DayZ_Scripts / scripts /3_Game /DayZ /Services /BiosPackageService.c
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//! BiosCheckUpdateResult represent result of the PromptUpdateAsync request.
class BiosCheckUpdateResult
{
//! Is new update available?
bool m_IsUpdate;
//! Is update mandatory?
bool m_IsMandatory;
};
class BiosPackageService
{
//! Async check if exist new update
/*!
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError CheckUpdateAsync();
//! Prompt user to accept update with system GUI
/*!
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError PromptUpdateAsync();
//! Show store for current title (system GUI). Only on Xbox.
/*!
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError ShowStoreAsync();
//! Callback function for CheckUpdateAsync()
/*!
@param checkUpdateResult contain information about availability of new update and if it is mandatory.
@param error indicating success or fail of the async operation.
*/
void OnCheckUpdate(BiosCheckUpdateResult checkUpdateResult, EBiosError error)
{
if ( !error && ( checkUpdateResult.m_IsUpdate || checkUpdateResult.m_IsMandatory ) )
{
OnlineServices.PromptUpdate();
}
}
//! Callback function for PromptUpdateAsync()
/*!
Show system UI with update.
On Xbox, game suspend after accept update.
@param error indicating success or fail of the async operation.
*/
void OnPromptUpdate(EBiosError error)
{
OnlineServices.ErrorCaught( error );
}
//! Callback function for ShowStoreAsync()
/*!
@param error indicating success or fail of the async operation.
*/
void OnShowStore(EBiosError error)
{
OnlineServices.ErrorCaught( error );
}
};