|
enum EWetnessLevel |
|
{ |
|
DRY, |
|
DAMP, |
|
WET, |
|
SOAKING, |
|
DRENCHED |
|
} |
|
|
|
enum SurfaceAnimationBone |
|
{ |
|
LeftFrontLimb = 0, |
|
RightFrontLimb, |
|
LeftBackLimb, |
|
RightBackLimb |
|
} |
|
|
|
enum PlantType |
|
{ |
|
TREE_HARD = 1000, |
|
TREE_SOFT = 1001, |
|
BUSH_HARD = 1002, |
|
BUSH_SOFT = 1003, |
|
} |
|
|
|
enum WeightUpdateType |
|
{ |
|
FULL = 0, |
|
ADD, |
|
REMOVE, |
|
RECURSIVE_ADD, |
|
RECURSIVE_REMOVE |
|
} |
|
|
|
enum EItemManipulationContext |
|
{ |
|
UPDATE, |
|
ATTACHING, |
|
DETACHING, |
|
} |
|
|
|
|
|
enum EInventoryIconVisibility |
|
{ |
|
ALWAYS = 0, |
|
HIDE_VICINITY = 1, |
|
|
|
HIDE_PLAYER_CONTAINER = 2, |
|
HIDE_HANDS_SLOT = 4 |
|
} |
|
|
|
|
|
enum EAttExclusions |
|
{ |
|
OCCUPANCY_INVALID = -1, |
|
|
|
LEGACY_EYEWEAR_HEADGEAR, |
|
LEGACY_EYEWEAR_MASK, |
|
LEGACY_HEADSTRAP_HEADGEAR, |
|
LEGACY_HEADSTRAP_MASK, |
|
LEGACY_HEADGEAR_MASK, |
|
LEGACY_HEADGEAR_EYEWEWEAR, |
|
LEGACY_HEADGEAR_HEADSTRAP, |
|
LEGACY_MASK_HEADGEAR, |
|
LEGACY_MASK_EYEWEWEAR, |
|
LEGACY_MASK_HEADSTRAP, |
|
|
|
EXCLUSION_HEADGEAR_HELMET_0, |
|
|
|
EXCLUSION_HEADSTRAP_0, |
|
EXCLUSION_MASK_0, |
|
EXCLUSION_MASK_1, |
|
EXCLUSION_MASK_2, |
|
EXCLUSION_MASK_3, |
|
EXCLUSION_GLASSES_REGULAR_0, |
|
EXCLUSION_GLASSES_TIGHT_0, |
|
|
|
SHAVING_MASK_ATT_0, |
|
SHAVING_HEADGEAR_ATT_0, |
|
SHAVING_EYEWEAR_ATT_0, |
|
} |
|
|
|
class DebugSpawnParams |
|
{ |
|
Man m_Player; |
|
|
|
static DebugSpawnParams WithPlayer(Man player) |
|
{ |
|
DebugSpawnParams params = new DebugSpawnParams(); |
|
params.m_Player = player; |
|
return params; |
|
} |
|
}; |
|
|
|
class TSelectableActionInfoArrayEx extends array<ref Param> {} |
|
typedef Param3<int, int, string> TSelectableActionInfo; |
|
typedef Param4<int, int, string, int> TSelectableActionInfoWithColor; |
|
|
|
class EntityAI extends Entity |
|
{ |
|
bool m_DeathSyncSent; |
|
bool m_KilledByHeadshot; |
|
bool m_PreparedToDelete = false; |
|
bool m_RefresherViable = false; |
|
bool m_WeightDirty = 1; |
|
private ref map<int,ref set<int>> m_AttachmentExclusionSlotMap; |
|
private ref set<int> m_AttachmentExclusionMaskGlobal; |
|
private ref set<int> m_AttachmentExclusionMaskChildren; |
|
|
|
ref DestructionEffectBase m_DestructionBehaviourObj; |
|
|
|
ref KillerData m_KillerData; |
|
private ref HiddenSelectionsData m_HiddenSelectionsData; |
|
|
|
const int DEAD_REPLACE_DELAY = 2000; |
|
const int DELETE_CHECK_DELAY = 100; |
|
|
|
ref array<EntityAI> m_AttachmentsWithCargo; |
|
ref array<EntityAI> m_AttachmentsWithAttachments; |
|
ref InventoryLocation m_OldLocation; |
|
|
|
protected ref DamageZoneMap m_DamageZoneMap; |
|
private ref map<int, string> m_DamageDisplayNameMap = new map<int, string>; |
|
|
|
float m_Weight; |
|
float m_WeightEx; |
|
float m_ConfigWeight = ConfigGetInt("weight"); |
|
protected bool m_CanDisplayWeight; |
|
private float m_LastUpdatedTime; |
|
protected float m_ElapsedSinceLastUpdate; |
|
|
|
protected UTemperatureSource m_UniversalTemperatureSource; |
|
|
|
bool m_PendingDelete = false; |
|
bool m_Initialized = false; |
|
bool m_TransportHitRegistered = false; |
|
vector m_TransportHitVelocity; |
|
|
|
|
|
protected ref ScriptInvoker m_OnItemAttached; |
|
|
|
protected ref ScriptInvoker m_OnItemDetached; |
|
|
|
protected ref ScriptInvoker m_OnItemAddedIntoCargo; |
|
|
|
protected ref ScriptInvoker m_OnItemRemovedFromCargo; |
|
|
|
protected ref ScriptInvoker m_OnItemMovedInCargo; |
|
|
|
protected ref ScriptInvoker m_OnItemFlipped; |
|
|
|
protected ref ScriptInvoker m_OnViewIndexChanged; |
|
|
|
protected ref ScriptInvoker m_OnSetLock; |
|
|
|
protected ref ScriptInvoker m_OnReleaseLock; |
|
|
|
protected ref ScriptInvoker m_OnAttachmentSetLock; |
|
|
|
protected ref ScriptInvoker m_OnAttachmentReleaseLock; |
|
|
|
protected ref ScriptInvoker m_OnHitByInvoker; |
|
|
|
protected ref ScriptInvoker m_OnKilledInvoker; |
|
|
|
void EntityAI() |
|
{ |
|
|
|
string type = GetType(); |
|
string param_access_energy_sys = "CfgVehicles " + type + " EnergyManager "; |
|
bool is_electic_device = GetGame().ConfigIsExisting(param_access_energy_sys); |
|
|
|
if (is_electic_device) |
|
{ |
|
CreateComponent(COMP_TYPE_ENERGY_MANAGER); |
|
RegisterNetSyncVariableBool("m_EM.m_IsSwichedOn"); |
|
RegisterNetSyncVariableBool("m_EM.m_CanWork"); |
|
RegisterNetSyncVariableBool("m_EM.m_IsPlugged"); |
|
RegisterNetSyncVariableInt("m_EM.m_EnergySourceNetworkIDLow"); |
|
RegisterNetSyncVariableInt("m_EM.m_EnergySourceNetworkIDHigh"); |
|
RegisterNetSyncVariableFloat("m_EM.m_Energy"); |
|
} |
|
|
|
|
|
RegisterNetSyncVariableInt( "m_ViewIndex", 0, 99 ); |
|
|
|
RegisterNetSyncVariableBool("m_RefresherViable"); |
|
|
|
m_AttachmentsWithCargo = new array<EntityAI>(); |
|
m_AttachmentsWithAttachments = new array<EntityAI>(); |
|
m_LastUpdatedTime = 0.0; |
|
m_ElapsedSinceLastUpdate = 0.0; |
|
|
|
m_CanDisplayWeight = ConfigGetBool("displayWeight"); |
|
|
|
InitDamageZoneMapping(); |
|
InitDamageZoneDisplayNameMapping(); |
|
|
|
m_HiddenSelectionsData = new HiddenSelectionsData( GetType() ); |
|
|
|
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(DeferredInit,34); |
|
} |
|
|
|
void ~EntityAI() |
|
{ |
|
|
|
} |
|
|
|
void DeferredInit() |
|
{ |
|
m_Initialized = true; |
|
} |
|
|
|
bool IsInitialized() |
|
{ |
|
return m_Initialized; |
|
} |
|
|
|
|
|
int GetHideIconMask() |
|
{ |
|
return EInventoryIconVisibility.ALWAYS; |
|
} |
|
|
|
private ref ComponentsBank m_ComponentsBank; |
|
ComponentEnergyManager m_EM; |
|
|
|
|
|
Component CreateComponent(int comp_type, string extended_class_name="") |
|
{ |
|
return GetComponent(comp_type, extended_class_name); |
|
} |
|
|
|
|
|
Component GetComponent(int comp_type, string extended_class_name="") |
|
{ |
|
if ( m_ComponentsBank == NULL ) |
|
m_ComponentsBank = new ComponentsBank(this); |
|
|
|
return m_ComponentsBank.GetComponent(comp_type, extended_class_name); |
|
} |
|
|
|
|
|
bool DeleteComponent(int comp_type) |
|
{ |
|
return m_ComponentsBank.DeleteComponent(comp_type); |
|
} |
|
|
|
string GetDestructionBehaviour() |
|
{ |
|
return ""; |
|
} |
|
|
|
bool IsDestructionBehaviour() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool HasComponent(int comp_type) |
|
{ |
|
if ( m_ComponentsBank ) |
|
return m_ComponentsBank.IsComponentAlreadyExist(comp_type); |
|
|
|
return false; |
|
} |
|
|
|
|
|
void MaxLifetimeRefreshCalc() |
|
{ |
|
if ( (!GetGame().IsMultiplayer() || GetGame().IsServer()) && GetEconomyProfile() ) |
|
{ |
|
float lifetime = GetEconomyProfile().GetLifetime(); |
|
int frequency = GetCEApi().GetCEGlobalInt("FlagRefreshFrequency"); |
|
if ( frequency <= 0 ) |
|
{ |
|
frequency = GameConstants.REFRESHER_FREQUENCY_DEFAULT; |
|
} |
|
|
|
if ( frequency <= lifetime ) |
|
{ |
|
m_RefresherViable = true; |
|
SetSynchDirty(); |
|
} |
|
} |
|
} |
|
|
|
bool IsRefresherSignalingViable() |
|
{ |
|
if (IsRuined()) |
|
{ |
|
return false; |
|
} |
|
return m_RefresherViable; |
|
} |
|
|
|
#ifdef DEVELOPER |
|
override void SetDebugItem() |
|
{ |
|
super.SetDebugItem(); |
|
_item = this; |
|
} |
|
#endif |
|
|
|
|
|
|
|
void InitDamageZoneMapping() |
|
{ |
|
m_DamageZoneMap = new DamageZoneMap; |
|
DamageSystem.GetDamageZoneMap(this,m_DamageZoneMap); |
|
} |
|
|
|
|
|
void InitDamageZoneDisplayNameMapping() |
|
{ |
|
string path_base; |
|
string path; |
|
string component_name; |
|
|
|
if ( IsWeapon() ) |
|
{ |
|
path_base = CFG_WEAPONSPATH; |
|
} |
|
else if ( IsMagazine() ) |
|
{ |
|
path_base = CFG_MAGAZINESPATH; |
|
} |
|
else |
|
{ |
|
path_base = CFG_VEHICLESPATH; |
|
} |
|
|
|
path_base = string.Format( "%1 %2 DamageSystem DamageZones", path_base, GetType() ); |
|
|
|
if ( !GetGame().ConfigIsExisting(path_base) ) |
|
{ |
|
component_name = GetDisplayName(); |
|
GetGame().FormatRawConfigStringKeys(component_name); |
|
m_DamageDisplayNameMap.Insert( "".Hash(), component_name ); |
|
} |
|
else |
|
{ |
|
TStringArray zone_names = new TStringArray; |
|
GetDamageZones( zone_names ); |
|
|
|
for ( int i = 0; i < zone_names.Count(); i++ ) |
|
{ |
|
path = string.Format( "%1 %2 displayName", path_base, zone_names[i] ); |
|
|
|
if (GetGame().ConfigIsExisting(path) && GetGame().ConfigGetTextRaw(path,component_name)) |
|
{ |
|
GetGame().FormatRawConfigStringKeys(component_name); |
|
m_DamageDisplayNameMap.Insert( zone_names[i].Hash(), component_name ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
protected float ConvertNonlethalDamage(float damage, DamageType damageType) |
|
{ |
|
return 0.0; |
|
} |
|
|
|
|
|
float ConvertNonlethalDamage(float damage) |
|
{ |
|
return 0.0; |
|
} |
|
|
|
DamageZoneMap GetEntityDamageZoneMap() |
|
{ |
|
return m_DamageZoneMap; |
|
} |
|
|
|
map<int, string> GetEntityDamageDisplayNameMap() |
|
{ |
|
return m_DamageDisplayNameMap; |
|
} |
|
|
|
|
|
bool CanDisplayWeight() |
|
{ |
|
return m_CanDisplayWeight; |
|
} |
|
|
|
|
|
void Log(string msg, string fnc_name = "n/a") |
|
{ |
|
Debug.Log(msg, "Object", "n/a", fnc_name, this.GetType()); |
|
} |
|
|
|
|
|
void LogWarning(string msg, string fnc_name = "n/a") |
|
{ |
|
Debug.LogWarning(msg, "Object", "n/a", fnc_name, this.GetType()); |
|
} |
|
|
|
|
|
void LogError(string msg, string fnc_name = "n/a") |
|
{ |
|
Debug.LogError(msg, "Object", "n/a", fnc_name, this.GetType()); |
|
} |
|
|
|
|
|
bool IsSkinned() |
|
{ |
|
return GetCompBS() && GetCompBS().IsSkinned(); |
|
} |
|
|
|
void SetAsSkinned() |
|
{ |
|
if (GetCompBS()) |
|
GetCompBS().SetAsSkinned(); |
|
} |
|
|
|
bool CanBeSkinnedWith(EntityAI tool) |
|
{ |
|
if ( !IsSkinned() && tool ) |
|
if ( !IsAlive() ) |
|
return true; |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
bool HasFlammableMaterial() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool CanBeIgnitedBy(EntityAI igniter = NULL) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool CanIgniteItem(EntityAI ignite_target = NULL) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool IsIgnited() |
|
{ |
|
if (m_EM) |
|
return m_EM.IsWorking(); |
|
return false; |
|
} |
|
|
|
|
|
bool DisassembleOnLastDetach() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsBasebuildingKit() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool PlacementCanBeRotated() |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
void OnIgnitedTarget( EntityAI target_item) |
|
{ |
|
|
|
} |
|
