DayZ_Scripts / scripts /3_Game /DayZ /GUI /Effects /MainMenuButtonEffect.c
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class MainMenuButtonEffect : ScriptedWidgetEventHandler
{
reference float speed;
reference float amount;
protected float m_textProportion;
protected float m_textProportion2;
protected ButtonWidget m_root;
protected ref AnimatorTimer m_anim;
// -----------------------------------------------------------
void MainMenuButtonEffect()
{
if ( GetGame() )
{
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update);
}
m_anim = new AnimatorTimer();
}
// -----------------------------------------------------------
void ~MainMenuButtonEffect()
{
if ( GetGame() && GetGame().GetUpdateQueue(CALL_CATEGORY_GUI) )
{
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(this.Update);
}
}
// -----------------------------------------------------------
void OnWidgetScriptInit(ButtonWidget w)
{
m_root = w;
m_root.SetHandler(this);
}
// -----------------------------------------------------------
protected void Update(float tDelta)
{
m_anim.Tick(tDelta);
float p = amount * m_anim.GetValue();
//m_root.SetTextProportion( m_textProportion + (p * 0.5) );
m_root.SetTextOffset( p * 4, 0 );
float c = 1.0 - m_anim.GetValue();
m_root.SetTextColor(ARGBF(1, 1, c, c));
}
// -----------------------------------------------------------
override bool OnFocus(Widget w, int x, int y)
{
//if ( !m_anim.IsRunning() ) m_textProportion = m_root.GetTextProportion();
if ( !m_anim.IsRunning() )
{
m_root.GetPos( m_textProportion, m_textProportion2 );
}
m_anim.Animate(1.0, speed);
return false;
}
// -----------------------------------------------------------
override bool OnFocusLost(Widget w, int x, int y)
{
m_anim.Animate(0.0, speed);
return false;
}
};