//! PPE type priorities, C++ based. DO NOT CHANGE ORDER! Used only when calling 'SetCameraPostProcessEffect' | |
enum PostProcessPrioritiesCamera | |
{ | |
PPP_SSAO, | |
PPP_CLOUDS, | |
PPP_DOF, | |
PPP_ROTBLUR, | |
PPP_GODRAYS, | |
PPP_RAIN, | |
PPP_RADIALBLUR, | |
PPP_CHROMABER, | |
PPP_WETDISTORT, | |
PPP_DYNBLUR, | |
PPP_UNDERWATER, | |
PPP_DOF_BOKEH, | |
PPP_COLORGRADE, | |
PPP_GLOW, | |
PPP_FILMGRAIN, | |
PPP_FILMGRAIN_NV, | |
PPP_FXAA, | |
PPP_SMAA, | |
PPP_GAUSS_FILTER, | |
PPP_MEDIAN, //unused? | |
//PPP_SSR | |
}; | |
enum PPERequesterCategory | |
{ | |
NONE = 0; | |
GAMEPLAY_EFFECTS = 2; | |
MENU_EFFECTS = 4; | |
MISC_EFFECTS = 8; | |
ALL = 14; //GAMEPLAY_EFFECTS|MENU_EFFECTS|MISC_EFFECTS | |
}; | |
/** | |
/brief IDs of custom PPE classes | |
/note Currently used for various native exceptions that used to be handled outside of script-side postprocess system. | |
/note Can be used for custom functionality as well, C++ permitting. | |
*/ | |
enum PPEExceptions | |
{ | |
NONE = -1, | |
EXPOSURE = 50, | |
DOF, | |
EYEACCOM, | |
NVLIGHTPARAMS, | |
}; | |
//! PP operators, specify operation between subsequent layers | |
enum PPOperators | |
{ | |
LOWEST, //only lowest value gets used. Note - if first request, it is compared against default values! | |
HIGHEST, //only highest value gets used. Note - if first request, it is compared against default values! | |
ADD, //LINEAR addition | |
ADD_RELATIVE, //LINEAR relative addition (relative to diff between current and max, where applicable. Otherwise used as absolute addition) | |
SUBSTRACT, //LINEAR substraction | |
SUBSTRACT_RELATIVE, //LINEAR relative substraction | |
SUBSTRACT_REVERSE, //LINEAR sub. target from dst | |
SUBSTRACT_REVERSE_RELATIVE, //LINEAR relative sub. target from dst | |
MULTIPLICATIVE, //LINEAR multiplication | |
SET, //sets the value, does not terminate possible further calculations | |
OVERRIDE //does not interact; sets the value, and terminates possible further calculations. Use with care, preferred use is SET with higher priority command | |
}; | |
class PPEConstants | |
{ | |
static const int VAR_TYPE_BOOL = 1; | |
static const int VAR_TYPE_INT = 2; | |
static const int VAR_TYPE_FLOAT = 4; | |
static const int VAR_TYPE_COLOR = 8; | |
static const int VAR_TYPE_VECTOR = 16; | |
static const int VAR_TYPE_BLENDABLE = VAR_TYPE_INT|VAR_TYPE_FLOAT|VAR_TYPE_COLOR; | |
static const int VAR_TYPE_TEXTURE = 32; | |
static const int VAR_TYPE_RESOURCE = 64; | |
//static const int VALUE_MAX_COLOR = 255; //if only... | |
static const int DEPENDENCY_ORDER_BASE = 0; | |
static const int DEPENDENCY_ORDER_HIGHEST = 1; //!< number of potential recursive update cycles in case of parameter dependency | |
} | |
typedef Param2<string,bool> PPETemplateDefBool; | |
typedef Param4<string,int,int,int> PPETemplateDefInt; | |
typedef Param4<string,float,float,float> PPETemplateDefFloat; //name, default, min, max | |
typedef Param5<string,float,float,float,float> PPETemplateDefColor; //name, defaults - floats. Min/Max is always the same, no need to define it here. | |
//typedef Param4<string,vector,vector,vector> PPETemplateDefVector; | |
typedef Param2<string,ref array<float>> PPETemplateDefVector; //needs to be compatible with every type of vector (vector2 to vector4), hence array<float>... | |
typedef Param2<string,string> PPETemplateDefTexture; //Currently unused, setting these parameters during runtime can prove problematic | |
typedef Param2<string,string> PPETemplateDefResource; //Currently unused, setting these parameters during runtime can prove problematic | |