|
|
|
|
void OnIgnitedThis( EntityAI fire_source) |
|
{ |
|
|
|
} |
|
|
|
|
|
void OnIgnitedTargetFailed( EntityAI target_item) |
|
{ |
|
|
|
} |
|
|
|
|
|
void OnIgnitedThisFailed( EntityAI fire_source) |
|
{ |
|
|
|
} |
|
|
|
|
|
bool IsTargetIgnitionSuccessful(EntityAI item_target) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
bool IsThisIgnitionSuccessful(EntityAI item_source = NULL) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
void OnPlacementStarted(Man player); |
|
void OnHologramBeingPlaced(Man player); |
|
void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0"); |
|
void OnPlacementCancelled(Man player); |
|
|
|
bool CanBePlaced(Man player, vector position) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
string CanBePlacedFailMessage( Man player, vector position ) |
|
{ |
|
return ""; |
|
} |
|
|
|
|
|
bool DoPlacingHeightCheck() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
float HeightCheckOverride() |
|
{ |
|
return 0.0; |
|
} |
|
|
|
|
|
float HeightStartCheckOverride() |
|
{ |
|
return 0.0; |
|
} |
|
|
|
|
|
bool IsEmpty() |
|
{ |
|
return (!HasAnyCargo() && GetInventory().AttachmentCount() == 0); |
|
} |
|
|
|
bool CanBeSplit() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool HasAnyCargo() |
|
{ |
|
CargoBase cargo = GetInventory().GetCargo(); |
|
|
|
if(!cargo) return false; |
|
|
|
if( cargo.GetItemCount() > 0 ) |
|
{ |
|
return true; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
array<EntityAI> GetAttachmentsWithCargo() |
|
{ |
|
return m_AttachmentsWithCargo; |
|
} |
|
|
|
array<EntityAI> GetAttachmentsWithAttachments() |
|
{ |
|
return m_AttachmentsWithAttachments; |
|
} |
|
|
|
int GetAgents() { return 0; } |
|
void RemoveAgent(int agent_id); |
|
void RemoveAllAgents(); |
|
void RemoveAllAgentsExcept(int agent_to_keep); |
|
void InsertAgent(int agent, float count = 1); |
|
|
|
override bool IsEntityAI() { return true; } |
|
|
|
bool IsInventoryVisible() |
|
{ |
|
return !( GetParent() || GetHierarchyParent() ); |
|
} |
|
|
|
bool IsPlayer() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsAnimal() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsZombie() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsZombieMilitary() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsIgnoredByConstruction() |
|
{ |
|
return IsDamageDestroyed(); |
|
} |
|
|
|
bool CanBeTargetedByAI(EntityAI ai) |
|
{ |
|
if (ai && ai.IsBeingBackstabbed()) |
|
{ |
|
return false; |
|
} |
|
|
|
if ( !dBodyIsActive( this ) && !IsMan() ) |
|
return false; |
|
return !IsDamageDestroyed(); |
|
} |
|
|
|
bool CanBeBackstabbed() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override void Delete() |
|
{ |
|
m_PendingDelete = true; |
|
super.Delete(); |
|
} |
|
|
|
void DeleteOnClient() |
|
{ |
|
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().ObjectDeleteOnClient, this); |
|
} |
|
|
|
|
|
void DeleteSafe() |
|
{ |
|
if (GetHierarchyRootPlayer() == null) |
|
{ |
|
Delete(); |
|
} |
|
else |
|
{ |
|
if (GetGame().IsServer() && GetGame().IsMultiplayer()) |
|
GetHierarchyRootPlayer().JunctureDeleteItem(this); |
|
else |
|
GetHierarchyRootPlayer().AddItemToDelete(this); |
|
} |
|
} |
|
|
|
|
|
void DeleteSave() |
|
{ |
|
DeleteSafe(); |
|
} |
|
|
|
bool IsSetForDeletion() |
|
{ |
|
return IsPreparedToDelete() || m_PendingDelete || ToDelete() || IsPendingDeletion(); |
|
} |
|
|
|
override bool CanBeActionTarget() |
|
{ |
|
if (super.CanBeActionTarget()) |
|
{ |
|
return !IsSetForDeletion(); |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
void SetPrepareToDelete() |
|
{ |
|
m_PreparedToDelete = true; |
|
} |
|
|
|
bool IsPreparedToDelete() |
|
{ |
|
return m_PreparedToDelete; |
|
} |
|
|
|
|
|
void CheckForDestroy() |
|
{ |
|
if (IsPrepareToDelete()) |
|
{ |
|
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(TryDelete, DELETE_CHECK_DELAY, false); |
|
} |
|
} |
|
|
|
bool IsPrepareToDelete() |
|
{ |
|
return false; |
|
} |
|
|
|
bool TryDelete() |
|
{ |
|
if (!IsPrepareToDelete()) |
|
{ |
|
Debug.Log("TryDelete - not ready for deletion"); |
|
return false; |
|
} |
|
|
|
if (GetGame().HasInventoryJunctureItem(this)) |
|
{ |
|
Debug.Log("TryDelete - deferred call"); |
|
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(TryDelete, DELETE_CHECK_DELAY, false); |
|
return false; |
|
} |
|
|
|
OnBeforeTryDelete(); |
|
Debug.Log("TryDelete - OnBeforeTryDelete end"); |
|
DeleteSafe(); |
|
Debug.Log("TryDelete - DeleteSafe end"); |
|
|
|
return true; |
|
} |
|
|
|
void OnBeforeTryDelete(); |
|
|
|
|
|
proto native EntityAI GetHierarchyRoot(); |
|
|
|
|
|
proto native Man GetHierarchyRootPlayer(); |
|
|
|
|
|
proto native EntityAI GetHierarchyParent(); |
|
|
|
|
|
proto native CEItemProfile GetEconomyProfile(); |
|
|
|
|
|
int GetHierarchyLevel(int lvl = 0) |
|
{ |
|
if (!GetHierarchyParent()) |
|
return lvl; |
|
|
|
return GetHierarchyParent().GetHierarchyLevel(lvl+1); |
|
} |
|
|
|
void OnInventoryInit() |
|
{ |
|
InitAttachmentExclusionValues(); |
|
} |
|
|
|
|
|
void EEInit() |
|
{ |
|
if (GetInventory()) |
|
{ |
|
GetInventory().EEInit(); |
|
m_AttachmentsWithCargo.Clear(); |
|
m_AttachmentsWithAttachments.Clear(); |
|
for ( int i = 0; i < GetInventory().AttachmentCount(); i++ ) |
|
{ |
|
EntityAI attachment = GetInventory().GetAttachmentFromIndex( i ); |
|
if ( attachment ) |
|
{ |
|
if ( attachment.GetInventory().GetCargo() ) |
|
{ |
|
m_AttachmentsWithCargo.Insert( attachment ); |
|
} |
|
|
|
if ( attachment.GetInventory().GetAttachmentSlotsCount() > 0 ) |
|
{ |
|
m_AttachmentsWithAttachments.Insert( attachment ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
MaxLifetimeRefreshCalc(); |
|
} |
|
|
|
|
|
void EEDelete(EntityAI parent) |
|
{ |
|
m_PendingDelete = true; |
|
GetInventory().EEDelete(parent); |
|
|
|
if (m_EM) |
|
m_EM.OnDeviceDestroyed(); |
|
} |
|
|
|
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
|
{ |
|
super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
|
#ifndef SERVER |
|
g_Game.GetWorld().AddEnvShootingSource(pos, 1.0); |
|
#endif |
|
if (m_DestructionBehaviourObj && m_DestructionBehaviourObj.HasExplosionDamage()) |
|
{ |
|
m_DestructionBehaviourObj.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
|
} |
|
} |
|
|
|
|
|
void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) { } |
|
|
|
void OnItemAttachmentSlotChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) {} |
|
|
|
void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
|
{ |
|
EntityAI old_owner = oldLoc.GetParent(); |
|
EntityAI new_owner = newLoc.GetParent(); |
|
OnItemLocationChanged(old_owner, new_owner); |
|
|
|
if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT && newLoc.GetType() == InventoryLocationType.ATTACHMENT) |
|
{ |
|
OnItemAttachmentSlotChanged(oldLoc,newLoc); |
|
} |
|
|
|
if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT) |
|
{ |
|
if (old_owner) |
|
OnWasDetached(old_owner, oldLoc.GetSlot()); |
|
else |
|
Error("EntityAI::EEItemLocationChanged - detached, but old_owner is null"); |
|
} |
|
|
|
if (newLoc.GetType() == InventoryLocationType.ATTACHMENT) |
|
{ |
|
if (new_owner) |
|
OnWasAttached(newLoc.GetParent(), newLoc.GetSlot()); |
|
else |
|
Error("EntityAI::EEItemLocationChanged - attached, but new_owner is null"); |
|
} |
|
} |
|
|
|
|
|
void EEParentedTo(EntityAI parent) |
|
{ |
|
} |
|
|
|
|
|
void EEParentedFrom(EntityAI parent) |
|
{ |
|
} |
|
|
|
void EEInventoryIn (Man newParentMan, EntityAI diz, EntityAI newParent) |
|
{ |
|
} |
|
void EEInventoryOut (Man oldParentMan, EntityAI diz, EntityAI newParent) |
|
{ |
|
m_LastUpdatedTime = 0.0; |
|
|
|
if (GetInventory() && newParent == null) |
|
{ |
|
GetInventory().ResetFlipCargo(); |
|
} |
|
} |
|
|
|
void EEAmmoChanged() |
|
{ |
|
SetWeightDirty(); |
|
} |
|
|
|
void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
|
{ |
|
|
|
EntityAI parent = GetHierarchyParent(); |
|
|
|
if (newLevel == GameConstants.STATE_RUINED) |
|
{ |
|
if (parent) |
|
{ |
|
parent.OnAttachmentRuined(this); |
|
} |
|
if (!zone) |
|
{ |
|
OnDamageDestroyed(oldLevel); |
|
} |
|
AttemptDestructionBehaviour(oldLevel,newLevel, zone); |
|
} |
|
} |
|
|
|
|
|
void OnDamageDestroyed(int oldLevel); |
|
|
|
void AttemptDestructionBehaviour(int oldLevel, int newLevel, string zone) |
|
{ |
|
if (IsDestructionBehaviour() && GetDestructionBehaviour()) |
|
{ |
|
typename destType = GetDestructionBehaviour().ToType(); |
|
|
|
if (destType) |
|
{ |
|
if (!m_DestructionBehaviourObj) |
|
{ |
|
m_DestructionBehaviourObj = DestructionEffectBase.Cast(destType.Spawn()); |
|
} |
|
|
|
if (m_DestructionBehaviourObj) |
|
{ |
|
m_DestructionBehaviourObj.OnHealthLevelChanged(this, oldLevel, newLevel, zone); |
|
} |
|
} |
|
else |
|
{ |
|
ErrorEx("Incorrect destruction behaviour type, make sure the class returned in 'GetDestructionBehaviour()' is a valid type inheriting from 'DestructionEffectBase'"); |
|
} |
|
} |
|
} |
|
|
|
|
|
void SetTakeable(bool pState); |
|
|
|
|
|
void EEKilled(Object killer) |
|
{ |
|
if (m_OnKilledInvoker) |
|
m_OnKilledInvoker.Invoke(this, killer); |
|
|
|
GetGame().GetAnalyticsServer().OnEntityKilled( killer, this ); |
|
|
|
if( ReplaceOnDeath() ) |
|
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( DeathUpdate, DEAD_REPLACE_DELAY, false); |
|
} |
|
|
|
bool ReplaceOnDeath() |
|
{ |
|
return false; |
|
} |
|
|
|
string GetDeadItemName() |
|
{ |
|
return ""; |
|
} |
|
|
|
bool KeepHealthOnReplace() |
|
{ |
|
return false; |
|
} |
|
|
|
void DeathUpdate() |
|
{ |
|
EntityAI dead_entity = EntityAI.Cast( GetGame().CreateObjectEx( GetDeadItemName(), GetPosition(), ECE_OBJECT_SWAP, RF_ORIGINAL ) ); |
|
dead_entity.SetOrientation(GetOrientation()); |
|
if ( KeepHealthOnReplace() ) |
|
dead_entity.SetHealth(GetHealth()); |
|
this.Delete(); |
|
} |
|
|
|
|
|
void OnAttachmentRuined(EntityAI attachment) |
|
{ |
|
|
|
} |
|
|
|
void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
|
{ |
|
if (m_OnHitByInvoker) |
|
m_OnHitByInvoker.Invoke(this, damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
|
#ifdef DEVELOPER |
|
|
|
#endif |
|
} |
|
|
|
|
|
void EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
|
{ |
|
|
|
} |
|
|
|
|
|
void EEItemAttached(EntityAI item, string slot_name) |
|
{ |
|
int slotId = InventorySlots.GetSlotIdFromString(slot_name); |
|
