// Binded values from engine | |
enum EDLCId | |
{ | |
DLC_UNKNOWN, | |
DLC_BLISS, | |
}; | |
//! ContentDLC is for query installed DLC (only as entitlement keys, not content) | |
class ContentDLC | |
{ | |
//! void(EDLCId dlcId) | |
ref ScriptInvoker m_OnChange = new ScriptInvoker(); | |
/*! | |
For getting current entitlements on device (console). Could be called | |
after any entitlement change or before accessing locked content. | |
\param dlcIdList through this list is returned all installed DLC with valid license for current user | |
\return count of installed and valid DLCs. | |
*/ | |
proto native int GetEntitlements(out TIntArray dlcIdList); | |
/*! | |
\param dlcId ID of DLC | |
\return current state of availability of unlocking' dlc. Only DLC with valid license return true. | |
*/ | |
proto native bool IsDLCInstalled(EDLCId dlcId); | |
bool OwnsAllDLC() | |
{ | |
const int length = EnumTools.GetEnumSize(EDLCId); | |
// Start at 1, because 0 is DLC_UNKNOWN | |
for (int i = 1; i < length; ++i) | |
{ | |
if (!IsDLCInstalled(EnumTools.GetEnumValue(EDLCId, i))) | |
return false; | |
} | |
return true; | |
} | |
/*! | |
Called from engine for notifing script after any change in additional | |
content (installed, lost license). There should be check for current state of entitlements. | |
On Xbox should be problem with event lost license! (system bug) | |
\param dlcId ID of DLC that was changed. Could be empty string if console does not report concrete DLC ID. | |
*/ | |
void OnChange(EDLCId dlcId) | |
{ | |
m_OnChange.Invoke(dlcId); | |
} | |
}; | |