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void hndDebugPrint (string s)
{
#ifdef INV_DEBUG
PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
#else
//Print("" + s); // comment/uncomment to hide/see debug logs
#endif
}
void hndDebugSpam (string s)
{
#ifdef INV_DEBUG_SPAM
PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
#else
//Print("" + s); // comment/uncomment to hide/see debug logs
#endif
}
void hndDebugSpamALot (string s)
{
#ifdef INV_DEBUG_SPAM_FREQ
PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
#else
//Print("" + s); // comment/uncomment to hide/see debug logs
#endif
}
typedef FSMTransition<HandStateBase, HandEventBase, HandActionBase, HandGuardBase> HandTransition;
/**@class HandFSM
* @brief Hand finite state machine
**/
class HandFSM extends HFSMBase<HandStateBase, HandEventBase, HandActionBase, HandGuardBase>
{
int GetCurrentStateID ()
{
/*if (m_States.Count() == 2)
{
int s0 = m_States[0].GetCurrentStateID();
int s1 = m_States[1].GetCurrentStateID() << 8;
return s1 | s0;
}*/
return 0;
}
/**@fn SyncStateFromID
* @brief load from database - reverse lookup for state from saved id
* @param[in] id the id stored in database during save
**/
protected bool SyncStateFromID (int id)
{
/*if (id == 0)
return false;
int s0 = id & 0x000000ff;
int s1 = id & 0x0000ff00;
int count = m_Transitions.Count();
bool set0 = false;
bool set1 = false;
for (int i = 0; i < count; ++i)
{
HandTransition t = m_Transitions.Get(i);
if (!set0 && t.m_srcState && s0 == t.m_srcState.GetCurrentStateID())
{
m_States[0] = t.m_srcState;
set0 = true;
}
if (!set1 && t.m_srcState && s1 == t.m_srcState.GetCurrentStateID())
{
m_States[1] = t.m_srcState;
set1 = true;
}
if (set0 && set1)
return true;
}*/
return false;
}
/**@fn OnStoreLoad
* @brief load state of fsm
**/
bool OnStoreLoad (ParamsReadContext ctx, int version)
{
/*int id = 0;
ctx.Read(id);
if (SyncStateFromID(id))
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] OnStoreLoad - loaded current state from id=" + id);
else
Print("[hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=" + id);*/
return true;
}
/**@fn OnStoreSave
* @brief save state of fsm
**/
void OnStoreSave (ParamsWriteContext ctx)
{
/*int id = GetCurrentStateID();
ctx.Write(id);
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] OnStoreSave - saving current state=" + GetCurrentState() + " id=" + id);*/
}
/**@fn NetSyncCurrentStateID
* @brief Engine callback - network synchronization of FSM's state. not intended to direct use.
**/
void NetSyncCurrentStateID (int id)
{
/*if (SyncStateFromID(id))
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[hndfsm] NetSyncCurrentStateID - loaded current state from id=" + id);
else
Print("[hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state.");*/
}
};