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class DayZCreatureAIInputController |
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{ |
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proto native void OverrideMovementSpeed(bool state, float movementSpeed); |
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proto native float GetMovementSpeed(); |
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proto native void OverrideTurnSpeed(bool state, float turnSpeed); |
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proto native float GetTurnSpeed(); |
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proto native void OverrideHeading(bool state, float heading); |
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proto native float GetHeading(); |
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proto native void OverrideJump(bool state, int jumpType, float jumpHeight = 0); |
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proto native bool IsJump(); |
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proto native int GetJumpType(); |
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proto native float GetJumpHeight(); |
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proto native void OverrideLookAt(bool state, vector direction); |
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proto native bool IsLookAtEnabled(); |
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proto native vector GetLookAtDirectionWS(); |
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proto native void OverrideAlertLevel(bool state, bool alerted, int level, float inLevel); |
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proto native int GetAlertLevel(); |
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proto native float GetAlertInLevel(); |
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proto native bool IsAlerted(); |
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proto native void OverrideBehaviourSlot(bool state, int slot); |
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proto native int GetBehaviourSlot(); |
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private void DayZCreatureAIInputController() |
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{ |
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} |
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private void ~DayZCreatureAIInputController() |
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{ |
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} |
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}; |
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