoutRoot.FindAnyWidget("notification_root").Show(false);
#ifdef PLATFORM_CONSOLE
layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
#ifdef PLATFORM_XBOX
#ifdef BUILD_EXPERIMENTAL
layoutRoot.FindAnyWidget("notification_root").Show(true);
#endif
#endif
#endif
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w == m_btnLeave)
{
Leave();
return true;
}
return false;
}
void Show()
{
if (layoutRoot)
{
layoutRoot.Show(true);
m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0"));
}
}
void Hide()
{
if (layoutRoot)
layoutRoot.Show(false);
m_HintPanel = null;
}
void SetTime(int time)
{
string text = "";
TimeConversions.ConvertSecondsToFullTime(time, m_FullTime);
if (!m_IsRespawn)
text = "#menu_loading_in_";
else
text = "#dayz_game_spawning_in_";
if (m_FullTime.m_Days > 0)
text += "dhms";
else if (m_FullTime.m_Hours > 0)
text += "hms";
else if (m_FullTime.m_Minutes > 0)
text += "ms";
else
text += "s";
text = Widget.TranslateString(text);
text = string.Format(text, m_FullTime.m_Seconds, m_FullTime.m_Minutes, m_FullTime.m_Hours, m_FullTime.m_Days);
m_txtLabel.SetText(text);
if (m_IsRespawn && time <= 1)
GetGame().SetLoginTimerFinished();
}
void SetStatus(string status)
{
m_txtDescription.SetText(status);
}
void SetRespawn(bool value)
{
m_IsRespawn = value;
}
bool IsRespawn()
{
return m_IsRespawn;
}
override protected bool CanChangeHintPage(float timeAccu)
{
return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL && m_FullTime.m_Seconds >= GameConstants.LOADING_SCREEN_HINT_INTERVAL_MIN;
}
};
//! LoginTime when using -connect since mission is not created yet
class LoginTimeStatic extends LoginTimeBase
{
void LoginTimeStatic()
{
Init();
m_IsStatic = true;
}
void ~LoginTimeStatic()
{
}
};
class ConnectionLost
{
private ref Widget m_WidgetRoot;
private TextWidget m_TextWidgetTitle;
private float m_duration;
void ConnectionLost(DayZGame game)
{
m_WidgetRoot = game.GetWorkspace().CreateWidgets("gui/layouts/day_z_connection_lost.layout");
m_WidgetRoot.Show(false);
Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget"));
m_duration = 0.0;
}
void Show()
{
if (!m_WidgetRoot.IsVisible())
{
if (g_Game.GetUIManager().IsDialogVisible())
{
g_Game.GetUIManager().HideDialog();
}
m_WidgetRoot.Show(true);
m_TextWidgetTitle.SetText("");
}
}
void Hide()
{
if (m_WidgetRoot.IsVisible())
{
m_WidgetRoot.Show(false);
}
}
void SetText(string text)
{
m_TextWidgetTitle.SetText(text);
}
float GetDuration()
{
return m_duration;
}
void SetDuration(float duration)
{
m_duration = duration;
}
};
typedef Param3<string, bool, bool> DayZProfilesOption;
typedef DayZProfilesOption DayZProfilesOptionBool;
typedef Param3<string, int, int> DayZProfilesOptionInt;
typedef Param3<string, float, float> DayZProfilesOptionFloat;
class DayZProfilesOptions
{
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionBool> m_DayZProfilesOptionsBool;
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionInt> m_DayZProfilesOptionsInt;
private ref map<EDayZProfilesOptions, ref DayZProfilesOptionFloat> m_DayZProfilesOptionsFloat;
private DayZGame m_Game
void DayZProfilesOptions()
{
m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>();
m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>();
m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>();
}
void RegisterProfileOption(EDayZProfilesOptions option, string profileOptionName, bool def = true)
{
if (!m_DayZProfilesOptionsBool.Contains(option))
{
//! init of DayZProfilesOption - profileOptionName, value from Profiles files, or use default value
bool profileVal = GetProfileValueBool(profileOptionName, def);
m_DayZProfilesOptionsBool.Set(option, new DayZProfilesOptionBool(profileOptionName, profileVal, def));
SetProfileOptionBool(option, profileVal);
}
}
void RegisterProfileOptionBool(EDayZProfilesOptions option, string profileOptionName, bool defaultValue = true)
{
RegisterProfileOption(option, profileOptionName, defaultValue);
}
void RegisterProfileOptionInt(EDayZProfilesOptions option, string profileOptionName, int defaultValue = 0)
{
if (!m_DayZProfilesOptionsInt.Contains(option))
{
//! init of DayZProfilesOption - profileOptionName, value from Profiles files, or use default value
string outValue;
GetGame().GetProfileString(profileOptionName, outValue);
int value = outValue.ToInt();
m_DayZProfilesOptionsInt.Set(option, new DayZProfilesOptionInt(profileOptionName, value, defaultValue));
SetProfileOptionInt(option, value);
}
}
void RegisterProfileOptionFloat(EDayZProfilesOptions option, string profileOptionName, float defaultValue = 0.0)
{
if (!m_DayZProfilesOptionsFloat.Contains(option))
{
//! init of DayZProfilesOption - profileOptionName, value from Profiles files, or use default value
string outValue;
GetGame().GetProfileString(profileOptionName, outValue);
float value = outValue.ToFloat();
m_DayZProfilesOptionsFloat.Set(option, new DayZProfilesOptionFloat(profileOptionName, value, defaultValue));
SetProfileOptionFloat(option, value);
}
}
void ResetOptionsBool()
{
if (!m_DayZProfilesOptionsBool)
{
m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>();
}
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionBool r_opt : m_DayZProfilesOptionsBool)
{
bool profileVal = GetProfileValueBool(r_opt.param1, r_opt.param3);
SetProfileOptionBool(e_opt, profileVal);
}
}
void ResetOptions()
{
ResetOptionsBool();
}
void ResetOptionsInt()
{
if (!m_DayZProfilesOptionsInt)
{
m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>();
}
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionInt r_opt : m_DayZProfilesOptionsInt)
{
string outValue;
GetGame().GetProfileString(r_opt.param1, outValue);
int value = outValue.ToInt();
SetProfileOptionInt(e_opt, value);
}
}
void ResetOptionsFloat()
{
if (!m_DayZProfilesOptionsFloat)
{
m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>();
}
foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionFloat r_opt : m_DayZProfilesOptionsFloat)
{
string outValue;
GetGame().GetProfileString(r_opt.param1, outValue);
float value = outValue.ToFloat();
SetProfileOptionFloat(e_opt, value);
}
}
void SetProfileOption(EDayZProfilesOptions option, bool value)
{
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option))
{
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option);
po.param2 = value;
GetGame().SetProfileString(po.param1, value.ToString());
GetGame().SaveProfile();
}
}
void SetProfileOptionBool(EDayZProfilesOptions option, bool value)
{
SetProfileOption(option, value);
}
void SetProfileOptionInt(EDayZProfilesOptions option, int value)
{
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option))
{
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option);
po.param2 = value;
GetGame().SetProfileString(po.param1, value.ToString());
GetGame().SaveProfile();
}
}
void SetProfileOptionFloat(EDayZProfilesOptions option, float value)
{
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option))
{
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option);
po.param2 = value;
GetGame().SetProfileString(po.param1, value.ToString());
GetGame().SaveProfile();
}
}
bool GetProfileOption(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option))
{
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option);
return po.param2;
}
return true;
}
bool GetProfileOptionBool(EDayZProfilesOptions option)
{
return GetProfileOption(option);
}
int GetProfileOptionInt(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option))
{
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option);
return po.param2;
}
return 0;
}
float GetProfileOptionFloat(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option))
{
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option);
return po.param2;
}
return 0.0;
}
bool GetProfileOptionDefault(EDayZProfilesOptions option)
{
return GetProfileOptionDefaultBool(option);
}
bool GetProfileOptionDefaultBool(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option))
{
DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option);
return po.param3;
}
ErrorEx("Invalid profile option id! Returning 'true'.", ErrorExSeverity.WARNING);
return true;
}
int GetProfileOptionDefaultInt(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option))
{
DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option);
return po.param3;
}
ErrorEx("Invalid profile option id! Returning '0'.", ErrorExSeverity.WARNING);
return 0;
}
float GetProfileOptionDefaultFloat(EDayZProfilesOptions option)
{
if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option))
{
DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option);
return po.param3;
}
ErrorEx("Invalid profile option id! Returning '0.0'.", ErrorExSeverity.WARNING);
return 0.0;
}
map<EDayZProfilesOptions, ref DayZProfilesOptionBool> GetProfileOptionMap()
{
if (m_DayZProfilesOptions)
return m_DayZProfilesOptions;
return null;
}
//!
