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enum EAchievementError
{
ERR_OK,
ERR_NOT_FOUND,
ERR_BAD_DATA,
ERR_NOT_IMPLEMENTED,
ERR_UNKNOWN,
};
enum EAchievementTargetId
{
TARGET_SURVIVOR,
TARGET_INFECTED,
};
enum EAchievementRankId
{
RANK_SURVIVOR, //!< must be TARGET_SURVIVOR
RANK_INFECTED, //!< must be TARGET_INFECTED
RANK_INFECTED_SOLDIER, //!< must be TARGET_INFECTED
};
enum EAchievementRangeId
{
RANGE_OTHER,
RANGE_MELEE,
RANGE_RANGED,
};
enum EAchievementHitId
{
HIT_OTHER,
HIT_HEADSHOT,
};
enum EAchievementActionId
{
ACTION_EAT,
ACTION_DRINK,
ACTION_EQUIP_GEAR,
ACTION_COOK_STEAK,
ACTION_IGNITE_FIRE_MATCHBOX,
ACTION_IGNITE_FIRE_ROAD_FLARE,
ACTION_IGNITE_FIRE_HAND_DRILL,
ACTION_SHAVE,
ACTION_GUT_DEER,
ACTION_APPLY_MEDS_ON_SURVIVOR,
ACTION_HANDCUFF_SURVIVOR,
};
class Achievements
{
private void Achievements();
private void ~Achievements();
static proto EAchievementError SendEventAction(EAchievementActionId action_id);
static proto EAchievementError SendEventKill(EAchievementTargetId target_id, EAchievementRankId rank_id, EAchievementRangeId range_id, EAchievementHitId hit_id, float distance);
//===================================
// OnActionEat
//===================================
static void OnActionEat()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_EAT ) );
}
//===================================
// OnActionDrink
//===================================
static void OnActionDrink()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_DRINK ) );
}
//===================================
// OnEquipdFullGear
//===================================
static void OnEquippedFullGear()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_EQUIP_GEAR ) );
}
//===================================
// OnCookedSteak
//===================================
static void OnCookedSteak()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_COOK_STEAK ) );
}
//===================================
// OnActionIgniteMatchbox
//===================================
static void OnActionIgniteMatchbox()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_MATCHBOX ) );
}
//===================================
// OnActionIgniteRoadflare
//===================================
static void OnActionIgniteRoadflare()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_ROAD_FLARE ) );
}
//===================================
// OnActionIgniteDrill
//===================================
static void OnActionIgniteDrill()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_IGNITE_FIRE_HAND_DRILL ) );
}
//===================================
// OnActionShave
//===================================
static void OnActionShave()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_SHAVE ) );
}
//===================================
// OnActionGutDeer
//===================================
static void OnActionGutDeer()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_GUT_DEER ) );
}
//===================================
// OnActionMedsSurvivor
//===================================
static void OnActionMedsSurvivor()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_APPLY_MEDS_ON_SURVIVOR ) );
}
//===================================
// OnActionHandcuff
//===================================
static void OnActionHandcuff()
{
CheckError( SendEventAction( EAchievementActionId.ACTION_HANDCUFF_SURVIVOR ) );
}
//===================================
// OnPlayerKilled
//===================================
static void OnPlayerKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
{
EAchievementTargetId target_id = EAchievementTargetId.TARGET_SURVIVOR;
EAchievementRankId target_rank_id = EAchievementRankId.RANK_SURVIVOR;
EAchievementRangeId range_id = EAchievementRangeId.RANGE_OTHER;
EAchievementHitId hit_id = EAchievementHitId.HIT_OTHER;
float distance = 0;
if ( victim.IsZombie() )
{
target_id = EAchievementTargetId.TARGET_INFECTED;
target_rank_id = EAchievementRankId.RANK_INFECTED;
if ( victim.IsZombieMilitary() )
{
target_rank_id = EAchievementRankId.RANK_INFECTED_SOLDIER;
}
}
if ( source )
{
if ( source.IsMeleeWeapon() )
{
range_id = EAchievementRangeId.RANGE_MELEE;
}
else if ( source.IsWeapon() && killer )
{
range_id = EAchievementRangeId.RANGE_RANGED;
distance = vector.Distance( killer.GetPosition(), victim.GetPosition() );
if ( is_headshot )
{
hit_id = EAchievementHitId.HIT_HEADSHOT;
}
}
}
CheckError( SendEventKill(target_id, target_rank_id, range_id, hit_id, distance) );
}
//-----------------------------------
// CheckError
//-----------------------------------
private static void CheckError(EAchievementError error)
{
if ( error != EAchievementError.ERR_OK )
{
Print("Achievements: Cannot send achievement event. Error ID: " + error);
}
}
};
typedef Achievements AchievementsXbox;