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enum EAchievementError |
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{ |
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ERR_OK, |
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ERR_NOT_FOUND, |
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ERR_BAD_DATA, |
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ERR_NOT_IMPLEMENTED, |
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ERR_UNKNOWN, |
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}; |
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enum EAchievementTargetId |
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{ |
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TARGET_SURVIVOR, |
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TARGET_INFECTED, |
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}; |
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enum EAchievementRankId |
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{ |
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RANK_SURVIVOR, |
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RANK_INFECTED, |
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RANK_INFECTED_SOLDIER, |
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}; |
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enum EAchievementRangeId |
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{ |
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RANGE_OTHER, |
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RANGE_MELEE, |
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RANGE_RANGED, |
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}; |
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enum EAchievementHitId |
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{ |
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HIT_OTHER, |
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HIT_HEADSHOT, |
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}; |
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enum EAchievementActionId |
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{ |
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ACTION_EAT, |
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ACTION_DRINK, |
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ACTION_EQUIP_GEAR, |
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ACTION_COOK_STEAK, |
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ACTION_IGNITE_FIRE_MATCHBOX, |
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ACTION_IGNITE_FIRE_ROAD_FLARE, |
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ACTION_IGNITE_FIRE_HAND_DRILL, |
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ACTION_SHAVE, |
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ACTION_GUT_DEER, |
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ACTION_APPLY_MEDS_ON_SURVIVOR, |
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ACTION_HANDCUFF_SURVIVOR, |
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}; |
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class Achievements |
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{ |
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private void Achievements(); |
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private void ~Achievements(); |
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static proto EAchievementError SendEventAction(EAchievementActionId action_id); |
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static proto EAchievementError SendEventKill(EAchievementTargetId target_id, EAchievementRankId rank_id, EAchievementRangeId range_id, EAchievementHitId hit_id, float distance); |
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static void OnActionEat() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_EAT ) ); |
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} |
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static void OnActionDrink() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_DRINK ) ); |
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} |
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static void OnEquippedFullGear() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_EQUIP_GEAR ) ); |
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} |
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static void OnCookedSteak() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_COOK_STEAK ) ); |
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} |
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static void OnActionIgniteMatchbox() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_MATCHBOX ) ); |
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} |
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static void OnActionIgniteRoadflare() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_ROAD_FLARE ) ); |
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} |
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static void OnActionIgniteDrill() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_HAND_DRILL ) ); |
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} |
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static void OnActionShave() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_SHAVE ) ); |
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} |
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static void OnActionGutDeer() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_GUT_DEER ) ); |
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} |
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static void OnActionMedsSurvivor() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_APPLY_MEDS_ON_SURVIVOR ) ); |
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} |
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static void OnActionHandcuff() |
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{ |
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CheckError( SendEventAction( EAchievementActionId.ACTION_HANDCUFF_SURVIVOR ) ); |
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} |
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static void OnPlayerKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot) |
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{ |
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EAchievementTargetId target_id = EAchievementTargetId.TARGET_SURVIVOR; |
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EAchievementRankId target_rank_id = EAchievementRankId.RANK_SURVIVOR; |
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EAchievementRangeId range_id = EAchievementRangeId.RANGE_OTHER; |
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EAchievementHitId hit_id = EAchievementHitId.HIT_OTHER; |
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float distance = 0; |
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if ( victim.IsZombie() ) |
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{ |
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target_id = EAchievementTargetId.TARGET_INFECTED; |
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target_rank_id = EAchievementRankId.RANK_INFECTED; |
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if ( victim.IsZombieMilitary() ) |
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{ |
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target_rank_id = EAchievementRankId.RANK_INFECTED_SOLDIER; |
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} |
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} |
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if ( source ) |
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{ |
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if ( source.IsMeleeWeapon() ) |
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{ |
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range_id = EAchievementRangeId.RANGE_MELEE; |
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} |
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else if ( source.IsWeapon() && killer ) |
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{ |
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range_id = EAchievementRangeId.RANGE_RANGED; |
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distance = vector.Distance( killer.GetPosition(), victim.GetPosition() ); |
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if ( is_headshot ) |
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{ |
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hit_id = EAchievementHitId.HIT_HEADSHOT; |
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} |
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} |
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} |
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CheckError( SendEventKill(target_id, target_rank_id, range_id, hit_id, distance) ); |
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} |
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private static void CheckError(EAchievementError error) |
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{ |
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if ( error != EAchievementError.ERR_OK ) |
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{ |
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Print("Achievements: Cannot send achievement event. Error ID: " + error); |
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} |
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} |
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}; |
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typedef Achievements AchievementsXbox; |