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enum RadialMenuControlType
{
MOUSE,
CONTROLLER
}
class RadialMenu : ScriptedWidgetEventHandler
{
protected Widget m_Parent;
protected Widget m_ItemCardsContainer;
protected Widget m_RadialSelector;
protected ImageWidget m_RadialSelectorImage;
protected ImageWidget m_RadialSelectorPointerImage;
protected int m_RadialSelectorOriginalColor;
protected int m_RadialSelectorDisabledColor;
protected Widget m_SelectedObject;
protected ref map<Widget, float> m_RadialItemCards;
protected float m_AngleRadOffset;
protected ref Timer m_UpdateTimer;
//widget
static const string RADIAL_SELECTOR = "RadialSelector";
static const string RADIAL_SELECTOR_IMAGE = "SelectorImage";
static const string RADIAL_SELECTOR_POINTER = "SelectorPointer";
static const string RADIAL_DELIMITER_CONTAINER = "RadialDelimiterContainer";
static const string RADIAL_ITEM_CARD_CONTAINER = "RadialItemCardContainer";
//controls
protected RadialMenuControlType m_ControlType;
private UAIDWrapper m_SelectInputWrapper;
private UAIDWrapper m_BackInputWrapper;
protected float m_ControllerAngle;
protected float m_ControllerTilt;
//controller
protected int m_ControllerTimout;
protected bool m_IsControllerTimoutEnabled = true; //enables/disables controller deselect timeout reset
protected const float CONTROLLER_DESELECT_TIMEOUT = 1000; //timeout [ms] after which selection is automatically deselect when controller is not active
protected const float CONTROLLER_TILT_TRESHOLD_SELECT = 0.8; //tilt value (0.0-1.0) for controller sticks after which the selection will be selected
protected const float CONTROLLER_TILT_TRESHOLD_EXECUTE = 1.0; //tilt value (0.0-1.0) for controller sticks after which the selection will be executed
//mouse
protected bool m_WidgetInitialized;
protected const float MOUSE_SAFE_ZONE_RADIUS = 120; //Radius [px] of safe zone where every previous selection is deselected
//References
protected float m_RadiusOffset; //Radius [% of the main container size]
protected float m_ExecuteDistanceOffset; //Distance offset [% of the main container size] after which the selection will be automatically executed
protected float m_OffsetFromTop; //first item in the menu won't be directly on top but offset by a rad angle value (clock-wise)
protected float m_ItemCardRadiusOffset; //Radius [% of the main container size] for item cards
protected string m_DelimiterLayout; //layout file name with path
ref UIScriptedMenu m_RegisteredClass;
ref static RadialMenu m_Instance;
/*
RADIAL MENU EVENTS
Mouse:
OnMouseSelect
OnMouseDeselect
OnMouseExecute - unused, press events used instead
OnMousePressLeft
OnMousePressRight
Controller:
OnControllerSelect
OnControllerDeselect
OnControllerExecute - unused, press events used instead
OnControllerPressSelect
OnControllerPressBack
Common:
OnControlsChanged - controls has been changed (mouse<->controller)
*/
//============================================
// RadialMenu
//============================================
void RadialMenu()
{
m_Instance = this;
//set default control type
#ifdef PLATFORM_CONSOLE
Input inp = GetGame().GetInput();
if (inp && inp.IsEnabledMouseAndKeyboardEvenOnServer())
{
m_ControlType = RadialMenuControlType.MOUSE;
}
else
{
m_ControlType = RadialMenuControlType.CONTROLLER;
}
#endif
#ifdef PLATFORM_WINDOWS
m_ControlType = RadialMenuControlType.MOUSE;
#endif
m_SelectInputWrapper = GetUApi().GetInputByID(UAUISelect).GetPersistentWrapper();
m_BackInputWrapper= GetUApi().GetInputByID(UAUIBack).GetPersistentWrapper();
//radial cards
m_RadialItemCards = new map<Widget, float>;
