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enum LightSourceType
{
NotDef,
PointLight,
SpotLight
};
class EntityLightSource extends Entity
{
//---------------------------------------------------------------------------
// Generic interface
//---------------------------------------------------------------------------
proto native void SetLightType(int pType); // This works only if it's caled in the light's constructor!
proto native int GetLightType();
proto native void SetEnabled(bool pState);
proto native bool IsEnabled();
proto native void SetCastShadow(bool pState);
proto native bool GetCastShadow();
proto native bool EnableSpecular(bool pState);
proto native bool EnableLinear(bool pState);
proto native void SetPulseCoef(float pState);
proto native void SetVisibleDuringDaylight(bool pState);
proto native bool IsVisibleDuringDaylight();
proto native void SetRadius(float pValue);
proto native float GetRadius();
//---------------------------------------------------------------------------
// heat haze
//---------------------------------------------------------------------------
proto native void EnableHeatHaze(bool pState);
proto native void SetHeatHazeRadius(float pValue);
proto native float GetHeatHazeRadius();
proto native void SetHeatHazePower(float pValue);
proto native float GetHeatHazePower();
//---------------------------------------------------------------------------
// colors & brightness
//---------------------------------------------------------------------------
proto native void SetDiffuseColor(float pRed, float pGreen, float pBlue);
proto native void SetDiffuseColorV(vector pColorVector);
proto native void SetDiffuseAlpha(float pAlpha);
proto native vector GetDiffuseColorV();
proto native float GetDiffuseAlpha();
proto native void SetAmbientColor(float pRed, float pGreen, float pBlue);
proto native void SetAmbientColorV(vector pColorVector);
proto native void SetAmbientAlpha(float pAlpha);
proto native vector GetAmbientColorV();
proto native float GetAmbientAlpha();
proto native void SetBrightness(float pValue);
proto native float GetBrightness();
//---------------------------------------------------------------------------
// flares
//---------------------------------------------------------------------------
proto native void SetFlareVisible(bool pState);
proto native bool IsFlareVisible();
proto native void SetFlareRelPosition(vector pPosition);
proto native vector GetFlareRelPosition();
//---------------------------------------------------------------------------
// spot light specifics
//---------------------------------------------------------------------------
proto native void SetSpotLightAngle(float pValue);
proto native float GetSpotLightAngle();
};