/** | |
\brief Wrapper class for managing particles through SEffectManager | |
*/ | |
class EffectParticle : Effect | |
{ | |
//! The main Particle effect that this Effect wrapper manages | |
protected Particle m_ParticleObj; | |
/** \name Generic data | |
* Generic data for the particle | |
*/ | |
//@{ | |
//! The ID in the ParticleList to create Particle from | |
protected int m_ParticleID; | |
//! Orientation set by SetOrientation | |
protected vector m_Orientation; | |
//! Orientation setting to be used by the effect when the Effect starts | |
protected bool m_ForceRotationRelativeToWorld; | |
//@} | |
/** \name DEPRECATED | |
* Simply exist because of backwards compatibility, might have never been used | |
*/ | |
//@{ | |
protected vector m_ParticleOrientation; | |
protected Object m_Object; | |
//@} | |
/** | |
\brief ctor | |
*/ | |
void EffectParticle() | |
{ | |
} | |
/** | |
\brief dtor | |
*/ | |
void ~EffectParticle() | |
{ | |
} | |
/** | |
\brief init | |
*/ | |
override void InitEffect() | |
{ | |
super.InitEffect(); | |
// Would be neat, but since particles are often already playing | |
// BEFORE they are even registered as the particle for the Effect | |
// Better to just keep that one I guess.. | |
// Event_OnStarted.Remove(Event_OnEffectStarted); | |
// Will be called by the particle events | |
Event_OnStopped.Remove(Event_OnEffectEnded); | |
} | |
/** | |
\brief Override when getting debug information | |
*/ | |
override string GetDebugName() | |
{ | |
string identifier; | |
if (GetParticle()) | |
{ | |
identifier = GetParticle().GetDebugNameNative(); | |
} | |
else | |
{ | |
identifier = "NO_PARTICLE"; | |
} | |
return string.Format("%1:%2:%3", super.GetDebugName(), m_ParticleID, identifier); | |
} | |
/** | |
\brief Validation whether an effect truly started playing or if the Effect should stop as none is present | |
\note Override this when inheriting to create own validation check | |
\note Is called from Event_OnStarted invoker after Event_OnStarted has been performed | |
*/ | |
override void ValidateStart() | |
{ | |
if (!GetParticle()) | |
{ | |
ErrorEx(string.Format("No Particle started playing, stopping EffectParticle: %1", GetDebugName()), ErrorExSeverity.WARNING); | |
Stop(); | |
} | |
} | |
/** \name EffectType | |
Information about what type of effect the Effect is, without the need for casting | |
*/ | |
//@{ | |
/** | |
\brief Get what type of effect the Effect is | |
\return \p EffectType What type of effect the Effect is | |
*/ | |
override EffectType GetEffectType() | |
{ | |
return EffectType.PARTICLE; | |
} | |
/** | |
\brief Check whether the Effect is EffectParticle without casting | |
\return \p bool Whether the Effect is EffectParticle | |
*/ | |
override bool IsParticle() | |
{ | |
return true; | |
} | |
//@} | |
/** \name Main particle | |
Set or get the main particle which this Effect will manage | |
*/ | |
//@{ | |
/** | |
\brief Sets the main particle which this Effect will manage | |
\param p \p Particle Main particle which this Effect will manage | |
*/ | |
void SetParticle(Particle p) | |
{ | |
// Unregister the events on the old | |
if (m_ParticleObj) | |
{ | |
ParticleEvents ope = m_ParticleObj.GetEvents(); | |
ope.Event_OnParticleStart.Remove(Event_OnEffectStarted); | |
ope.Event_OnParticleStop.Remove(Event_OnEffectEnded); | |
} | |
// Assign the new main Particle | |
m_ParticleObj = p; | |
// Register the events on the new | |
if (m_ParticleObj) | |
{ | |
ParticleEvents npe = m_ParticleObj.GetEvents(); | |
npe.Event_OnParticleStart.Insert(Event_OnEffectStarted); | |
// We will use Stop instead of End, as old particles were destroyed when they stopped | |
// And this system kinda relies on that | |
npe.Event_OnParticleStop.Insert(Event_OnEffectEnded); | |
} | |
} | |
/** | |
\brief Gets the main particle which this Effect is managing | |
\return \p Particle Main particle which this Effect is managing | |
*/ | |
Particle GetParticle() | |
{ | |
return m_ParticleObj; | |
} | |
//@} | |
/** \name Playback | |
* Methods to Play/Stop Effect | |
* Generally, SEffectManager.Play methods are used instead of Start | |
*/ | |
//@{ | |
/** | |
\brief Plays all elements this effect consists of | |
\note Is called by SEffectManager.Play methods | |
*/ | |
override void Start() | |
{ | |
if (m_ParticleID > 0) | |
{ | |
vector pos = GetPosition(); | |
vector ori = GetOrientation(); | |
if (m_ParentObject) | |
