class HitInfo | |
{ | |
proto native float GetSurfaceNoiseMultiplier(); | |
proto native string GetAmmoType(); | |
proto native vector GetPosition(); | |
proto native vector GetSurfaceNormal(); | |
proto native string GetSurface(); | |
proto native bool IsWater(); | |
} |
class HitInfo | |
{ | |
proto native float GetSurfaceNoiseMultiplier(); | |
proto native string GetAmmoType(); | |
proto native vector GetPosition(); | |
proto native vector GetSurfaceNormal(); | |
proto native string GetSurface(); | |
proto native bool IsWater(); | |
} |