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// ip, name, connection port, queryPort
typedef Param4<string, string, int, int> CachedServerInfo;
// Script File
enum ESortType
{
HOST,
TIME,
POPULATION,
SLOTS,
PING
FAVORITE,
PASSWORDED,
QUEUE
};
enum ESortOrder
{
ASCENDING,
DESCENDING,
};
class GetServerModListResult
{
string m_Id; // server id (IP:Port)
array<string> m_Mods;
}
//! GetServersResultRow the output structure of the GetServers operation that represents one game server
class GetServersResultRow
{
string m_Id; // PC is IP:Port
int m_Priority; // PC something is working -> 667223046
string m_Name; // PC is name of server
string m_Description; // PC not work
string m_HostIp; // PC not work
int m_HostPort; // PC is works
bool m_Invisible;
bool m_Official;
string m_MapNameToRun; // PC not work always 0
bool m_Modded; // PC not work always 0
int m_ModeId; // identifies if third person is allowed on a CONSOLE server. On PC always 0
bool m_AntiCheat;
int m_RegionId; // PC not work always 0
int m_MinPlayers;
int m_MaxPlayers; // PC - max players
int m_FreeSlots; // PC - max players
int m_CurrentNumberPlayers;
int m_PlayersInQueue;
string m_GameVersion; // PC not work alway ""
bool m_IsPasswordProtected; // PC work
string m_CreatedAt;
string m_UpdatedAt;
bool m_MouseAndKeyboardEnabled;
bool m_WhitelistEnabled;
bool m_IsDLC;
//Scripted
bool m_IsExpanded;
int m_SortName;
int m_SortTime;
bool m_IsSelected;
//characters alive
string m_CharactersAlive;
//steam friends - list of names separated by comma
string m_SteamFriends;
int m_Ping;
string m_TimeOfDay;
//! disable3rdPerson servers for mode regular/hardcore
int m_Disable3rdPerson; //1 for disabled, ie. hardcore
//! time multiplier of environment
float m_EnvironmentTimeMul;
float m_EnvironmentNightTimeMul;
bool m_AllowedFilePatching;
string m_ShardId;
int m_SteamQueryPort;
bool m_Favorite;
string GetIpPort()
{
#ifdef PLATFORM_WINDOWS
return m_Id;
#else
return GetIP() + ":" + m_HostPort;
#endif
}
string GetIP()
{
#ifdef PLATFORM_WINDOWS
// Hack - In new Serverborwser on PC has bad m_HostIp but ID contains correct IP
array<string> parts = new array<string>;
m_Id.Split(":", parts);
return parts[0];
#else
return m_HostIp;
#endif
}
bool IsSelected()
{
return m_IsSelected;
}
string GetValueStr(ESortType sort_type)
{
switch( sort_type )
{
case ESortType.HOST:
{
return m_Name;
}
}
return "";
}
int GetValueInt(ESortType sort_type)
{
switch( sort_type )
{
case ESortType.TIME:
{
return m_SortTime;
}
case ESortType.POPULATION:
{
return m_CurrentNumberPlayers;
}
case ESortType.SLOTS:
{
return m_MaxPlayers;
}
case ESortType.PING:
{
return m_Ping;
}
case ESortType.QUEUE:
{
return m_PlayersInQueue;
}
}
return 0;
}
// Returns 0 if values are equal,
// a positive number if this entry is "greater than" other,
// and a negative number if this entry is "less than" other
int CompareTo(GetServersResultRow other, ESortType sortType)
{
// string comparison
if (sortType == ESortType.HOST)
{
string val1 = this.GetValueStr(ESortType.HOST);
string val2 = other.GetValueStr(ESortType.HOST);
if (val1 == val2)
return 0;
if (val1 < val2)
return 1;
return -1;
}
// int comparison
int comparisonResult = other.GetValueInt(sortType) - this.GetValueInt(sortType);
if (comparisonResult == 0)
{
// if sorting by POPULATION, break ties using QUEUE size
if (sortType == ESortType.POPULATION)
{
comparisonResult = this.CompareTo(other, ESortType.QUEUE);
}
}
return comparisonResult;
}
};
typedef array<ref GetServersResultRow> GetServersResultRowArray;
class GetFirstServerWithEmptySlotResult
{
GetServersResult m_Result;
};
//! GetServersInput the input structure of the GetServers operation