PropagateExclusionValueRecursive(item.GetAttachmentExclusionMaskAll(slotId),slotId); |
|
SetWeightDirty(); |
|
|
|
if ( m_ComponentsBank != NULL ) |
|
{ |
|
for ( int comp_key = 0; comp_key < COMP_TYPE_COUNT; ++comp_key ) |
|
{ |
|
if ( m_ComponentsBank.IsComponentAlreadyExist(comp_key) ) |
|
{ |
|
m_ComponentsBank.GetComponent(comp_key).Event_OnItemAttached(item, slot_name); |
|
} |
|
} |
|
} |
|
|
|
|
|
if ( m_EM && item.GetCompEM()) |
|
m_EM.OnAttachmentAdded(item); |
|
|
|
if ( item.GetInventory().GetCargo() ) |
|
m_AttachmentsWithCargo.Insert( item ); |
|
|
|
if ( item.GetInventory().GetAttachmentSlotsCount() > 0 ) |
|
m_AttachmentsWithAttachments.Insert( item ); |
|
|
|
if ( m_OnItemAttached ) |
|
m_OnItemAttached.Invoke( item, slot_name, this ); |
|
} |
|
|
|
void SwitchItemSelectionTexture(EntityAI item, string slot_name); |
|
void SwitchItemSelectionTextureEx(EItemManipulationContext context, Param par = null); |
|
|
|
|
|
void EEItemDetached(EntityAI item, string slot_name) |
|
{ |
|
int slotId = InventorySlots.GetSlotIdFromString(slot_name); |
|
ClearExclusionValueRecursive(item.GetAttachmentExclusionMaskAll(slotId),slotId); |
|
SetWeightDirty(); |
|
|
|
if ( m_ComponentsBank != NULL ) |
|
{ |
|
for ( int comp_key = 0; comp_key < COMP_TYPE_COUNT; ++comp_key ) |
|
{ |
|
if ( m_ComponentsBank.IsComponentAlreadyExist(comp_key) ) |
|
{ |
|
m_ComponentsBank.GetComponent(comp_key).Event_OnItemDetached(item, slot_name); |
|
} |
|
} |
|
} |
|
|
|
|
|
if (m_EM && item.GetCompEM()) |
|
m_EM.OnAttachmentRemoved(item); |
|
|
|
if ( m_AttachmentsWithCargo.Find( item ) > -1 ) |
|
m_AttachmentsWithCargo.RemoveItem( item ); |
|
|
|
if ( m_AttachmentsWithAttachments.Find( item ) > -1 ) |
|
m_AttachmentsWithAttachments.RemoveItem( item ); |
|
|
|
|
|
if ( m_OnItemDetached ) |
|
m_OnItemDetached.Invoke( item, slot_name, this ); |
|
} |
|
|
|
void EECargoIn(EntityAI item) |
|
{ |
|
SetWeightDirty(); |
|
|
|
if( m_OnItemAddedIntoCargo ) |
|
m_OnItemAddedIntoCargo.Invoke( item, this ); |
|
|
|
item.OnMovedInsideCargo(this); |
|
} |
|
|
|
void EECargoOut(EntityAI item) |
|
{ |
|
SetWeightDirty(); |
|
|
|
if( m_OnItemRemovedFromCargo ) |
|
m_OnItemRemovedFromCargo.Invoke( item, this ); |
|
|
|
item.OnRemovedFromCargo(this); |
|
} |
|
|
|
void EECargoMove(EntityAI item) |
|
{ |
|
if( m_OnItemMovedInCargo ) |
|
m_OnItemMovedInCargo.Invoke( item, this ); |
|
item.OnMovedWithinCargo(this); |
|
} |
|
|
|
ScriptInvoker GetOnItemAttached() |
|
{ |
|
if( !m_OnItemAttached ) |
|
m_OnItemAttached = new ScriptInvoker; |
|
return m_OnItemAttached; |
|
} |
|
|
|
ScriptInvoker GetOnItemDetached() |
|
{ |
|
if( !m_OnItemDetached ) |
|
m_OnItemDetached = new ScriptInvoker; |
|
return m_OnItemDetached; |
|
} |
|
|
|
ScriptInvoker GetOnItemAddedIntoCargo() |
|
{ |
|
if( !m_OnItemAddedIntoCargo ) |
|
m_OnItemAddedIntoCargo = new ScriptInvoker; |
|
return m_OnItemAddedIntoCargo; |
|
} |
|
|
|
ScriptInvoker GetOnItemRemovedFromCargo() |
|
{ |
|
if( !m_OnItemRemovedFromCargo ) |
|
m_OnItemRemovedFromCargo = new ScriptInvoker; |
|
return m_OnItemRemovedFromCargo; |
|
} |
|
|
|
ScriptInvoker GetOnItemMovedInCargo() |
|
{ |
|
if( !m_OnItemMovedInCargo ) |
|
m_OnItemMovedInCargo = new ScriptInvoker; |
|
return m_OnItemMovedInCargo; |
|
} |
|
|
|
ScriptInvoker GetOnItemFlipped() |
|
{ |
|
if( !m_OnItemFlipped ) |
|
m_OnItemFlipped = new ScriptInvoker; |
|
return m_OnItemFlipped; |
|
} |
|
|
|
ScriptInvoker GetOnViewIndexChanged() |
|
{ |
|
if( !m_OnViewIndexChanged ) |
|
m_OnViewIndexChanged = new ScriptInvoker; |
|
return m_OnViewIndexChanged; |
|
} |
|
|
|
ScriptInvoker GetOnSetLock() |
|
{ |
|
if( !m_OnSetLock ) |
|
m_OnSetLock = new ScriptInvoker; |
|
return m_OnSetLock; |
|
} |
|
|
|
ScriptInvoker GetOnReleaseLock() |
|
{ |
|
if( !m_OnReleaseLock ) |
|
m_OnReleaseLock = new ScriptInvoker; |
|
return m_OnReleaseLock; |
|
} |
|
|
|
ScriptInvoker GetOnAttachmentSetLock() |
|
{ |
|
if( !m_OnAttachmentSetLock ) |
|
m_OnAttachmentSetLock = new ScriptInvoker; |
|
return m_OnAttachmentSetLock; |
|
} |
|
|
|
ScriptInvoker GetOnAttachmentReleaseLock() |
|
{ |
|
if( !m_OnAttachmentReleaseLock ) |
|
m_OnAttachmentReleaseLock = new ScriptInvoker; |
|
return m_OnAttachmentReleaseLock; |
|
} |
|
|
|
ScriptInvoker GetOnHitByInvoker() |
|
{ |
|
if ( !m_OnHitByInvoker ) |
|
m_OnHitByInvoker = new ScriptInvoker; |
|
return m_OnHitByInvoker; |
|
} |
|
|
|
ScriptInvoker GetOnKilledInvoker() |
|
{ |
|
if ( !m_OnKilledInvoker ) |
|
m_OnKilledInvoker = new ScriptInvoker; |
|
return m_OnKilledInvoker; |
|
} |
|
|
|
|
|
|
|
void OnMovedInsideCargo(EntityAI container) |
|
{ |
|
if (m_EM) |
|
m_EM.HandleMoveInsideCargo(container); |
|
} |
|
|
|
|
|
void OnRemovedFromCargo(EntityAI container) |
|
{ |
|
|
|
} |
|
|
|
|
|
void OnMovedWithinCargo(EntityAI container) |
|
{ |
|
|
|
} |
|
|
|
|
|
void EEOnAfterLoad() |
|
{ |
|
|
|
|
|
if ( m_EM && m_EM.GetRestorePlugState() ) |
|
{ |
|
int b1 = m_EM.GetEnergySourceStorageIDb1(); |
|
int b2 = m_EM.GetEnergySourceStorageIDb2(); |
|
int b3 = m_EM.GetEnergySourceStorageIDb3(); |
|
int b4 = m_EM.GetEnergySourceStorageIDb4(); |
|
|
|
|
|
EntityAI potential_energy_source = GetGame().GetEntityByPersitentID(b1, b2, b3, b4); |
|
|
|
|
|
|
|
|
|
|
|
|
|
bool is_attachment = false; |
|
|
|
if (potential_energy_source) |
|
is_attachment = GetInventory().HasAttachment(potential_energy_source); |
|
|
|
if ( !is_attachment && potential_energy_source ) |
|
is_attachment = potential_energy_source.GetInventory().HasAttachment(this); |
|
|
|
if ( potential_energy_source && potential_energy_source.GetCompEM() && !is_attachment ) |
|
m_EM.PlugThisInto(potential_energy_source); |
|
} |
|
} |
|
|
|
|
|
void EEOnCECreate() |
|
{ |
|
} |
|
|
|
|
|
void AfterStoreLoad() |
|
{ |
|
} |
|
|
|
|
|
void OnBinLoadItemsDropped() |
|
{ |
|
if (GetHierarchyRootPlayer()) |
|
GetHierarchyRootPlayer().SetProcessUIWarning(true); |
|
} |
|
|
|
|
|
void HideAllSelections() |
|
{ |
|
string cfg_path = "cfgVehicles " + GetType() + " AnimationSources"; |
|
|
|
if ( GetGame().ConfigIsExisting(cfg_path) ) |
|
{ |
|
int selections = GetGame().ConfigGetChildrenCount(cfg_path); |
|
|
|
for (int i = 0; i < selections; i++) |
|
{ |
|
string selection_name; |
|
GetGame().ConfigGetChildName(cfg_path, i, selection_name); |
|
HideSelection(selection_name); |
|
} |
|
} |
|
} |
|
|
|
|
|
void ShowAllSelections() |
|
{ |
|
string cfg_path = "cfgVehicles " + GetType() + " AnimationSources"; |
|
|
|
if ( GetGame().ConfigIsExisting(cfg_path) ) |
|
{ |
|
int selections = GetGame().ConfigGetChildrenCount(cfg_path); |
|
|
|
for (int i = 0; i < selections; i++) |
|
{ |
|
string selection_name; |
|
GetGame().ConfigGetChildName(cfg_path, i, selection_name); |
|
ShowSelection(selection_name); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanReceiveAttachment (EntityAI attachment, int slotId) |
|
{ |
|
|
|
EntityAI currentAtt = GetInventory().FindAttachment(slotId); |
|
bool hasInternalConflict = attachment.HasInternalExclusionConflicts(slotId); |
|
if (currentAtt) |
|
{ |
|
set<int> diff = attachment.GetAttachmentExclusionMaskAll(slotId); |
|
diff.RemoveItems(currentAtt.GetAttachmentExclusionMaskAll(slotId)); |
|
if (diff.Count() == 0) |
|
{ |
|
return !hasInternalConflict; |
|
} |
|
else |
|
{ |
|
return !hasInternalConflict && !IsExclusionFlagPresentRecursive(diff,slotId); |
|
} |
|
} |
|
return !hasInternalConflict && !IsExclusionFlagPresentRecursive(attachment.GetAttachmentExclusionMaskAll(slotId),slotId); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanLoadAttachment(EntityAI attachment) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanPutAsAttachment (EntityAI parent) |
|
{ |
|
return !IsHologram(); |
|
} |
|
|
|
|
|
bool CanSwitchDuringAttach(EntityAI parent) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanReleaseAttachment (EntityAI attachment) |
|
{ |
|
if( attachment && attachment.GetInventory() && GetInventory() ) |
|
{ |
|
InventoryLocation il = new InventoryLocation(); |
|
attachment.GetInventory().GetCurrentInventoryLocation( il ); |
|
if( il.IsValid() ) |
|
{ |
|
int slot = il.GetSlot(); |
|
return !GetInventory().GetSlotLock( slot ); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanDetachAttachment (EntityAI parent) |
|
{ |
|
return true; |
|
} |
|
|
|
bool CanBeFSwaped() |
|
{ |
|
return true; |
|
} |
|
|
|
bool CanCombineAttachment(notnull EntityAI e, int slot, bool stack_max_limit = false) |
|
{ |
|
EntityAI att = GetInventory().FindAttachment(slot); |
|
if(att) |
|
return att.CanBeCombined(e, true, stack_max_limit); |
|
return false; |
|
} |
|
|
|
bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false ) |
|
{ |
|
return false; |
|
} |
|
|
|
void CombineItemsClient(EntityAI entity2, bool use_stack_max = false ) |
|
{} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanReceiveItemIntoCargo(EntityAI item) |
|
{ |
|
if (GetInventory() && GetInventory().GetCargo()) |
|
return GetInventory().GetCargo().CanReceiveItemIntoCargo(item)); |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanLoadItemIntoCargo(EntityAI item) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanPutInCargo (EntityAI parent) |
|
{ |
|
return !IsHologram(); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanSwapItemInCargo (EntityAI child_entity, EntityAI new_entity) |
|
{ |
|
if (GetInventory() && GetInventory().GetCargo()) |
|
return GetInventory().GetCargo().CanSwapItemInCargo(child_entity, new_entity)); |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanReleaseCargo (EntityAI cargo) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanRemoveFromCargo (EntityAI parent) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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bool CanReceiveItemIntoHands (EntityAI item_to_hands) |
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{ |
|
return true; |
|
} |
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|
|
bool IsBeingPlaced() |
|
{ |
|
return false; |
|
} |
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|
|
override bool IsHologram() |
|
{ |
|
return false; |
|
} |
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|
bool CanSaveItemInHands (EntityAI item_in_hands) |
|
{ |
|
return true; |
|
} |
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bool CanPutIntoHands (EntityAI parent) |