//! DEPRECATED
private ref map<EDayZProfilesOptions, ref DayZProfilesOption> m_DayZProfilesOptions;
}
enum DayZGameState
{
UNDEFINED,
MAIN_MENU,
JOIN,
PARTY,
CONNECT,
CONNECTING,
IN_GAME
}
enum DayZLoadState
{
UNDEFINED,
MAIN_MENU_START,
MAIN_MENU_CONTROLLER_SELECT,
MAIN_MENU_USER_SELECT,
JOIN_START,
JOIN_CONTROLLER_SELECT,
JOIN_USER_SELECT,
PARTY_START,
PARTY_CONTROLLER_SELECT,
PARTY_USER_SELECT,
CONNECT_START,
CONNECT_USER_SELECT,
CONNECT_CONTROLLER_SELECT,
MISSION_START,
MISSION_USER_SELECT,
MISSION_CONTROLLER_SELECT
}
class LoadingScreen
{
ref Widget m_WidgetRoot;
TextWidget m_TextWidgetTitle;
TextWidget m_TextWidgetStatus;
TextWidget m_ModdedWarning;
ImageWidget m_ImageWidgetBackground;
DayZGame m_DayZGame;
float m_LastProgressUpdate;
ImageWidget m_ImageLogoMid;
ImageWidget m_ImageLogoCorner;
ImageWidget m_ImageLoadingIcon;
ImageWidget m_ImageBackground;
ProgressBarWidget m_ProgressLoading;
float m_ImageLoadingIconRotation;
TextWidget m_ProgressText;
int m_Counter;
ref Timer m_Timer;
ref UiHintPanelLoading m_HintPanel;
void LoadingScreen(DayZGame game)
{
m_DayZGame = game;
m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets("gui/layouts/loading.layout");
Class.CastTo(m_ImageLogoMid, m_WidgetRoot.FindAnyWidget("ImageLogoMid"));
Class.CastTo(m_ImageLogoCorner, m_WidgetRoot.FindAnyWidget("ImageLogoCorner"));
Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget"));
Class.CastTo(m_TextWidgetStatus, m_WidgetRoot.FindAnyWidget("StatusText"));
Class.CastTo(m_ImageWidgetBackground, m_WidgetRoot.FindAnyWidget("ImageBackground"));
Class.CastTo(m_ImageLoadingIcon, m_WidgetRoot.FindAnyWidget("ImageLoadingIcon"));
Class.CastTo(m_ModdedWarning, m_WidgetRoot.FindAnyWidget("ModdedWarning"));
m_ImageBackground = ImageWidget.Cast(m_WidgetRoot.FindAnyWidget("ImageBackground"));
m_ProgressLoading = ProgressBarWidget.Cast(m_WidgetRoot.FindAnyWidget("LoadingBar"));
string tmp;
m_ProgressText = TextWidget.Cast(m_WidgetRoot.FindAnyWidget("ProgressText"));
if (GetGame())
{
m_ProgressText.Show(GetGame().CommandlineGetParam("loadingTest", tmp));
}
m_WidgetRoot.FindAnyWidget("notification_root").Show(false);
#ifdef PLATFORM_CONSOLE
#ifdef PLATFORM_XBOX
#ifdef BUILD_EXPERIMENTAL
Widget expNotification = m_WidgetRoot.FindAnyWidget("notification_root");
if (expNotification)
{
expNotification.Show(true);
}
#endif
#endif
#endif
m_ModdedWarning.Show(g_Game.ReportModded());
m_ImageLogoMid.Show(true);
m_ImageLogoCorner.Show(false);
m_ImageWidgetBackground.Show(true);
m_Counter = 0;
// lighten up your desktop
game.GetBacklit().LoadingAnim();
ProgressAsync.SetProgressData(m_ProgressLoading);
ProgressAsync.SetUserData(m_ImageBackground);
}
//! DEPRECATED
void OnTimer();
void Inc()
{
m_LastProgressUpdate = m_DayZGame.GetTickTime();
m_Counter++;
if (m_Counter == 1)
{
Show();
}
}
void Dec()
{
m_Counter = m_Counter - 1;
if (m_Counter <= 0)
{
m_Counter = 0;
EndLoading();
m_HintPanel = null;
}
}
void EndLoading()
{
ProgressAsync.SetProgressData(null);
ProgressAsync.SetUserData(null);
m_WidgetRoot.Show(false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs);
}
bool IsLoading()
{
return m_WidgetRoot.IsVisible();
}
void SetTitle(string title)
{
m_TextWidgetTitle.SetText(title);
}
void SetStatus(string status)
{
m_TextWidgetStatus.SetText(status);
}
void SetProgress(float val)
{
float time_delta = m_DayZGame.GetTickTime() - m_LastProgressUpdate;
m_LastProgressUpdate = m_DayZGame.GetTickTime();
}
void OnUpdate(float timeslice)
{
}
void ShowEx(DayZGame game)
{
if (!m_HintPanel)
{
m_HintPanel = new UiHintPanelLoading(m_WidgetRoot.FindAnyWidget("hint_frame"));
m_HintPanel.Init(game);
}
Show();
}
void Show()
{
Widget lIcon = m_ImageBackground;
Widget pText = m_ProgressLoading;
m_ProgressText.SetText("");
m_ProgressLoading.SetCurrent(0.0);
m_ImageBackground.SetMaskProgress(0.0);
if (!m_WidgetRoot.IsVisible())
{
if (m_DayZGame.GetUIManager().IsDialogVisible())
{
m_DayZGame.GetUIManager().HideDialog();
}
if (m_DayZGame.GetMissionState() == DayZGame.MISSION_STATE_MAINMENU)
{
m_ImageLogoMid.Show(false);
m_ImageLogoCorner.Show(false);
m_ImageWidgetBackground.Show(true);
m_TextWidgetStatus.Show(true);
}
else
{
m_ImageLogoMid.Show(true);
m_ImageLogoCorner.Show(false);
m_ImageWidgetBackground.Show(true);
m_TextWidgetStatus.Show(false);
}
m_WidgetRoot.Show(true);
m_TextWidgetTitle.SetText("");
m_TextWidgetStatus.SetText("");
}
ProgressAsync.SetProgressData(pText);
ProgressAsync.SetUserData(lIcon);
}
void Hide(bool force)
{
if (force)
{
while (m_Counter > 0)
{
Dec();
}
}
if (m_Counter <= 0)
{
m_WidgetRoot.Show(false);
ProgressAsync.SetUserData(null);
ProgressAsync.SetProgressData(null);
m_HintPanel = null;
}
}
};
class DayZGame extends CGame
{
protected ref BillboardSetHandler m_BillboardSetHandler;
const int MISSION_STATE_MAINMENU = 0;
const int MISSION_STATE_GAME = 1;
const int MISSION_STATE_FINNISH = 2;
private const int STATS_COUNT = EConnectivityStatType.COUNT;
private EConnectivityStatLevel m_ConnectivityStatsStates[STATS_COUNT];
private int m_MissionState;
//HK stuff
protected DayZGameState m_GameState;
protected DayZLoadState m_LoadState;
protected ref NotificationUI m_Notifications;
protected bool m_FirstConnect = true;
//End HK stuff
ref LoadingScreen m_loading;
private ref LoginTimeBase m_LoginTimeScreen;
private ref LoginQueueBase m_LoginQueue;
private int m_LoginTime;
private ref ConnectionLost m_connectionLost;
private ref TimerQueue m_timerQueue[CALL_CATEGORY_COUNT];
private ref ScriptCallQueue m_callQueue[CALL_CATEGORY_COUNT];
private ref ScriptInvoker m_updateQueue[CALL_CATEGORY_COUNT];
private ref ScriptInvoker m_postUpdateQueue[CALL_CATEGORY_COUNT];
private ref DragQueue m_dragQueue;
private ref DayZProfilesOptions m_DayZProfileOptions;
private bool m_early_access_dialog_accepted;
private UIScriptedMenu m_keyboard_handler;
private ScriptModule m_mission_module;
private string m_MissionPath;
private string m_MissionFolderPath;
private bool m_IsCtrlHolding;
private bool m_IsWinHolding;
private bool m_IsLeftAltHolding;
private bool m_IsRightAltHolding;
private bool m_IsWorldWetTempUpdateEnabled = true;
private bool m_IsFoodDecayEnabled = true;
private float m_FoodDecayModifier;
static bool m_ReportModded;
private bool m_IsStressTest;
private bool m_AimLoggingEnabled;
int m_OriginalCharactersCount;
private string m_PlayerName;
private bool m_IsNewCharacter;
private bool m_IsConnecting;
private bool m_ConnectFromJoin;
private bool m_ShouldShowControllerDisconnect;
private bool m_CursorDesiredVisibilityScript = true;
private int m_PreviousGamepad;
private float m_UserFOV;
private float m_DeltaTime;
float m_volume_sound;
float m_volume_speechEX;
float m_volume_music;
float m_volume_VOIP;
float m_volume_radio;
float m_PreviousEVValue;
float m_EVValue = 0;
#ifdef DIAG_DEVELOPER
private static ref ServerFpsStatsUpdatedEventParams m_ServerFpsStatsParams;
#endif
static ref AmmoCamParams m_AmmoShakeParams = new AmmoCamParams();//TODO: make static, reuse
static ref ScriptInvoker Event_OnRPC = new ScriptInvoker();
private ref Backlit m_Backlit;
private ref array<string> m_CharClassNames = new array<string>();
private ref array<int> m_ConnectedInputDeviceList; //has to be owned here, 'Input' is a native class
//Used for helicrash sound
private ref EffectSound m_CrashSound;
//Used for Artillery sound
private ref EffectSound m_ArtySound;
private const int MIN_ARTY_SOUND_RANGE = 300; // The distance under which sound is no longer heard
static ref NoiseParams m_NoiseParams = new NoiseParams();
#ifdef DEVELOPER
static bool m_IsPreviewSpawn;//! we set this to 'true' when spawning item through Script Console only for item preview purposes
#endif
#ifdef DIAG_DEVELOPER
ref CameraToolsMenuServer m_CameraToolsMenuServer;
#endif
// CGame override functions
void DayZGame()
{
PPEManagerStatic.CreateManagerStatic();
#ifdef PLATFORM_CONSOLE
SetMainMenuWorld("MainMenuSceneXbox");
#endif
m_MissionState = MISSION_STATE_GAME;
m_keyboard_handler = null;
#ifdef DEVELOPER
m_early_access_dialog_accepted = true;
#endif
for (int i = 0; i < CALL_CATEGORY_COUNT; i++)
{
m_callQueue[i] = new ScriptCallQueue();
m_updateQueue[i] = new ScriptInvoker();
m_timerQueue[i] = new TimerQueue();
m_postUpdateQueue[i] = new ScriptInvoker();
}
m_dragQueue = new DragQueue;
m_LoginTime = 0;
string tmp;
if (CommandlineGetParam("stresstest", tmp))
{
m_IsStressTest = true;
}
if (CommandlineGetParam("doAimLogs", tmp))
{
m_AimLoggingEnabled = true;
}
// initialize backlit effects
m_Backlit = new Backlit();
m_Backlit.OnInit(this);
m_ReportModded = GetModToBeReported();
#ifndef NO_GUI
if (m_loading == null)
{
m_loading = new LoadingScreen(this);
}
if (m_loading)
{
m_loading.ShowEx(this);
}
RefreshMouseCursorVisibility();
#endif
Debug.Init();
Component.Init();
CachedObjectsParams.Init();
CachedObjectsArrays.Init();
BleedChanceData.InitBleedChanceData();
GetUApi().PresetSelect(GetUApi().PresetCurrent());
m_DayZProfileOptions = new DayZProfilesOptions();
GetCallQueue(CALL_CATEGORY_GUI).Call(DeferredInit);
GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GlobalsInit);
string path = "cfgVehicles";
string child_name = "";
int count = ConfigGetChildrenCount(path);
for (int p = 0; p < count; ++p)
{
ConfigGetChildName(path, p, child_name);
if (ConfigGetInt(path + " " + child_name + " scope") == 2 && IsKindOf(child_name, "SurvivorBase"))
m_CharClassNames.Insert(child_name);
}
m_IsConnecting = false;
m_ConnectFromJoin = false;
}
// ------------------------------------------------------------
private void ~DayZGame()
{