class GetFirstServerWithEmptySlotInput
{
bool m_Official;
string m_GameVersion;
int m_RegionId;
bool m_UseOfficial;
bool m_UseGameVersion;
bool m_UseRegionId;
void SetOfficial( bool Official )
{
m_Official = Official;
m_UseOfficial = true;
}
void SetGameVersion( string GameVersion )
{
m_GameVersion = GameVersion;
m_UseGameVersion = true;
}
void SetRegionId( int RegionId )
{
m_RegionId = RegionId;
m_UseRegionId = true;
}
};
//! GetServersResult the output structure of the GetServers operation
class GetServersResult
{
int m_Page;
int m_Pages;
ref GetServersResultRowArray m_Results;
int m_NumServers;
};
//! GetServersInput the input structure of the GetServers operation
class GetServersInput
{
bool m_AntiCheat;
int m_RowsPerPage;
string m_SortBy; //na of property
ESortOrder m_SortOrder;
string m_Name;
string m_GameType;
int m_Platform; // 1 - PC, 2 - xbox, 3 - PSN
int m_ModeId; // identifies if third person is allowed on a CONSOLE server. On PC always 0
int m_Page;
string m_GameVersion;
bool m_Official;
bool m_Joinable;
string m_MapNameToRun;
bool m_IsModded;
int m_MinPlayers; // minimum 1
int m_MaxPlayers; // maximum 99
bool m_IsPasswordProtected;
int m_RegionId; // 1 - Americas, 2 - Europe, 3 - Asia
int m_Priority;
int m_FreeSlotsMin;
int m_FreeSlotsMax;
string m_HostIp;
int m_HostPort;
string m_FavoriteServers;
bool m_MouseAndKeyboardEnabled;
bool m_WhitelistEnabled;
bool m_IsDLC;
bool m_UseAntiCheat;
bool m_UseName;
bool m_UseGameType;
bool m_UseModeId;
bool m_UseGameVersion;
bool m_UseOfficial;
bool m_UseJoinable;
bool m_UseMapNameToRun;
bool m_UseIsModded;
bool m_UseMinPlayers;
bool m_UseMaxPlayers;
bool m_UseIsPasswordProtected;
bool m_UseRegionId;
bool m_UsePriority;
bool m_UseFreeSlotsMin;
bool m_UseFreeSlotsMax;
bool m_UseHostIp;
bool m_UseHostPort;
bool m_UseHostIps;
bool m_UseMouseAndKeyboardEnabled;
bool m_UseWhitelistEnabled;
bool m_UseIsDLC;
void SetAntiCheatFilter( bool anti_cheat )
{
m_AntiCheat = anti_cheat;
m_UseAntiCheat = true;
}
void SetNameFilter( string name )
{
m_Name = name;
m_UseName = true;
}
void SetGameTypeFilter( string game_type )
{
m_GameType = game_type;
m_UseGameType = true;
}
void SetModeIdFilter( int mode_id )
{
m_ModeId = mode_id;
m_UseModeId = true;
}
void SetGameVersionFilter( string game_version )
{
m_GameVersion = game_version;
m_UseGameVersion = true;
}
void SetOfficialFilter( bool official )
{
m_Official = official;
m_UseOfficial = true;
}
void SetJoinableFilter( bool joinable )
{
m_Joinable = joinable;
m_UseJoinable = true;
}
void SetMapNameToRun( string mapNameToRun )
{
m_MapNameToRun = mapNameToRun;
m_UseMapNameToRun = true;
}
void SetIsModdedFilter( bool is_modded )
{
m_IsModded = is_modded;
m_UseIsModded = true;
}
void SetMinPlayersFilter( int min_players )
{
m_MinPlayers = min_players;
m_UseMinPlayers = true;
}
void SetMaxPlayersFilter( int max_players )
{
m_MaxPlayers = max_players;
m_UseMaxPlayers = true;
}
void SetIsPasswordProtectedFilter( bool password_protected )
{
m_IsPasswordProtected = password_protected;
m_UseIsPasswordProtected = true;
}
void SetRegionIdFilter( int region )
{
m_RegionId = region;
m_UseRegionId = true;
}
void SetPriorityFilter( int priority )
{
m_Priority = priority;
m_UsePriority = true;
}
void SetFreeSlotsMin( int freeSlotsMin )
{
m_FreeSlotsMin = freeSlotsMin;
m_UseFreeSlotsMin = true;
}
void SetFreeSlotsMax( int freeSlotsMax )
{
m_FreeSlotsMax = freeSlotsMax;
m_UseFreeSlotsMax = true;
}
void SetHostIp( string hostIp )
{
m_HostIp = hostIp;
m_UseHostIp = true;
}
void SetHostPort( int hostPort )
{
m_HostPort = hostPort;
m_UseHostPort = true;
}
void SetMouseAndKeyboardEnabled(bool enabledMouseAndKeyboard)
{
m_MouseAndKeyboardEnabled = enabledMouseAndKeyboard;
