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enum ERPCs
{
PB_START = -1,
PB_END = -2,
PB_SINGLEUSE_START = -3,
PB_SINGLEUSE_END = -4,
RPC_SYNC_ITEM_VAR = 0,
RPC_SYNC_STAT,
RPC_WRITE_NOTE,
RPC_WRITE_NOTE_CLIENT,
RPC_SYNC_DISPLAY_STATUS,
RPC_ON_SET_CAPTIVE,
RPC_SYNC_SCENE_OBJECT,
RPC_USER_ACTION_PROMPT_SYNCH,
RPC_USER_ACTION_MESSAGE,
RPC_ITEM_DIAG,
RPC_ITEM_DIAG_CLOSE,
RPC_SET_OBJECT_POSITION,
// RPC_USER_ACTION_MESSAGES,
RPC_PLAYER_SYMPTOM_ON,
RPC_PLAYER_SYMPTOM_OFF,
RPC_STAMINA,
RPC_DAMAGE_VALUE_SYNC,
RPC_DEBUG_MONITOR_FLT,
RPC_DEBUG_MONITOR_STR,
RPC_USER_ACTION_PROMPT_PROGRESS,
RPC_USER_ACTION_PROMPT_CLEAN,
RPC_BS_SKINNED_STATE,
RPC_TRAP_VICTIM,
RPC_TRAP_DISARM,
RPC_EXPLODE_EVENT,
RPC_TOGGLE_PERSONAL_LIGHT,
RPC_CHECK_PULSE,
DEV_RPC_SPAWN_ITEM_ON_GROUND,
DEV_RPC_SPAWN_ITEM_ON_GROUND_PATTERN_GRID,
DEV_RPC_SPAWN_ITEM_ON_CURSOR,
DEV_RPC_SPAWN_ITEM_IN_INVENTORY,
DEV_RPC_SPAWN_ITEM_AS_ATTACHMENT,
DEV_RPC_CLEAR_INV,
DEV_RPC_TELEPORT,
DEV_RPC_SET_PLAYER_DIRECTION,
DEV_RPC_SEND_SERVER_LOG,
DEV_RPC_STATS_DATA,
DEV_RPC_LEVELS_DATA,
DEV_RPC_MODS_DATA,
DEV_RPC_MODS_DATA_DETAILED,
DEV_RPC_MODS_ACTIVATE,
DEV_RPC_MODS_DETAILED,
DEV_RPC_MODS_DEACTIVATE,
DEV_RPC_MODS_LOCK,
DEV_RPC_AGENTS_DATA,
DEV_RPC_STOMACH_DATA,
DEV_RPC_CREATE_SCENE_OBJECT,
DEV_RPC_SCENE_LOAD,
DEV_STATS_UPDATE,
DEV_LEVELS_UPDATE,
DEV_STOMACH_UPDATE,
DEV_MODS_UPDATE,
DEV_AGENTS_UPDATE,
DEV_RPC_PLUGIN_DZCREATURE_DEBUG,
RPC_SOFT_SKILLS_SPECIALTY_SYNC,
RPC_SOFT_SKILLS_STATS_SYNC,
RPC_SOFT_SKILLS_PRINT_DEBUG,
RPC_CRAFTING_INVENTORY_INSTANT,
RPC_INIT_SET_QUICKBAR,
RPC_READ_NOTE,
RPC_SYNC_EVENT,
DEV_AGENT_GROW,
RPC_SYNC_THERMOMETER,
RPC_SEND_NOTIFICATION,
RPC_SEND_NOTIFICATION_EXTENDED,
RPC_SEND_MAP_MARKERS,
RPC_SEND_LIGHTING_SETUP,
RPC_USER_SYNC_PERMISSIONS,
RPC_WARNING_ITEMDROP,
RPC_WARNING_TELEPORT,
RPC_DEBUG_INSTABUILD,
RPC_SHOCK,
RPC_SERVER_RESPAWN_MODE,
RPC_SOUND_LOCK_ATTACH,
RPC_SOUND_HELICRASH,
RPC_SOUND_ARTILLERY,
DEV_RPC_MODS_RESET,
DEV_RPC_STATS_RESET,
DEV_RPC_AGENT_RESET,
DEV_RPC_STAT_SET,
DEV_RPC_SERVER_SCRIPT,
DEV_RPC_SERVER_SCRIPT_RESULT,
RPC_SOUND_CONTAMINATION,
RPC_SOUND_ARTILLERY_SINGLE,
RPC_CFG_GAMEPLAY_SYNC,
RPC_UNDERGROUND_SYNC,
DEV_RPC_SPAWN_PRESET,
DEV_RPC_SET_TIME,
DEV_TEMP_UPDATE,
DEV_SET_DEV_ITEM,