PPEManagerStatic.DestroyManagerStatic();
BleedChanceData.Cleanup();
NotificationSystem.CleanupInstance();
g_Game = null;
SetDispatcher(null);
Print("~DayZGame()");
}
// ------------------------------------------------------------
void DeferredInit()
{
GameOptions opt = new GameOptions();
opt.Initialize();
GetInput().UpdateConnectedInputDeviceList();
m_UserFOV = GetUserFOVFromConfig();
m_volume_sound = GetSoundScene().GetSoundVolume();
m_volume_speechEX = GetSoundScene().GetSpeechExVolume();
m_volume_music = GetSoundScene().GetMusicVolume();
m_volume_VOIP = GetSoundScene().GetVOIPVolume();
m_volume_radio = GetSoundScene().GetRadioVolume();
PPEManagerStatic.GetPPEManager().Init();
GetMenuDefaultCharacterData();
}
// ------------------------------------------------------------
void GlobalsInit()
{
if (GetCEApi())
{
m_IsWorldWetTempUpdateEnabled = (GetCEApi().GetCEGlobalInt("WorldWetTempUpdate") == 1);
m_FoodDecayModifier = GetCEApi().GetCEGlobalFloat("FoodDecay");
//check for legacy INT format, if value == float.MIN when read as FLOAT, it is of type INT, so we read it as such below
if (m_FoodDecayModifier == float.MIN)
{
m_FoodDecayModifier = GetCEApi().GetCEGlobalInt("FoodDecay");
}
}
//we need to perform the load here as some objects behaving correctly after spawn is dependent on CE being initialized before spawning them
ObjectSpawnerHandler.OnGameplayDataHandlerLoad();
}
// ------------------------------------------------------------
void RegisterProfilesOptions()
{
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CROSSHAIR, SHOW_CROSSHAIR);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.HUD, SHOW_HUD);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.QUICKBAR, SHOW_QUICKBAR);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVER_MESSAGES, SYSTEM_CHAT_MSG);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.USERS_CHAT, DIRECT_CHAT_MSG);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.RADIO_CHAT, RADIO_CHAT_MSG);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.GAME_MESSAGES, GAME_CHAT_MSG, false);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.ADMIN_MESSAGES, ADMIN_CHAT_MSG, false);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.PLAYER_MESSAGES, PLAYER_CHAT_MSG, false);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVERINFO_DISPLAY, SHOW_SERVERINFO, true);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.BLEEDINGINDICATION, ENABLE_BLEEDINGINDICATION, true);
m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CONNECTIVITY_INFO, SHOW_CONNECTIVITYINFO, true);
m_DayZProfileOptions.RegisterProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS, HUD_BRIGHTNESS, 0.0);
}
void ResetProfileOptions()
{
m_DayZProfileOptions.ResetOptionsBool();
m_DayZProfileOptions.ResetOptionsInt();
m_DayZProfileOptions.ResetOptionsFloat();
}
//! Called from C++
void SetMissionPath(string path)
{
m_MissionPath = path;
int pos_end = 0;
int pos_cur = 0;
while (pos_cur != -1)
{
pos_end = pos_cur;
pos_cur = path.IndexOfFrom(pos_cur + 1 , "\\");
}
m_MissionFolderPath = path.Substring(0, pos_end);
}
string GetMissionPath()
{
return m_MissionPath;
}
string GetMissionFolderPath()
{
return m_MissionFolderPath;
}
override ScriptCallQueue GetCallQueue(int call_category)
{
return m_callQueue[call_category];
}
override ScriptInvoker GetUpdateQueue(int call_category)
{
return m_updateQueue[call_category];
}
override ScriptInvoker GetPostUpdateQueue(int call_category)
{
return m_postUpdateQueue[call_category];
}
override TimerQueue GetTimerQueue(int call_category)
{
return m_timerQueue[call_category];
}
override DragQueue GetDragQueue()
{
return m_dragQueue;
}
// ------------------------------------------------------------
void OnGameplayDataHandlerLoad()
{
}
// ------------------------------------------------------------
int GetMissionState()
{
return m_MissionState;
}
// ------------------------------------------------------------
void SetMissionState(int state)
{
m_MissionState = state;
}
// ------------------------------------------------------------
bool GetProfileOption(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOption(option);
}
bool GetProfileOptionBool(EDayZProfilesOptions option)
{
return GetProfileOption(option);
}
int GetProfileOptionInt(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOptionInt(option);
}
float GetProfileOptionFloat(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOptionFloat(option);
}
bool GetProfileOptionDefault(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOptionDefaultBool(option);
}
bool GetProfileOptionDefaultBool(EDayZProfilesOptions option)
{
return GetProfileOptionDefault(option);
}
int GetProfileOptionDefaultInt(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOptionDefaultInt(option);
}
float GetProfileOptionDefaultFloat(EDayZProfilesOptions option)
{
return m_DayZProfileOptions.GetProfileOptionDefaultFloat(option);
}
void SetProfileOption(EDayZProfilesOptions option, bool value)
{
m_DayZProfileOptions.SetProfileOptionBool(option, value);
}
void SetProfileOptionBool(EDayZProfilesOptions option, bool value)
{
SetProfileOption(option, value);
}
void SetProfileOptionInt(EDayZProfilesOptions option, int value)
{
m_DayZProfileOptions.SetProfileOptionInt(option, value);
}
void SetProfileOptionFloat(EDayZProfilesOptions option, float value)
{
m_DayZProfileOptions.SetProfileOptionFloat(option, value);
}
map<EDayZProfilesOptions, ref DayZProfilesOption> GetProfileOptionMap()
{
return m_DayZProfileOptions.GetProfileOptionMap();
}
bool IsStressTest()
{
return m_IsStressTest;
}
bool IsAimLogEnabled()
{
return m_AimLoggingEnabled;
}
void SetGameState(DayZGameState state)
{
m_GameState = state;
}
DayZGameState GetGameState()
{
return m_GameState;
}
void SetLoadState(DayZLoadState state)
{
m_LoadState = state;
}
DayZLoadState GetLoadState()
{
return m_LoadState;
}
static bool ReportModded()
{
return m_ReportModded;
}
Backlit GetBacklit()
{
return m_Backlit;
}
// ------------------------------------------------------------
override bool IsInventoryOpen()
{
#ifndef NO_GUI
if (GetUIManager().FindMenu(MENU_INVENTORY) != NULL)
{
return true;
}
#endif
return false;
}
// ------------------------------------------------------------
void EarlyAccessDialog(UIScriptedMenu parent)
{
if (!m_early_access_dialog_accepted)
{
g_Game.GetUIManager().EnterScriptedMenu(MENU_EARLYACCESS, parent);
m_early_access_dialog_accepted = true;
}
}
// ------------------------------------------------------------
//! create custom main menu part (submenu)
override UIScriptedMenu CreateScriptedMenu(int id)
{
#ifndef NO_GUI
Mission mission = GetMission();
if (mission)
{
return mission.CreateScriptedMenu(id);
}
#endif
return NULL;
}
// ------------------------------------------------------------
void ReloadMission()
{
#ifdef DEVELOPER
Print("Reloading mission module!");
CreateMission(m_MissionPath);
#endif
}
// ------------------------------------------------------------
void CancelLoginQueue()
{
if (m_LoginQueue)
{
if (m_LoginQueue.IsStatic())
{
m_LoginQueue.Hide();
delete m_LoginQueue;
}
else
{
m_LoginQueue.Close();
}
}
}
// ------------------------------------------------------------
void CancelLoginTimeCountdown()
{
GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(this.LoginTimeCountdown);
if (m_LoginTimeScreen)
{
if (m_LoginTimeScreen.IsStatic())
{
m_LoginTimeScreen.Hide();
delete m_LoginTimeScreen;
}
else
{
m_LoginTimeScreen.Close();
}
}
}
// ------------------------------------------------------------
private void ClearConnectivityStates()
{
for (int i = 0; i < STATS_COUNT; i++)
m_ConnectivityStatsStates[i] = 0;
}
// ------------------------------------------------------------
override void OnEvent(EventType eventTypeId, Param params)
{
string address;
int port;
int high, low;
switch (eventTypeId)
{
case StartupEventTypeID:
{
#ifndef SERVER
// Just call it, to create the global instance if it doesn't exist yet
ParticleManager.GetInstance();
#endif
break;
}
case MPSessionStartEventTypeID:
{
#ifndef SERVER
ClearConnectivityStates();
#endif
m_FirstConnect = true;
ClientData.ResetClientData();
break;
}
case MPSessionEndEventTypeID:
{
LoadingHide();
CancelLoginTimeCountdown();
SetConnecting(false);
SetGameState(DayZGameState.MAIN_MENU);
m_FirstConnect = true;
#ifdef PLATFORM_CONSOLE
if (GetUserManager().GetSelectedUser())
{
OnlineServices.LeaveGameplaySession();
OnlineServices.ClearCurrentServerInfo();
if (GetGameState() == DayZGameState.IN_GAME)
{
SetLoadState(DayZLoadState.MAIN_MENU_START);
}
}
m_Notifications.ClearVoiceNotifications();
#endif
// analytics - disconnected player
StatsEventDisconnectedData discData = new StatsEventDisconnectedData();
discData.m_CharacterId = g_Game.GetDatabaseID();
discData.m_Reason = "quit";
Analytics.PlayerDisconnected(discData);
break;
}
case MPSessionFailEventTypeID:
{
CancelLoginQueue();
LoadingHide(true);
SetConnecting(false);
ProgressAsync.DestroyAllPendingProgresses();
if (GetGameState() == DayZGameState.CONNECTING)
{
SetGameState(DayZGameState.MAIN_MENU);
}
break;
}
case MPSessionPlayerReadyEventTypeID:
{
LoadingHide(true);
ProgressAsync.DestroyAllPendingProgresses();
SetGameState(DayZGameState.IN_GAME);
// analytics - spawned
StatsEventSpawnedData spawnData = new StatsEventSpawnedData();
spawnData.m_CharacterId = g_Game.GetDatabaseID();
spawnData.m_Lifetime = 0;
spawnData.m_Position = vector.Zero;
if (GetPlayer())
{
spawnData.m_Position = GetPlayer().GetPosition();
}
spawnData.m_DaytimeHour = 0;
spawnData.m_Population = 0;
Analytics.PlayerSpawned(spawnData);
