class EffVehicleSmoke : EffectParticle | |
{ | |
void EffVehicleSmoke() | |
{ | |
SetParticleStateLight(); | |
} | |
void SetParticleStateLight() | |
{ | |
SetParticleState( ParticleList.HATCHBACK_COOLANT_OVERHEATING ); | |
} | |
void SetParticleStateHeavy() | |
{ | |
SetParticleState( ParticleList.HATCHBACK_COOLANT_OVERHEATED ); | |
} | |
void SetParticleState( int state ) | |
{ | |
bool was_playing = IsPlaying(); | |
Stop(); | |
SetParticleID(state); | |
if (was_playing) | |
{ | |
Start(); // resume effect | |
} | |
} | |
} |