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/*
Ui class for hints in in-game-menu
*/
class UiHintPanel extends ScriptedWidgetEventHandler
{
#ifdef DIAG_DEVELOPER
static int m_ForcedIndex = -1;//only for debug purposes
#endif
// Const
protected int m_SlideShowDelay = 25000; // The speed of the slideshow
protected string m_RootPath = "Gui/layouts/new_ui/hints/in_game_hints.layout"; // Layout path
protected const string m_DataPath = "scripts/data/hints.json"; // Json path
// Widgets
protected Widget m_RootFrame;
protected Widget m_SpacerFrame;
protected ButtonWidget m_UiLeftButton;
protected ButtonWidget m_UiRightButton;
protected RichTextWidget m_UiDescLabel;
protected TextWidget m_UiHeadlineLabel;
protected ImageWidget m_UiHintImage;
protected TextWidget m_UiPageingLabel;
// Data
protected ref array<ref HintPage> m_ContentList;
protected int m_PageIndex = int.MIN;
protected DayZGame m_Game;
protected bool m_Initialized;
protected Widget m_ParentWidget;
protected int m_PreviousRandomIndex = int.MIN;
// ---------------------------------------------------------
// Constructor
void UiHintPanel(Widget parent_widget)
{
DayZGame game = DayZGame.Cast(GetGame());
m_ParentWidget = parent_widget;
Init(game);
}
// Destructor
void ~UiHintPanel()
{
StopSlideShow();
if(m_RootFrame)
m_RootFrame.Unlink();
}
void Init(DayZGame game)
{
//as this class is now also being instantiated from within the DayZGame CTOR, where GetGame() does not work yet, we need a way to pass the game instance from DayZGame CTOR
//however for modding legacy support purposes, this was done without modifying the CTOR signature with the addition of the Init method,
//in order to keep compatibility with existing MODs, there is still a way to instantiate this class properly even without calling Init from the outside
if (m_Initialized)
return;
if (!game)//is null when instantiated from DayZGame during loading before calling Init explicitly
return;
m_Initialized = true;
m_Game = game;
// Load Json File
LoadContentList();
// If load successful
if (m_ContentList)
{
// Build the layout
BuildLayout(m_ParentWidget);
// Get random page index
RandomizePageIndex();
// Populate the layout with data
PopulateLayout();
// Start the slideshow
StartSlideshow();
}
else
ErrorEx("Could not create the hint panel. The data are missing!");
}
// ------------------------------------------------------
// Load content data from json file
protected void LoadContentList()
{
string errorMessage;
if (!JsonFileLoader<array<ref HintPage>>.LoadFile(m_DataPath, m_ContentList, errorMessage))
ErrorEx(errorMessage);
}
// Create and Build the layout
protected void BuildLayout(Widget parent_widget)
{
// Create the layout
m_RootFrame = m_Game.GetWorkspace().CreateWidgets(m_RootPath, parent_widget);
if (m_RootFrame)
{
// Find Widgets
m_SpacerFrame = m_RootFrame.FindAnyWidget("GridSpacerWidget1");
m_UiLeftButton = ButtonWidget.Cast(m_RootFrame.FindAnyWidget("LeftButton"));
m_UiRightButton = ButtonWidget.Cast(m_RootFrame.FindAnyWidget("RightButton"));
m_UiHeadlineLabel = TextWidget.Cast(m_RootFrame.FindAnyWidget("HeadlineLabel"));
m_UiDescLabel = RichTextWidget.Cast(m_RootFrame.FindAnyWidget("HintDescLabel"));
m_UiHintImage = ImageWidget.Cast(m_RootFrame.FindAnyWidget("HintImage"));
m_UiPageingLabel = TextWidget.Cast(m_RootFrame.FindAnyWidget("PageInfoLabel"));
// Set handler
m_RootFrame.SetHandler(this);
}
}
// Populate the hint with content
protected void PopulateLayout()
{
if (m_RootFrame)
{
SetHintHeadline();
SetHintDescription();