m_UseMouseAndKeyboardEnabled = true;
}
void SetFavorited( bool show )
{
m_SortBy += "F";
AddShow( show );
}
void SetFriendsPlaying( bool show )
{
m_SortBy += "P";
AddShow( show );
}
void SetPreviouslyPlayed( bool show )
{
m_SortBy += "R";
AddShow( show );
}
void SetProperVersionMatch( bool show )
{
m_SortBy += "V";
AddShow( show );
}
void SetFullServer( bool show )
{
m_SortBy += "S";
AddShow( show );
}
void SetThirdPerson( bool show )
{
m_SortBy += "3";
AddShow( show );
}
void SetPublic( bool show )
{
m_SortBy += "L";
AddShow( show );
}
void SetAcceleratedTime( bool show )
{
m_SortBy += "A";
AddShow( show );
}
void SetAllowedFilePatching( bool show )
{
m_SortBy += "7";
AddShow( show );
}
void SetLAN()
{
m_SortBy += "N";
}
void SetPingFilter( int pingMaxValue )
{
m_SortBy += "M" + pingMaxValue + ";";
}
void SetBattleyeProtection(bool show)
{
m_SortBy += "B";
AddShow(show);
}
void SetPassworded(bool show)
{
m_SortBy += "C";
AddShow(show);
}
void AddShow( bool show )
{
if( show )
m_SortBy += "+";
else
m_SortBy += "-";
}
void AddFavourite(string ip, int port)
{
m_FavoriteServers += ip + ";" + port + ";";
}
void SetWhitelistEnabled(bool whitelistEnabled)
{
m_WhitelistEnabled = whitelistEnabled;
m_UseWhitelistEnabled = true;
m_SortBy += "W";
AddShow(whitelistEnabled);
}
void SetIsDLC(bool isDLC)
{
m_IsDLC = isDLC;
m_UseIsDLC = true;
m_SortBy += "D";
AddShow(isDLC);
}
};
class BiosLobbyService
{
//! Query game servers
/*!
The async result is returned in the OnDoneAsync callback.
Expected errors:
BAD_PARAMETER - if atleast one of the permissions is not supported on the current platform,
or atleast one of the input arrays is NULL.
@param inputValues input structure
*/
proto native EBiosError GetServers(GetServersInput inputValues);
//! First 1st free server
/*!
The async result is returned in the OnGetFirstServerWithEmptySlot callback.
*/
proto native EBiosError GetFirstServerWithEmptySlot(GetFirstServerWithEmptySlotInput inputValues);
proto native void AddServerFavorite(string ipAddress, int port, int steamQueryPort);
proto native void RemoveServerFavorite(string ipAddress, int port, int steamQueryPort);
proto native void GetFavoriteServers(TStringArray favServers);
//! Get cached info about favorited servers (ONLY ON WINDOWS)
/*!
@param favServersInfoCache gets populated with data with format: key = Query End Point, value.param1 = Server Name, value.param2 = Connection Port
*/
proto native void GetCachedFavoriteServerInfo(array<ref CachedServerInfo> favServersInfoCache);
//! Async function to retrieve info about mods for specific server (only for PC)
//! @param serverId have to be an id returned by callbacks issued by last call to GetServers
//! if GetServers is used another time the id's must be upated
proto native EBiosError GetServerModList(string serverId);
//! Async callback for GetServers
/*!
@param result_list result object
@param error error indicating success or fail of the async operation.
@param response for debugging - this is the data returned by the server; or an empty string ;)
*/
void OnDoneAsync(GetServersResult result_list, EBiosError error, string response)
{
/*
if (result_list.m_Results != null && result_list.m_Results.Count() > 0)
Print(result_list.m_Results[0].m_TimeOfDay);
*/
OnlineServices.OnLoadServersAsync( result_list, error, response );
}
void OnGetFirstServerWithEmptySlot(GetFirstServerWithEmptySlotResult result_list, EBiosError error)
{
OnlineServices.OnAutoConnectToEmptyServer( result_list, error );
}
//! Async callback for GetServerModList
void OnServerModList(GetServerModListResult result_list, EBiosError error)
{
OnlineServices.OnGetServerModList( result_list, error );
}
};