DEV_REQUEST_UTS_DEBUG,
DEV_UTS_DEBUG_DATA,
DEV_SET_WEATHER,
RPC_SET_BILLBOARDS,
#ifdef DIAG_DEVELOPER
DIAG_VEHICLE_DEBUG_OUTPUT,
DIAG_PLAYER_SYMPTOMS_DEBUG_ON, // Client -> Server
DIAG_PLAYER_SYMPTOMS_DEBUG_OFF, // Client -> Server
DIAG_PLAYER_SYMPTOMS_DEBUG, // Server -> Client
DIAG_CRAFTING_INSTANT,
DIAG_CHEATS_MODIFIERS,
DIAG_CHEATS_KILL_PLAYER,
DIAG_CHEATS_INVINCIBILITY,
DIAG_CHEATS_DISABLE_STAMINA,
DIAG_CHEATS_RESET_PLAYER,
DIAG_CHEATS_RESET_PLAYER_MAX,
DIAG_CHEATS_INVENTORY_ACCESS,
DIAG_CHEATS_ITEMS_FIX,
DIAG_CHEATS_CREATE_HIT,
DIAG_CHEATS_CREATE_HIT_LIGHT,
DIAG_SOFT_SKILLS_SHOW_DEBUG,
DIAG_SOFT_SKILLS_TOGGLE_STATE,
DIAG_SOFT_SKILLS_TOGGLE_MODEL,
DIAG_SOFT_SKILLS_SPECIALTY_VALUE,
DIAG_LIFESPAN_BLOODY_HANDS,
DIAG_LIFESPAN_PLAYTIME_UPDATE,
DIAG_MISC_LOG_PLAYER_STATS,
DIAG_MISC_ENVIRONMENT_DEBUG, // Client -> Server
DIAG_MISC_ENVIRONMENT_DEBUG_DATA, // Server -> Client
DIAG_MISC_ENVIRONMENT_LOGGING_DRYWET,
DIAG_MISC_FALLDAMAGE_DEBUG, // Client -> Server
DIAG_MISC_FALLDAMAGE_DEBUG_DATA, // Server -> Client
DIAG_MISC_GO_UNCONSCIOUS,
DIAG_MISC_GO_UNCONSCIOUS_DELAYED,
DIAG_MISC_QUICK_RESTRAIN,
DIAG_MISC_HAIR_LEVEL_HIDE,
DIAG_MISC_QUICK_FISHING,
DIAG_MISC_TARGETABLE_BY_AI,
DIAG_MISC_DEBUG_MONITOR,
DIAG_SIMULATE_INFINITE_LOOP,
DIAG_SIMULATE_NULL_POINTER,
DIAG_SIMULATE_DIVISION_BY_ZERO,
DIAG_SIMULATE_ERROR_FUNCTION,
DIAG_WEAPON_PARTICLES,
DIAG_WEAPON_RECOIL,
DIAG_WEAPON_BURST_VERSION,
DIAG_BLEEDING_DISABLE_BLOOD_LOSS,
DIAG_BLEEDING_ACTIVATE_SOURCE,
DIAG_BLEEDING_ACTIVATE_ALL_SOURCES,
DIAG_LOGS_ACTIONS,
DIAG_LOGS_WEAPONS,
DIAG_LOGS_SYNC,
DIAG_LOGS_BASEBUILDING,
DIAG_LOGS_SYMPTOMS,
DIAG_LOGS_INVENTORY_MOVE,
DIAG_LOGS_INVENTORY_RESERVATION,
DIAG_LOGS_INVENTORY_HFSM,
DIAG_LOGS_QUICKBAR,
DIAG_LOGS_BLEEDING_CHANCES,
DIAG_TRIGGER_DEBUG,
DIAG_BASEBUILDING_WOOD,
DIAG_BASEBUILDING_GATE,
DIAG_FINISHERS_FORCE_FINISHER,
DIAG_CAMERATOOLS_CAM_SUBSCRIBE,
DIAG_CAMERATOOLS_CAM_DATA,
DIAG_TIMEACCEL,
DIAG_TIMEACCEL_CLIENT_SYNC,
DIAG_ITEM_DEBUG_ACTIONS,
DEV_DIAGMENU_SUBSCRIBE,
DEV_PLAYER_DEBUG_REQUEST,
DEV_PLAYER_DEBUG_DATA,
RPC_DAYZPLAYER_DEBUGSERVERWALK,
DIAG_VEHICLES_DUMP_CRASH_DATA_REQUEST,
DIAG_VEHICLES_DUMP_CRASH_DATA_CONTENTS,
#endif
RPC_END, // DO NOT USE OR APPEND AFTER, purely here to indicate the end
}