#ifdef PLATFORM_CONSOLE
m_Notifications.ClearVoiceNotifications();
OnlineServices.SetMultiplayState(true);
#endif
if (m_FirstConnect)
{
m_FirstConnect = false;
if (GetHostAddress(address, port))
{
AddVisitedServer(address, port);
}
#ifdef PLATFORM_CONSOLE
#ifndef PLATFORM_WINDOWS // if app is not on Windows with -XBOX parameter
if (null != GetUserManager().GetSelectedUser())
{
OnlineServices.EnterGameplaySession();
OnlineServices.LoadVoicePrivilege();
}
#endif
#endif
}
UpdateInputDeviceDisconnectWarning();
break;
}
case MPConnectionLostEventTypeID:
{
MPConnectionLostEventParams conLost_params;
if (Class.CastTo(conLost_params, params))
{
int duration = conLost_params.param1;
OnMPConnectionLostEvent(duration);
}
break;
}
case WorldCleaupEventTypeID:
{
LoadingShow();
break;
}
case DialogQueuedEventTypeID:
{
GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs);
break;
}
case ChatMessageEventTypeID:
{
ChatMessageEventParams chat_params;
if (Class.CastTo(chat_params, params))
{
}
break;
}
case ProgressEventTypeID:
{
ProgressEventParams prog_params;
if (Class.CastTo(prog_params, params))
LoadProgressUpdate(prog_params.param1, prog_params.param2, prog_params.param3);
break;
}
case LoginTimeEventTypeID:
{
LoginTimeEventParams loginTimeParams;
if (Class.CastTo(loginTimeParams, params))
{
OnLoginTimeEvent(loginTimeParams.param1);
}
break;
}
case RespawnEventTypeID:
{
RespawnEventParams respawnParams;
if (Class.CastTo(respawnParams, params))
{
OnRespawnEvent(respawnParams.param1);
}
break;
}
case PreloadEventTypeID:
{
PreloadEventParams preloadParams;
if (Class.CastTo(preloadParams, params))
{
OnPreloadEvent(preloadParams.param1);
}
break;
}
case LogoutEventTypeID:
{
LogoutEventParams logoutParams;
if (Class.CastTo(logoutParams, params))
{
GetCallQueue(CALL_CATEGORY_GUI).Call(GetMission().StartLogoutMenu, logoutParams.param1);
}
break;
}
case SelectedUserChangedEventTypeID:
{
OnlineServices.Init();
break;
}
case LoginStatusEventTypeID:
{
LoginStatusEventParams loginStatusParams;
Class.CastTo(loginStatusParams, params);
string msg1 = loginStatusParams.param1;
string msg2 = loginStatusParams.param2;
string finalMsg;
// write either to login time screen or loading screen
if (m_LoginTimeScreen)
{
finalMsg = msg1;
// login time screen supports two lines
if (msg2.Length() > 0)
finalMsg += "\n" + msg2;
m_LoginTimeScreen.SetStatus(finalMsg);
}
else if (m_loading)
{
// loading only one line, but it's a long one
finalMsg = msg1 + " " + msg2;
m_loading.SetStatus(finalMsg);
}
break;
}
case ConnectingStartEventTypeID:
{
g_Game.SetGameState(DayZGameState.CONNECTING);
SetConnecting(true);
break;
}
case ConnectingAbortEventTypeID:
{
g_Game.SetGameState(DayZGameState.MAIN_MENU);
SetConnecting(false);
if (m_ConnectFromJoin)
{
m_ConnectFromJoin = false;
AbortMission();
}
break;
}
case DLCOwnerShipFailedEventTypeID:
{
DLCOwnerShipFailedParams dlcParams;
if (Class.CastTo(dlcParams, params))
{
Print("### DLC Ownership failed !!! Map: " + dlcParams.param1);
}
break;
}
case ConnectivityStatsUpdatedEventTypeID:
{
ConnectivityStatsUpdatedEventParams connectivityStatsParams;
if (Class.CastTo(connectivityStatsParams, params))
{
PlayerIdentity playerIdentity = connectivityStatsParams.param1;
int pingAvg = playerIdentity.GetPingAvg();
if (pingAvg < GetWorld().GetPingWarningThreshold())
{
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.OFF);
}
else if (pingAvg < GetWorld().GetPingCriticalThreshold())
{
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL1);
}
else
{
SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL2);
}
}
break;
}
case ServerFpsStatsUpdatedEventTypeID:
{
ServerFpsStatsUpdatedEventParams serverFpsStatsParams;
if (Class.CastTo(serverFpsStatsParams, params))
{
#ifdef DIAG_DEVELOPER
m_ServerFpsStatsParams = serverFpsStatsParams;
#endif
float fps = serverFpsStatsParams.param1;
if (fps > GetWorld().GetServerFpsWarningThreshold())
{
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.OFF);
}
else if (fps > GetWorld().GetServerFpsCriticalThreshold())
{
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL1);
}
else
{
SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL2);
}
}
break;
}
}
VONManager.GetInstance().OnEvent(eventTypeId, params);
Mission mission = GetMission();
if (mission)
{
mission.OnEvent(eventTypeId, params);
}
ErrorModuleHandler emh = ErrorModuleHandler.GetInstance();
if (emh)
emh.OnEvent(eventTypeId, params);
}
protected void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level)
{
if (level != m_ConnectivityStatsStates[type])
{
if (OnConnectivityStatChange(type, level, m_ConnectivityStatsStates[type]))//before setting the prev. level to be the current level, we need to make sure we successfully set the icon
{
m_ConnectivityStatsStates[type] = level;
}
}
}
protected bool OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel)
{
if (!GetGame() || !GetGame().GetMission())
return false;
Hud hud = GetGame().GetMission().GetHud();
if (!hud)
return false;
hud.SetConnectivityStatIcon(type, newLevel);
return true;
}
#ifdef DIAG_DEVELOPER
private void DrawPerformaceStats(float pingAct, float pingAvg)
{
DbgUI.Begin("Performance Stats", 10, 520);
DbgUI.Text("pingAct:" + pingAct );
int color = COLOR_WHITE;
if ( pingAvg >= GetWorld().GetPingCriticalThreshold())
color = COLOR_RED;
else if ( pingAvg >= GetWorld().GetPingWarningThreshold())
color = COLOR_YELLOW;
DbgUI.ColoredText(color, "pingAvg:" + pingAvg);
DbgUI.Text("Ping Warning Threshold:" + GetWorld().GetPingWarningThreshold());
DbgUI.Text("Ping Critical Threshold:" + GetWorld().GetPingCriticalThreshold());
DbgUI.PlotLive("pingAvg history:", 300,150, pingAvg, 2000, 100 );
DbgUI.Text("Server Fps Warning Threshold:" + GetWorld().GetServerFpsWarningThreshold());
DbgUI.Text("Server Fps Critical Threshold:" + GetWorld().GetServerFpsCriticalThreshold());
if (m_ServerFpsStatsParams)// SERVER FPS
{
color = COLOR_WHITE;
if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsCriticalThreshold())
color = COLOR_RED;
else if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsWarningThreshold())
color = COLOR_YELLOW;
DbgUI.ColoredText(color, "serverFPS:" + m_ServerFpsStatsParams.param1.ToString() );
DbgUI.PlotLive("serverFPS history:", 300,150, m_ServerFpsStatsParams.param1, 6000, 100 );
}
DbgUI.End();
}
#endif
void AddVoiceNotification(VONStopSpeakingEventParams vonStartParams)
{
m_Notifications.AddVoiceNotification(vonStartParams.param2, vonStartParams.param1);
}
void RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams)
{
m_Notifications.RemoveVoiceNotification(vonStopParams.param2);
}
// ------------------------------------------------------------
void UpdateLoginQueue(float timeslice)
{
int pos = GetUIManager().GetLoginQueuePosition();
//! Display login queue position dialog
if (!m_LoginQueue && pos > 0)
{
GetUIManager().CloseAll();
if (GetMission())
{
UIScriptedMenu parent = GetUIManager().GetMenu();
EnterLoginQueue(parent);
}
else
{
m_LoginQueue = new LoginQueueStatic();
GetUIManager().ShowScriptedMenu(m_LoginQueue, null);
}
}
if (m_LoginQueue)
{
m_LoginQueue.SetPosition(pos);
//! manually update static login queue dialog
LoginQueueStatic loginQueue;
if (LoginQueueBase.CastTo(loginQueue, m_LoginQueue))
{
loginQueue.Update(timeslice);
}
}
}
// ------------------------------------------------------------
void OnLoginTimeEvent(int loginTime)
{
#ifndef NO_GUI
// remove login queue if exits
CancelLoginQueue();
GetUserManager().GetUserDatabaseIdAsync();
m_LoginTime = loginTime;
// timer for login
if (m_LoginTime > 0)
{
if (!m_LoginTimeScreen)
{
GetUIManager().CloseAll();
if (GetMission())
{
UIScriptedMenu parent = GetUIManager().GetMenu();
EnterLoginTime(parent);
}
else
{
m_LoginTimeScreen = new LoginTimeStatic();
GetUIManager().ShowScriptedMenu(m_LoginTimeScreen, null);
}
}
m_LoginTimeScreen.SetTime(m_LoginTime);
m_LoginTimeScreen.Show();
GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true);
}
#endif
}
// ------------------------------------------------------------
void LoginTimeCountdown()
{
if (m_LoginTime > 0)
{
if (m_LoginTimeScreen)
m_LoginTimeScreen.SetTime(m_LoginTime);
m_LoginTime--;
}
else
{
// stop the call loop
CancelLoginTimeCountdown();
}
}
// ------------------------------------------------------------
void OnRespawnEvent(int time)
{
// use login time screen for respawn timer
if (time >= 0)
{
m_LoginTime = time;
if (!m_LoginTimeScreen)
{
GetUIManager().CloseAll();
UIScriptedMenu parent = GetUIManager().GetMenu();
EnterLoginTime(parent);
}
m_LoginTimeScreen.SetRespawn(true);
m_LoginTimeScreen.SetTime(m_LoginTime);
m_LoginTimeScreen.Show();
GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true);
}
if (GetPlayer())
GetPlayer().StopDeathDarkeningEffect();
PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(new Param1<float>(1.0));
}
// ------------------------------------------------------------
void OnPreloadEvent(vector pos)
{
// cancel only login time (respawn time is parallel with preload, but login time is not)
if (m_LoginTimeScreen && !m_LoginTimeScreen.IsRespawn())
CancelLoginTimeCountdown();
// tell game to continue
StoreLoginDataPrepare();
}
// ------------------------------------------------------------
// Serialize and send default character information to server (must be called)
void StoreLoginDataPrepare()
{
ScriptReadWriteContext ctx = new ScriptReadWriteContext;
//GetMenuData().RequestGetDefaultCharacterData();
GetMenuDefaultCharacterData().SerializeCharacterData(ctx.GetWriteContext());
StoreLoginData(ctx.GetWriteContext());
}
