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class InventoryItem extends EntityAI |
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{ |
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static private const float SOUND_CONTACT_SKIP = 0.33; |
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#ifdef DIAG_DEVELOPER |
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static private ref array<ref string> s_ImpactSoundsInfo = new array<ref string>(); |
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#endif |
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private SoundLookupTable m_SoundImpactTable; |
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private float m_SoundContactTickTime; |
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private bool m_IsMeleeWeapon = false; |
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proto native InventoryItemType GetInventoryItemType(); |
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proto native void SwitchOn(bool onOff); |
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proto native bool IsOn(); |
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proto native void EnableCollisionsWithCharacter(bool state); |
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proto native bool HasCollisionsWithCharacter(); |
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proto native MeleeCombatData GetMeleeCombatData(); |
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proto native void ThrowPhysically(DayZPlayer player, vector force, bool collideWithCharacters = true); |
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proto native void ForceFarBubble(bool state); |
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void InventoryItem() |
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{ |
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InitImpactSoundData(); |
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if (ConfigIsExisting("isMeleeWeapon")) |
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m_IsMeleeWeapon = ConfigGetBool("isMeleeWeapon"); |
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} |
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void OnRightClick() |
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{ |
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} |
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event bool OnUseFromInventory(Man owner) |
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{ |
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return false; |
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} |
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string GetTooltip() |
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{ |
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string temp; |
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if (!DescriptionOverride(temp)) |
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temp = ConfigGetString("descriptionShort"); |
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return temp; |
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} |
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override bool IsInventoryItem() |
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{ |
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return true; |
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} |
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int GetMeleeMode() |
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{ |
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return 0; |
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} |
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int GetMeleeHeavyMode() |
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{ |
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return 1; |
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} |
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int GetMeleeSprintMode() |
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{ |
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return 2; |
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} |
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override bool IsMeleeWeapon() |
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{ |
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return m_IsMeleeWeapon; |
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} |
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bool IsMeleeFinisher() |
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{ |
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return false; |
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} |
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void PlayImpactSound(float weight, float velocity, int surfaceHash) |
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{ |
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if (!m_SoundImpactTable) |
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return; |
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SoundObjectBuilder soundBuilder = m_SoundImpactTable.GetSoundBuilder(surfaceHash); |
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if (soundBuilder != null) |
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{ |
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soundBuilder.AddVariable("weight", weight); |
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soundBuilder.AddVariable("speed", velocity); |
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soundBuilder.AddEnvSoundVariables(GetPosition()); |
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SoundObject soundObject = soundBuilder.BuildSoundObject(); |
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if (soundObject != null) |
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{ |
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soundObject.SetKind(WaveKind.WAVEEFFECTEX); |
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PlaySound(soundObject, soundBuilder); |
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} |
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} |
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} |
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protected void InitImpactSoundData() |
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{ |
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#ifndef SERVER |
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string soundImpactType = "default"; |
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if ( ConfigIsExisting("soundImpactType") ) |
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soundImpactType = ConfigGetString("soundImpactType"); |
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m_SoundImpactTable = AnimSoundLookupTableBank.GetInstance().GetImpactTable(soundImpactType + "_Impact_LookupTable"); |
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#endif |
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} |
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AbstractWave PlaySound(SoundObject so, SoundObjectBuilder sob) |
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{ |
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if (so == null) |
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return null; |
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so.SetPosition(GetPosition()); |
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AbstractWave wave = GetGame().GetSoundScene().Play3D(so, sob); |
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return wave; |
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} |
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void PlaySoundByAnimEvent(EAnimSoundEventID id) |
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{ |
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AnimSoundEvent soundEvent = GetInventoryItemType().GetSoundEvent(id); |
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if (soundEvent) |
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{ |
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SoundObjectBuilder builder = soundEvent.GetSoundBuilder(); |
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SoundObject soundObject = builder.BuildSoundObject(); |
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if (soundObject) |
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PlaySound(soundObject, builder); |
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} |
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} |
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string GetImpactSurfaceType(IEntity other, Contact impact) |
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{ |
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string surface; |
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int liquid = -1; |
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return GetImpactSurfaceTypeEx(other, impact, liquid); |
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} |
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string GetImpactSurfaceTypeEx(IEntity other, Contact impact, out int liquid) |
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{ |
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vector mins, maxs; |
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GetWorldBounds(mins, maxs); |
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vector size = maxs - mins; |
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vector add = impact.RelativeVelocityBefore.Normalized() * size.Length(); |
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string surfaceImpact; |
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if (DayZPhysics.GetHitSurfaceAndLiquid( |
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Object.Cast(other), |
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impact.Position + add, |
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impact.Position - add, |
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surfaceImpact, |
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liquid)) |
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{ |
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return surfaceImpact; |
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} |
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string surface; |
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GetGame().SurfaceUnderObjectEx(this, surface, surfaceImpact, liquid); |
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return surfaceImpact; |
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} |
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string GetRuinedMeleeAmmoType() |
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{ |
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return "MeleeSoft"; |
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} |
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float ProcessImpactSound(IEntity other, Contact extra, float weight, out int surfaceHash) |
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{ |
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int liquidType = -1; |
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return ProcessImpactSoundEx(other, extra, weight, surfaceHash,liquidType); |
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} |
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float ProcessImpactSoundEx(IEntity other, Contact extra, float weight, out int surfaceHash, out int liquidType) |
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{ |
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float impactVelocity = extra.RelativeVelocityBefore.Length(); |
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if ( impactVelocity < 0.3 ) |
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return 0.0; |
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float tickTime = GetGame().GetTickTime(); |
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if ( m_SoundContactTickTime + SOUND_CONTACT_SKIP > tickTime ) |
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return 0.0; |
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string surfaceName = GetImpactSurfaceTypeEx(other, extra, liquidType); |
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if ( surfaceName == "" ) |
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return 0.0; |
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#ifdef DIAG_DEVELOPER |
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string infoText = "Surface: " + surfaceName + ", Weight: " + weight + ", Speed: " + impactVelocity; |
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if ( s_ImpactSoundsInfo.Count() == 10 ) |
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s_ImpactSoundsInfo.Remove(9); |
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s_ImpactSoundsInfo.InsertAt(infoText, 0); |
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#endif |
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m_SoundContactTickTime = tickTime; |
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surfaceHash = surfaceName.Hash(); |
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return impactVelocity; |
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} |
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#ifdef DIAG_DEVELOPER |
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static void DrawImpacts() |
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{ |
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DbgUI.Begin("Item impact sounds", 10, 200); |
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for ( int i = 0; i < s_ImpactSoundsInfo.Count(); ++i ) |
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{ |
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string line = (i + 1).ToString() + ". " + s_ImpactSoundsInfo.Get(i); |
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DbgUI.Text(line); |
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} |
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DbgUI.End(); |
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} |
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#endif |
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}; |