|
{ |
|
return !IsHologram(); |
|
} |
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bool CanReleaseFromHands (EntityAI handheld) |
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{ |
|
return true; |
|
} |
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bool CanRemoveFromHands (EntityAI parent) |
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{ |
|
return true; |
|
} |
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bool CanDisplayAttachmentSlot( string slot_name ) |
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{ |
|
Debug.LogWarning("Obsolete function - use CanDisplayAttachmentSlot with slot id parameter"); |
|
return InventorySlots.GetShowForSlotId(InventorySlots.GetSlotIdFromString(slot_name)); |
|
} |
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bool CanDisplayAttachmentSlot( int slot_id ) |
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{ |
|
return InventorySlots.GetShowForSlotId(slot_id); |
|
} |
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bool CanDisplayAnyAttachmentSlot() |
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{ |
|
int count = GetInventory().GetAttachmentSlotsCount(); |
|
int slotID; |
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for (int i = 0; i < count; i++) |
|
{ |
|
slotID = GetInventory().GetAttachmentSlotId(i); |
|
if (CanDisplayAttachmentSlot(slotID)) |
|
{ |
|
return true; |
|
} |
|
} |
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|
return false; |
|
} |
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bool CanDisplayAttachmentCategory( string category_name ) |
|
{ |
|
return true; |
|
} |
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bool CanDisplayCargo() |
|
{ |
|
return GetInventory().GetCargo() != null; |
|
} |
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bool CanAssignToQuickbar() |
|
{ |
|
return true; |
|
} |
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|
bool CanAssignAttachmentsToQuickbar() |
|
{ |
|
return true; |
|
} |
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bool IgnoreOutOfReachCondition() |
|
{ |
|
return GetHierarchyRootPlayer() == GetGame().GetPlayer(); |
|
} |
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|
void OnWasAttached( EntityAI parent, int slot_id ); |
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|
void OnWasDetached( EntityAI parent, int slot_id ) |
|
{ |
|
if (!IsFlagSet(EntityFlags.VISIBLE)) |
|
{ |
|
SetInvisible(false); |
|
OnInvisibleSet(false); |
|
SetInvisibleRecursive(false,parent); |
|
} |
|
} |
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|
|
void OnCargoChanged() { } |
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|
|
bool IsTakeable() |
|
{ |
|
return false; |
|
} |
|
|
|
proto native GameInventory GetInventory(); |
|
proto native void CreateAndInitInventory(); |
|
proto native void DestroyInventory(); |
|
|
|
int GetSlotsCountCorrect() |
|
{ |
|
if (GetInventory()) |
|
return GetInventory().GetAttachmentSlotsCount(); |
|
else |
|
return -1; |
|
} |
|
|
|
EntityAI FindAttachmentBySlotName(string slot_name) |
|
{ |
|
if ( GetGame() ) |
|
{ |
|
int slot_id = InventorySlots.GetSlotIdFromString(slot_name); |
|
if (slot_id != InventorySlots.INVALID) |
|
return GetInventory().FindAttachment(slot_id); |
|
} |
|
return null; |
|
} |
|
|
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|
|
bool IsLockedInSlot() |
|
{ |
|
EntityAI parent = GetHierarchyParent(); |
|
if ( parent ) |
|
{ |
|
InventoryLocation inventory_location = new InventoryLocation(); |
|
GetInventory().GetCurrentInventoryLocation( inventory_location ); |
|
|
|
return parent.GetInventory().GetSlotLock( inventory_location.GetSlot() ); |
|
} |
|
|
|
return false; |
|
} |
|
|
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|
|
bool PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToInventory(InventoryMode.JUNCTURE, flags, item); |
|
else |
|
return GetInventory().TakeEntityToInventory(InventoryMode.PREDICTIVE, flags, item); |
|
} |
|
bool LocalTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToInventory(InventoryMode.LOCAL, flags, item); |
|
} |
|
bool ServerTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToInventory(InventoryMode.SERVER, flags, item); |
|
} |
|
bool PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToTargetInventory(InventoryMode.JUNCTURE, target, flags, item); |
|
else |
|
return GetInventory().TakeEntityToTargetInventory(InventoryMode.PREDICTIVE, target, flags, item); |
|
} |
|
bool LocalTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToTargetInventory(InventoryMode.LOCAL, target, flags, item); |
|
} |
|
bool ServerTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToTargetInventory(InventoryMode.SERVER, target, flags, item); |
|
} |
|
|
|
|
|
|
|
bool PredictiveTakeEntityToCargo (notnull EntityAI item) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToCargo(InventoryMode.JUNCTURE, item); |
|
else |
|
return GetInventory().TakeEntityToCargo(InventoryMode.PREDICTIVE, item); |
|
} |
|
bool LocalTakeEntityToCargo (notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToCargo(InventoryMode.LOCAL, item); |
|
} |
|
bool ServerTakeEntityToCargo (notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToCargo(InventoryMode.SERVER, item); |
|
} |
|
|
|
bool PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToTargetCargo(InventoryMode.JUNCTURE, target, item); |
|
else |
|
return GetInventory().TakeEntityToTargetCargo(InventoryMode.PREDICTIVE, target, item); |
|
} |
|
bool LocalTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToTargetCargo(InventoryMode.LOCAL, target, item); |
|
} |
|
bool ServerTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityToTargetCargo(InventoryMode.SERVER, target, item); |
|
} |
|
|
|
|
|
|
|
bool PredictiveTakeEntityToCargoEx (notnull EntityAI item, int idx, int row, int col) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToCargoEx(InventoryMode.JUNCTURE, item, idx, row, col); |
|
else |
|
return GetInventory().TakeEntityToCargoEx(InventoryMode.PREDICTIVE, item, idx, row, col); |
|
} |
|
bool LocalTakeEntityToCargoEx (notnull EntityAI item, int idx, int row, int col) |
|
{ |
|
return GetInventory().TakeEntityToCargoEx(InventoryMode.LOCAL, item, idx, row, col); |
|
} |
|
|
|
bool PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityToTargetCargoEx(InventoryMode.JUNCTURE, cargo, item, row, col); |
|
else |
|
return GetInventory().TakeEntityToTargetCargoEx(InventoryMode.PREDICTIVE, cargo, item, row, col); |
|
} |
|
bool LocalTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
return GetInventory().TakeEntityToTargetCargoEx(InventoryMode.LOCAL, cargo, item, row, col); |
|
} |
|
bool ServerTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
|
{ |
|
return GetInventory().TakeEntityToTargetCargoEx(InventoryMode.SERVER, cargo, item, row, col); |
|
} |
|
|
|
|
|
|
|
bool PredictiveTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityAsAttachmentEx(InventoryMode.JUNCTURE, item, slot); |
|
else |
|
return GetInventory().TakeEntityAsAttachmentEx(InventoryMode.PREDICTIVE, item, slot); |
|
} |
|
bool LocalTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
|
{ |
|
return GetInventory().TakeEntityAsAttachmentEx(InventoryMode.LOCAL, item, slot); |
|
} |
|
bool ServerTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
|
{ |
|
return GetInventory().TakeEntityAsAttachmentEx(InventoryMode.SERVER, item, slot); |
|
} |
|
|
|
bool PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityAsTargetAttachmentEx(InventoryMode.JUNCTURE, target, item, slot); |
|
else |
|
return GetInventory().TakeEntityAsTargetAttachmentEx(InventoryMode.PREDICTIVE, target, item, slot); |
|
} |
|
bool LocalTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
return GetInventory().TakeEntityAsTargetAttachmentEx(InventoryMode.LOCAL, target, item, slot); |
|
} |
|
bool ServerTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
|
{ |
|
return GetInventory().TakeEntityAsTargetAttachmentEx(InventoryMode.SERVER, target, item, slot); |
|
} |
|
|
|
bool PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeEntityAsTargetAttachment(InventoryMode.JUNCTURE, target, item); |
|
else |
|
return GetInventory().TakeEntityAsTargetAttachment(InventoryMode.PREDICTIVE, target, item); |
|
} |
|
bool LocalTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityAsTargetAttachment(InventoryMode.LOCAL, target, item); |
|
} |
|
bool ServerTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityAsTargetAttachment(InventoryMode.SERVER, target, item); |
|
} |
|
|
|
bool PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
return GetInventory().TakeToDst(InventoryMode.JUNCTURE, src, dst); |
|
else |
|
return GetInventory().TakeToDst(InventoryMode.PREDICTIVE, src, dst); |
|
} |
|
bool LocalTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
return GetInventory().TakeToDst(InventoryMode.LOCAL, src, dst); |
|
} |
|
bool ServerTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
|
{ |
|
return GetInventory().TakeToDst(InventoryMode.SERVER, src, dst); |
|
} |
|
|
|
|
|
|
|
|
|
bool PredictiveTakeEntityAsAttachment(notnull EntityAI item) |
|
{ |
|
if (GetGame().IsMultiplayer()) |
|
return GetInventory().TakeEntityAsAttachment(InventoryMode.JUNCTURE, item); |
|
else |
|
return GetInventory().TakeEntityAsAttachment(InventoryMode.PREDICTIVE, item); |
|
} |
|
bool LocalTakeEntityAsAttachment (notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityAsAttachment(InventoryMode.LOCAL, item); |
|
} |
|
bool ServerTakeEntityAsAttachment (notnull EntityAI item) |
|
{ |
|
return GetInventory().TakeEntityAsAttachment(InventoryMode.SERVER, item); |
|
} |
|
|
|
bool PredictiveDropEntity(notnull EntityAI item) |
|
{ |
|
return false; |
|
} |
|
|
|
bool LocalDropEntity(notnull EntityAI item) |
|
{ |
|
return false; |
|
} |
|
|
|
bool ServerDropEntity(notnull EntityAI item) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
EntityAI GetAttachmentByType(typename type) |
|
{ |
|
for ( int i = 0; i < GetInventory().AttachmentCount(); i++ ) |
|
{ |
|
EntityAI attachment = GetInventory().GetAttachmentFromIndex( i ); |
|
if ( attachment && attachment.IsInherited( type ) ) |
|
return attachment; |
|
} |
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
EntityAI GetAttachmentByConfigTypeName(string type) |