// ------------------------------------------------------------
void EnterLoginQueue(UIMenuPanel parent)
{
m_LoginQueue = LoginQueueBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_QUEUE, parent));
}
// ------------------------------------------------------------
void EnterLoginTime(UIMenuPanel parent)
{
m_LoginTimeScreen = LoginTimeBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_TIME, parent));
}
// ------------------------------------------------------------
void OnMPConnectionLostEvent(int duration)
{
if (duration >= 0)//(-1 means conn. reestablished)
SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.LEVEL1);
else
SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.OFF);
#ifdef PLATFORM_PS4
//PSN Set multiplay state
if (duration < 0 && GetGameState() == DayZGameState.IN_GAME)
{
OnlineServices.SetMultiplayState(true);
}
else
{
OnlineServices.SetMultiplayState(false);
}
#endif
}
// ------------------------------------------------------------
void LoadProgressUpdate(int progressState, float progress, string title)
{
#ifndef NO_GUI
switch (progressState)
{
case PROGRESS_START:
{
#ifndef NO_GUI
// get out of the black screen immediately
GetUIManager().ScreenFadeOut(0);
#endif
m_loading.Inc();
m_loading.SetTitle(title);
if (m_loading.m_HintPanel)
m_loading.m_HintPanel.ShowRandomPage();
}
break;
case PROGRESS_FINISH:
{
m_loading.Dec();
}
break;
case PROGRESS_PROGRESS:
{
m_loading.SetProgress(progress);
}
break;
case PROGRESS_UPDATE:
{
m_loading.SetProgress(0);
}
break;
}
#endif
}
// ------------------------------------------------------------
override void OnAfterCreate()
{
Math.Randomize(-1);
}
// ------------------------------------------------------------
override void OnActivateMessage()
{
RefreshMouseCursorVisibility();
}
// ------------------------------------------------------------
override void OnDeactivateMessage()
{
RefreshMouseCursorVisibility();
}
// ------------------------------------------------------------
override bool OnInitialize()
{
ParticleList.PreloadParticles();
RegisterProfilesOptions();
SetHudBrightness(GetHUDBrightnessSetting());
InitNotifications();
m_Visited = new TStringArray;
GetProfileStringList("SB_Visited", m_Visited);
if (GetLoadState() == DayZLoadState.UNDEFINED)
{
string param;
if (GetCLIParam("join", param))
{
JoinLaunch();
#ifndef PLATFORM_PS4
CreateTitleScreen();
#endif
}
else if (GetCLIParam("connect", param))
{
ConnectLaunch();
}
else if (GetCLIParam("mission", param))
{
MissionLaunch();
}
else if (GetCLIParam("party", param))
{
PartyLaunch();
}
else
{
MainMenuLaunch();
}
return true;
}
return false;
}
void InitNotifications()
{
NotificationSystem.InitInstance();
m_Notifications = new NotificationUI();
}
protected ref Widget m_IntroMenu;
protected ref Widget m_GamepadDisconnectMenu; //DEPRECATED
protected int m_PrevBlur;
protected string m_DatabaseID;
protected string m_ConnectAddress;
protected int m_ConnectPort;
protected string m_ConnectPassword;
protected const int MAX_VISITED = 50;
protected ref TStringArray m_Visited;
string GetDatabaseID()
{
return m_DatabaseID;
}
void SetDatabaseID(string id)
{
m_DatabaseID = id;
if (GetUIManager().GetMenu())
{
GetUIManager().GetMenu().Refresh();
}
}
void CreateTitleScreen()
{
DeleteTitleScreen();
m_IntroMenu = GetWorkspace().CreateWidgets("gui/layouts/xbox/day_z_title_screen.layout");
RichTextWidget text_widget = RichTextWidget.Cast(m_IntroMenu.FindAnyWidget("InputPromptText"));
m_IntroMenu.FindAnyWidget("notification_root").Show(false);
if (text_widget)
{
string text = Widget.TranslateString("#console_start_game");
#ifdef PLATFORM_XBOX
BiosUserManager user_manager = GetGame().GetUserManager();
if (user_manager && user_manager.GetSelectedUser())
text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />"));
else
text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />"));
#endif
#ifdef PLATFORM_PS4
string confirm = "cross";
if (GetGame().GetInput().GetEnterButton() == GamepadButton.A)
{
confirm = "cross";
}
else
{
confirm = "circle";
}
text_widget.SetText(string.Format(text, "<image set=\"playstation_buttons\" name=\"" + confirm + "\" />"));
#endif
}
#ifdef PLATFORM_CONSOLE
#ifdef PLATFORM_XBOX
#ifdef BUILD_EXPERIMENTAL
m_IntroMenu.FindAnyWidget("notification_root").Show(true);
#endif
#endif
#endif
}
void DeleteTitleScreen()
{
if (m_IntroMenu)
{
delete m_IntroMenu;
}
}
bool ShouldShowControllerDisconnect()
{
return m_ShouldShowControllerDisconnect;
}
void UpdateInputDeviceDisconnectWarning()
{
#ifdef PLATFORM_CONSOLE
if (!GetUIManager().IsMenuOpen(MENU_WARNING_INPUTDEVICE_DISCONNECT))
{
m_ShouldShowControllerDisconnect = !GetInput().AreAllAllowedInputDevicesActive();
if (m_ShouldShowControllerDisconnect)
{
GetCallQueue(CALL_CATEGORY_GUI).Call(GetUIManager().EnterScriptedMenu,MENU_WARNING_INPUTDEVICE_DISCONNECT,GetUIManager().GetMenu());
}
}
#endif
}
void JoinLaunch()
{
SetGameState(DayZGameState.JOIN);
SetLoadState(DayZLoadState.JOIN_START);
#ifdef PLATFORM_CONSOLE
string join_param;
if (GetCLIParam("join", join_param))
{
BiosUserManager user_manager = GetUserManager();
user_manager.ParseJoinAsync(join_param);
}
#endif
}
void ConnectLaunch()
{
BiosUserManager user_manager = GetUserManager();
if (user_manager.GetTitleInitiator())
{
user_manager.SelectUserEx(user_manager.GetTitleInitiator());
}
SetGameState(DayZGameState.CONNECT);
SetLoadState(DayZLoadState.CONNECT_START);
#ifndef PLATFORM_WINDOWS
#ifdef PLATFORM_CONSOLE
CreateTitleScreen();
GamepadCheck();
#endif
#else
ConnectFromCLI();
#endif
}
void PartyLaunch()
{
SetGameState(DayZGameState.PARTY);
SetLoadState(DayZLoadState.PARTY_START);
BiosUserManager user_manager = GetGame().GetUserManager();
string param;
if (GetCLIParam("party", param))
{
user_manager.ParsePartyAsync(param);
StartRandomCutscene(GetMainMenuWorld());
}
}
void MainMenuLaunch()
{
#ifdef PLATFORM_WINDOWS
BiosUserManager user_manager = GetUserManager();
if (user_manager)
{
if (user_manager.GetTitleInitiator())
{
user_manager.SelectUserEx(user_manager.GetTitleInitiator());
}
}
#endif
SetGameState(DayZGameState.MAIN_MENU);
SetLoadState(DayZLoadState.MAIN_MENU_START);
StartRandomCutscene(GetMainMenuWorld());
DeleteTitleScreen();
}
void MissionLaunch()
{
BiosUserManager user_manager = GetUserManager();
if (user_manager)
{
if (user_manager.GetTitleInitiator())
{
user_manager.SelectUserEx(user_manager.GetTitleInitiator());
}
}
SetGameState(DayZGameState.IN_GAME);
SetLoadState(DayZLoadState.MISSION_START);
#ifndef PLATFORM_WINDOWS
#ifdef PLATFORM_CONSOLE
#ifndef DEVELOPER
CreateTitleScreen();
GamepadCheck();
return;
#endif
#endif
#endif
string mission;
GetCLIParam("mission", mission);
PlayMission(mission);
}
void SelectUser(int gamepad = -1)
{
BiosUserManager user_manager = GetUserManager();
if (user_manager)
{
BiosUser selected_user;
if (gamepad > -1)
{
GetInput().GetGamepadUser(gamepad, selected_user);
#ifdef PLATFORM_PS4
if (selected_user)
#endif
{
if (user_manager.SelectUserEx(selected_user))
{
GetGame().GetInput().IdentifyGamepad(GamepadButton.BUTTON_NONE);
GetInput().SelectActiveGamepad(gamepad);
}
else
{
selected_user = user_manager.GetSelectedUser();
}
#ifdef PLATFORM_PS4
if (!selected_user.IsOnline())
{
user_manager.LogOnUserAsync(selected_user);
return;
}
#endif
}
#ifdef PLATFORM_PS4
else
{
GetInput().ResetActiveGamepad();
GamepadCheck();
}
#endif
}
if (!selected_user)
selected_user = user_manager.GetSelectedUser();
if (!selected_user)
{
user_manager.PickUserAsync();
return;
}
user_manager.SelectUserEx(selected_user);
switch (GetLoadState())
{
case DayZLoadState.JOIN_START:
{
SetLoadState(DayZLoadState.JOIN_USER_SELECT);
break;
}
case DayZLoadState.PARTY_START:
{
SetLoadState(DayZLoadState.PARTY_USER_SELECT);
break;
}
case DayZLoadState.MAIN_MENU_START:
{
SetLoadState(DayZLoadState.MAIN_MENU_USER_SELECT);
break;
}
case DayZLoadState.CONNECT_START:
{
SetLoadState(DayZLoadState.CONNECT_USER_SELECT);
break;
}
case DayZLoadState.MISSION_START:
{
SetLoadState(DayZLoadState.MISSION_USER_SELECT);
break;
}
default:
break;
}
SelectGamepad();
g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting());
}
}
void SetPreviousGamepad(int gamepad)
{
m_PreviousGamepad = gamepad;
}
int GetPreviousGamepad()
{
return m_PreviousGamepad;
}
void GamepadCheck()
{
#ifndef AUTOTEST
if (GetInput().IsActiveGamepadSelected())
{
#endif
DeleteTitleScreen();
SelectUser();
#ifndef AUTOTEST
}
else
{
#ifdef PLATFORM_CONSOLE
#ifndef PLATFORM_WINDOWS
#ifdef PLATFORM_PS4
if (GetUserManager().GetSelectedUser())
{
int gamepad = GetInput().GetUserGamepad(GetUserManager().GetSelectedUser());
if (gamepad > -1)
{
SelectUser(gamepad);
}
else
{
if (!m_IntroMenu && !(GetGame().GetUIManager().GetMenu() && GetGame().GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN))
CreateTitleScreen();
GetGame().GetInput().IdentifyGamepad(GetGame().GetInput().GetEnterButton());
}
}
else
#endif
{
if (!m_IntroMenu && !(GetUIManager().GetMenu() && GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN))
CreateTitleScreen();
GetInput().IdentifyGamepad(GetInput().GetEnterButton());
}
#endif
#endif
}
#endif
}
void SelectGamepad()
{
ResetProfileOptions();
BiosUserManager user_manager = GetUserManager();
if (user_manager)
{
BiosUser selected_user = user_manager.GetSelectedUser();
if (selected_user)
{
OnlineServices.SetBiosUser(selected_user);
SetPlayerName(selected_user.GetName());
SetUserFOV(GetUserFOVFromConfig());
#ifdef PLATFORM_CONSOLE
SetPlayerGameName(selected_user.GetName());
user_manager.GetUserDatabaseIdAsync();
#endif
}
if (GetUIManager().GetMenu())
{
GetUIManager().GetMenu().Refresh();
