class PPERequester_HealthHitReaction extends PPERequester_GameplayBase | |
{ | |
const float INTENSITY_MULT = 6.0; | |
void SetHitIntensity(float intensity) | |
{ | |
//color overlay | |
SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYFACTOR,true,0.05,PPEGlow.L_20_HIT,PPOperators.HIGHEST); | |
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYCOLOR,{intensity * INTENSITY_MULT, 0.0, 0.0, 1.0},PPEGlow.L_21_HIT,PPOperators.HIGHEST); | |
} | |
} |