|
{ |
|
for ( int i = 0; i < GetInventory().AttachmentCount(); i++ ) |
|
{ |
|
EntityAI attachment = GetInventory().GetAttachmentFromIndex ( i ); |
|
if ( attachment.IsKindOf ( type ) ) |
|
return attachment; |
|
} |
|
return NULL; |
|
} |
|
|
|
|
|
|
|
bool CanDropEntity(notnull EntityAI item) |
|
{ |
|
return true; |
|
} |
|
|
|
EntityAI SpawnInInventoryOrGroundPos(string object_name, GameInventory inv, vector pos) |
|
{ |
|
if (inv) |
|
{ |
|
EntityAI res = inv.CreateInInventory(object_name); |
|
if (res) |
|
{ |
|
return res; |
|
} |
|
} |
|
|
|
return SpawnEntityOnGroundPos(object_name, pos); |
|
} |
|
|
|
|
|
|
|
EntityAI SpawnEntityOnGroundPos(string object_name, vector pos) |
|
{ |
|
InventoryLocation il = new InventoryLocation(); |
|
vector mat[4]; |
|
Math3D.MatrixIdentity4(mat); |
|
mat[3] = pos; |
|
il.SetGround(NULL, mat); |
|
return SpawnEntity(object_name, il,ECE_PLACE_ON_SURFACE,RF_DEFAULT); |
|
} |
|
|
|
|
|
EntityAI SpawnEntityOnGround(string object_name, vector mat[4]) |
|
{ |
|
InventoryLocation il = new InventoryLocation(); |
|
il.SetGround(NULL, mat); |
|
return SpawnEntity(object_name, il,ECE_PLACE_ON_SURFACE,RF_DEFAULT); |
|
} |
|
|
|
|
|
|
|
bool CanSwapEntities(EntityAI otherItem, InventoryLocation otherDestination, InventoryLocation destination) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
void SetWet(float value, bool allow_client = false); |
|
void AddWet(float value); |
|
void SetWetMax(); |
|
|
|
float GetWet() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetWetMax() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetWetMin() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetWetInit() |
|
{ |
|
return 0; |
|
} |
|
|
|
bool HasWetness() |
|
{ |
|
return GetWetMax() - GetWetMin() != 0; |
|
} |
|
|
|
void OnWetChanged(float newVal, float oldVal); |
|
|
|
void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel); |
|
|
|
EWetnessLevel GetWetLevel(); |
|
|
|
|
|
static EWetnessLevel GetWetLevelInternal(float wetness) |
|
{ |
|
if (wetness < GameConstants.STATE_DAMP) |
|
{ |
|
return EWetnessLevel.DRY; |
|
} |
|
else if (wetness < GameConstants.STATE_WET) |
|
{ |
|
return EWetnessLevel.DAMP; |
|
} |
|
else if (wetness < GameConstants.STATE_SOAKING_WET) |
|
{ |
|
return EWetnessLevel.WET; |
|
} |
|
else if (wetness < GameConstants.STATE_DRENCHED) |
|
{ |
|
return EWetnessLevel.SOAKING; |
|
} |
|
return EWetnessLevel.DRENCHED; |
|
} |
|
|
|
|
|
float GetQuantity() |
|
{ |
|
return 0; |
|
} |
|
|
|
int GetQuantityMax() |
|
{ |
|
return 0; |
|
} |
|
|
|
void SetQuantityToMinimum(); |
|
|
|
int GetTargetQuantityMax(int attSlotID = -1) |
|
{ |
|
return 0; |
|
} |
|
|
|
int GetQuickBarBonus() |
|
{ |
|
return 0; |
|
} |
|
|
|
|
|
|
|
void SetTemperature(float value, bool allow_client = false) {}; |
|
void AddTemperature(float value) {}; |
|
void SetTemperatureMax() {}; |
|
|
|
float GetTemperature() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetTemperatureInit() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetTemperatureMin() |
|
{ |
|
return 0; |
|
} |
|
|
|
float GetTemperatureMax() |
|
{ |
|
return 0; |
|
} |
|
|
|
|
|
|
|
HiddenSelectionsData GetHiddenSelectionsData() |
|
{ |
|
return m_HiddenSelectionsData; |
|
} |
|
|
|
|
|
int GetHiddenSelectionIndex( string selection ) |
|
{ |
|
if (m_HiddenSelectionsData) |
|
return m_HiddenSelectionsData.GetHiddenSelectionIndex( selection ); |
|
|
|
return -1; |
|
} |
|
|
|
|
|
override TStringArray GetHiddenSelections() |
|
{ |
|
if (m_HiddenSelectionsData) |
|
return m_HiddenSelectionsData.m_HiddenSelections; |
|
else |
|
return super.GetHiddenSelections(); |
|
} |
|
|
|
|
|
override TStringArray GetHiddenSelectionsTextures() |
|
{ |
|
if (m_HiddenSelectionsData) |
|
return m_HiddenSelectionsData.m_HiddenSelectionsTextures; |
|
else |
|
return super.GetHiddenSelectionsTextures(); |
|
} |
|
|
|
|
|
override TStringArray GetHiddenSelectionsMaterials() |
|
{ |
|
if (m_HiddenSelectionsData) |
|
return m_HiddenSelectionsData.m_HiddenSelectionsMaterials; |
|
else |
|
return super.GetHiddenSelectionsMaterials(); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void PlaceOnSurfaceRotated(out vector trans[4], vector pos, float dx = 0, float dz = 0, float fAngle = 0, bool align = false); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void RegisterNetSyncVariableBool(string variableName); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void RegisterNetSyncVariableBoolSignal(string variableName); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void RegisterNetSyncVariableInt(string variableName, int minValue = 0, int maxValue = 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void RegisterNetSyncVariableFloat(string variableName, float minValue = 0, float maxValue = 0, int precision = 1); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native void RegisterNetSyncVariableObject(string variableName); |
|
|
|
proto native void UpdateNetSyncVariableInt(string variableName, float minValue = 0, float maxValue = 0); |
|
proto native void UpdateNetSyncVariableFloat(string variableName, float minValue = 0, float maxValue = 0, int precision = 1); |
|
|
|
proto native void SwitchLight(bool isOn); |
|
|
|
|
|
proto native void SetSimpleHiddenSelectionState(int index, bool state); |
|
proto native bool IsSimpleHiddenSelectionVisible(int index); |
|
|
|
|
|
proto native void SetObjectTexture(int index, string texture_name); |
|
proto native owned string GetObjectTexture(int index); |
|
|
|
proto native void SetObjectMaterial(int index, string mat_name); |
|
proto native owned string GetObjectMaterial(int index); |
|
|
|
proto native bool IsPilotLight(); |
|
proto native void SetPilotLight(bool isOn); |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
void OnStoreSave(ParamsWriteContext ctx) |
|
{ |
|
|
|
if ( m_EM ) |
|
{ |
|
|
|
ctx.Write( m_EM.GetEnergy() ); |
|
|
|
|
|
ctx.Write( m_EM.IsPassive() ); |
|
|
|
|
|
ctx.Write( m_EM.IsSwitchedOn() ); |
|
|
|
|
|
ctx.Write( m_EM.IsPlugged() ); |
|
|
|
|
|
|
|
EntityAI energy_source = m_EM.GetEnergySource(); |
|
int b1 = 0; |
|
int b2 = 0; |
|
int b3 = 0; |
|
int b4 = 0; |
|
|
|
if (energy_source) |
|
{ |
|
energy_source.GetPersistentID(b1, b2, b3, b4); |
|
} |
|
|
|
ctx.Write( b1 ); |
|
ctx.Write( b2 ); |
|
ctx.Write( b3 ); |
|
ctx.Write( b4 ); |
|
} |
|
} |
|
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|
|
bool OnStoreLoad (ParamsReadContext ctx, int version) |
|
{ |
|
|
|
|
|
if ( m_EM ) |
|
{ |
|
|
|
float f_energy = 0; |
|
if ( !ctx.Read( f_energy ) ) |
|
f_energy = 0; |
|
m_EM.SetEnergy(f_energy); |
|
|
|
|
|
bool b_is_passive = false; |
|
if ( !ctx.Read( b_is_passive ) ) |
|
return false; |
|
m_EM.SetPassiveState(b_is_passive); |
|
|
|
|
|
bool b_is_on = false; |
|
if ( !ctx.Read( b_is_on ) ) |
|
{ |
|
m_EM.SwitchOn(); |
|
return false; |
|
} |
|
|
|
|
|
bool b_is_plugged = false; |
|
if ( !ctx.Read( b_is_plugged ) ) |
|
return false; |
|
|
|
|
|
if ( version <= 103 ) |
|
{ |
|
|
|
int i_energy_source_ID_low = 0; |
|
if ( !ctx.Read( i_energy_source_ID_low ) ) |
|
return false; |
|
|
|
|
|
int i_energy_source_ID_high = 0; |
|
if ( !ctx.Read( i_energy_source_ID_high ) ) |
|
return false; |
|
} |
|
else |
|
{ |
|
int b1 = 0; |
|
int b2 = 0; |
|
int b3 = 0; |
|
int b4 = 0; |
|
|
|
if ( !ctx.Read(b1) ) return false; |
|
if ( !ctx.Read(b2) ) return false; |
|
if ( !ctx.Read(b3) ) return false; |
|
if ( !ctx.Read(b4) ) return false; |
|
|
|
if ( b_is_plugged ) |
|
{ |
|
|
|
m_EM.StoreEnergySourceIDs( b1, b2, b3, b4 ); |
|
m_EM.RestorePlugState(true); |
|
} |
|
} |
|
|
|
if (b_is_on) |
|
{ |
|
m_EM.SwitchOn(); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
|
|
proto native void SetSynchDirty(); |
|
|
|
|
|
|
|
|
|
void OnVariablesSynchronized() |
|
{ |
|
if ( m_EM ) |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
{ |
|
bool is_on = m_EM.IsSwitchedOn(); |
|
|
|
if (is_on != m_EM.GetPreviousSwitchState()) |
|
{ |
|
if (is_on) |
|
m_EM.SwitchOn(); |
|
else |
|
m_EM.SwitchOff(); |
|
} |
|
|
|
int id_low = m_EM.GetEnergySourceNetworkIDLow(); |
|
int id_High = m_EM.GetEnergySourceNetworkIDHigh(); |
|
|
|
EntityAI energy_source = EntityAI.Cast( GetGame().GetObjectByNetworkId(id_low, id_High) ); |
|
|
|
if (energy_source) |
|
{ |
|
ComponentEnergyManager esem = energy_source.GetCompEM(); |
|
|
|
if ( !esem ) |
|
{ |
|
string object = energy_source.GetType(); |
|
Error("Synchronization error! Object " + object + " has no instance of the Energy Manager component!"); |
|
} |
|
|
|
m_EM.PlugThisInto(energy_source); |
|
|
|
} |
|
else |
|
{ |
|
m_EM.UnplugThis(); |
|
} |
|
|
|
m_EM.DeviceUpdate(); |
|
m_EM.StartUpdates(); |
|
} |
|
} |
|
} |
|
|
|
proto native void SetAITargetCallbacks(AbstractAITargetCallbacks callbacks); |
|
|
|
override void EOnFrame(IEntity other, float timeSlice) |
|
{ |
|
if ( m_ComponentsBank != NULL ) |
|
{ |
|
for ( int comp_key = 0; comp_key < COMP_TYPE_COUNT; ++comp_key ) |
|
{ |
|
if ( m_ComponentsBank.IsComponentAlreadyExist(comp_key) ) |
|
{ |
|
m_ComponentsBank.GetComponent(comp_key).Event_OnFrame(other, timeSlice); |
|
} |
|
} |
|
} |
|
} |
|
|
|
string GetDebugText() |
|
{ |
|
string text = string.Empty; |
|
|
|
text += "Weight: " + GetWeightEx() + "\n"; |
|
text += "Disabled: " + GetIsSimulationDisabled() + "\n"; |
|
#ifdef SERVER |
|
if (GetEconomyProfile()) |
|
text += "CE Lifetime default: " + (int)GetEconomyProfile().GetLifetime() + "\n"; |
|
text += "CE Lifetime remaining: " + (int)GetLifetime() + "\n"; |
|
#endif |
|
|
|
ComponentEnergyManager compEM = GetCompEM(); |
|
if (compEM) |
|
{ |
|
text += "Energy Source: " + Object.GetDebugName(compEM.GetEnergySource()) + "\n"; |
|
text += "Switched On: " + compEM.IsSwitchedOn() + "\n"; |
|
text += "Is Working: " + compEM.IsWorking() + "\n"; |
|
} |
|
|
|
return text; |
|
} |
|
|
|
|
|
void GetDebugButtonNames(out string button1, out string button2, out string button3, out string button4){} |
|
void OnDebugButtonPressClient(int button_index){} |
|
void OnDebugButtonPressServer(int button_index){} |
|
|
|
|
|
Shape DebugBBoxDraw() |
|
{ |
|
return GetComponent(COMP_TYPE_ETITY_DEBUG).DebugBBoxDraw(); |
|
} |
|
|
|
void DebugBBoxSetColor(int color) |
|
{ |
|
GetComponent(COMP_TYPE_ETITY_DEBUG).DebugBBoxSetColor(color); |
|
} |
|
|
|
void DebugBBoxDelete() |
