|
enum ImpactTypes |
|
{ |
|
UNKNOWN; |
|
STOP; |
|
PENETRATE; |
|
RICOCHET; |
|
MELEE; |
|
} |
|
|
|
class ImpactEffectsData |
|
{ |
|
Object m_DirectHit; |
|
int m_ImpactType; |
|
int m_ComponentIndex; |
|
bool m_IsDeflected; |
|
bool m_IsWater; |
|
string m_Surface; |
|
string m_AmmoType; |
|
vector m_InSpeed; |
|
vector m_OutSpeed; |
|
vector m_Position; |
|
vector m_SurfaceNormal; |
|
vector m_ExitPosition; |
|
|
|
|
|
} |
|
|
|
class ImpactMaterials |
|
{ |
|
ref static map<string, typename> m_ImpactEffect; |
|
static int m_LastRegisteredMaterial = 0; |
|
|
|
|
|
ref static map<string, int> m_IgnoredAmmo; |
|
static int m_LastRegisteredIgnoredAmmo = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
static int PLASTIC = RegisterSurface("Hit_Plastic"); |
|
static int SAND = RegisterSurface("Hit_Sand"); |
|
static int TEXTILE = RegisterSurface("Hit_Textile"); |
|
static int CONCRETE = RegisterSurface("Hit_Concrete"); |
|
static int GRAVEL = RegisterSurface("Hit_Gravel"); |
|
static int DIRT = RegisterSurface("Hit_Dirt"); |
|
static int FOLIAGE = RegisterSurface("Hit_Foliage"); |
|
static int GRASS = RegisterSurface("Hit_Grass"); |
|
static int WOOD = RegisterSurface("Hit_Wood"); |
|
static int METAL = RegisterSurface("Hit_Metal"); |
|
static int GLASS = RegisterSurface("Hit_Glass"); |
|
static int GLASS_THIN = RegisterSurface("Hit_Glass_Thin"); |
|
static int WATER = RegisterSurface("Hit_Water"); |
|
static int RUBBER = RegisterSurface("Hit_Rubber"); |
|
static int PLASTER = RegisterSurface("Hit_Plaster"); |
|
static int MEATBONES = RegisterSurface("Hit_MeatBones"); |
|
static int MEATBONES_SHOVEL = RegisterSurface("Hit_MeatBones_MeleeShovel"); |
|
static int MEATBONES_PIPEWRENCH = RegisterSurface("Hit_MeatBones_MeleePipeWrench"); |
|
static int MEATBONES_WRENCH = RegisterSurface("Hit_MeatBones_MeleeWrench"); |
|
static int MEATBONES_FIST = RegisterSurface("Hit_MeatBones_MeleeFist"); |
|
static int UNDEFINED = RegisterSurface("Hit_Undefined"); |
|
static int ERROR_NO_MATERIAL = RegisterSurface("Hit_ErrorNoMaterial"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int FIST = RegisterIgnoredAmmo("MeleeFist"); |
|
static int FIST_HEAVY = RegisterIgnoredAmmo("MeleeFist_Heavy"); |
|
static int SOFT = RegisterIgnoredAmmo("MeleeSoft"); |
|
static int SOFT_HEAVY = RegisterIgnoredAmmo("MeleeSoft_Heavy"); |
|
static int DUMMY = RegisterIgnoredAmmo("Dummy_Light"); |
|
static int DUMMY_HEAVY = RegisterIgnoredAmmo("Dummy_Heavy"); |
|
|
|
|
|
static int RegisterSurface(string surface) |
|
{ |
|
if (!m_ImpactEffect) |
|
m_ImpactEffect = new map<string, typename>; |
|
|
|
m_ImpactEffect.Insert(surface, surface.ToType()); |
|
|
|
return ++m_LastRegisteredMaterial; |
|
} |
|
|
|
static bool UnregisterSurface(string surface) |
|
{ |
|
if (m_ImpactEffect) |
|
{ |
|
m_ImpactEffect.Remove(surface); |
|
return !m_ImpactEffect.Contains(surface); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static int RegisterIgnoredAmmo(string ammo) |
