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class EffectSound : Effect |
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{ |
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ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker(); |
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ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker(); |
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ref ScriptInvoker Event_OnSoundFadeInStopped = new ScriptInvoker(); |
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ref ScriptInvoker Event_OnSoundFadeOutStarted = new ScriptInvoker(); |
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protected ref SoundParams m_SoundParams; |
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protected ref SoundObjectBuilder m_SoundObjectBuilder; |
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protected ref SoundObject m_SoundObject; |
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protected AbstractWave m_SoundWaveObject; |
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protected WaveKind m_SoundWaveKind; |
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protected string m_SoundSetName; |
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protected bool m_SoundLoop; |
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protected bool m_SetEnvVariables; |
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protected bool m_SoundAutodestroy; |
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protected bool m_SoundWaveIsPlaying; |
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protected float m_SoundWaveLenght; |
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protected float m_SoundWaveVolume; |
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protected float m_SoundWaveVolumeMax; |
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protected float m_SoundWaveTime; |
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protected int m_SoundDoppler; |
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protected bool m_SoundWaveStarting; |
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protected bool m_SoundWaveStopping; |
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protected bool m_SoundFadedOut; |
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protected float m_SoundFadeInDuration; |
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protected float m_SoundFadeOutStartTime; |
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protected float m_SoundFadeOutDuration; |
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protected float m_SoundFadeOutInitVolume; |
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void EffectSound() |
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{ |
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m_SoundWaveKind = WaveKind.WAVEEFFECTEX; |
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m_SoundWaveVolume = 0; |
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m_SoundWaveVolumeMax = 1; |
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m_SoundAutodestroy = false; |
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m_SoundWaveStopping = false; |
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m_SoundFadedOut = false; |
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m_SoundDoppler = -1; |
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} |
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void ~EffectSound() |
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{ |
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} |
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override void InitEffect() |
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{ |
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super.InitEffect(); |
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Event_OnStarted.Remove(Event_OnEffectStarted); |
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Event_OnStopped.Remove(Event_OnEffectEnded); |
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} |
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override string GetDebugName() |
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{ |
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string identifier; |
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if (m_SoundSetName != "") |
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{ |
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identifier = m_SoundSetName; |
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} |
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else |
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{ |
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identifier = "NO_SOUNDSET"; |
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} |
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return string.Format("%1:%2", super.GetDebugName(), identifier); |
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} |
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override EffectType GetEffectType() |
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{ |
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return EffectType.SOUND; |
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} |
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override bool IsSound() |
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{ |
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return true; |
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} |
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bool SoundPlayEx(out SoundParams params) |
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{ |
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super.Start(); |
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if (m_SoundSetName != "") |
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{ |
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vector position = GetCurrentLocalPosition(); |
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if ( SoundLoadEx(params) ) |
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{ |
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if (m_SetEnvVariables && m_SoundParams) |
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{ |
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m_SoundObjectBuilder.AddEnvSoundVariables(GetPosition()); |
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m_SoundObject = m_SoundObjectBuilder.BuildSoundObject(); |
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m_SoundObject.SetKind( m_SoundWaveKind ); |
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m_SoundObject.SetParent( m_ParentObject ); |
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} |
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if ( m_SoundObject ) |
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{ |
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SetCurrentLocalPosition(position, false); |
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m_SoundWaveObject = GetGame().GetSoundScene().Play3D( m_SoundObject, m_SoundObjectBuilder ); |
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if ( !m_SoundWaveObject ) |
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return false; |
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if (m_SoundWaveObject.IsHeaderLoaded()) |
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ValidateSoundWave(); |
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else |
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m_SoundWaveObject.GetEvents().Event_OnSoundWaveHeaderLoaded.Insert(ValidateSoundWave); |
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return true; |
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} |
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else |
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{ |
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SoundError("m_SoundObject is null."); |
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} |
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} |
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} |
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return false; |
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} |
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bool SoundPlay() |
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{ |
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SoundParams params; |
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return SoundPlayEx(params); |
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} |
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override void Start() |
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{ |
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SoundPlay(); |
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} |
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void SoundStop() |
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{ |
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super.Stop(); |
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if ( IsSoundPlaying() ) |
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{ |
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if ( m_SoundFadeOutDuration > 0 && !m_SoundWaveStopping ) |
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{ |
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m_SoundWaveStopping = true; |