}
}
switch (GetLoadState())
{
case DayZLoadState.JOIN_USER_SELECT:
{
SetLoadState(DayZLoadState.JOIN_CONTROLLER_SELECT);
OnlineServices.LoadMPPrivilege();
break;
}
case DayZLoadState.PARTY_USER_SELECT:
{
SetLoadState(DayZLoadState.PARTY_CONTROLLER_SELECT);
DeleteTitleScreen();
GetUIManager().EnterScriptedMenu(MENU_SERVER_BROWSER, GetUIManager().GetMenu());
break;
}
case DayZLoadState.CONNECT_USER_SELECT:
{
SetLoadState(DayZLoadState.CONNECT_CONTROLLER_SELECT);
OnlineServices.LoadMPPrivilege();
break;
}
case DayZLoadState.MAIN_MENU_USER_SELECT:
{
SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT);
DeleteTitleScreen();
GetUIManager().EnterScriptedMenu(MENU_MAIN, GetUIManager().GetMenu());
break;
}
case DayZLoadState.MISSION_USER_SELECT:
{
SetLoadState(DayZLoadState.MISSION_CONTROLLER_SELECT);
DeleteTitleScreen();
string mission;
GetCLIParam("mission", mission);
PlayMission(mission);
break;
}
}
}
void TryConnect()
{
if (GetLoadState() == DayZLoadState.JOIN_CONTROLLER_SELECT)
{
SetGameState(DayZGameState.CONNECTING);
OnlineServices.GetSession();
}
else
{
if (GetGameState() != DayZGameState.CONNECTING)
{
switch (GetLoadState())
{
case DayZLoadState.CONNECT_CONTROLLER_SELECT:
{
SetGameState(DayZGameState.CONNECTING);
ConnectFromCLI();
break;
}
case DayZLoadState.PARTY_CONTROLLER_SELECT:
{
SetGameState(DayZGameState.CONNECTING);
Connect();
break;
}
case DayZLoadState.MAIN_MENU_CONTROLLER_SELECT:
{
SetGameState(DayZGameState.CONNECTING);
Connect();
break;
}
}
}
else
{
string address;
int port;
if (GetHostAddress(address, port))
{
if (m_ConnectAddress == address && m_ConnectPort == port)
ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING_THIS);
else
ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING, string.Format("%1:%2", address, port));
}
else
{
DisconnectSessionForce();
DisconnectSessionScript();
TryConnect();
}
}
}
}
bool GetLastVisitedServer(out string ip, out int port)
{
if (m_Visited)
{
if (m_Visited.Count() > 0)
{
string uid = m_Visited.Get(m_Visited.Count() - 1);
TStringArray output = new TStringArray;
uid.Split(":", output);
ip = output[0];
port = output[1].ToInt();
return true;
}
}
return false;
}
void AddVisitedServer(string ip, int port)
{
string uid = ip + ":" + port;
if (m_Visited)
{
int pos = m_Visited.Find(uid);
if (pos < 0)
{
if (m_Visited.Count() == MAX_VISITED)
m_Visited.Remove(0);
m_Visited.Insert(uid);
}
else
{
// if item is not saved as last server, move it
if (pos != (m_Visited.Count() - 1))
{
m_Visited.Remove(pos);
m_Visited.Insert(uid);
}
}
SetProfileStringList("SB_Visited", m_Visited);
SaveProfile();
}
}
bool IsVisited(string ip, int port)
{
string uid = ip + ":" + port;
int index = m_Visited.Find(uid);
return (index >= 0);
}
void RefreshCurrentServerInfo()
{
string addr;
int port;
if (GetHostAddress(addr, port))
{
m_ConnectAddress = addr;
m_ConnectPort = port;
}
OnlineServices.GetCurrentServerInfo(m_ConnectAddress, m_ConnectPort);
}
void Connect()
{
SetConnecting(true);
DeleteTitleScreen();
string addr;
int port;
if (GetHostAddress(addr, port))
{
if (m_ConnectAddress == addr && m_ConnectPort == port)
return;
}
if (Connect(GetUIManager().GetMenu(), m_ConnectAddress, m_ConnectPort, m_ConnectPassword) != 0)
DisconnectSessionScript(true);
}
void DisconnectSessionScript(bool displayJoinError = false)
{
DisconnectSessionFlags flags = DisconnectSessionFlags.SELECT_USER | DisconnectSessionFlags.IGNORE_WHEN_IN_GAME;
if (displayJoinError)
{
flags |= DisconnectSessionFlags.JOIN_ERROR_ENABLED;
flags |= DisconnectSessionFlags.JOIN_ERROR_CHECK;
}
DisconnectSessionEx(flags);
}
void DisconnectSessionEx(DisconnectSessionFlags flags)
{
if (flags & DisconnectSessionFlags.SELECT_USER && OnlineServices.GetBiosUser())
{
GetGame().GetUserManager().SelectUserEx(OnlineServices.GetBiosUser());
}
if (flags & DisconnectSessionFlags.JOIN_ERROR_ENABLED)
{
if (!(flags & DisconnectSessionFlags.JOIN_ERROR_CHECK) || GetGameState() == DayZGameState.JOIN)
{
NotificationSystem.AddNotification(NotificationType.JOIN_FAIL_GET_SESSION, NotificationSystem.DEFAULT_TIME_DISPLAYED);
}
}
if (flags & DisconnectSessionFlags.IGNORE_WHEN_IN_GAME && GetGameState() == DayZGameState.IN_GAME)
{
return;
}
if (flags & DisconnectSessionFlags.CLOSE_MENUS && GetGame().GetUIManager())
{
GetGame().GetUIManager().CloseAllSubmenus();
if ( GetGame().GetUIManager().IsDialogVisible() )
{
GetGame().GetUIManager().CloseDialog();
}
}
if (flags & DisconnectSessionFlags.ALWAYS_FORCE)
{
DisconnectSessionForce();
}
if (GetGame().GetMission())
{
if (g_Game.GetGameState() != DayZGameState.MAIN_MENU)
{
if (flags & DisconnectSessionFlags.DISCONNECT_ERROR_ENABLED)
{
NotificationSystem.AddNotification(NotificationType.DISCONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED);
}
GetGame().GetMission().AbortMission();
SetGameState(DayZGameState.MAIN_MENU);
SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT);
GamepadCheck();
}
}
else
{
MainMenuLaunch();
}
}
void ConnectFromServerBrowser(string ip, int port, string password = "")
{
m_ConnectAddress = ip;
m_ConnectPort = port;
m_ConnectPassword = password;
m_ConnectFromJoin = false;
OnlineServices.LoadMPPrivilege();
}
void ConnectFromJoin(string ip, int port)
{
m_ConnectAddress = ip;
m_ConnectPort = port;
m_ConnectFromJoin = true;
Connect();
}
void ConnectFromCLI()
{
string port;
if (GetCLIParam("connect", m_ConnectAddress))
{
GetCLIParam("port", port);
m_ConnectPort = port.ToInt();
GetCLIParam("password", m_ConnectPassword);
m_ConnectFromJoin = false;
Connect();
}
}
bool IsLeftCtrlDown()
{
return m_IsCtrlHolding;
}
// ------------------------------------------------------------
override void OnKeyPress(int key)
{
if (key == KeyCode.KC_LCONTROL)
{
m_IsCtrlHolding = true;
}
if (key == KeyCode.KC_LMENU)
{
m_IsLeftAltHolding = true;
}
if (key == KeyCode.KC_RMENU)
{
m_IsRightAltHolding = true;
}
if (m_keyboard_handler)
{
m_keyboard_handler.OnKeyDown(NULL, 0, 0, key);
}
Mission mission = GetMission();
if (mission)
{
mission.OnKeyPress(key);
}
#ifdef DEVELOPER
if ((m_IsLeftAltHolding || m_IsLeftAltHolding) && key == KeyCode.KC_F4)
{
RequestExit(0);
}
#endif
}
// ------------------------------------------------------------
override void OnKeyRelease(int key)
{
if (key == KeyCode.KC_LCONTROL)
{
m_IsCtrlHolding = false;
}
if (key == KeyCode.KC_LWIN)
{
m_IsWinHolding = false;
}
if (key == KeyCode.KC_LMENU || key == KeyCode.KC_RMENU)
{
m_IsLeftAltHolding = false;
}
if (key == KeyCode.KC_RMENU)
{
m_IsRightAltHolding = false;
}
if (m_keyboard_handler)
{
m_keyboard_handler.OnKeyUp(NULL, 0, 0, key);
}
Mission mission = GetMission();
if (mission)
{
mission.OnKeyRelease(key);
}
}
// ------------------------------------------------------------
override void OnMouseButtonPress(int button)
{
Mission mission = GetMission();
if (mission)
{
mission.OnMouseButtonPress(button);
}
}
// ------------------------------------------------------------
override void OnMouseButtonRelease(int button)
{
Mission mission = GetMission();
if (mission)
{
mission.OnMouseButtonRelease(button);
}
}
// ------------------------------------------------------------
override void OnDeviceReset()
{
m_IsCtrlHolding = false;
m_IsWinHolding = false;
m_IsLeftAltHolding = false;
m_IsRightAltHolding = false;
}
// ------------------------------------------------------------
float GetDeltaT()
{
return m_DeltaTime;
}
// ------------------------------------------------------------
override void OnUpdate(bool doSim, float timeslice)
{
m_DeltaTime = timeslice;
Mission mission = GetMission();
bool gameIsRunning = false;
if (doSim && mission && !mission.IsPaused())
{
gameIsRunning = true;
}
if (doSim && mission)
{
mission.OnUpdate(timeslice);
}
// queues and timers update
GetCallQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice);
GetUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice);
GetTimerQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice);
#ifndef NO_GUI
if (m_IsConnecting)
UpdateLoginQueue(timeslice);
if (m_loading && m_loading.IsLoading())
{
m_loading.OnUpdate(timeslice);
}
else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic())
{
m_LoginTimeScreen.Update(timeslice);
}
else
{
GetCallQueue(CALL_CATEGORY_GUI).Tick(timeslice);
GetUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice);
GetTimerQueue(CALL_CATEGORY_GUI).Tick(timeslice);
GetDragQueue().Tick();
}
NotificationSystem.Update(timeslice);
if (m_Notifications)
{
m_Notifications.Update(timeslice);
}
#ifndef SERVER
#ifdef DIAG_DEVELOPER
if (GetGame().IsMultiplayer() && GetPlayer() && DiagMenu.GetBool(DiagMenuIDs.MISC_CONNECTION_STATS))
{
PlayerIdentity playerIdentity = GetPlayer().GetIdentity();
if (playerIdentity)
{
int pingAct = playerIdentity.GetPingAct();
int pingAvg = playerIdentity.GetPingAvg();
}
DrawPerformaceStats(pingAct, pingAvg);
}
#endif
#endif
#endif
if (gameIsRunning)
{
GetCallQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice);
GetUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice);
GetTimerQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice);
}
}
// ------------------------------------------------------------
override void OnPostUpdate(bool doSim, float timeslice)
{
Mission mission = GetMission();
bool gameIsRunning = false;
if (doSim && mission && !mission.IsPaused())
{
gameIsRunning = true;
}
GetPostUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice);
#ifndef NO_GUI
if (m_loading && m_loading.IsLoading())
{
}
else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic())
{
}
else
{
GetPostUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice);