|
{ |
|
GetComponent(COMP_TYPE_ETITY_DEBUG).DebugBBoxDelete(); |
|
} |
|
|
|
Shape DebugDirectionDraw(float distance = 1) |
|
{ |
|
return GetComponent(COMP_TYPE_ETITY_DEBUG).DebugDirectionDraw(distance); |
|
} |
|
|
|
void DebugDirectionSetColor(int color) |
|
{ |
|
GetComponent(COMP_TYPE_ETITY_DEBUG).DebugDirectionSetColor(color); |
|
} |
|
|
|
void DebugDirectionDelete() |
|
{ |
|
GetComponent(COMP_TYPE_ETITY_DEBUG).DebugDirectionDelete(); |
|
} |
|
|
|
|
|
void HideSelection( string selection_name ) |
|
{ |
|
if ( !ToDelete() ) |
|
{ |
|
SetAnimationPhase ( selection_name, 1 ); |
|
} |
|
} |
|
|
|
|
|
void ShowSelection( string selection_name ) |
|
{ |
|
if ( !ToDelete() ) |
|
{ |
|
SetAnimationPhase ( selection_name, 0 ); |
|
} |
|
} |
|
|
|
|
|
|
|
proto void GetPersistentID( out int b1, out int b2, out int b3, out int b4 ); |
|
|
|
|
|
proto native void SetLifetime( float fLifeTime ); |
|
|
|
proto native float GetLifetime(); |
|
|
|
proto native void IncreaseLifetime(); |
|
|
|
|
|
proto native void SetLifetimeMax( float fLifeTime ); |
|
|
|
proto native float GetLifetimeMax(); |
|
|
|
|
|
void IncreaseLifetimeUp() |
|
{ |
|
IncreaseLifetime(); |
|
if (GetHierarchyParent()) |
|
GetHierarchyParent().IncreaseLifetimeUp(); |
|
} |
|
|
|
|
|
|
|
|
|
ComponentBodyStaging GetCompBS() |
|
{ |
|
if ( HasComponent(COMP_TYPE_BODY_STAGING) ) |
|
return ComponentBodyStaging.Cast( GetComponent(COMP_TYPE_BODY_STAGING) ); |
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
ComponentEnergyManager GetCompEM() |
|
{ |
|
if (m_EM) |
|
return m_EM; |
|
|
|
if ( HasComponent(COMP_TYPE_ENERGY_MANAGER) ) |
|
return ComponentEnergyManager.Cast( GetComponent(COMP_TYPE_ENERGY_MANAGER) ); |
|
return NULL; |
|
} |
|
|
|
|
|
bool HasEnergyManager() |
|
{ |
|
return HasComponent(COMP_TYPE_ENERGY_MANAGER); |
|
} |
|
|
|
|
|
|
|
|
|
void OnWorkStart() {} |
|
|
|
|
|
void OnWork( float consumed_energy ) {} |
|
|
|
|
|
void OnWorkStop() {} |
|
|
|
|
|
void OnSwitchOn() {} |
|
|
|
|
|
void OnSwitchOff() {} |
|
|
|
|
|
void OnIsPlugged(EntityAI source_device) {} |
|
|
|
|
|
void OnIsUnplugged( EntityAI last_energy_source ) {} |
|
|
|
|
|
void OnOwnSocketTaken( EntityAI device ) {} |
|
|
|
|
|
void OnOwnSocketReleased( EntityAI device ) {} |
|
|
|
|
|
void OnInitEnergy() {} |
|
|
|
|
|
void OnEnergyConsumed() {} |
|
|
|
|
|
void OnEnergyAdded() {} |
|
|
|
|
|
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
|
{ |
|
super.OnRPC(sender, rpc_type, ctx); |
|
|
|
if ( GetGame().IsClient() ) |
|
{ |
|
switch (rpc_type) |
|
{ |
|
|
|
case ERPCs.RPC_BS_SKINNED_STATE: |
|
{ |
|
Param1<bool> p_skinned_state= new Param1<bool>(false); |
|
if (ctx.Read(p_skinned_state)) |
|
{ |
|
float state = p_skinned_state.param1; |
|
if (state && GetCompBS()) |
|
GetCompBS().SetAsSkinnedClient(); |
|
} |
|
break; |
|
} |
|
|
|
case ERPCs.RPC_EXPLODE_EVENT: |
|
{ |
|
OnExplodeClient(); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
#ifdef DIAG_DEVELOPER |
|
void FixEntity() |
|
{ |
|
if (!(GetGame().IsServer())) |
|
return; |
|
SetFullHealth(); |
|
|
|
if (GetInventory()) |
|
{ |
|
int i = 0; |
|
int AttachmentsCount = GetInventory().AttachmentCount(); |
|
if (AttachmentsCount > 0) |
|
{ |
|
for (i = 0; i < AttachmentsCount; i++) |
|
{ |
|
GetInventory().GetAttachmentFromIndex(i).FixEntity(); |
|
} |
|
} |
|
|
|
CargoBase cargo = GetInventory().GetCargo(); |
|
if (cargo) |
|
{ |
|
int cargoCount = cargo.GetItemCount(); |
|
for (i = 0; i < cargoCount; i++) |
|
{ |
|
cargo.GetItem(i).FixEntity(); |
|
} |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
float GetWetWeightModifier() |
|
{ |
|
return CfgGameplayHandler.GetWetnessWeightModifiers()[GetWetLevel()]; |
|
} |
|
|
|
float GetConfigWeightModified() |
|
{ |
|
return m_ConfigWeight * GetWetWeightModifier(); |
|
} |
|
|
|
#ifdef DEVELOPER |
|
string GetConfigWeightModifiedDebugText() |
|
{ |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
|
{ |
|
return "(" + m_ConfigWeight + "(config weight) * " + GetWetWeightModifier() + "(Wetness Modifier))"; |
|
} |
|
return string.Empty; |
|
} |
|
#endif |
|
|
|
|
|
|
|
int GetWeight() |
|
{ |
|
return GetWeightEx(); |
|
} |
|
|
|
void ClearWeightDirty() |
|
{ |
|
|
|
m_WeightDirty = 0; |
|
} |
|
|
|
void SetWeightDirty() |
|
{ |
|
#ifdef DEVELOPER |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.SET_DIRTY_FLAG) |
|
{ |
|
Print("---------------------------------------"); |
|
Print("ent:" + this + " - SetWeightDirty"); |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.DUMP_STACK) |
|
{ |
|
DumpStack(); |
|
} |
|
Print("---------------------------------------"); |
|
} |
|
#endif |
|
m_WeightDirty = 1; |
|
if (GetHierarchyParent()) |
|
{ |
|
GetHierarchyParent().SetWeightDirty(); |
|
} |
|
} |
|
|
|
float GetInventoryAndCargoWeight(bool forceRecalc = false) |
|
{ |
|
float totalWeight; |
|
if (GetInventory()) |
|
{ |
|
int i = 0; |
|
int AttachmentsCount = GetInventory().AttachmentCount(); |
|
if (AttachmentsCount > 0) |
|
{ |
|
for (i = 0; i < AttachmentsCount; i++) |
|
{ |
|
totalWeight += GetInventory().GetAttachmentFromIndex(i).GetWeightEx(forceRecalc); |
|
} |
|
} |
|
|
|
CargoBase cargo = GetInventory().GetCargo(); |
|
if (cargo) |
|
{ |
|
int cargoCount = cargo.GetItemCount(); |
|
for (i = 0; i < cargoCount; i++) |
|
{ |
|
totalWeight += cargo.GetItem(i).GetWeightEx(forceRecalc); |
|
} |
|
} |
|
} |
|
return totalWeight; |
|
} |
|
|
|
protected float GetWeightSpecialized(bool forceRecalc = false) |
|
{ |
|
return GetInventoryAndCargoWeight(forceRecalc); |
|
} |
|
|
|
|
|
|
|
float GetWeightEx(bool forceRecalc = false) |
|
{ |
|
if (m_WeightDirty || forceRecalc) |
|
{ |
|
m_WeightEx = GetWeightSpecialized(forceRecalc); |
|
ClearWeightDirty(); |
|
|
|
#ifdef DEVELOPER |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
|
{ |
|
WeightDebug.GetWeightDebug(this).SetWeight(m_WeightEx); |
|
} |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_DIRTY) |
|
{ |
|
Print("ent:" + this + " - Dirty Recalc"); |
|
if (WeightDebug.m_VerbosityFlags & WeightDebugType.DUMP_STACK) |
|
{ |
|
DumpStack(); |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
return m_WeightEx; |
|
} |
|
|
|
void UpdateWeight(WeightUpdateType updateType = WeightUpdateType.FULL, float weightAdjustment = 0); |
|
|
|
float GetSingleInventoryItemWeightEx(){} |
|
|
|
void GetDebugActions(out TSelectableActionInfoArrayEx outputList) |
|
{ |
|
|
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FIX_ENTITY, "Fix Entity", FadeColors.LIGHT_GREY)); |
|
|
|
|
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GET_TOTAL_WEIGHT, "Print Weight", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GET_TOTAL_WEIGHT_RECALC, "Print Weight Verbose", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GET_PLAYER_WEIGHT, "Print Player Weight", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GET_PLAYER_WEIGHT_RECALC, "Print Player Weight Verbose", FadeColors.LIGHT_GREY)); |
|
} |
|
bool OnAction(int action_id, Man player, ParamsReadContext ctx) |
|
{ |
|
if (action_id == EActions.FIX_ENTITY) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
FixEntity(); |
|
#endif |
|
} |
|
else if (action_id == EActions.GET_TOTAL_WEIGHT) |
|
{ |
|
WeightDebug.ClearWeightDebug(); |
|
#ifndef SERVER |
|
Debug.Log("======================== "+ GetType() +" ================================="); |
|
#endif |
|
Debug.Log("Weight:" + GetWeightEx().ToString()); |
|
Debug.Log("Weight excluding cargo and attachments:" + GetSingleInventoryItemWeightEx()); |
|
Debug.Log("----------------------------------------------------------------------------------------------"); |
|
} |
|
else if (action_id == EActions.GET_TOTAL_WEIGHT_RECALC) |
|
{ |
|
WeightDebug.ClearWeightDebug(); |
|
WeightDebug.SetVerbosityFlags(WeightDebugType.RECALC_FORCED); |
|
#ifndef SERVER |
|
Debug.Log("======================== "+ GetType() +" RECALC ==========================="); |
|
#endif |
|
Debug.Log("Weight:" + GetWeightEx(true).ToString()); |
|
Debug.Log("Weight excluding cargo and attachments:" + GetSingleInventoryItemWeightEx()); |
|
WeightDebug.PrintAll(this); |
|
Debug.Log("----------------------------------------------------------------------------------------------"); |
|
WeightDebug.SetVerbosityFlags(0); |
|
} |
|
else if (action_id == EActions.GET_PLAYER_WEIGHT) |
|
{ |
|
WeightDebug.ClearWeightDebug(); |
|
#ifndef SERVER |
|
Debug.Log("======================== PLAYER: "+player+" ==========================="); |
|
#endif |
|
Debug.Log("New overall weight Player:"+player.GetWeightEx().ToString()); |
|
|
|
Debug.Log("----------------------------------------------------------------------------------------------"); |
|
} |
|
else if (action_id == EActions.GET_PLAYER_WEIGHT_RECALC) |
|
{ |
|
WeightDebug.ClearWeightDebug(); |
|
WeightDebug.SetVerbosityFlags(WeightDebugType.RECALC_FORCED); |
|
#ifndef SERVER |
|
Debug.Log("======================== PLAYER RECALC: "+player+" ==========================="); |
|
#endif |
|
Debug.Log("New overall weight Player:"+player.GetWeightEx(true).ToString()); |
|
WeightDebug.PrintAll(player); |
|
Debug.Log("----------------------------------------------------------------------------------------------"); |
|
WeightDebug.SetVerbosityFlags(0); |
|
} |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
int m_ViewIndex = 0; |
|
|
|
|
|
void SetViewIndex( int index ) |
|
{ |
|
m_ViewIndex = index; |
|
|
|
if( GetGame().IsServer() ) |
|
{ |
|
SetSynchDirty(); |
|
} |
|
} |
|
|
|
|
|
int GetViewIndex() |
|
{ |
|
if ( MemoryPointExists( "invView2" ) ) |
|
{ |
|
#ifdef PLATFORM_WINDOWS |
|
InventoryLocation il = new InventoryLocation(); |
|
GetInventory().GetCurrentInventoryLocation( il ); |
|
InventoryLocationType type = il.GetType(); |
|
switch ( type ) |
|
{ |
|
case InventoryLocationType.CARGO: |
|
{ |
|
return 0; |
|
} |
|
case InventoryLocationType.ATTACHMENT: |
|
{ |
|
return 1; |
|
} |
|
case InventoryLocationType.HANDS: |
|
{ |
|
return 0; |
|
} |
|
case InventoryLocationType.GROUND: |
|
{ |
|
return 1; |
|
} |
|
case InventoryLocationType.PROXYCARGO: |
|
{ |
|
return 0; |
|
} |
|
default: |
|
{ |
|
return 0; |
|
} |
|
} |
|
#endif |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
return 1; |
|
#endif |
|
} |
|
return 0; |
|
} |
|
|
|
|
|
|
|
string GetHitComponentForAI() |
