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class NoiseSystem |
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{ |
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private void NoiseSystem() {} |
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private void ~NoiseSystem() {} |
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proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier = 1.0); |
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proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier = 1.0); |
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proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier = 1.0); |
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} |
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class NoiseParams |
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{ |
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void NoiseParams() |
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{ |
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} |
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proto native void Load(string noise_name); |
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proto native void LoadFromPath(string noise_path); |
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} |