//! Class that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy | |
class BoxCollidingParams | |
{ | |
/** | |
\brief Set the parameters | |
\param center \p vector Center of box | |
\param orientation \p vector Orientation of box | |
\param edgeLength \p vector EdgeLength of box | |
\param primaryType \p vector Primary geometry to check | |
\param secondaryType \p vector Secondary geometry to check (if no backup is needed, fill in the same as for primaryType) | |
\param fullComponentInfo \p vector When true gives information about every component and proxy in box, when false just the first component found | |
*/ | |
proto native void SetParams(vector center, vector orientation, vector edgeLength, ObjIntersect primaryType, ObjIntersect secondaryType, bool fullComponentInfo); | |
} | |
//! ComponentInfo for BoxCollidingResult | |
class ComponentInfo | |
{ | |
int component; //!< Component index | |
vector componentMin; //!< Component min in world space | |
vector componentMax; //!< Component max in world space | |
vector componentCenter; //!< Component center in world space | |
float componentRadius; //!< Radius of bounding box | |
} | |
//! Result for an object found in CGame.IsBoxCollidingGeometryProxy | |
class BoxCollidingResult | |
{ | |
Object obj; //!< Object inside of box | |
Object parent; //!< Parent of proxy object | |
int hierLevel; //!< How deep in the proxy hierarchy are we | |
int geomLevel; //!< What geometry was the object found in (will either be primaryType or secondaryType) | |
ref ComponentInfoArray componentInfo; //!< Either the first component found or all of them depending on "fullComponentInfo" | |
ref ProxyInfoArray proxyInfo; //!< Either the first proxy found or all of them depending on "fullComponentInfo" | |
} | |
typedef array<ref ComponentInfo> ComponentInfoArray; | |
typedef array<ref BoxCollidingResult> ProxyInfoArray; |