class PPERequester_InventoryBlur extends PPERequester_GameplayBase | |
{ | |
override protected void OnStart(Param par = null) | |
{ | |
super.OnStart(); | |
SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,false,0.5,PPEGaussFilter.L_0_INV,PPOperators.SET); //PPOperators.OVERRIDE? | |
} | |
} |