|
{ |
|
if (!m_IgnoredAmmo) |
|
m_IgnoredAmmo = new map<string, int>; |
|
|
|
++m_LastRegisteredIgnoredAmmo; |
|
|
|
m_IgnoredAmmo.Insert(ammo, m_LastRegisteredIgnoredAmmo); |
|
|
|
return m_LastRegisteredIgnoredAmmo; |
|
} |
|
|
|
static bool UnregisterIgnoredAmmo(string ammo) |
|
{ |
|
if (m_IgnoredAmmo) |
|
{ |
|
m_IgnoredAmmo.Remove(ammo); |
|
return !m_IgnoredAmmo.Contains(ammo); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static typename GetImpactEffect(string surface, string ammoType) |
|
{ |
|
string key = string.Format("%1_%2", surface, ammoType); |
|
|
|
typename eff_type = m_ImpactEffect[key]; |
|
|
|
if (eff_type) |
|
return eff_type; |
|
else |
|
return m_ImpactEffect[surface]; |
|
} |
|
|
|
static void EvaluateImpactEffectEx(ImpactEffectsData pData) |
|
{ |
|
EvaluateImpactEffect(pData.m_DirectHit, pData.m_ComponentIndex, pData.m_Surface, pData.m_Position, pData.m_ImpactType, pData.m_SurfaceNormal, pData.m_ExitPosition, pData.m_InSpeed, pData.m_OutSpeed, pData.m_IsDeflected, pData.m_AmmoType, pData.m_IsWater); |
|
} |
|
|
|
static void EvaluateImpactEffect(Object directHit, int componentIndex, string surface, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool deflected, string ammoType, bool isWater) |
|
{ |
|
|
|
if (m_IgnoredAmmo.Contains(ammoType)) |
|
return; |
|
|
|
if (impact_type == ImpactTypes.UNKNOWN) |
|
impact_type = ImpactTypes.STOP; |
|
|
|
if (deflected) |
|
impact_type = ImpactTypes.RICOCHET; |
|
else if (outSpeed) |
|
impact_type = ImpactTypes.PENETRATE; |
|
|
|
if (isWater) |
|
surface = "Hit_Water"; |
|
|
|
EffBulletImpactBase eff = EffBulletImpactBase.Cast(GetImpactEffect(surface, ammoType).Spawn()); |
|
|
|
if ( !eff && surface == "" ) |
|
{ |
|
eff = EffBulletImpactBase.Cast( surface.ToType().Spawn() ); |
|
|
|
if (eff) |
|
{ |
|
RegisterSurface(surface); |
|
ErrorEx(string.Format("Unregistered surface for bullet impact effect (%1). Register this surface in ImpactMaterials (Script) for better performance.", surface), ErrorExSeverity.WARNING); |
|
} |
|
else |
|
{ |
|
if (directHit) |
|
{ |
|
string object_type = directHit.GetType(); |
|
|
|
if ( object_type == "" ) |
|
object_type = "OBJECT_WITHOUT_CONFIG_CLASS"; |
|
|
|
ErrorEx(string.Format("Object '%1' with model file: %2 has undefined 'Hit_...' material! Cannot play impact effect.", object_type, directHit.GetShapeName())); |
|
eff = EffBulletImpactBase.Cast(GetImpactEffect("Hit_ErrorNoMaterial", ammoType).Spawn()); |
|
} |
|
} |
|
} |
|
|
|
if ( !eff && surface != "" ) |
|
{ |
|
ErrorEx(string.Format("Unregistered surface impact material <%1>! Register this surface in ImpactMaterials (Script).", surface)); |
|
eff = EffBulletImpactBase.Cast(GetImpactEffect("Hit_Undefined", ammoType).Spawn()); |
|
} |
|
|
|
if (eff) |
|
{ |
|
eff.EvaluateEffect(directHit, componentIndex, pos, impact_type, surfNormal, exitPos, inSpeed, outSpeed, ammoType); |
|
eff.SetAutodestroy(true); |
|
SEffectManager.PlayInWorld(eff, pos); |
|
} |
|
} |
|
} |