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enum EBiosJoinType
{
INVITE,
ACTIVITY,
};
class BiosUser
{
proto native owned string GetName();
proto native owned string GetUid();
proto native BiosClientServices GetClientServices();
proto native bool IsOnline();
};
class BiosUserManager
{
//! Gets the initiatior of the title
/*!
@return BiosUser the initiator. May be NULL.
*/
proto native BiosUser GetTitleInitiator();
//! Gets the currently present list of users
/*!
Fills in the array.
Expected errors:
BAD_PARAMETER - user_list is NULL,
@return EBiosError indicating if the operation is done.
*/
proto native EBiosError GetUserList(array<ref BiosUser> user_list);
//! Display a system dependant ui for log-on
proto native EBiosError LogOnUserAsync(BiosUser user);
//! Display a system dependant account picket
/*!
Xbox: The async result is returned in the OnUserPicked callback.
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError PickUserAsync();
//! Parse the join data from from command line parameters.
/*!
The async result is returned in the OnJoin callback.
The OnJoin callback is called also during runtime when a join is accepted.
Expected errors:
BAD_PARAMETER - join_data could not be parsed,
@param join_data the startup join data from command line parameters.
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError ParseJoinAsync(string join_data);
//! Parse the party data from from command line parameters.
/*!
The async result is returned in the OnPartyHost callback.
The OnPartyHost callback is called also during runtime when a player hosts a game for the party.
Expected errors:
BAD_PARAMETER - join_data could not be parsed,
@param party_data the startup party data from command line parameters.
@return EBiosError indicating if the async operation is pending.
*/
proto native EBiosError ParsePartyAsync(string party_data);
//! Informs the engine about the current selected user.
/*!
Must be called to ensure proper authentication etc.
@param user the user to select.
*/
proto native bool SelectUser(BiosUser user);
//! Returns the currently selected user.
/*!
@return BiosUser the selected user. May be NULL.
*/
proto native BiosUser GetSelectedUser();
//! Call async function to get database ID
/*!
@return EBiosError indicating if the async operation is pending. If active user is not set, then return NOT_FOUND
*/
proto native EBiosError GetUserDatabaseIdAsync();
bool SelectUserEx(BiosUser user)
{
bool success = false;
BiosUser selectedUser = GetSelectedUser();
if (selectedUser && selectedUser != user && g_Game.GetGameState() != DayZGameState.MAIN_MENU)
{
success = SelectUser(user);
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE & ~DisconnectSessionFlags.SELECT_USER);
}
else
success = SelectUser(user);
if (!success)
{
NotificationSystem.AddNotification(NotificationType.GENERIC_ERROR, NotificationSystem.DEFAULT_TIME_DISPLAYED);
}
return success;
}
//! Callback function.
/*!
@param dbID user database ID. If something went wrong, then it is empty string.
@param error indicating correct state.
*/
void OnUserDatabaseId(string dbID, EBiosError error)
{
if ( !OnlineServices.ErrorCaught( error ) )
{
g_Game.SetDatabaseID( dbID );
}
}
//! Callback function.
/*!
@param error error indicating success or fail of the async operation.
*/
void OnUserLoggedOn(EBiosError error)
{
if ( OnlineServices.ErrorCaught( error ) )
{
GetGame().GetInput().ResetActiveGamepad();
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE);
}
}
//! Callback function.
/*!
@param user picked user. NULL on fail.
@param error error indicating success or fail of the async operation.
*/
void OnUserPicked(BiosUser user, EBiosError error)
{
if ( !user )
{
GetGame().GetInput().ResetActiveGamepad();
g_Game.GamepadCheck();
}
else if ( !OnlineServices.ErrorCaught( error ) )
{
if (SelectUserEx( user ))
{
if ( GetGame().GetMission() )
GetGame().GetMission().Reset();
OnGameNameChanged( user );
g_Game.SelectUser(GetGame().GetInput().GetUserGamepad(user));
}
}
}
//! Callback function.
void OnLoggedOn(BiosUser user)
{
if ( user && GetSelectedUser() == user )
g_Game.SelectUser(GetGame().GetInput().GetUserGamepad(user));
}
//! Callback function.
void OnLoggedOff(BiosUser user)
{
OnSignedOut( user );
}
//! Callback function.