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m_SoundFadedOut = false; |
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m_SoundWaveStarting = false; |
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m_SoundFadeOutStartTime = m_SoundWaveTime; |
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} |
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else |
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{ |
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m_SoundWaveObject.Stop(); |
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} |
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} |
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else |
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{ |
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SoundReset(); |
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} |
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} |
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override void Stop() |
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{ |
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SoundStop(); |
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} |
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protected void SoundReset() |
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{ |
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m_IsPlaying = false; |
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m_SoundWaveIsPlaying = false; |
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m_SoundWaveStopping = false; |
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m_SoundFadedOut = false; |
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m_SoundWaveVolume = m_SoundWaveVolumeMax; |
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m_SoundWaveTime = 0; |
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m_SoundFadeOutInitVolume = 0; |
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m_SoundFadeOutStartTime = 0; |
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if ( m_SoundWaveObject ) |
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{ |
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m_SoundWaveObject.Stop(); |
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m_SoundWaveObject.SetVolumeRelative( m_SoundWaveVolumeMax ); |
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} |
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} |
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bool IsSoundPlaying() |
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{ |
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return m_SoundWaveIsPlaying; |
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} |
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override bool IsPlaying() |
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{ |
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return IsSoundPlaying(); |
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} |
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bool SoundLoadEx(out SoundParams params) |
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{ |
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if ( !m_SoundParams || !m_SoundParams.IsValid() ) |
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{ |
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if (!params) |
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{ |
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params = new SoundParams( m_SoundSetName ); |
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} |
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m_SoundParams = params; |
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if ( !m_SoundParams.IsValid() ) |
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{ |
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SoundError("Invalid sound set."); |
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return false; |
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} |
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m_SoundObjectBuilder = new SoundObjectBuilder( m_SoundParams ); |
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if (m_SetEnvVariables) |
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{ |
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m_SoundObjectBuilder.AddEnvSoundVariables(GetPosition()); |
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} |
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m_SoundObject = m_SoundObjectBuilder.BuildSoundObject(); |
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if ( m_SoundObject ) |
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{ |
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m_SoundObject.SetKind( m_SoundWaveKind ); |
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m_SoundObject.SetParent( m_ParentObject ); |
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} |
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else |
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{ |
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SoundError("m_SoundObject is null."); |
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} |
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} |
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else |
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{ |
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} |
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return true; |
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} |
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bool SoundLoad() |
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{ |
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SoundParams params; |
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return SoundLoadEx(params); |
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} |
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bool IsSoundValid() |
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{ |
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return m_SoundParams.IsValid(); |
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} |
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protected void ValidateSoundWave() |
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{ |
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m_SoundWaveLenght = m_SoundWaveObject.GetLength(); |
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if ( SoundWaveValidation() ) |
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{ |
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if ( m_SoundFadeInDuration > 0 ) |
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{ |
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m_SoundWaveObject.SetVolumeRelative( 0 ); |
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m_SoundFadeOutStartTime = m_SoundWaveLenght - m_SoundFadeInDuration; |
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} |
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SetSoundLoop( m_SoundLoop ); |
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m_SoundWaveStarting = true; |
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AbstractWaveEvents events = m_SoundWaveObject.GetEvents(); |
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events.Event_OnSoundWaveStarted.Insert( Event_OnSoundWaveStarted ); |
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events.Event_OnSoundWaveEnded.Insert( Event_OnSoundWaveEnded ); |
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UpdateEvents(); |
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} |
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else |
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{ |
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m_SoundWaveObject.Stop(); |
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} |
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} |
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protected bool SoundWaveValidation() |
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{ |
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bool valid = true; |
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if ( m_SoundFadeInDuration > GetSoundWaveLength() ) |
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{ |
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SoundError("FadeIn is longer than sound wave length."); |
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valid = false; |
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} |
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if ( m_SoundFadeOutDuration > GetSoundWaveLength() ) |
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{ |
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SoundError("FadeOut is longer than sound wave length."); |
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valid = false; |
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} |
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if ( m_SoundFadeOutDuration + m_SoundFadeInDuration > GetSoundWaveLength() ) |
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{ |
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SoundError("FadeIn & FadeOut are longer than sound wave length."); |
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valid = false; |
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} |
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return valid; |