SetHintImage();
SetHintPaging();
}
}
// -------------------------------------------
// Setters
protected void SetHintHeadline()
{
m_UiHeadlineLabel.SetText(m_ContentList.Get(m_PageIndex).GetHeadlineText());
}
protected void SetHintDescription()
{
#ifdef DEVELOPER
//Print("showing contents for page "+m_PageIndex);
#endif
m_UiDescLabel.SetText(m_ContentList.Get(m_PageIndex).GetDescriptionText());
m_UiDescLabel.Update();
m_SpacerFrame.Update();
}
protected void SetHintImage()
{
string image_path = m_ContentList.Get(m_PageIndex).GetImagePath();
// If there is an image
if (image_path)
{
// Show the widget
m_UiHintImage.Show(true);
// Set the image path
m_UiHintImage.LoadImageFile(0, image_path);
}
else
{
// Hide the widget
m_UiHintImage.Show(false);
}
}
protected void SetHintPaging()
{
if (m_UiPageingLabel)
m_UiPageingLabel.SetText(string.Format("%1 / %2", m_PageIndex + 1, m_ContentList.Count()));
}
void ShowRandomPage()
{
RandomizePageIndex();
PopulateLayout();
}
// Set a random page index
protected void RandomizePageIndex()
{
#ifdef DIAG_DEVELOPER
if (DiagMenu.IsInitialized())
{
if (m_ForcedIndex != -1)
{
m_PageIndex = Math.Clamp(m_ForcedIndex,0,m_ContentList.Count() - 1);
return;
}
}
#endif
Math.Randomize(m_Game.GetTime());
Math.RandomFloat01();//throw-away value, without calling this, the next random number is always the same, calling Math.Randomize(-1) makes no difference
while (m_PageIndex == m_PreviousRandomIndex)
m_PageIndex = Math.RandomIntInclusive(0, m_ContentList.Count() - 1);
m_PreviousRandomIndex = m_PageIndex;
}
// Show next hint page by incrementing the page index.
protected void ShowNextPage()
{
// Update the page index
if ( m_PageIndex < m_ContentList.Count() - 1 )
{
m_PageIndex++;
}
else
{
m_PageIndex = 0;
}
//Update the hint page
PopulateLayout();
}
// Show previous hint page by decreasing the page index.
protected void ShowPreviousPage()
{
// Update the page index
if ( m_PageIndex == 0 )
{
m_PageIndex = m_ContentList.Count() - 1;
}
else
{
m_PageIndex--;
}
//Update the hint page
PopulateLayout();
}
// -------------------------------------------
// Slideshow
// Creates new slidshow thread
protected void StartSlideshow()
{
m_Game.GetCallQueue(CALL_CATEGORY_GUI).CallLater(SlideshowThread, m_SlideShowDelay);
}
// Slidshow thread - run code
protected void SlideshowThread()
{
ShowNextPage();
}
// Stop the slide show
protected void StopSlideShow()
{
m_Game.GetCallQueue(CALL_CATEGORY_GUI).Remove(SlideshowThread);
}
// Restart the slide show
protected void RestartSlideShow()
{
StopSlideShow();
StartSlideshow();
}
// ----------------------------------------
// Layout manipulation
override bool OnClick(Widget w, int x, int y, int button)
{
if (button == MouseState.LEFT)
{
switch (w)
{
case m_UiLeftButton:
{
ShowPreviousPage();
return true;
}
case m_UiRightButton:
{
ShowNextPage();
return true;
}
}
}
return false;
}
override bool OnMouseEnter(Widget w, int x, int y)
{
if (w == m_RootPath || w == m_UiLeftButton || w == m_UiRightButton)
{
StopSlideShow();
return true;
}
return false;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
if (w == m_RootPath || w == m_UiLeftButton || w == m_UiRightButton)
{
RestartSlideShow();
return true;
}
return false;
}
}
// ---------------------------------------------------------------------------------------------------------
class UiHintPanelLoading extends UiHintPanel
{
override void Init(DayZGame game)
{
m_RootPath = "Gui/layouts/new_ui/hints/in_game_hints_load.layout";
super.Init(game);
}
}