/** | |
\brief Invokers for ParticleBase events, called from events | |
@code | |
void EnableOnEndPrint(ParticleBase psrc) | |
{ | |
psrc.GetEvents().Event_OnParticleEnd.Insert(PrintParticleEnded); | |
} | |
void PrintParticleEnded(ParticleBase psrc) | |
{ | |
Print(string.Format("%1 ended.", psrc.GetDebugNameNative()); | |
} | |
@endcode | |
*/ | |
class ParticleEvents | |
{ | |
/** | |
\brief Called when particle starts playing | |
\note Particle: Called when any Play method has been called | |
\note ParticleSource: Called when PlayParticleNative is successful | |
*/ | |
ref ScriptInvoker Event_OnParticleStart = new ScriptInvoker(); | |
/** | |
\brief Called when particle stops playing | |
\note Particle: Called when any Stop method has been called or when lifetime is over | |
\note ParticleSource: Called when StopParticleNative is successful, when the particle ends and when the particle is destroyed while it is playing | |
*/ | |
ref ScriptInvoker Event_OnParticleStop = new ScriptInvoker(); | |
/** | |
\brief Called when particle is reset | |
\note Particle: Not present, there is no reset functionality | |
\note ParticleSource: Called when ResetParticleNative is successful | |
*/ | |
ref ScriptInvoker Event_OnParticleReset = new ScriptInvoker(); | |
/** | |
\brief Called when particle ends | |
\note Particle: Called when lifetime is over and there are no emitors active anymore | |
\note ParticleSource: Called when particle ends naturally or after the particle is stopped and there are no emitors active anymore | |
\warning Looped never ends naturally and need to be stopped | |
*/ | |
ref ScriptInvoker Event_OnParticleEnd = new ScriptInvoker(); | |
/** | |
\brief Called when particle receives a parent | |
\note Particle: Not present | |
*/ | |
ref ScriptInvoker Event_OnParticleParented = new ScriptInvoker(); | |
/** | |
\brief Called when particle is orphaned | |
\note Particle: Not present | |
*/ | |
ref ScriptInvoker Event_OnParticleUnParented = new ScriptInvoker(); | |
} | |
/** | |
\brief Engine base class with internal functionality | |
\note Is NOT intended for direct creation | |
* As this does not have an actual particle | |
* Use either Particle or ParticleSource | |
*/ | |
class ParticleBase : Entity | |
{ | |
//! Whether the particle is currently playing | |
protected bool m_IsPlaying; | |
//! Event invokers | |
protected ref ParticleEvents m_EventInvokers; | |
//! ctor | |
void ParticleBase() | |
{ | |
m_EventInvokers = new ParticleEvents(); | |
} | |
//! Have script recognize this as a Particle without casting | |
override bool IsParticle() | |
{ | |
return true; | |
} | |
/** \name Playback | |
Methods regarding playing/stopping of particle | |
*/ | |
//@{ | |
/** | |
\brief Method to tell the particle to start playing | |
\param particle_id \p int Particle ID registered in ParticleList to start playing | |
\return \p bool Whether the particle successfully started | |
*/ | |
void PlayParticle(int particle_id = -1) | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
} | |
/** | |
\brief Method to tell the particle to start playing | |
\param particle_id \p int Particle ID registered in ParticleList to start playing | |
\param flags \p int Flags to pass to the playing | |
\return \p bool Whether the particle successfully started | |
*/ | |
bool PlayParticleEx(int particle_id = -1, int flags = 0) | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
return false; | |
} | |
/** | |
\brief Method to tell the particle to stop playing | |
\param flags \p int Flags to pass to the stopping | |
\return \p bool Whether the particle successfully stopped | |
*/ | |
bool StopParticle(int flags = 0) | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
return false; | |
} | |
/** | |
\brief Method to tell the particle to reset | |
\return \p bool Whether the particle successfully reset | |
*/ | |
bool ResetParticle() | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
return false; | |
} | |
/** | |
\brief Method to tell the particle to restart (reset + play) | |
\return \p bool Whether the particle successfully restarted | |
*/ | |
bool RestartParticle() | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
return false; | |
} | |
/** | |
\brief Ask if the particle is still playing | |
\return \p bool Whether the particle is playing | |
*/ | |
bool IsParticlePlaying() | |
{ | |
ErrorEx("Not implemented.", ErrorExSeverity.WARNING); | |
return false; | |
} | |
//@} | |
/** | |
\brief Get the events | |
\return \p ParticleEvents If there is any events set, this will return them so that additional functionality can be bound to them | |
*/ | |
ParticleEvents GetEvents() | |
{ | |
return m_EventInvokers; | |
} | |
/** \name Events | |
* ParticleBase events | |
* For ParticleSource, these are handed on C++ side | |
* For more information, read ParticleEvents | |
*/ | |
//@{ | |
/** | |
\brief Event when the particle starts | |
*/ | |
protected void OnParticleStart() | |
{ | |
m_IsPlaying = true; | |
GetEvents().Event_OnParticleStart.Invoke(this); | |
} | |
/** | |
\brief Event when the particle stops | |
*/ | |
protected void OnParticleStop() | |
{ | |
m_IsPlaying = false; | |
GetEvents().Event_OnParticleStop.Invoke(this); | |
} | |
/** | |
\brief Event when the particle is restarted | |
*/ | |
protected void OnParticleReset() | |
{ | |
GetEvents().Event_OnParticleReset.Invoke(this); | |
} | |
/** | |
\brief Event when the particle ends | |
\note Looping particles will never end | |
*/ | |
protected void OnParticleEnd() | |
{ | |
GetEvents().Event_OnParticleEnd.Invoke(this); | |
} | |
/** | |
\brief Event when the particle receives a parent | |
*/ | |
protected void OnParticleParented(IEntity parent) | |
{ | |
GetEvents().Event_OnParticleParented.Invoke(this); | |
} | |
/** | |
\brief Event when the particle is orphaned | |
*/ | |
protected void OnParticleUnParented(IEntity parent) | |
{ | |
GetEvents().Event_OnParticleUnParented.Invoke(this); | |
} | |
//@} | |
} |