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class BleedingSourceEffect : EffectParticle
{
void BleedingSourceEffect()
{
SetParticleID(ParticleList.BLEEDING_SOURCE);
}
}
class BleedingSourceEffectLight : EffectParticle
{
void BleedingSourceEffectLight()
{
SetParticleID(ParticleList.BLEEDING_SOURCE_LIGHT);
}
}