|
|
|
enum EBiosJoinType |
|
{ |
|
INVITE, |
|
ACTIVITY, |
|
}; |
|
|
|
class BiosUser |
|
{ |
|
proto native owned string GetName(); |
|
proto native owned string GetUid(); |
|
proto native BiosClientServices GetClientServices(); |
|
proto native bool IsOnline(); |
|
}; |
|
|
|
class BiosUserManager |
|
{ |
|
|
|
|
|
|
|
|
|
proto native BiosUser GetTitleInitiator(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native EBiosError GetUserList(array<ref BiosUser> user_list); |
|
|
|
|
|
proto native EBiosError LogOnUserAsync(BiosUser user); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native EBiosError PickUserAsync(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native EBiosError ParseJoinAsync(string join_data); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native EBiosError ParsePartyAsync(string party_data); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
proto native bool SelectUser(BiosUser user); |
|
|
|
|
|
|
|
|
|
|
|
proto native BiosUser GetSelectedUser(); |
|
|
|
|
|
|
|
|
|
|
|
proto native EBiosError GetUserDatabaseIdAsync(); |
|
|
|
bool SelectUserEx(BiosUser user) |
|
{ |
|
bool success = false; |
|
|
|
BiosUser selectedUser = GetSelectedUser(); |
|
if (selectedUser && selectedUser != user && g_Game.GetGameState() != DayZGameState.MAIN_MENU) |
|
{ |
|
success = SelectUser(user); |
|
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE & ~DisconnectSessionFlags.SELECT_USER); |
|
} |
|
else |
|
success = SelectUser(user); |
|
|
|
if (!success) |
|
{ |
|
NotificationSystem.AddNotification(NotificationType.GENERIC_ERROR, NotificationSystem.DEFAULT_TIME_DISPLAYED); |
|
} |
|
|
|
return success; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnUserDatabaseId(string dbID, EBiosError error) |
|
{ |
|
if ( !OnlineServices.ErrorCaught( error ) ) |
|
{ |
|
g_Game.SetDatabaseID( dbID ); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OnUserLoggedOn(EBiosError error) |
|
{ |
|
if ( OnlineServices.ErrorCaught( error ) ) |
|
{ |
|
GetGame().GetInput().ResetActiveGamepad(); |
|
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnUserPicked(BiosUser user, EBiosError error) |
|
{ |
|
if ( !user ) |
|
{ |
|
GetGame().GetInput().ResetActiveGamepad(); |
|
g_Game.GamepadCheck(); |
|
} |
|
else if ( !OnlineServices.ErrorCaught( error ) ) |
|
{ |
|
if (SelectUserEx( user )) |
|
{ |
|
if ( GetGame().GetMission() ) |
|
GetGame().GetMission().Reset(); |
|
OnGameNameChanged( user ); |
|
g_Game.SelectUser(GetGame().GetInput().GetUserGamepad(user)); |
|
} |
|
} |
|
} |
|
|
|
|
|
void OnLoggedOn(BiosUser user) |
|
{ |
|
if ( user && GetSelectedUser() == user ) |
|
g_Game.SelectUser(GetGame().GetInput().GetUserGamepad(user)); |
|
} |
|
|
|
|
|
void OnLoggedOff(BiosUser user) |
|
{ |
|
OnSignedOut( user ); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnSignedIn(BiosUser user) |
|
{ |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnSignedOut(BiosUser user) |
|
{ |
|
if ( user == GetSelectedUser() ) |
|
{ |
|
SelectUserEx( null ); |
|
GetGame().GetInput().ResetActiveGamepad(); |
|
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_FORCE & ~DisconnectSessionFlags.SELECT_USER); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnJoin(EBiosJoinType type, BiosUser joiner, string handle, string joinee, EBiosError error) |
|
{ |
|
if ( !OnlineServices.ErrorCaught( error ) ) |
|
{ |
|
OnlineServices.SetBiosUser( joiner ); |
|
|
|
SelectUserEx( joiner ); |
|
OnlineServices.SetSessionHandle( handle ); |
|
|
|
if ( g_Game.GetGameState() == DayZGameState.IN_GAME ) |
|
{ |
|
g_Game.SetLoadState( DayZLoadState.JOIN_START ); |
|
OnlineServices.GetSession(); |
|
} |
|
else |
|
{ |
|
if ( GetGame().GetUIManager() && GetGame().GetInput().IsActiveGamepadSelected() ) |
|
{ |
|
GetGame().GetUIManager().CloseMenu( MENU_TITLE_SCREEN ); |
|
GetGame().GetInput().IdentifyGamepad( GamepadButton.BUTTON_NONE ); |
|
} |
|
g_Game.SetLoadState( DayZLoadState.JOIN_START ); |
|
g_Game.GamepadCheck(); |
|
} |
|
} |
|
else |
|
{ |
|
g_Game.DisconnectSessionEx(DISCONNECT_SESSION_FLAGS_JOIN); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnPartyHost(BiosUser host, array<string> invitee_list, EBiosError error) |
|
{ |
|
#ifdef PLATFORM_PS4 |
|
if (host) |
|
#endif |
|
{ |
|
SelectUserEx(host); |
|
|
|
#ifdef PLATFORM_PS4 |
|
if (!host.IsOnline()) |
|
{ |
|
LogOnUserAsync( host ); |
|
} |
|
#endif |
|
} |
|
|
|
|
|
if (GetGame().GetUIManager()) |
|
{ |
|
GetGame().GetUIManager().CloseMenu(MENU_TITLE_SCREEN); |
|
} |
|
|
|
OnlineServices.SetPendingInviteList( invitee_list ); |
|
if (g_Game.GetGameState() != DayZGameState.IN_GAME && g_Game.GetGameState() != DayZGameState.CONNECTING) |
|
{ |
|
if (!GetGame().GetUIManager().GetMenu() || GetGame().GetUIManager().GetMenu().GetID() != MENU_MAIN) |
|
{ |
|
GetGame().GetUIManager().EnterScriptedMenu(MENU_MAIN, GetGame().GetUIManager().GetMenu()); |
|
} |
|
g_Game.SetGameState( DayZGameState.PARTY ); |
|
g_Game.SetLoadState( DayZLoadState.PARTY_START ); |
|
g_Game.GamepadCheck(); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnGameNameChanged(BiosUser user) |
|
{ |
|
if ( user == GetSelectedUser() ) |
|
{ |
|
g_Game.SetPlayerName( user.GetName() ); |
|
#ifdef PLATFORM_CONSOLE |
|
g_Game.SetPlayerGameName( user.GetName() ); |
|
#endif |
|
if ( GetGame().GetUIManager().GetMenu() ) |
|
{ |
|
GetGame().GetUIManager().GetMenu().Refresh(); |
|
} |
|
} |
|
} |
|
|
|
BiosUser GetUser( string user_id ) |
|
{ |
|
array<ref BiosUser> user_list = new array<ref BiosUser>; |
|
GetUserList( user_list ); |
|
foreach ( BiosUser user : user_list ) |
|
{ |
|
if ( user.GetUid() == user_id ) |
|
{ |
|
return user; |
|
} |
|
} |
|
return null; |
|
} |
|
}; |