m_UpdateTimer = new Timer();
m_UpdateTimer.Run(0.01, this, "Update", NULL, true);
}
void ~RadialMenu()
{
}
static RadialMenu GetInstance()
{
return m_Instance;
}
//Set handler
void OnWidgetScriptInit(Widget w)
{
m_ItemCardsContainer = w.FindAnyWidget(RADIAL_ITEM_CARD_CONTAINER);
m_RadialSelector = w.FindAnyWidget(RADIAL_SELECTOR);
m_RadialSelectorImage = ImageWidget.Cast(m_RadialSelector.FindAnyWidget(RADIAL_SELECTOR_IMAGE));
m_RadialSelectorPointerImage = ImageWidget.Cast(m_RadialSelector.FindAnyWidget(RADIAL_SELECTOR_POINTER));
m_RadialSelectorOriginalColor = m_RadialSelectorImage.GetColor();
m_RadialSelectorDisabledColor = ARGB(255,150,150,150);
//parent
m_Parent = w;
m_Parent.SetHandler(this);
}
//controls
void SetControlType(RadialMenuControlType type)
{
if (m_ControlType != type)
{
m_ControlType = type;
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControlsChanged", NULL, type);
}
}
bool IsUsingMouse()
{
if (m_ControlType == RadialMenuControlType.MOUSE)
{
return true;
}
return false;
}
bool IsUsingController()
{
if (m_ControlType == RadialMenuControlType.CONTROLLER)
{
return true;
}
return false;
}
void SetWidgetInitialized(bool state)
{
m_WidgetInitialized = state;
}
bool IsWidgetInitialized()
{
return m_WidgetInitialized;
}
//============================================
// Setup
//============================================
void RegisterClass(UIScriptedMenu class_name)
{
m_RegisteredClass = class_name;
if (m_UpdateTimer && !m_UpdateTimer.IsRunning())
m_UpdateTimer.Run(0.01, this, "Update", NULL, true);
}
//Set radial menu parameters
//Radius offset [% of the main container size]
void SetRadiusOffset(float radius_offset)
{
m_RadiusOffset = radius_offset;
}
//Distance offset [% of the main container size] after which the selection will be automatically executed
void SetExecuteDistOffset(float execute_dist_offset)
{
m_ExecuteDistanceOffset = execute_dist_offset;
}
//First item in the menu won't be directly on top but offset by a rad angle value (clock-wise)
void SetOffsetFromTop(float offset_from_top)
{
m_OffsetFromTop = offset_from_top;
}
//Radius [% of the main container size] for item cards
void SetItemCardRadiusOffset(float item_card_radius_offset)
{
m_ItemCardRadiusOffset = item_card_radius_offset;
}
//Enable/Disable controller timeout
void ActivateControllerTimeout(bool state)
{
m_IsControllerTimoutEnabled = state;
}
void SetWidgetProperties(string delimiter_layout)
{
m_DelimiterLayout = delimiter_layout;
}
//============================================
// Visual
//============================================
//hide_selector => shows/hides radial selector when refreshing radial menu
void Refresh(bool hide_selector = true)
{
int item_cards_count = GetItemCardsCount();
if (item_cards_count > 0)
m_AngleRadOffset = 2 * Math.PI / item_cards_count;
float angle_rad = -Math.PI / 2;
//--PARAM top offset--
if (m_OffsetFromTop != 0)
{
angle_rad = angle_rad + m_OffsetFromTop;
}
//--------------------
//delete all delimiters
Widget delimiters_panel = m_Parent.FindAnyWidget(RADIAL_DELIMITER_CONTAINER);
if (delimiters_panel)
{
Widget del_child = delimiters_panel.GetChildren();
while (del_child)
{
Widget child_to_destroy1 = del_child;
del_child = del_child.GetSibling();
delete child_to_destroy1;
}
}
//Position item cards, crate radial delimiters
Widget item_cards_panel = m_Parent.FindAnyWidget(RADIAL_ITEM_CARD_CONTAINER);
Widget item_card = item_cards_panel.GetChildren();
//get radius
float original_r = GetRadius();
float item_cards_r = original_r;
//--PARAM top offset--....
