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class PPERequester_CameraNV extends PPERequester_GameplayBase |
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{ |
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static const int NV_NO_BATTERY= 0; |
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static const int NV_DEFAULT_OPTICS = 1; |
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static const int NV_DEFAULT_GLASSES = 2; |
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static const int NV_PUMPKIN = 3; |
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static const int NV_TRANSITIVE = 4; |
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static const int NV_DAYTIME_OPTICS = 5; |
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protected int m_CurrentMode; |
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protected float m_UGExposureCoef = 1.0; |
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protected void SetNVMode(int mode) |
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{ |
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SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,1.0,PPEEyeAccomodationNative.L_0_NVG_GENERIC,PPOperators.SET); |
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switch (mode) |
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{ |
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case NV_NO_BATTERY: |
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SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
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SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY); |
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SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS); |
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SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
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break; |
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case NV_DEFAULT_OPTICS: |
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SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
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SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,2.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
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break; |
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case NV_DAYTIME_OPTICS: |
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SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
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SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,2.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
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break; |
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case NV_DEFAULT_GLASSES: |
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SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
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SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,10.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
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SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,2.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
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break; |
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case NV_PUMPKIN: |
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SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{1.0,0.2,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
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SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,5.5 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD); |
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SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS); |
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SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
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SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
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break; |
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case NV_TRANSITIVE: |
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SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY); |
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break; |
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} |
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m_CurrentMode = mode; |
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} |
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override protected void OnStart(Param par = null) |
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{ |
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super.OnStart(); |
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SetNVMode(Param1<int>.Cast(par).param1); |
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} |
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override protected void OnStop(Param par = null) |
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{ |
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super.OnStop(par); |
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} |
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void SetUndergroundExposureCoef(float coef) |
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{ |
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m_UGExposureCoef = coef; |
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if (m_IsRunning) |
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SetNVMode(m_CurrentMode); |
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} |
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} |