}
#endif
if (gameIsRunning)
{
GetPostUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice);
}
}
// ------------------------------------------------------------
override void OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx)
{
super.OnRPC(sender, target, rpc_type, ctx);
Event_OnRPC.Invoke(sender, target, rpc_type, ctx);
//Print("["+ GetGame().GetTime().ToString() +"] => DayZGame::OnRPC = "+ EnumTools.EnumToString(ERPCs,rpc_type));
if (target)
{
// call rpc on target
target.OnRPC(sender, rpc_type, ctx);
}
else
{
switch (rpc_type)
{
#ifndef SERVER
#ifndef NO_GUI
case ERPCs.RPC_CFG_GAMEPLAY_SYNC:
{
CfgGameplayHandler.OnRPC(null, ctx);
break;
}
case ERPCs.RPC_UNDERGROUND_SYNC:
{
UndergroundAreaLoader.OnRPC(ctx);
break;
}
case ERPCs.RPC_SEND_NOTIFICATION:
{
NotificationType type;
float show_time;
string detail_text;
ctx.Read(type);
ctx.Read(show_time);
ctx.Read(detail_text);
NotificationSystem.AddNotification(type, show_time, detail_text);
break;
}
case ERPCs.RPC_SEND_NOTIFICATION_EXTENDED:
{
float show_time_ext;
string title_text_ext;
string detail_text_ext;
string icon_ext;
ctx.Read(show_time_ext);
ctx.Read(title_text_ext);
ctx.Read(detail_text_ext);
ctx.Read(icon_ext);
NotificationSystem.AddNotificationExtended(show_time_ext, title_text_ext, detail_text_ext, icon_ext);
break;
}
case ERPCs.RPC_SOUND_HELICRASH:
{
bool playSound;
vector pos;
string sound_set;
//Helicrash is a world event, we want anyone to be able to hear it
Param3<bool, vector, int> playCrashSound = new Param3<bool, vector, int>(false, "0 0 0",0);
if (ctx.Read(playCrashSound))
{
playSound = playCrashSound.param1;
pos = playCrashSound.param2;
sound_set = CrashSoundSets.GetSoundSetByHash(playCrashSound.param3);
}
if (playSound)
{
m_CrashSound = SEffectManager.PlaySound(sound_set, pos, 0.1, 0.1);
m_CrashSound.SetAutodestroy(true);
}
break;
}
//Random off map artillery barrage
case ERPCs.RPC_SOUND_ARTILLERY:
{
vector position;
Param1<vector> playArtySound = new Param1<vector>(vector.Zero);
if (ctx.Read(playArtySound))
{
position = playArtySound.param1;
if (position == vector.Zero)
break;
}
else
break;
if (!GetGame().GetPlayer())
break;
if (vector.DistanceSq(GetGame().GetPlayer().GetPosition(), position) <= (MIN_ARTY_SOUND_RANGE * MIN_ARTY_SOUND_RANGE))
break;
m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_Barrage_SoundSet", position, 0.1, 0.1);
m_ArtySound.SetAutodestroy(true);
break;
}
case ERPCs.RPC_SOUND_CONTAMINATION:
{
vector soundPos;
Param1<vector> playContaminatedSound = new Param1<vector>(vector.Zero);
if (ctx.Read(playContaminatedSound))
{
soundPos = playContaminatedSound.param1;
if (soundPos == vector.Zero)
break;
}
else
break;
if (!GetGame().GetPlayer())
break;
EffectSound closeArtySound = SEffectManager.PlaySound("Artillery_Close_SoundSet", soundPos);
closeArtySound.SetAutodestroy(true);
// We add camera shake upon shell detonation
float distance_to_player = vector.DistanceSq(soundPos, GetGame().GetPlayer().GetPosition());
if (distance_to_player <= GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE2)
{
float strength_factor = Math.InverseLerp(GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE, 0, Math.Sqrt(distance_to_player));
DayZPlayerCamera camera = GetGame().GetPlayer().GetCurrentCamera();
if (camera)
camera.SpawnCameraShake(strength_factor * 4);
}
ParticleManager.GetInstance().PlayInWorld(ParticleList.CONTAMINATED_AREA_GAS_SHELL, soundPos);
break;
}
// Single artillery shot to announce dynamic contaminated area
case ERPCs.RPC_SOUND_ARTILLERY_SINGLE:
{
vector soundPosition;
vector delayedSoundPos;
float soundDelay;
Param3<vector, vector, float> playArtyShotSound = new Param3<vector, vector, float>(vector.Zero, vector.Zero, 0);
if (ctx.Read(playArtyShotSound))
{
soundPosition = playArtyShotSound.param1;
delayedSoundPos = playArtyShotSound.param2;
soundDelay = playArtyShotSound.param3;
if (soundPosition == vector.Zero)
break;
}
else
break;
if (!GetGame().GetPlayer())
break;
m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_SoundSet", soundPosition, 0.1, 0.1);
m_ArtySound.SetAutodestroy(true);
// We remove the amount of time the incoming sound lasts
soundDelay -= 5;
// We convert to milliseconds
soundDelay *= 1000;
GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DelayedMidAirDetonation, soundDelay, false, delayedSoundPos[0], delayedSoundPos[1], delayedSoundPos[2]);
break;
}
case ERPCs.RPC_SET_BILLBOARDS:
{
if (!m_BillboardSetHandler)
m_BillboardSetHandler = new BillboardSetHandler();
Param1<int> indexP = new Param1<int>(-1);
if (ctx.Read(indexP))
{
int index = indexP.param1;
m_BillboardSetHandler.OnRPCIndex(index);
}
break;
}
#endif
#endif
case ERPCs.RPC_USER_SYNC_PERMISSIONS:
{
map<string, bool> mute_list;
if (ctx.Read(mute_list))
{
for (int i = 0; i < mute_list.Count(); i++)
{
string uid = mute_list.GetKey(i);
bool mute = mute_list.GetElement(i);
MutePlayer(uid, sender.GetPlainId(), mute);
}
}
break;
}
/*
case ERPCs.RPC_SERVER_RESPAWN_MODE:
{
int mode;
if (ctx.Read(mode) && !IsServer())
{
GetMission().SetRespawnModeClient(mode);
}
}
*/
#ifdef DEVELOPER
case ERPCs.DEV_SET_WEATHER:
{
Param1<DebugWeatherRPCData> p1data = new Param1<DebugWeatherRPCData>(null);
if ( ctx.Read(p1data) )
{
DebugWeatherRPCData data = p1data.param1;
if (data.m_FogValue >= 0)
GetGame().GetWeather().GetFog().Set(data.m_FogValue, data.m_FogInterpolation, data.m_FogDuration);
if (data.m_OvercastValue >= 0)
GetGame().GetWeather().GetOvercast().Set(data.m_OvercastValue, data.m_OvercastInterpolation, data.m_OvercastDuration);
if (data.m_RainValue >= 0)
GetGame().GetWeather().GetRain().Set(data.m_RainValue, data.m_RainInterpolation, data.m_RainDuration);
}
else
{
ErrorEx("Failed to read weather debug data");
}
break;
}
#endif
#ifdef DIAG_DEVELOPER
#ifdef SERVER
case ERPCs.DIAG_CAMERATOOLS_CAM_DATA:
{
if (!m_CameraToolsMenuServer)
{
m_CameraToolsMenuServer = new CameraToolsMenuServer;
}
m_CameraToolsMenuServer.OnRPC(rpc_type, ctx);
break;
}
case ERPCs.DIAG_CAMERATOOLS_CAM_SUBSCRIBE:
{
if (!m_CameraToolsMenuServer)
{
m_CameraToolsMenuServer = new CameraToolsMenuServer;
}
m_CameraToolsMenuServer.OnRPC(rpc_type, ctx);
break;
}
#endif
#endif
}
// global rpc's handling
}
}
void DelayedMidAirDetonation(float x, float y, float z)
{
EffectSound artilleryFallSound = SEffectManager.PlaySound("Artillery_Fall_SoundSet", Vector(x, y, z));
artilleryFallSound.SetAutodestroy(true);
}
// ------------------------------------------------------------
void CheckDialogs()
{
#ifndef NO_GUI
Mission mission = GetMission();
if (mission && !m_loading.IsLoading() && GetUIManager().IsDialogQueued())
{
mission.Pause();
GetUIManager().ShowQueuedDialog();
}
#endif
}
//! Returns true when connecting to server
void SetConnecting(bool value)
{
m_IsConnecting = value;
}
bool IsConnecting()
{
return m_IsConnecting;
}
// ------------------------------------------------------------
bool IsLoading()
{
return m_loading && m_loading.IsLoading();
}
// ------------------------------------------------------------
void SetKeyboardHandle(UIScriptedMenu handler)
{
m_keyboard_handler = handler;
}
// ------------------------------------------------------------
void LoadingShow()
{
#ifndef NO_GUI
m_loading.ShowEx(this);
#endif
}
// ------------------------------------------------------------
void LoadingHide(bool force = false)
{
#ifndef NO_GUI
m_loading.Hide(force);
// turn the lights back on
PPEManagerStatic.GetPPEManager().StopAllEffects();
#ifdef PLATFORM_CONSOLE
if (!IsLoading())
{
if (m_LoadState != DayZLoadState.MAIN_MENU_START && m_LoadState != DayZLoadState.MAIN_MENU_USER_SELECT)
{
UpdateInputDeviceDisconnectWarning();
}
}
#endif
#endif
}
// ------------------------------------------------------------
override string CreateDefaultPlayer()
{
if (m_CharClassNames.Count() > 0)
return m_CharClassNames[0];
return "";
}
// ------------------------------------------------------------
override string CreateRandomPlayer()
{
return m_CharClassNames.GetRandomElement();
}
// ------------------------------------------------------------
override TStringArray ListAvailableCharacters()
{
return m_CharClassNames;
}
// ------------------------------------------------------------
void ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo)
{
vector pos = hitInfo.GetPosition();
string ammoType = hitInfo.GetAmmoType();
// Call legacy method
ExplosionEffects(source, directHit, componentIndex, hitInfo.GetSurface(), pos, hitInfo.GetSurfaceNormal(), energyFactor, explosionFactor, hitInfo.IsWater(), ammoType);
// add explosion noise
if (IsServer())
{
//NoiseParams npar = new NoiseParams();
m_NoiseParams.LoadFromPath(string.Format("cfgAmmo %1 NoiseExplosion", ammoType));
GetNoiseSystem().AddNoiseTarget(pos, 21, m_NoiseParams, hitInfo.GetSurfaceNoiseMultiplier());
}
}
// ------------------------------------------------------------
void ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal,
float energyFactor, float explosionFactor, bool isWater, string ammoType)
{
#ifndef SERVER
if (source)
{
source.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType);
if (source.ShootsExplosiveAmmo() && ammoType == "Explosion_40mm_Ammo")
ParticleManager.GetInstance().PlayInWorld(ParticleList.EXPLOSION_LANDMINE, pos);
float distance_to_player = vector.Distance(pos, GetGame().GetPlayer().GetPosition());
m_AmmoShakeParams.Load(ammoType);
if (distance_to_player < m_AmmoShakeParams.m_Radius)
{
float dist01 = Math.InverseLerp(0, m_AmmoShakeParams.m_Radius, distance_to_player);
