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class ArrowManagerBase |
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{ |
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protected const int VERSION = 2; |
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protected ref array<EntityAI> m_Arrows; |
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protected EntityAI m_Owner; |
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void ArrowManagerBase(EntityAI owner) |
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{ |
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m_Owner = owner; |
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m_Arrows = new array<EntityAI>(); |
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} |
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void AddArrow(EntityAI arrow) |
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{ |
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m_Arrows.Insert(arrow); |
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} |
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void RemoveArrow(EntityAI arrow) |
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{ |
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m_Arrows.RemoveItem(arrow); |
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} |
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void ClearArrows() |
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{ |
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foreach (EntityAI arrow : m_Arrows) |
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{ |
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if (arrow) |
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arrow.DeleteSafe(); |
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} |
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m_Arrows.Clear(); |
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} |
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int GetArrowsCount() |
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{ |
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return m_Arrows.Count(); |
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} |
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void DropArrow(int index) |
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{ |
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if (m_Arrows.Count() > index) |
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{ |
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EntityAI arrow = m_Arrows.Get(index); |
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vector pos = arrow.GetPosition(); |
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m_Owner.RemoveChild(arrow); |
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vector m4[4]; |
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Math3D.MatrixIdentity4(m4); |
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m4[3] = pos; |
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arrow.PlaceOnSurfaceRotated(m4, pos); |
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arrow.SetTransform(m4); |
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arrow.PlaceOnSurface(); |
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} |
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} |
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void DropFirstArrow() |
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{ |
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DropArrow(0); |
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} |
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void DropAllArrows() |
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{ |
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for (int i = m_Arrows.Count() - 1; i >= 0 ; i--) |
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{ |
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DropArrow(i); |
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} |
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} |
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EntityAI GetArrow(int index) |
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{ |
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if (m_Arrows.Count() > index) |
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{ |
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return m_Arrows.Get(index); |
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} |
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return null; |
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} |
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EntityAI GetFirstArrow() |
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{ |
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if (m_Arrows.Count()) |
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{ |
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return m_Arrows.Get(0); |
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} |
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return null; |
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} |
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EntityAI AcquireFirstArrow(bool keepTransform = false) |
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{ |
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EntityAI entity = GetFirstArrow(); |
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m_Owner.RemoveChild(entity, keepTransform); |
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return entity; |
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} |
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} |