/*!
Called when a new user signed in
@param user the user that signed in. Cannot be NULL.
*/
void OnSignedIn(BiosUser user)
{
}
//! Callback function.
/*!
Called when a new user signed out
@param user the user that signed out. Cannot be NULL.
*/
void OnSignedOut(BiosUser user)
{
if ( user == GetSelectedUser() )
{
SelectUserEx( null );
GetGame().GetInput().ResetActiveGamepad();
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE & ~DisconnectSessionFlags.SELECT_USER);
}
}
//! Callback function.
/*!
Called when a join is parsed or when a runtime join is accepted from the system UI.
@param type the type of join. Undefined on error.
@param joiner the user that is joining. NULL on error.
@param handle join handle for a session. Empty on error.
@param joinee uid of the user that is being joined. Empty on error.
@param error indicating if parsing failed. OK if not a result of ParseJoinAsync.
*/
void OnJoin(EBiosJoinType type, BiosUser joiner, string handle, string joinee, EBiosError error)
{
if ( !OnlineServices.ErrorCaught( error ) )
{
OnlineServices.SetBiosUser( joiner );
SelectUserEx( joiner );
OnlineServices.SetSessionHandle( handle );
if ( g_Game.GetGameState() == DayZGameState.IN_GAME )
{
g_Game.SetLoadState( DayZLoadState.JOIN_START );
OnlineServices.GetSession();
}
else
{
if ( GetGame().GetUIManager() && GetGame().GetInput().IsActiveGamepadSelected() )
{
GetGame().GetUIManager().CloseMenu( MENU_TITLE_SCREEN );
GetGame().GetInput().IdentifyGamepad( GamepadButton.BUTTON_NONE );
}
g_Game.SetLoadState( DayZLoadState.JOIN_START );
g_Game.GamepadCheck();
}
}
else
{
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_JOIN);
}
}
//! Callback function.
/*!
Called when a party is parsed or when a party is hosted from the system UI.
@param host the user that is hosting the party. NULL on error.
@param invitee_list list of party members.
@param error indicating if parsing failed. OK if not a result of ParsePartyAsync.
*/
void OnPartyHost(BiosUser host, array<string> invitee_list, EBiosError error)
{
#ifdef PLATFORM_PS4
if (host)
#endif
{
SelectUserEx(host);
#ifdef PLATFORM_PS4
if (!host.IsOnline())
{
LogOnUserAsync( host );
}
#endif
}
if (GetGame().GetUIManager())
{
GetGame().GetUIManager().CloseMenu(MENU_TITLE_SCREEN);
}
OnlineServices.SetPendingInviteList( invitee_list );
if (g_Game.GetGameState() != DayZGameState.IN_GAME && g_Game.GetGameState() != DayZGameState.CONNECTING)
{
if (!GetGame().GetUIManager().GetMenu() || GetGame().GetUIManager().GetMenu().GetID() != MENU_MAIN)
{
GetGame().GetUIManager().EnterScriptedMenu(MENU_MAIN, GetGame().GetUIManager().GetMenu());
}
g_Game.SetGameState( DayZGameState.PARTY );
g_Game.SetLoadState( DayZLoadState.PARTY_START );
g_Game.GamepadCheck();
}
}
//! Callback function.
/*!
Called when display info of a signed in user changed.
@param user the user affected by the change.
*/
void OnGameNameChanged(BiosUser user)
{
if ( user == GetSelectedUser() )
{
g_Game.SetPlayerName( user.GetName() );
#ifdef PLATFORM_CONSOLE
g_Game.SetPlayerGameName( user.GetName() );
#endif
if ( GetGame().GetUIManager().GetMenu() )
{
GetGame().GetUIManager().GetMenu().Refresh();
}
}
}
BiosUser GetUser( string user_id )
{
array<ref BiosUser> user_list = new array<ref BiosUser>;
GetUserList( user_list );
foreach ( BiosUser user : user_list )
{
if ( user.GetUid() == user_id )
{
return user;
}
}
return null;
}
};