{ | |
pos = GetLocalPosition(); | |
ori = GetAttachedLocalOri(); | |
} | |
SetParticle(ParticleManager.GetInstance().CreateParticle(m_ParticleID, pos, true, GetParent(), ori, IsParticleRotationRelativeToWorld())); | |
} | |
super.Start(); | |
} | |
/** | |
\brief Stops all elements this effect consists of | |
\note Alternatively use SEffectManager.Stop( effect_id ) | |
*/ | |
override void Stop() | |
{ | |
if ( GetParticle() ) | |
{ | |
GetParticle().Stop(); | |
SetParticle(null); | |
} | |
super.Stop(); | |
} | |
//@} | |
/** \name Attach | |
Helper methods for attaching to prent | |
*/ | |
//@{ | |
/** | |
\brief Read Particle.AddAsChild | |
*/ | |
void AttachTo(Object obj, vector local_pos = "0 0 0", vector local_ori = "0 0 0", bool force_rotation_to_world = false) | |
{ | |
// Update the cached variables... | |
SetParent(obj); | |
SetLocalPosition(local_pos); | |
SetAttachedLocalOri(local_ori); | |
ForceParticleRotationRelativeToWorld(force_rotation_to_world); | |
// Now attach it | |
AddAsChild(obj, local_pos, local_ori, force_rotation_to_world); | |
} | |
/** | |
\brief Helper method to attach to parent using stored settings | |
*/ | |
void ReAttach() | |
{ | |
// Skip the updating, as we are going to reuse what was set before | |
AddAsChild( GetParent(), GetLocalPosition(), GetAttachedLocalOri(), IsParticleRotationRelativeToWorld()); | |
} | |
/** | |
\brief Helper method to attach to parent | |
*/ | |
protected void AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world) | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
{ | |
p.AddAsChild(obj, local_pos, local_ori, force_rotation_to_world); | |
} | |
} | |
//@} | |
/** \name Events | |
Various events that can be overriden for custom behaviour | |
*/ | |
//@{ | |
/** | |
\brief Event which just simply exists (DEPRECATED) | |
\warning Never called or used | |
\note Use Event_OnStarted instead | |
*/ | |
void Event_OnPlayStart() | |
{ | |
} | |
/** | |
\brief Event which just simply exists (DEPRECATED) | |
\warning Never called or used | |
\note Use Event_OnStarted instead | |
*/ | |
void Event_OnPlayStarted() | |
{ | |
} | |
//@} | |
/** \name Generic API | |
Setters and getters for generic data and properties | |
*/ | |
//@{ | |
/** | |
\brief Sets the id of the particle to be used | |
\note Only changes the cached variable, for immediate, use SetCurrentParticleID | |
\param id \p int Particle ID registered in ParticleList | |
*/ | |
void SetParticleID( int id ) | |
{ | |
m_ParticleID = id; | |
} | |
/** | |
\brief Gets the id of the particle to be used | |
\warning Only gets the cached variable, for immediate effect use GetCurrent variant | |
\return \p int Particle ID registered in ParticleList | |
*/ | |
int GetParticleID() | |
{ | |
return m_ParticleID; | |
} | |
/** | |
\brief Sets the id of the particle to be used | |
\note Particle will not update immediately, but ParticleSource will | |
\param id \p int Particle ID registered in ParticleList | |
*/ | |
void SetCurrentParticleID( int id ) | |
{ | |
m_ParticleID = id; | |
Particle p = GetParticle(); | |
if (p) | |
{ | |
p.SetSource(id); | |
} | |
} | |
/** | |
\brief Gets the current id of the managed Particle | |
\return \p int Particle ID registered in ParticleList | |
*/ | |
int GetCurrentParticleID() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
{ | |
return p.GetParticleID(); | |
} | |
else | |
{ | |
return ParticleList.INVALID; | |
} | |
} | |
/** | |
\brief Set current parent of the managed Particle | |
\param parent_obj \p Object The parent for the Particle | |
\param updateCached \p bool Whether to update the cached variable | |
*/ | |
override void SetCurrentParent( Object parent_obj, bool updateCached = true ) | |
{ | |
super.SetCurrentParent(parent_obj, updateCached); | |
ReAttach(); | |
} | |
/** | |
\brief Get the current parent of the managed Particle | |
\return \p Object The currrent parent of the Particle | |
*/ | |
override Object GetCurrentParent() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
return Object.Cast(p.GetParent()); | |
else | |
return super.GetParent(); | |
} | |
/** | |
\brief Set the current world position of the managed Particle | |
\param pos \p vector The current world position for the Particle | |
\param updateCached \p bool Whether to update the cached variable | |
*/ | |
override void SetCurrentPosition( vector pos, bool updateCached = true ) | |
{ | |