float modifier = Math.Lerp(m_AmmoShakeParams.m_ModifierClose, m_AmmoShakeParams.m_ModifierFar,dist01);
GetGame().GetPlayer().GetCurrentCamera().SpawnCameraShake(modifier * m_AmmoShakeParams.m_Strength);
}
}
#endif
}
// ------------------------------------------------------------
void OnProjectileStopped(ProjectileStoppedInfo info)
{
string simulation;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation);
if (simulation == "shotArrow")
{
string pile;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile);
EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, info.GetPos(), ECE_DYNAMIC_PERSISTENCY));
arrow.PlaceOnSurface();
arrow.SetFromProjectile(info);
}
}
const float ARROW_PIERCE_DEPTH = 0.05;
// ------------------------------------------------------------
void OnProjectileStoppedInTerrain(TerrainCollisionInfo info)
{
string simulation;
if (info.GetIsWater())
return;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation);
if (simulation == "shotArrow")
{
string pile;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile);
vector pos = info.GetPos();
vector dir = -info.GetInVelocity();
dir.Normalize();
pos -= dir * ARROW_PIERCE_DEPTH;
EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY));
arrow.SetDirection(dir);
arrow.SetFromProjectile(info);
}
}
// ------------------------------------------------------------
void OnProjectileStoppedInObject(ObjectCollisionInfo info)
{
string simulation;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation);
if (simulation == "shotArrow")
{
string pile;
GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile);
EntityAI arrow = null;
EntityAI ent = EntityAI.Cast(info.GetHitObj());
if (ent)
{
EntityAI parent = ent.GetHierarchyParent();
if (parent && parent.IsPlayer())
{
arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, parent.GetPosition(), ECE_DYNAMIC_PERSISTENCY));
arrow.PlaceOnSurface();
arrow.SetFromProjectile(info);
return;
}
}
vector pos = info.GetPos();
vector dir = -info.GetInVelocity();
dir.Normalize();
pos -= dir * ARROW_PIERCE_DEPTH;
arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY));
arrow.SetDirection(dir);
arrow.SetFromProjectile(info);
info.GetHitObj().AddArrow(arrow, info.GetComponentIndex(), info.GetHitObjPos(), info.GetHitObjRot());
}
}
// ------------------------------------------------------------
void FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal,
vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType)
{
#ifndef SERVER
ImpactEffectsData impactEffectsData = new ImpactEffectsData();
impactEffectsData.m_DirectHit = directHit;
impactEffectsData.m_ComponentIndex = componentIndex;
impactEffectsData.m_Surface = surface;
impactEffectsData.m_Position = pos;
impactEffectsData.m_ImpactType = ImpactTypes.UNKNOWN;
impactEffectsData.m_SurfaceNormal = surfNormal;
impactEffectsData.m_ExitPosition = exitPos;
impactEffectsData.m_InSpeed = inSpeed;
impactEffectsData.m_OutSpeed = outSpeed;
impactEffectsData.m_IsDeflected = deflected;
impactEffectsData.m_AmmoType = ammoType;
impactEffectsData.m_IsWater = isWater;
if (directHit)
{
directHit.OnReceivedHit(impactEffectsData);
}
ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData);
#endif
if (IsServer())
{
if (source && source.ShootsExplosiveAmmo() && !deflected && outSpeed == vector.Zero)
{
if (ammoType == "Bullet_40mm_ChemGas")
{
GetGame().CreateObject("ContaminatedArea_Local", pos);
}
else if (ammoType == "Bullet_40mm_Explosive")
{
DamageSystem.ExplosionDamage(EntityAI.Cast(source), null, "Explosion_40mm_Ammo", pos, DamageType.EXPLOSION);
}
}
// add hit noise
m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit");
float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex);
float coefAdjusted = surfaceCoef * inSpeed.Length() / ConfigGetFloat("cfgAmmo " + ammoType + " initSpeed");
GetNoiseSystem().AddNoiseTarget(pos, 10, m_NoiseParams, coefAdjusted); // Leave a ping for 5 seconds
}
}
// ------------------------------------------------------------
void CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal,
bool isWater, string ammoType)
{
#ifndef SERVER
ImpactEffectsData impactEffectsData = new ImpactEffectsData();
impactEffectsData.m_DirectHit = directHit;
impactEffectsData.m_ComponentIndex = componentIndex;
impactEffectsData.m_Surface = surface;
impactEffectsData.m_Position = pos;
impactEffectsData.m_ImpactType = ImpactTypes.MELEE;
impactEffectsData.m_SurfaceNormal = Vector(Math.RandomFloat(-1,1), Math.RandomFloat(-1,1), Math.RandomFloat(-1,1));
impactEffectsData.m_ExitPosition = "0 0 0";
impactEffectsData.m_InSpeed = "0 0 0";
impactEffectsData.m_OutSpeed = "0 0 0";
impactEffectsData.m_IsDeflected = false;
impactEffectsData.m_AmmoType = ammoType;
impactEffectsData.m_IsWater = isWater;
if (directHit)
directHit.OnReceivedHit(impactEffectsData);
ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData);
#endif
// add hit noise
if (IsServer())
{
m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit");
float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex);
GetNoiseSystem().AddNoisePos(EntityAI.Cast(source), pos, m_NoiseParams, surfaceCoef);
}
}
void UpdateVoiceLevel(int level)
{
GetMission().UpdateVoiceLevelWidgets(level);
}
void InitCharacterMenuDataInfo(int menudata_count)
{
m_OriginalCharactersCount = menudata_count;
}
void SetPlayerGameName(string name)
{
m_PlayerName = name;
}
string GetPlayerGameName()
{
return m_PlayerName;
}
void SetNewCharacter(bool state)
{
m_IsNewCharacter = state;
}
bool IsNewCharacter()
{
return m_IsNewCharacter;
}
void SetUserFOV(float pFov)
{
if (pFov < OPTIONS_FIELD_OF_VIEW_MIN)
pFov = OPTIONS_FIELD_OF_VIEW_MIN;
if (pFov > OPTIONS_FIELD_OF_VIEW_MAX)
pFov = OPTIONS_FIELD_OF_VIEW_MAX;
m_UserFOV = pFov;
}
float GetUserFOV()
{
return m_UserFOV;
}
static float GetUserFOVFromConfig()
{
GameOptions gameOptions = new GameOptions;
NumericOptionsAccess noa;
if (gameOptions && Class.CastTo(noa,gameOptions.GetOptionByType(OptionAccessType.AT_OPTIONS_FIELD_OF_VIEW)))
{
return noa.ReadValue();
}
return 1.0;
}
float GetFOVByZoomType(ECameraZoomType type)
{
switch (type)
{
case ECameraZoomType.NONE:
return GetUserFOV();
case ECameraZoomType.NORMAL:
return Math.Min(GetUserFOV(), GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM);
case ECameraZoomType.SHALLOW:
return Math.Min(GetUserFOV(),GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW);
default:
return GetUserFOV();
}
return GetUserFOV();
}
void SetHudBrightness(float value)
{
Widget.SetLV(value);
Widget.SetTextLV(value);
}
float GetHUDBrightnessSetting()
{
return g_Game.GetProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS);
}
// Check if ammo is compatible with a weapon in hands
static bool CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo)
{
TStringArray ammo_names = new TStringArray; // Array of ammo types (their name) that can be used with weapon in hand
string cfg_path = "CfgWeapons " + weaponInHand.GetType() + " chamberableFrom"; // Create config path
GetGame().ConfigGetTextArray(cfg_path, ammo_names); // Get ammo types
foreach (string ammo_name : ammo_names) // for every ammo in ammo string compare passed ammo
{
if (ammo.GetType() == ammo_name)
{
return true;
}
}
// if no ammo from the array matches with ammo passed, return false
return false;
}
void SetEVValue(float value)
{
m_PreviousEVValue = m_EVValue;
SetEVUser(value);
m_EVValue = value;
}
float GetCurrentEVValue()
{
return m_EVValue;
}
float GetPreviousEVValue()
{
return m_PreviousEVValue;
}
int GetCurrentDisplayLanguageIdx()
{
ListOptionsAccess language_option;
GameOptions options = new GameOptions();
language_option = ListOptionsAccess.Cast(options.GetOptionByType(OptionAccessType.AT_OPTIONS_LANGUAGE));
int idx = -1;
if (language_option)
{
idx = language_option.GetIndex();
}
return idx;
}
bool IsWorldWetTempUpdateEnabled()
{
return m_IsWorldWetTempUpdateEnabled;
}
bool IsFoodDecayEnabled()
{
return (GetFoodDecayModifier() != 0);
}
float GetFoodDecayModifier()
{
#ifdef DIAG_DEVELOPER
if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.FOOD_DECAY))
{
return m_FoodDecayModifier * FeatureTimeAccel.GetFeatureTimeAccelValue();
}
#endif
return m_FoodDecayModifier;
}
array<int> GetConnectedInputDeviceList()
{
if (!m_ConnectedInputDeviceList)
{
m_ConnectedInputDeviceList = new array<int>;
}
return m_ConnectedInputDeviceList;
}
void SetMouseCursorDesiredVisibility(bool visible)
{
m_CursorDesiredVisibilityScript = visible;
RefreshMouseCursorVisibility();
}
bool GetMouseCursorDesiredVisibility()
{
return m_CursorDesiredVisibilityScript;
}
//! extend as needed, only game focus and M&K setting (consoles only!) are checked natively
bool CanDisplayMouseCursor()
{
//! Only checking on console because while loading on PC, the mouse might not be detected
#ifdef PLATFORM_CONSOLE
if (GetInput())
{
return GetInput().IsMouseConnected();
}
#endif
//! Platform defaults
#ifdef PLATFORM_CONSOLE
return false;
#else
return true;
#endif
}
void RefreshMouseCursorVisibility()
{
#ifndef NO_GUI
#ifdef FEATURE_CURSOR
if (!IsAppActive())
{
ShowCursorWidget(true);
}
else
#endif
{
bool showCursor = m_CursorDesiredVisibilityScript && CanDisplayMouseCursor();
UIManager ui = GetUIManager();
if (ui)
{
//! Handles app active-ness
ui.ShowCursor(showCursor);
}
else
{
//! Fallback, just in-case
ShowCursorWidget(showCursor);
}
}
#endif
}
BillboardSetHandler GetBillboardHandler()
{
return m_BillboardSetHandler;
}
///////////////
//DEPRECATED//
//////////////
void CreateGamepadDisconnectMenu();
void DeleteGamepadDisconnectMenu();
};
DayZGame g_Game;
DayZGame GetDayZGame()
{
return g_Game;
}