|
{ |
|
Debug.LogError("EntityAI: HitComponentForAI not set properly for that entity (" + GetType() + ")"); |
|
|
|
return ""; |
|
} |
|
|
|
|
|
string GetDefaultHitComponent() |
|
{ |
|
Debug.LogError("EntityAI: DefaultHitComponent not set properly for that entity (" + GetType() + ")"); |
|
|
|
return ""; |
|
} |
|
|
|
|
|
string GetDefaultHitPositionComponent() |
|
{ |
|
Debug.LogError("EntityAI: DefaultHitPositionComponent not set for that entity (" + GetType() + ")"); |
|
return ""; |
|
} |
|
|
|
array<string> GetSuitableFinisherHitComponents() |
|
{ |
|
Debug.LogError("EntityAI: SuitableFinisherHitComponents not set for that entity (" + GetType() + ")"); |
|
return null; |
|
} |
|
|
|
vector GetDefaultHitPosition() |
|
{ |
|
Debug.LogError("EntityAI: DefaultHitPosition not set for that entity (" + GetType() + ")"); |
|
return vector.Zero; |
|
} |
|
|
|
|
|
int GetMeleeTargetType() |
|
{ |
|
return EMeleeTargetType.ALIGNABLE; |
|
} |
|
|
|
|
|
string GetAttachmentSoundType() |
|
{ |
|
return "None"; |
|
} |
|
|
|
|
|
bool IsHeavyBehaviour() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool IsOneHandedBehaviour() |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool IsTwoHandedBehaviour() |
|
{ |
|
return false; |
|
} |
|
|
|
string ChangeIntoOnAttach(string slot) {} |
|
string ChangeIntoOnDetach() {} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnCEUpdate() |
|
{ |
|
float currentTime = GetGame().GetTickTime(); |
|
if (m_LastUpdatedTime == 0) |
|
m_LastUpdatedTime = currentTime; |
|
|
|
m_ElapsedSinceLastUpdate = currentTime - m_LastUpdatedTime; |
|
m_LastUpdatedTime = currentTime; |
|
} |
|
|
|
void OnDebugSpawnEx(DebugSpawnParams params) |
|
{ |
|
OnDebugSpawn(); |
|
} |
|
|
|
void OnDebugSpawn() |
|
{ |
|
array<string> slots = new array<string>; |
|
ConfigGetTextArray("Attachments", slots); |
|
|
|
array<string> mags = new array<string>; |
|
ConfigGetTextArray("magazines", mags); |
|
|
|
|
|
|
|
TStringArray all_paths = new TStringArray; |
|
|
|
all_paths.Insert(CFG_VEHICLESPATH); |
|
all_paths.Insert(CFG_MAGAZINESPATH); |
|
all_paths.Insert(CFG_WEAPONSPATH); |
|
|
|
string config_path; |
|
string child_name; |
|
int scope; |
|
string path; |
|
int consumable_count; |
|
|
|
for (int i = 0; i < all_paths.Count(); i++) |
|
{ |
|
config_path = all_paths.Get(i); |
|
int children_count = GetGame().ConfigGetChildrenCount(config_path); |
|
|
|
for (int x = 0; x < children_count; x++) |
|
{ |
|
GetGame().ConfigGetChildName(config_path, x, child_name); |
|
path = config_path + " " + child_name; |
|
scope = GetGame().ConfigGetInt( config_path + " " + child_name + " scope" ); |
|
bool should_check = 1; |
|
if ( config_path == "CfgVehicles" && scope == 0) |
|
{ |
|
should_check = 0; |
|
} |
|
|
|
if ( should_check ) |
|
{ |
|
string inv_slot; |
|
GetGame().ConfigGetText( config_path + " " + child_name + " inventorySlot",inv_slot ); |
|
for (int z = 0; z < slots.Count(); z++) |
|
{ |
|
if (slots.Get(z) == inv_slot) |
|
{ |
|
this.GetInventory().CreateInInventory( child_name ); |
|
continue; |
|
|
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
|
|
override EntityAI ProcessMeleeItemDamage(int mode = 0) |
|
{ |
|
if (GetGame().IsServer()) |
|
AddHealth("","Health",-MELEE_ITEM_DAMAGE); |
|
return this; |
|
} |
|
|
|
|
|
float GetLiquidThroughputCoef() |
|
{ |
|
return LIQUID_THROUGHPUT_DEFAULT; |
|
} |
|
|
|
string GetInvulnerabilityTypeString() |
|
{ |
|
return ""; |
|
} |
|
|
|
void ProcessInvulnerabilityCheck(string servercfg_param) |
|
{ |
|
if ( GetGame() && GetGame().IsMultiplayer() && GetGame().IsServer() ) |
|
{ |
|
int invulnerability; |
|
switch (servercfg_param) |
|
{ |
|
case "disableContainerDamage": |
|
invulnerability = CfgGameplayHandler.GetDisableContainerDamage(); |
|
break; |
|
|
|
case "disableBaseDamage": |
|
invulnerability = CfgGameplayHandler.GetDisableBaseDamage(); |
|
break; |
|
} |
|
|
|
if (invulnerability > 0) |
|
{ |
|
SetAllowDamage(false); |
|
} |
|
} |
|
} |
|
|
|
void SetBayonetAttached(bool pState, int slot_idx = -1) {}; |
|
bool HasBayonetAttached() {}; |
|
int GetBayonetAttachmentIdx() {}; |
|
|
|
void SetButtstockAttached(bool pState, int slot_idx = -1) {}; |
|
bool HasButtstockAttached() {}; |
|
int GetButtstockAttachmentIdx() {}; |
|
|
|
void SetInvisibleRecursive(bool invisible, EntityAI parent = null, array<int> attachments = null) |
|
{ |
|
array<int> childrenAtt = new array<int>; |
|
array<int> attachmentsArray = new array<int>; |
|
if (attachments) |
|
attachmentsArray.Copy(attachments); |
|
else |
|
{ |
|
for (int i = 0; i < GetInventory().GetAttachmentSlotsCount(); i++) |
|
{ |
|
attachmentsArray.Insert(GetInventory().GetAttachmentSlotId(i)); |
|
} |
|
} |
|
|
|
EntityAI item; |
|
|
|
foreach( int slot : attachmentsArray ) |
|
{ |
|
if( parent ) |
|
item = parent.GetInventory().FindAttachment(slot); |
|
else |
|
item = this; |
|
|
|
if( item ) |
|
{ |
|
if( item.GetInventory().AttachmentCount() > 0 ) |
|
{ |
|
for(i = 0; i < item.GetInventory().GetAttachmentSlotsCount(); i++) |
|
{ |
|
childrenAtt.Insert(item.GetInventory().GetAttachmentSlotId(i)); |
|
} |
|
|
|
SetInvisibleRecursive(invisible,item,childrenAtt); |
|
} |
|
|
|
item.SetInvisible(invisible); |
|
item.OnInvisibleSet(invisible); |
|
} |
|
} |
|
} |
|
|
|
void SoundHardTreeFallingPlay() |
|
{ |
|
EffectSound sound = SEffectManager.PlaySound( "hardTreeFall_SoundSet", GetPosition() ); |
|
sound.SetAutodestroy( true ); |
|
} |
|
|
|
void SoundSoftTreeFallingPlay() |
|
{ |
|
EffectSound sound = SEffectManager.PlaySound( "softTreeFall_SoundSet", GetPosition() ); |
|
sound.SetAutodestroy( true ); |
|
} |
|
|
|
void SoundHardBushFallingPlay() |
|
{ |
|
EffectSound sound = SEffectManager.PlaySound( "hardBushFall_SoundSet", GetPosition() ); |
|
sound.SetAutodestroy( true ); |
|
} |
|
|
|
void SoundSoftBushFallingPlay() |
|
{ |
|
EffectSound sound = SEffectManager.PlaySound( "softBushFall_SoundSet", GetPosition() ); |
|
sound.SetAutodestroy( true ); |
|
} |
|
|
|
void RegisterTransportHit(Transport transport) |
|
{ |
|
if (!m_TransportHitRegistered) |
|
{ |
|
m_TransportHitRegistered = true; |
|
m_TransportHitVelocity = GetVelocity(transport); |
|
Car car; |
|
float damage; |
|
vector impulse; |
|
|
|
|
|
if (Car.CastTo(car, transport)) |
|
{ |
|
if (car.GetSpeedometerAbsolute() > 2 ) |
|
{ |
|
damage = m_TransportHitVelocity.Length(); |
|
ProcessDirectDamage(DT_CUSTOM, transport, "", "TransportHit", "0 0 0", damage); |
|
} |
|
else |
|
{ |
|
m_TransportHitRegistered = false; |
|
} |
|
|
|
|
|
if (IsDamageDestroyed() && car.GetSpeedometerAbsolute() > 3) |
|
{ |
|
impulse = 40 * m_TransportHitVelocity; |
|
impulse[1] = 40 * 1.5; |
|
dBodyApplyImpulse(this, impulse); |
|
} |
|
} |
|
else |
|
{ |
|
|
|
if (m_TransportHitVelocity.Length() > 0.1) |
|
{ |
|
damage = m_TransportHitVelocity.Length(); |
|
ProcessDirectDamage(DT_CUSTOM, transport, "", "TransportHit", "0 0 0", damage); |
|
} |
|
else |
|
{ |
|
m_TransportHitRegistered = false; |
|
} |
|
|
|
|
|
if (IsDamageDestroyed() && m_TransportHitVelocity.Length() > 0.3) |
|
{ |
|
impulse = 40 * m_TransportHitVelocity; |
|
impulse[1] = 40 * 1.5; |
|
dBodyApplyImpulse(this, impulse); |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool GetInventoryHandAnimation(notnull InventoryLocation loc, out int value) |
|
{ |
|
value = -1; |
|
return false; |
|
} |
|
|
|
bool TranslateSlotFromSelection(string selection_name, out int slot_id) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool IsUniversalTemperatureSource() |
|
{ |
|
return GetUniversalTemperatureSource() != null && GetUniversalTemperatureSource().IsActive(); |
|
} |
|
|
|
UTemperatureSource GetUniversalTemperatureSource() |
|
{ |
|
return m_UniversalTemperatureSource; |
|
} |
|
|
|
void SetUniversalTemperatureSource(UTemperatureSource uts) |
|
{ |
|
m_UniversalTemperatureSource = uts; |
|
} |
|
|
|
vector GetUniversalTemperatureSourcePosition() |
|
{ |
|
return GetPosition(); |
|
} |
|
|
|
|
|
RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour(); |
|
|
|
void PairRemote(notnull EntityAI trigger); |
|
|
|
void UnpairRemote(); |
|
|
|
EntityAI GetPairDevice(); |
|
|
|
void SetPersistentPairID(int id) |
|
{ |
|
RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour(); |
|
if (raib) |
|
{ |
|
raib.SetPersistentPairID(id); |
|
} |
|
} |
|
|
|
|
|
bool HasTurnableValveBehavior(); |
|
bool IsValveTurnable(int pValveIndex); |
|
int GetTurnableValveIndex(int pComponentIndex); |
|
void ExecuteActionsConnectedToValve(int pValveIndex); |
|
|
|
|
|
|
|
|
|
private void InitAttachmentExclusionValues() |
|
{ |
|
m_AttachmentExclusionSlotMap = new map<int,ref set<int>>(); |
|
m_AttachmentExclusionMaskGlobal = new set<int>; |
|
m_AttachmentExclusionMaskChildren = new set<int>(); |
|
|
|
int count = GetInventory().GetSlotIdCount(); |
|
|
|
if (count == 0) |
|
return; |
|
|
|
InitInherentSlotExclusionMap(); |
|
InitGlobalExclusionValues(); |
|
InitLegacyConfigExclusionValues(); |
|
} |
|
|
|
|
|
private void InitInherentSlotExclusionMap() |
|
{ |
|
int count = GetInventory().GetSlotIdCount(); |
|
|
|
SetAttachmentExclusionMaskSlot(InventorySlots.INVALID,GetAttachmentExclusionInitSlotValue(InventorySlots.INVALID)); |
|
|
|
int slotId; |
|
for (int i = 0; i < count; i++) |
|
{ |
|
slotId = GetInventory().GetSlotId(i); |
|
SetAttachmentExclusionMaskSlot(slotId,GetAttachmentExclusionInitSlotValue(slotId)); |
|
} |
|
} |
|
|
|
|
|
protected set<int> GetAttachmentExclusionInitSlotValue(int slotId) |
|
{ |
|
set<int> dflt = new set<int>; |
|
return dflt; |
|
} |
|
|
|
|
|
protected void InitLegacyConfigExclusionValues() |
|
{ |
|
bool performLegacyInit = InitLegacyExclusionCheck(); |
|
|
|
|
|
InitLegacySlotExclusionValuesImplicit(); |
|
|
|
if (performLegacyInit) |
|
InitLegacySlotExclusionValuesDerived(); |
|
} |
|
|
|
|
|
protected bool InitLegacyExclusionCheck() |
|
{ |
|
|
|
if (m_AttachmentExclusionMaskGlobal.Count() > 0) |
|
return false; |
|
|
|
|
|
int count = m_AttachmentExclusionSlotMap.Count(); |
|
if (count > 1) |
|
{ |
|
for (int i = 0; i < count; i++) |
|
{ |
|
int countSet = m_AttachmentExclusionSlotMap.GetElement(i).Count(); |
|
if (countSet > 0) |
|
{ |
|
return false; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
protected void InitLegacySlotExclusionValuesImplicit() |
