class PPERequester_TunnelVisionEffects extends PPERequester_GameplayBase | |
{ | |
protected float m_Intensity; | |
override protected void OnStart(Param par = null) | |
{ | |
super.OnStart(); | |
m_Intensity = Param1<float>.Cast(par).param1; | |
SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTE,false,m_Intensity,PPEGlow.L_25_TUNNEL,PPOperators.HIGHEST); | |
SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_TUNNEL,PPOperators.LOWEST); | |
} | |
} |