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class HandTakingAnimated_Hide extends HandStartAction |
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{ }; |
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class HandTakingAnimated_Show extends HandStartAction |
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{ |
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ref InventoryLocation m_Src; |
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ref InventoryLocation m_Dst; |
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void HandTakingAnimated_Show(Man player = null, HandStateBase parent = null, WeaponActions action = WeaponActions.NONE, int actionType = -1) |
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{ |
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m_Src = null; |
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m_Dst = null; |
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} |
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override void OnEntry(HandEventBase e) |
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{ |
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super.OnEntry(e); |
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if (m_Src) |
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{ |
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if (m_Src.IsValid()) |
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{ |
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#ifdef DEVELOPER |
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if ( LogManager.IsInventoryHFSMLogEnable() ) |
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{ |
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Debug.InventoryHFSMLog("Action - STS = " + e.m_Player.GetSimulationTimeStamp(), e.ToString() , "n/a", "OnEntry", e.m_Player.ToString() ); |
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} |
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#endif |
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GameInventory.LocationSyncMoveEntity(m_Src, m_Dst); |
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e.m_Player.OnItemInHandsChanged(); |
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} |
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else |
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{ |
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Error("[hndfsm] " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " HandTakingAnimated_Show m_Src=invalid, item not in bubble?"); |
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} |
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} |
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else |
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Error("[hndfsm] HandTakingAnimated_Show, error - m_Src not configured"); |
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} |
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override void OnAbort(HandEventBase e) |
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{ |
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m_Src = null; |
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m_Dst = null; |
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super.OnAbort(e); |
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} |
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override void OnExit(HandEventBase e) |
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{ |
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m_Src = null; |
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m_Dst = null; |
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super.OnExit(e); |
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} |
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override bool IsWaitingForActionFinish() { return true; } |
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}; |
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class HandAnimatedTakingFromAtt extends HandStateBase |
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{ |
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ref HandTakingAnimated_Hide m_Hide; |
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ref HandTakingAnimated_Show m_Show; |
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ref InventoryLocation m_Dst; |
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void HandAnimatedTakingFromAtt(Man player = null, HandStateBase parent = null) |
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{ |
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m_Hide = new HandTakingAnimated_Hide(player, this, WeaponActions.HIDE, -1); |
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m_Show = new HandTakingAnimated_Show(player, this, WeaponActions.SHOW, -1); |
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HandEventBase _fin_ = new HandEventHumanCommandActionFinished; |
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HandEventBase _AEh_ = new HandAnimEventChanged; |
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HandEventBase __Xd_ = new HandEventDestroyed; |
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m_FSM = new HandFSM(this); |
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m_FSM.AddTransition(new HandTransition( m_Hide, _AEh_, m_Show )); |
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m_FSM.AddTransition(new HandTransition( m_Hide, __Xd_, null )); |
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m_FSM.AddTransition(new HandTransition( m_Show, _fin_, null )); |
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m_FSM.AddTransition(new HandTransition( m_Show, __Xd_, null )); |
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m_FSM.SetInitialState(m_Hide); |
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} |
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override void OnEntry(HandEventBase e) |
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{ |
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m_Dst = e.GetDst(); |
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m_Show.m_Src = e.GetSrc(); |
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m_Show.m_Dst = e.GetDst(); |
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m_Hide.m_ActionType = e.GetAnimationID(); |
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m_Show.m_ActionType = e.GetAnimationID(); |
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e.m_Player.GetHumanInventory().AddInventoryReservationEx(m_Dst.GetItem(), m_Dst, GameInventory.c_InventoryReservationTimeoutShortMS); |
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super.OnEntry(e); |
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} |
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override void OnAbort(HandEventBase e) |
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{ |
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#ifdef DEVELOPER |
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if ( LogManager.IsInventoryHFSMLogEnable() ) |
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{ |
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Debug.InventoryHFSMLog("Action - STS = " + e.m_Player.GetSimulationTimeStamp(), e.ToString() , "n/a", "OnAbort", e.m_Player.ToString() ); |
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} |
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#endif |
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if (m_Dst) |
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{ |
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e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst.GetItem(), m_Dst); |
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if ( GetGame().IsServer() ) |
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GetGame().ClearJuncture(e.m_Player, m_Dst.GetItem()); |
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} |
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m_Dst = null; |
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super.OnAbort(e); |
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} |
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override void OnExit(HandEventBase e) |
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{ |
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e.m_Player.GetHumanInventory().ClearInventoryReservationEx(m_Dst.GetItem(), m_Dst); |
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m_Dst = null; |
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super.OnExit(e); |
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} |
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}; |
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