|
{ |
|
int slotId; |
|
int slotCount = GetInventory().GetSlotIdCount(); |
|
for (int i = 0; i < slotCount; i++) |
|
{ |
|
slotId = GetInventory().GetSlotId(i); |
|
set<int> tmp; |
|
switch (slotId) |
|
{ |
|
case InventorySlots.HEADGEAR: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionInitSlotValue(slotId)); |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_MASK); |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_HEADSTRAP); |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_EYEWEWEAR); |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
|
|
case InventorySlots.MASK: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionInitSlotValue(slotId)); |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_HEADGEAR); |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_HEADSTRAP); |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_EYEWEWEAR); |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
|
|
case InventorySlots.EYEWEAR: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionInitSlotValue(slotId)); |
|
if (ConfigGetBool("isStrap")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADSTRAP_HEADGEAR); |
|
tmp.Insert(EAttExclusions.LEGACY_HEADSTRAP_MASK); |
|
} |
|
else |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_EYEWEAR_HEADGEAR); |
|
tmp.Insert(EAttExclusions.LEGACY_EYEWEAR_MASK); |
|
} |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
protected void InitLegacySlotExclusionValuesDerived() |
|
{ |
|
int slotId; |
|
int slotCount = GetInventory().GetSlotIdCount(); |
|
for (int i = 0; i < slotCount; i++) |
|
{ |
|
slotId = GetInventory().GetSlotId(i); |
|
set<int> tmp; |
|
switch (slotId) |
|
{ |
|
case InventorySlots.HEADGEAR: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionMaskSlot(slotId)); |
|
if (ConfigGetBool("noNVStrap")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADSTRAP_HEADGEAR); |
|
} |
|
if (ConfigGetBool("noMask")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_HEADGEAR); |
|
} |
|
if (ConfigGetBool("noEyewear")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_EYEWEAR_HEADGEAR); |
|
} |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
|
|
case InventorySlots.MASK: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionMaskSlot(slotId)); |
|
if (ConfigGetBool("noNVStrap")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADSTRAP_MASK); |
|
} |
|
if (ConfigGetBool("noHelmet")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_MASK); |
|
} |
|
if (ConfigGetBool("noEyewear")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_EYEWEAR_MASK); |
|
} |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
|
|
case InventorySlots.EYEWEAR: |
|
{ |
|
tmp = new set<int>; |
|
tmp.Copy(GetAttachmentExclusionMaskSlot(slotId)); |
|
if (ConfigGetBool("isStrap")) |
|
{ |
|
if (ConfigGetBool("noHelmet")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_HEADSTRAP); |
|
} |
|
if (ConfigGetBool("noMask")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_HEADSTRAP); |
|
} |
|
} |
|
else |
|
{ |
|
if (ConfigGetBool("noHelmet")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_HEADGEAR_EYEWEWEAR); |
|
} |
|
if (ConfigGetBool("noMask")) |
|
{ |
|
tmp.Insert(EAttExclusions.LEGACY_MASK_EYEWEWEAR); |
|
} |
|
} |
|
SetAttachmentExclusionMaskSlot(slotId,tmp); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
protected void InitGlobalExclusionValues(); |
|
|
|
|
|
protected void AddSingleExclusionValueGlobal(EAttExclusions value) |
|
{ |
|
if (m_AttachmentExclusionMaskGlobal.Find(value) == -1) |
|
m_AttachmentExclusionMaskGlobal.Insert(value); |
|
} |
|
|
|
|
|
protected void ClearSingleExclusionValueGlobal(EAttExclusions value) |
|
{ |
|
int idx = m_AttachmentExclusionMaskGlobal.Find(value); |
|
if (idx != -1) |
|
m_AttachmentExclusionMaskGlobal.Remove(idx); |
|
} |
|
|
|
protected void SetAttachmentExclusionMaskGlobal(set<int> values) |
|
{ |
|
m_AttachmentExclusionMaskGlobal.Clear(); |
|
m_AttachmentExclusionMaskGlobal.Copy(values); |
|
} |
|
|
|
|
|
protected void SetAttachmentExclusionMaskSlot(int slotId, set<int> values) |
|
{ |
|
if (m_AttachmentExclusionSlotMap) |
|
{ |
|
m_AttachmentExclusionSlotMap.Set(slotId,values); |
|
} |
|
else |
|
ErrorEx("m_AttachmentExclusionSlotMap not available! Fill the 'inventorySlot[]' in the " + this + " config file."); |
|
} |
|
|
|
private void PropagateExclusionValueRecursive(set<int> values, int slotId) |
|
{ |
|
if (values && values.Count() != 0) |
|
{ |
|
set<int> passThis; |
|
InventoryLocation lcn = new InventoryLocation(); |
|
GetInventory().GetCurrentInventoryLocation(lcn); |
|
if (CheckExclusionAccessPropagation(lcn.GetSlot(), slotId, values, passThis)) |
|
{ |
|
m_AttachmentExclusionMaskChildren.InsertSet(passThis); |
|
EntityAI parent = GetHierarchyParent(); |
|
if (parent) |
|
parent.PropagateExclusionValueRecursive(passThis,lcn.GetSlot()); |
|
} |
|
} |
|
} |
|
|
|
private void ClearExclusionValueRecursive(set<int> values, int slotId) |
|
{ |
|
if (values && values.Count() != 0) |
|
{ |
|
set<int> passThis; |
|
InventoryLocation lcn = new InventoryLocation(); |
|
GetInventory().GetCurrentInventoryLocation(lcn); |
|
if (CheckExclusionAccessPropagation(lcn.GetSlot(), slotId, values, passThis)) |
|
{ |
|
int count = passThis.Count(); |
|
for (int i = 0; i < count; i++) |
|
{ |
|
m_AttachmentExclusionMaskChildren.RemoveItem(passThis[i]); |
|
} |
|
EntityAI parent = GetHierarchyParent(); |
|
if (parent) |
|
parent.ClearExclusionValueRecursive(passThis,lcn.GetSlot()); |
|
} |
|
} |
|
} |
|
|
|
|
|
set<int> GetAttachmentExclusionMaskAll(int slotId) |
|
{ |
|
set<int> values = new set<int>(); |
|
set<int> slotValues = GetAttachmentExclusionMaskSlot(slotId); |
|
if (slotValues) |
|
values.InsertSet(slotValues); |
|
values.InsertSet(m_AttachmentExclusionMaskGlobal); |
|
values.InsertSet(m_AttachmentExclusionMaskChildren); |
|
|
|
return values; |
|
} |
|
|
|
|
|
set<int> GetAttachmentExclusionMaskSlot(int slotId) |
|
{ |
|
return m_AttachmentExclusionSlotMap.Get(slotId); |
|
} |
|
|
|
|
|
set<int> GetAttachmentExclusionMaskGlobal() |
|
{ |
|
return m_AttachmentExclusionMaskGlobal; |
|
} |
|
|
|
|
|
set<int> GetAttachmentExclusionMaskChildren() |
|
{ |
|
return m_AttachmentExclusionMaskChildren; |
|
} |
|
|
|
|
|
private bool HasInternalExclusionConflicts(int targetSlot) |
|
{ |
|
set<int> targetSlotValues = GetAttachmentExclusionMaskSlot(targetSlot); |
|
if (targetSlotValues) |
|
{ |
|
set<int> additionalValues = new set<int>(); |
|
additionalValues.InsertSet(GetAttachmentExclusionMaskGlobal()); |
|
additionalValues.InsertSet(GetAttachmentExclusionMaskChildren()); |
|
|
|
int countTarget = targetSlotValues.Count(); |
|
for (int i = 0; i < countTarget; i++) |
|
{ |
|
if (additionalValues.Find(targetSlotValues[i]) != -1) |
|
{ |
|
return true; |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
|
|
protected bool IsExclusionFlagPresent(set<int> values) |
|
{ |
|
int slotId; |
|
string slotName; |
|
GetInventory().GetCurrentAttachmentSlotInfo(slotId,slotName); |
|
|
|
set<int> currentSlotValuesAll = GetAttachmentExclusionMaskAll(slotId); |
|
int count = values.Count(); |
|
for (int i = 0; i < count; i++) |
|
{ |
|
if (currentSlotValuesAll.Find(values[i]) != -1) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
|
|
protected bool IsExclusionFlagPresentRecursive(set<int> values, int targetSlot) |
|
{ |
|
if (values && values.Count() != 0) |
|
{ |
|
InventoryLocation lcn = new InventoryLocation(); |
|
GetInventory().GetCurrentInventoryLocation(lcn); |
|
EntityAI parent = GetHierarchyParent(); |
|
set<int> passThis; |
|
if (CheckExclusionAccessCondition(lcn.GetSlot(),targetSlot, values, passThis)) |
|
{ |
|
if (parent && parent != this) |
|
{ |
|
return parent.IsExclusionFlagPresentRecursive(passThis,lcn.GetSlot()); |
|
} |
|
} |
|
return IsExclusionFlagPresent(passThis); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
protected bool CheckExclusionAccessCondition(int occupiedSlot, int targetSlot, set<int> value, inout set<int> adjustedValue) |
|
{ |
|
bool occupiedException = occupiedSlot == InventorySlots.HANDS || occupiedSlot == InventorySlots.SHOULDER || occupiedSlot == InventorySlots.MELEE || occupiedSlot == InventorySlots.LEFTHAND; |
|
bool targetException = targetSlot == InventorySlots.HANDS || targetSlot == InventorySlots.SHOULDER || targetSlot == InventorySlots.MELEE || targetSlot == InventorySlots.LEFTHAND; |
|
|
|
if (occupiedException) |
|
{ |
|
adjustedValue = value; |
|
return false; |
|
} |
|
|
|
if (targetException) |
|
{ |
|
adjustedValue = null; |
|
return false; |
|
} |
|
|
|
AdjustExclusionAccessCondition(occupiedSlot,targetSlot,value,adjustedValue); |
|
return adjustedValue.Count() != 0; |
|
} |
|
|
|
|
|
protected void AdjustExclusionAccessCondition(int occupiedSlot, int testedSlot, set<int> value, inout set<int> adjustedValue) |
|
{ |
|
adjustedValue = value; |
|
} |
|
|
|
|
|
protected bool CheckExclusionAccessPropagation(int occupiedSlot, int targetSlot, set<int> value, inout set<int> adjustedValue) |
|
{ |
|
bool occupiedException = occupiedSlot == InventorySlots.HANDS || occupiedSlot == InventorySlots.SHOULDER || occupiedSlot == InventorySlots.MELEE || occupiedSlot == InventorySlots.LEFTHAND; |
|
bool targetException = targetSlot == InventorySlots.HANDS || targetSlot == InventorySlots.SHOULDER || targetSlot == InventorySlots.MELEE || targetSlot == InventorySlots.LEFTHAND || targetSlot == InventorySlots.INVALID; |
|
|
|
if (targetException) |
|
{ |
|
adjustedValue = null; |
|
return false; |
|
} |
|
|
|
AdjustExclusionAccessPropagation(occupiedSlot,targetSlot,value,adjustedValue); |
|
return adjustedValue.Count() != 0; |
|
} |
|
|
|
|
|
protected void AdjustExclusionAccessPropagation(int occupiedSlot, int testedSlot, set<int> value, inout set<int> adjustedValue) |
|
{ |
|
AdjustExclusionAccessCondition(occupiedSlot,testedSlot,value,adjustedValue); |
|
} |
|
|
|
bool IsManagingArrows() |
|
{ |
|
return false; |
|
} |
|
|
|
ArrowManagerBase GetArrowManager() |
|
{ |
|
return null; |
|
} |
|
|
|
void SetFromProjectile(ProjectileStoppedInfo info) |
|
{ |
|
} |
|
|
|
void ClearInventory(); |
|
}; |
|
|
|
#ifdef DEVELOPER |
|
void SetDebugDeveloper_item(Object entity) |
|
{ |
|
if (entity) |
|
entity.SetDebugItem(); |
|
|
|
} |
|
Object _item; |
|
#endif |
|
|