//! holds hit components and its weights for attack from AI (used on each type - DayZPlayerType, DayZAnimalType, etc.) | |
class DayZAIHitComponent | |
{ | |
string m_Name; //! "Head", "Torso", etc. | |
int m_Weight; //! [0..1] | |
}; | |
class DayZAIHitComponentHelpers | |
{ | |
/** | |
* @fn RegisterHitComponent | |
* @brief Register Hit Component for AI targeting | |
* | |
* Register Hit Component for AI targeting to array defined on entity's Type (DayZPlayerType, DayZInfectedType, etc.) | |
* Uses component name from damage system (zone) and its weight. | |
* | |
* @param[in] pHitComponents \p array that keeps registered compoenents | |
* @param[in] pName \p component name (zone in Damage System) | |
* @param[in] pWeight \p weight of the component (probability) | |
**/ | |
static void RegisterHitComponent(array<ref DayZAIHitComponent> pHitComponents, string pName, float pWeight) | |
{ | |
DayZAIHitComponent newComponent = new DayZAIHitComponent(); | |
newComponent.m_Name = pName; | |
newComponent.m_Weight = pWeight; | |
pHitComponents.Insert(newComponent); | |
} | |
/** | |
* @fn ComputeHitComponentProbability | |
* @brief Computes hit component probability based on weights | |
* | |
* @param[in] pHitComponents \p array that keeps registered compoenents | |
* @param[out] pHitComponent \p selected component name (can be passed to Damage System) | |
* | |
* @return true if found, false otherwise | |
**/ | |
static bool SelectMostProbableHitComponent(array<ref DayZAIHitComponent> pHitComponents, out string pHitComponent) | |
{ | |
int weights = SumOfWeights(pHitComponents); | |
float rnd = Math.RandomInt(0, weights); | |
for ( int i = 0; i < pHitComponents.Count(); ++i ) | |
{ | |
DayZAIHitComponent hitComp = pHitComponents.Get(i); | |
rnd -= hitComp.m_Weight; | |
if (rnd <= 0) | |
{ | |
pHitComponent = hitComp.m_Name; | |
return true; | |
} | |
} | |
return false; | |
} | |
/** | |
* @fn SumOfWeights | |
* @brief Calculates the sum of all entries in DayZAIHitComponent array | |
* | |
* @param[in] pHitComponents \p array that keeps registered compoenents | |
* | |
* @return Sum of weights of all entries in array | |
**/ | |
static int SumOfWeights(array<ref DayZAIHitComponent> pHitComponents) | |
{ | |
int sum = 0; | |
for( int i = 0; i < pHitComponents.Count(); ++i ) | |
{ | |
DayZAIHitComponent hitComp = pHitComponents.Get(i); | |
sum += hitComp.m_Weight; | |
} | |
return sum; | |
} | |
}; |