if (m_ItemCardRadiusOffset != 0)
{
item_cards_r = item_cards_r * m_ItemCardRadiusOffset;
if (item_cards_r < 0) item_cards_r = 0; //min radius is 0
}
m_RadialItemCards.Clear();
for (int i = 0; i < item_cards_count; ++i)
{
//position item cards
if (item_card)
{
//creates circle from simple widget items
float pos_x = item_cards_r * Math.Cos(angle_rad);
float pos_y = item_cards_r * Math.Sin(angle_rad);
pos_x = pos_x / original_r;
pos_y = pos_y / original_r;
item_card.SetPos(pos_x, pos_y);
//store item card
m_RadialItemCards.Insert(item_card, angle_rad);
//get next child
item_card = item_card.GetSibling();
}
//-------------------------
//create delimiter
if (item_cards_count > 1 && delimiters_panel && m_DelimiterLayout)
{
Widget delimiter_widget = GetGame().GetWorkspace().CreateWidgets(m_DelimiterLayout, delimiters_panel);
float delim_angle_rad = angle_rad + (m_AngleRadOffset / 2);
delimiter_widget.SetPos(0, 0);
delimiter_widget.SetRotation(0, 0, GetAngleInDegrees(delim_angle_rad) + 90);
}
//calculate next angle
angle_rad += m_AngleRadOffset;
}
//hide selector on refresh
if (hide_selector)
{
HideRadialSelector();
}
}
//Radial selector
protected void ShowRadialSelector(Widget selected_item)
{
if (m_RadialSelector && selected_item)
{
int item_count = m_RadialItemCards.Count();
if (item_count > 1)
{
int angle_deg = GetAngleInDegrees(m_RadialItemCards.Get(selected_item));
m_RadialSelector.SetRotation(0, 0, angle_deg + 90); //rotate widget according to its desired rotation
//set radial selector size
float progress = (1 / item_count) * 2;
m_RadialSelectorImage.SetMaskProgress(progress);
m_RadialSelector.Show(true);
bool grey_selector = selected_item.GetFlags() & WidgetFlags.DISABLED;
if (!grey_selector)
{
m_RadialSelectorImage.SetColor(m_RadialSelectorDisabledColor);
m_RadialSelectorPointerImage.SetColor(m_RadialSelectorDisabledColor);
}
else
{
m_RadialSelectorImage.SetColor(m_RadialSelectorOriginalColor);
m_RadialSelectorPointerImage.SetColor(m_RadialSelectorOriginalColor);
}
}
}
}
protected void HideRadialSelector()
{
if (m_RadialSelector)
{
m_RadialSelector.Show(false);
}
}
//============================================
// Widget size calculations
//============================================
protected int GetItemCardsCount()
{
Widget child = m_ItemCardsContainer.GetChildren();
int count = 0;
while (child)
{
++count;
child = child.GetSibling();
}
return count;
}
protected float GetRadius()
{
float radius = Math.AbsFloat(GetParentMinSize() * 0.5);
//PARAM --radius--
if (m_RadiusOffset > 0)
{
return radius * m_RadiusOffset;
}
//----------------
return radius;
}
protected void GetParentCenter(out float center_x, out float center_y)
{
if (m_Parent)
{
float wx;
float wy;
m_Parent.GetScreenPos(wx, wy);
float ww;
float wh;
m_Parent.GetScreenSize(ww, wh);
center_x = wx + ww / 2; //center
center_y = wy + wh / 2;
}
}
protected float GetParentMinSize()
{
if (m_Parent)
{
float size_x;
float size_y;
m_Parent.GetScreenSize(size_x, size_y);
return Math.Min(size_x, size_y);
}
return 0;
}
//============================================
// Angle calculations
//============================================
//get object by angle (degrees)
protected Widget GetObjectByDegAngle(float deg_angle)
{
for (int i = 0; i < m_RadialItemCards.Count(); ++i)
{
Widget w = m_RadialItemCards.GetKey(i);
float w_angle = GetAngleInDegrees(m_RadialItemCards.Get(w));
float offset = GetAngleInDegrees(m_AngleRadOffset) / 2;
float min_angle = w_angle - offset;
float max_angle = w_angle + offset;
if (min_angle < 0) min_angle += 360; //clamp 0-360
if (max_angle > 360) max_angle -= 360;
if (min_angle > max_angle) //angle radius is in the cycling point 360->
{
if (min_angle <= deg_angle) //is cursor position also before this point
{
if (deg_angle > max_angle)
{
return w;
}
}
else //is cursor position after this point
{
if (deg_angle < max_angle)
{
return w;
}
}
}
else
{
if (deg_angle >= min_angle && deg_angle < max_angle) //min, max angles are within 0-360 radius
{
return w;
}
}
}
return NULL;
}
//returns GUI compatible mouse-to-parent angle
protected float GetMousePointerAngle()
{
int mouse_x;
int mouse_y;
GetMousePos(mouse_x, mouse_y);
float center_x;
float center_y;
GetParentCenter(center_x, center_y);
float tan_x = mouse_x - center_x;
float tan_y = mouse_y - center_y;
float angle = Math.Atan2(tan_y, tan_x);
return angle;
}
//returns distance from parent center
