class PPERequester_FeverEffects extends PPERequester_GameplayBase | |
{ | |
void SetFeverIntensity(float intensity) | |
{ | |
SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE); | |
} | |
} |