super.SetCurrentPosition(pos, updateCached); | |
Particle p = GetParticle(); | |
if (p) | |
p.SetPosition(pos); | |
} | |
/** | |
\brief Get the current world position of the managed Particle | |
\return \p vector The current world position of the managed Particle | |
*/ | |
override vector GetCurrentPosition() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
return p.GetPosition(); | |
else | |
return super.GetPosition(); | |
} | |
/** | |
\brief Set the current local position of the managed Particle | |
\param pos \p vector The current local position for the managed Particle | |
\param updateCached \p bool Whether to update the cached variable | |
*/ | |
override void SetCurrentLocalPosition( vector pos, bool updateCached = true ) | |
{ | |
super.SetCurrentLocalPosition(pos, updateCached); | |
Particle p = GetParticle(); | |
if (p) | |
{ | |
Object parent = GetParent(); | |
if (parent) | |
ReAttach(); | |
else | |
p.SetPosition(pos); | |
} | |
} | |
/** | |
\brief Get the current local position of the managed Particle | |
\return \p vector The current local position of the managed Particle | |
*/ | |
override vector GetCurrentLocalPosition() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
{ | |
Object parent = GetParent(); | |
if (parent) | |
return parent.WorldToModel(p.GetPosition()); | |
else | |
return p.GetPosition(); | |
} | |
else | |
return super.GetLocalPosition(); | |
} | |
/** | |
\brief Set orientation of the EffectParticle | |
\warning Only sets the cached variable, for immediate effect use SetCurrent variant | |
\param ori \p vector Orientation in degrees (yaw, pitch, roll) | |
*/ | |
void SetOrientation( vector ori ) | |
{ | |
m_Orientation = ori; | |
} | |
/** | |
\brief Get the orientation of the EffectParticle | |
\warning Only gets the cached variable, for immediate effect use GetCurrent variant | |
\return \p vector The orientation of EffectParticle | |
*/ | |
vector GetOrientation() | |
{ | |
return m_Orientation; | |
} | |
/** | |
\brief Set the current orientation of the managed Particle | |
\param ori \p vector Orientation in degrees (yaw, pitch, roll) | |
*/ | |
void SetCurrentOrientation( vector ori, bool updateCached = true ) | |
{ | |
if ( updateCached) | |
SetOrientation(ori); | |
Particle p = GetParticle(); | |
if (p) | |
p.SetOrientation(ori); | |
} | |
/** | |
\brief Get the current orientation of the managed Particle | |
\return \p vector The current orientation of the managed Particle | |
*/ | |
vector GetCurrentOrientation() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
return p.GetOrientation(); | |
else | |
return vector.Zero; | |
} | |
/** | |
\brief Set orientation setting to be used by the effect when the Effect starts | |
\warning Only caches it into a variable to be used by Start, does not live update when called afterwards | |
\note There is no way to update this immediately | |
\param state \p bool Whether to keep WS orientation when attaching it to parent | |
*/ | |
void ForceParticleRotationRelativeToWorld(bool state) | |
{ | |
m_ForceRotationRelativeToWorld = state; | |
} | |
/** | |
\brief Get the orientation setting to be used by the effect when the Effect starts | |
\warning Only gets the cached variable, for immediate effect use IsParticleCurrentRotationRelativeToWorld | |
\return \p bool Whether to keep WS orientation when attaching it to parent | |
*/ | |
bool IsParticleRotationRelativeToWorld() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
return p.IsHierarchyPositionOnly(); | |
else | |
return m_ForceRotationRelativeToWorld; | |
} | |
/** | |
\brief Get the current orientation setting to be used by the managed Particle | |
\return \p bool Whether the managed Particle is only updating position from parent | |
*/ | |
bool IsParticleCurrentRotationRelativeToWorld() | |
{ | |
Particle p = GetParticle(); | |
if (p) | |
return p.IsHierarchyPositionOnly(); | |
else | |
return false; | |
} | |
//@} | |
/** \name DEPRECATED | |
Methods which exist for backwards compatibility and are no longer in use or have never been in use | |
*/ | |
//@{ | |
/** | |
\brief Was never called and probably should never be called | |
\warning Emptied the functionality as it is relatively unsafe... | |
*/ | |
void CheckLifeSpan() | |
{ | |
/* | |
if ( !m_ParticleObj ) | |
{ | |
delete this; | |
} | |
OnCheckUpdate(); | |
*/ | |
} | |
void SetDecalOwner(Object o) | |
{ | |
m_Object = o; | |
} | |
//@} | |
} |