protected float GetMouseDistance()
{
int mouse_x;
int mouse_y;
GetMousePos(mouse_x, mouse_y);
float center_x;
float center_y;
GetParentCenter(center_x, center_y);
float distance = vector.Distance(Vector(mouse_x, mouse_y, 0), Vector(center_x, center_y, 0));
return distance;
}
//return angle 0-360 deg
protected float GetAngleInDegrees(float rad_angle)
{
float rad_deg = rad_angle * Math.RAD2DEG;
int angle_mp = rad_deg / 360;
if (rad_deg < 0)
{
rad_deg = rad_deg - (360 * angle_mp);
rad_deg += 360;
}
return rad_deg;
}
//============================================
// Update
//============================================
//mouse
int last_time = -1;
protected void Update()
{
if (this && !m_RegisteredClass)
{
m_UpdateTimer.Stop();
return;
}
//get delta time
if (last_time < 0)
{
last_time = GetGame().GetTime();
}
int delta_time = GetGame().GetTime() - last_time;
last_time = GetGame().GetTime();
//controls
if (this && m_RegisteredClass && m_RegisteredClass.IsVisible())
{
//mouse controls
if (IsUsingMouse() && m_WidgetInitialized)
{
float mouse_angle = GetMousePointerAngle();
float mouse_distance = GetMouseDistance();
//--PARAM --safe zone radius--
if (mouse_distance <= MOUSE_SAFE_ZONE_RADIUS)
{
//Deselect
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseDeselect", NULL, m_SelectedObject);
m_SelectedObject = NULL;
//hide selector
HideRadialSelector();
}
else
{
//Deselect
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseDeselect", NULL, m_SelectedObject);
//Select
m_SelectedObject = GetObjectByDegAngle(GetAngleInDegrees(mouse_angle));
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMouseSelect", NULL, m_SelectedObject);
//show selector
ShowRadialSelector(m_SelectedObject);
}
}
//controller controls
else if (IsUsingController())
{
UpdataControllerInput();
//Controller tilt
if (m_ControllerAngle > -1 && m_ControllerTilt > -1)
{
//Right analogue stick
Widget w_selected = GetObjectByDegAngle(m_ControllerAngle);
//Select
if (w_selected)
{
if (w_selected != m_SelectedObject)
{
if (m_ControllerTilt >= CONTROLLER_TILT_TRESHOLD_SELECT)
{
//Deselect
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject);
//Select new object
m_SelectedObject = w_selected;
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerSelect", NULL, m_SelectedObject);
//show selector
ShowRadialSelector(m_SelectedObject);
}
}
}
else
{
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject);
m_SelectedObject = NULL;
//hide selector
HideRadialSelector();
}
}
//if controller is giving no feedback
else
{
if (m_IsControllerTimoutEnabled)
{
m_ControllerTimout += delta_time;
if (m_ControllerTimout >= CONTROLLER_DESELECT_TIMEOUT)
{
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerDeselect", NULL, m_SelectedObject);
m_SelectedObject = NULL;
//hide selector
HideRadialSelector();
m_ControllerTimout = 0; //reset controller timeout
}
}
}
m_ControllerAngle = -1; //reset angle and tilt
m_ControllerTilt = -1;
}
m_WidgetInitialized = true;
}
}
float NormalizeInvertAngle(float angle)
{
float new_angle = 360 - angle;
int angle_mp = new_angle / 360;
new_angle = new_angle - (360 * angle_mp);
return new_angle;
}
//============================================
// Controls
//============================================
void UpdataControllerInput()
{
Input input = GetGame().GetInput();
//Controller radial
float angle;
float tilt;
input.GetGamepadThumbDirection(GamepadButton.THUMB_RIGHT, angle, tilt);
angle = NormalizeInvertAngle(angle * Math.RAD2DEG);
m_ControllerAngle = angle;
m_ControllerTilt = tilt;
m_ControllerTimout = 0; //reset controller timeout
//Controller buttons
//Select (A,cross)
if (m_SelectInputWrapper.InputP().LocalPress())
{
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerPressSelect", NULL, m_SelectedObject);
}
//Back (B,circle)
if (m_BackInputWrapper.InputP().LocalPress())
{
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnControllerPressBack", NULL, m_SelectedObject);
}
}
override bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
if (button == MouseState.LEFT && m_SelectedObject/* && w == m_SelectedObject*/)
{
//Execute
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMousePressLeft", NULL, m_SelectedObject);
return true;
}
if (button == MouseState.RIGHT)
{
//Back one level
GetGame().GameScript.CallFunction(m_RegisteredClass, "OnMousePressRight", NULL, NULL);
return true;
}
return false;
}
}