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class MainMenuButtonEffect : ScriptedWidgetEventHandler |
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{ |
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reference float speed; |
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reference float amount; |
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protected float m_textProportion; |
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protected float m_textProportion2; |
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protected ButtonWidget m_root; |
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protected ref AnimatorTimer m_anim; |
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void MainMenuButtonEffect() |
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{ |
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if ( GetGame() ) |
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{ |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update); |
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} |
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m_anim = new AnimatorTimer(); |
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} |
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void ~MainMenuButtonEffect() |
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{ |
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if ( GetGame() && GetGame().GetUpdateQueue(CALL_CATEGORY_GUI) ) |
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{ |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(this.Update); |
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} |
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} |
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void OnWidgetScriptInit(ButtonWidget w) |
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{ |
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m_root = w; |
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m_root.SetHandler(this); |
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} |
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protected void Update(float tDelta) |
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{ |
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m_anim.Tick(tDelta); |
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float p = amount * m_anim.GetValue(); |
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m_root.SetTextOffset( p * 4, 0 ); |
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float c = 1.0 - m_anim.GetValue(); |
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m_root.SetTextColor(ARGBF(1, 1, c, c)); |
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} |
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override bool OnFocus(Widget w, int x, int y) |
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{ |
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if ( !m_anim.IsRunning() ) |
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{ |
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m_root.GetPos( m_textProportion, m_textProportion2 ); |
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} |
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m_anim.Animate(1.0, speed); |
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return false; |
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} |
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override bool OnFocusLost(Widget w, int x, int y) |
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{ |
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m_anim.Animate(0.0, speed); |
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return false; |
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} |
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}; |