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} |
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protected void UpdateEvents() |
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{ |
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if ( m_SoundWaveObject ) |
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{ |
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SetEnableEventFrame(true); |
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} |
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else |
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{ |
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SetEnableEventFrame(false); |
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} |
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} |
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override void Event_OnFrameUpdate(float time_delta) |
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{ |
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if ( IsSoundPlaying() ) |
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{ |
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if (m_SoundDoppler != -1) |
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{ |
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m_SoundWaveObject.SetDoppler(m_SoundDoppler); |
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} |
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if ( m_SoundWaveStarting ) |
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{ |
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if ( m_SoundFadeInDuration > 0 ) |
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{ |
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SetSoundVolume( GetSoundVolume() + (time_delta / m_SoundFadeInDuration) ); |
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if ( GetSoundVolume() >= m_SoundWaveVolumeMax ) |
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{ |
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Event_OnSoundFadeInStopped(); |
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SetSoundVolume( m_SoundWaveVolumeMax ); |
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m_SoundWaveStarting = false; |
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} |
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} |
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else |
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{ |
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SetSoundVolume( m_SoundWaveVolumeMax ); |
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m_SoundWaveStarting = false; |
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} |
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} |
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if ( m_SoundWaveStopping ) |
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{ |
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if ( m_SoundFadeOutDuration > 0 ) |
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{ |
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if ( m_SoundFadeOutInitVolume == 0 ) |
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{ |
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m_SoundFadeOutInitVolume = GetSoundVolume(); |
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Event_OnSoundFadeOutStarted(); |
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} |
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SetSoundVolume( GetSoundVolume() - (m_SoundFadeOutInitVolume / m_SoundFadeOutDuration * time_delta) ); |
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} |
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else |
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{ |
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SetSoundVolume( 0 ); |
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} |
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if ( GetSoundVolume() <= 0 ) |
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{ |
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if ( m_SoundWaveObject ) |
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{ |
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m_SoundWaveObject.Stop(); |
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m_SoundWaveStopping = false; |
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m_SoundFadedOut = true; |
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} |
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} |
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} |
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m_SoundWaveTime += time_delta; |
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} |
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} |
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override void Event_OnRegistered(int id) |
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{ |
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super.Event_OnRegistered(id); |
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Event_OnSoundWaveEnded.Insert( SEffectManager.Event_OnSoundWaveEnded ); |
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} |
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override void Event_OnUnregistered() |
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{ |
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super.Event_OnUnregistered(); |
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Event_OnSoundWaveEnded.Remove( SEffectManager.Event_OnSoundWaveEnded ); |
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} |
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void Event_OnSoundWaveStarted() |
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{ |
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m_SoundWaveIsPlaying = true; |
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Event_OnSoundWaveStarted.Invoke(this); |
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Event_OnEffectStarted(); |
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} |
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void Event_OnSoundWaveEnded() |
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{ |
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m_SoundWaveIsPlaying = false; |
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Event_OnSoundWaveEnded.Invoke(this); |
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Event_OnEffectEnded(); |
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} |
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void Event_OnSoundFadeInStopped() |
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{ |
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Event_OnSoundFadeInStopped.Invoke(this); |
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} |
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void Event_OnSoundFadeOutStarted() |
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{ |
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Event_OnSoundFadeOutStarted.Invoke(this); |
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} |
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override void SetAutodestroy(bool auto_destroy) |
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{ |
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super.SetAutodestroy(auto_destroy); |
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m_SoundAutodestroy = auto_destroy; |
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} |
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override bool IsAutodestroy() |
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{ |
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return IsSoundAutodestroy(); |
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} |
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void SetSoundAutodestroy(bool auto_destroy) |
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{ |
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SetAutodestroy(auto_destroy); |
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} |
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bool IsSoundAutodestroy() |
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{ |
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return m_SoundAutodestroy; |
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} |
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override bool CanDestroy() |
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{ |
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return m_SoundFadeOutDuration <= 0 || m_SoundFadedOut; |
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} |
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override void SetParent(Object parent_obj) |
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{ |
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super.SetParent(parent_obj); |
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if (m_SoundObject) |
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{ |
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m_SoundObject.SetParent(parent_obj); |
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} |
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} |
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override Object GetParent() |
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{ |
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if (m_SoundObject) |
