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class HandStableState extends HandStateBase |
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{ |
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int m_AnimState; |
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void HandStableState (Man player = NULL, HandStateBase parent = NULL, int anim_state = -1) { m_AnimState = anim_state; } |
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void SyncAnimState () { } |
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override void OnEntry (HandEventBase e) |
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{ |
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super.OnEntry(e); |
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SyncAnimState(); |
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} |
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override void OnUpdate (float dt) |
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{ |
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super.OnUpdate(dt); |
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SyncAnimState(); |
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} |
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override void OnAbort (HandEventBase e) |
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{ |
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super.OnAbort(e); |
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} |
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override void OnExit (HandEventBase e) |
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{ |
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super.OnExit(e); |
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} |
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override bool IsIdle () { return true; } |
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int GetCurrentStateID () { return 0; } |
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bool HasEntityInHands () { return false; } |
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}; |
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