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class HiddenSelectionsData |
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{ |
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ref array<string> m_HiddenSelections = new array<string>; |
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ref array<string> m_HiddenSelectionsTextures = new array<string>; |
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ref array<string> m_HiddenSelectionsMaterials = new array<string>; |
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ref map<string, int> m_HiddenSelectionNameToIndex = new map<string, int>; |
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void HiddenSelectionsData(string type) |
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{ |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), m_HiddenSelections ); |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), m_HiddenSelectionsTextures ); |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), m_HiddenSelectionsMaterials ); |
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for (int i = 0; i < m_HiddenSelections.Count(); ++i) |
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m_HiddenSelectionNameToIndex.Insert(m_HiddenSelections[i], i); |
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} |
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int GetHiddenSelectionIndex(string selection) |
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{ |
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int index; |
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if (m_HiddenSelectionNameToIndex.Find(selection, index)) |
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return index; |
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return -1; |
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} |
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TStringArray GetHiddenSelectionsTextures() |
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{ |
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return m_HiddenSelectionsTextures; |
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} |
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TStringArray GetHiddenSelectionsMaterials() |
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{ |
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return m_HiddenSelectionsMaterials; |
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} |
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static array<string> GetHiddenSelectionsConfig(string type) |
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{ |
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array<string> hiddenSelections = new array<string>; |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), hiddenSelections ); |
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return hiddenSelections; |
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} |
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static array<string> GetHiddenSelectionsTexturesConfig(string type) |
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{ |
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array<string> hiddenSelectionsTextures = new array<string>; |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), hiddenSelectionsTextures ); |
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return hiddenSelectionsTextures; |
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} |
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static array<string> GetHiddenSelectionsMaterialsConfig(string type) |
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{ |
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array<string> hiddenSelectionsMaterials = new array<string>; |
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GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), hiddenSelectionsMaterials ); |
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return hiddenSelectionsMaterials; |
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} |
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} |
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