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return Object.Cast(m_SoundObject.GetParent()); |
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else |
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return super.GetParent(); |
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} |
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override Object GetCurrentParent() |
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{ |
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if (m_SoundObject) |
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return Object.Cast(m_SoundObject.GetParent()); |
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else |
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return super.GetParent(); |
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} |
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override void SetCurrentPosition( vector pos, bool updateCached = true ) |
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{ |
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super.SetCurrentPosition(pos, updateCached); |
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if (m_SoundObject) |
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{ |
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Object parent = GetParent(); |
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if (parent) |
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pos = parent.WorldToModel(pos); |
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m_SoundObject.SetPosition(pos); |
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} |
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} |
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override vector GetCurrentPosition() |
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{ |
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if (m_SoundObject) |
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return m_SoundObject.GetPosition(); |
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if (m_ParentObject) |
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return m_ParentObject.ModelToWorld(GetPosition()); |
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return GetPosition(); |
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} |
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override void SetCurrentLocalPosition( vector pos, bool updateCached = true ) |
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{ |
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super.SetCurrentLocalPosition(pos, updateCached); |
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if (m_SoundObject) |
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{ |
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m_SoundObject.SetPosition(pos); |
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} |
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} |
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override vector GetCurrentLocalPosition() |
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{ |
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Object parent = GetParent(); |
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if (m_SoundObject) |
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{ |
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if (parent) |
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return parent.WorldToModel(m_SoundObject.GetPosition()); |
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else |
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return m_SoundObject.GetPosition(); |
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} |
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else |
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{ |
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if (parent) |
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return GetLocalPosition(); |
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else |
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return GetPosition(); |
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} |
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return vector.Zero; |
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} |
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void SetSoundWaveKind(WaveKind wave_kind) |
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{ |
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m_SoundWaveKind = wave_kind; |
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} |
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void SetSoundSet(string snd) |
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{ |
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m_SoundSetName = snd; |
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} |
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string GetSoundSet() |
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{ |
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return m_SoundSetName; |
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} |
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void SetSoundLoop(bool loop) |
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{ |
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m_SoundLoop = loop; |
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if ( m_SoundWaveObject ) |
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m_SoundWaveObject.Loop( loop ); |
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} |
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void SetEnviromentVariables(bool setEnvVariables) |
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{ |
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m_SetEnvVariables = setEnvVariables; |
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} |
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float GetSoundWaveLenght() |
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{ |
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return GetSoundWaveLength(); |
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} |
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float GetSoundWaveLength() |
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{ |
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return m_SoundWaveLenght; |
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} |
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void SetSoundVolume(float volume) |
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{ |
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m_SoundWaveVolume = volume; |
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if ( m_SoundWaveObject ) |
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m_SoundWaveObject.SetVolumeRelative( volume ); |
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} |
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float GetSoundVolume() |
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{ |
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return m_SoundWaveVolume; |
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} |
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void SetSoundMaxVolume(float volume) |
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{ |
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m_SoundWaveVolumeMax = volume; |
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if ( m_SoundWaveObject ) |
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m_SoundWaveObject.SetVolumeRelative( m_SoundWaveVolume ); |
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} |
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float GetSoundWaveTime() |
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{ |
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return m_SoundWaveTime; |
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} |
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void SetSoundFadeIn(float fade_in) |
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{ |
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m_SoundFadeInDuration = fade_in; |
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} |
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void SetSoundFadeOut(float fade_out) |
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{ |
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m_SoundFadeOutDuration = fade_out; |
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} |
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void SetDoppler(bool setDoppler) |
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{ |
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m_SoundDoppler = 0; |
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if (setDoppler) |
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{ |
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m_SoundDoppler = 1; |
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} |
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} |
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protected void SoundError(string err_msg) |
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{ |
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ErrorEx(string.Format("%1: SoundSetName: '%2' :: %3", this, m_SoundSetName, err_msg)); |
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} |
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} |