DayZ_Scripts / scripts /3_Game /DayZ /Particles /Tests /PMTCreationAndCleanup.c
D3ltaQ's picture
Upload 2197 files
24b81cb verified
class OwnershipTestDummyClass
{
// Simply exists
}
class PMTCreationAndCleanup : PMTF
{
int m_EventTestManagerID;
bool m_bTestEventsPassed = false;
int m_OwnershipTestManagerID;
//---------------------------------------------------------------------------
// Ctor - Decides the tests to run
//---------------------------------------------------------------------------
void PMTCreationAndCleanup()
{
//AddInitTest("TestInvalidSize");
AddInitTest("TestCCSB");
AddInitTest("TestEvents");
AddInitTest("TestOwnership");
}
//---------------------------------------------------------------------------
// Tests
//---------------------------------------------------------------------------
// Test invalid size VMEs
TFResult TestInvalidSize()
{
Debug.ParticleLog("Expecting VME: Invalid size. (0)", this, "TestInvalidSize");
TestCreationSmallBlocking(0, false);
Debug.ParticleLog("Expecting VME: Invalid size. (-3)", this, "TestInvalidSize");
TestCreationSmallBlocking(-3, false);
return NTFR(TFR.SUCCESS); // No way to check if a VME popped or not...
}
//---------------------------------------------------------------------------
// TestCreationCleanupSmallBlocking
TFResult TestCCSB()
{
return TestCleanup("TestMultiCreation", 3000);
}
//---------------------------------------------------------------------------
// Test if events are called properly
TFResult TestEvents()
{
ParticleManager pm = new ParticleManager(new ParticleManagerSettings(3000));
bool success = !pm.IsFinishedAllocating(); // We need it to not be done in the same frame
if (Assert(success))
{
pm.GetEvents().Event_OnAllocationEnd.Insert(PassCheckEvents);
m_EventTestManagerID = InsertManager(pm);
AddFrameTest("CheckTestEvents");
return NTFR(TFR.SUCCESS);
}
return NTFR(TFR.FAIL);
}
//---------------------------------------------------------------------------
// Test ownership
TFResult TestOwnership()
{
ParticleManager pm = CreatePMFixedBlocking(1);
bool success = pm.IsFinishedAllocating(); // We need it to be done in the same frame
if (Assert(success))
{
m_OwnershipTestManagerID = InsertManager(pm);
OwnershipTestDummyClass dummy = new OwnershipTestDummyClass();
ParticleProperties pp = new ParticleProperties(GetGame().GetPlayer().GetPosition(), ParticlePropertiesFlags.NONE, null, vector.Zero, dummy);
string particlePath = ParticleList.GetParticleFullPath(ParticleList.EXPLOSION_LANDMINE);
bool result = Assert(pm.CreateParticleByPath(particlePath, pp) != null);
Debug.ParticleLog("Expecting VME: All particles in pool are already used.", this, "TestOwnership");
result &= Assert(pm.CreateParticleByPath(particlePath, pp) == null);
delete dummy;
result &= Assert(pm.CreateParticleByPath(particlePath, pp) != null);
return BTFR(result);
}
return NTFR(TFR.FAIL);
}
//---------------------------------------------------------------------------
// OnFrame Checks
//---------------------------------------------------------------------------
TFResult CheckTestEvents()
{
ParticleManager pm;
if (GetManager(m_EventTestManagerID, pm))
{
if (pm)
{
if (pm.IsFinishedAllocating())
{
return BTFR(Assert(m_bTestEventsPassed));
}
}
else
{
return BTFR(Assert(false));
}
}
else
{
return BTFR(Assert(false));
}
return NTFR(TFR.PENDING);
}
//---------------------------------------------------------------------------
// Passes
//---------------------------------------------------------------------------
void PassCheckEvents(ParticleManager pm)
{
Assert(pm.IsFinishedAllocating());
m_bTestEventsPassed = true;
}
//---------------------------------------------------------------------------
// Helpers
//---------------------------------------------------------------------------
TFResult TestCreationSmallBlocking(int size, bool enableAsserts = true)
{
// Blocking, so that we can test AllocatedCount
ParticleManager pm = CreatePMFixedBlocking(size);
PrintPMStats(pm);
bool success = true;
if (enableAsserts)
{
success &= Assert(pm.GetPoolSize() == size);
success &= Assert(pm.GetAllocatedCount() == size);
success &= Assert(pm.GetEvents() != null);
}
return BTFR(success);
}
TFResult TestCleanup(string f, int p1 = 0)
{
int pmTotal = ParticleManager.GetStaticActiveCount();
int psTotal = ParticleSource.GetStaticActiveCount();
PrintActiveStats();
TFResult res = CTFR();
GetGame().GameScript.CallFunction(this, f, res, p1);
int pmTotalPost = ParticleManager.GetStaticActiveCount();
int psTotalPost = ParticleSource.GetStaticActiveCount();
PrintActiveStats();
bool success = Assert(pmTotal == pmTotalPost);
success &= Assert(psTotal == psTotalPost);
return res.And(BTFR(success));
}
TFResult TestMultiCreation(int instances)
{
TFResult res = CTFR();
for (int i = 0; i < instances; ++i)
{
res.And(TestCreationSmallBlocking(1));
}
return res;
}
}