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/**@class HandStartAction
* @brief simple class starting animation action specified by m_action and m_actionType
*/
class HandStartAction extends HandStateBase
{
WeaponActions m_Action; /// action to be played
int m_ActionType; /// specific action sub-type
void HandStartAction (Man player = NULL, HandStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
{
m_Action = action;
m_ActionType = actionType;
}
override void OnEntry (HandEventBase e)
{
super.OnEntry(e);
if (e.m_Player)
{
HumanCommandWeapons hcw = e.m_Player.GetCommandModifier_Weapons();
if (hcw)
{
if (m_ActionType == -1)
{
hcw.StartAction(-1, -1);
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("HCW: " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " playing A=-1 AT=-1 fini=" + hcw.IsActionFinished());
}
else
{
hcw.StartAction(m_Action, m_ActionType);
if (hcw.GetRunningAction() == m_Action && hcw.GetRunningActionType() == m_ActionType)
{
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("HCW: " + Object.GetDebugName(e.m_Player) + " STS = " + e.m_Player.GetSimulationTimeStamp() + " playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType) + " fini=" + hcw.IsActionFinished());
}
else
Error("HCW: NOT playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType) + " fini=" + hcw.IsActionFinished());
}
}
else
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("---: remote playing A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType));
}
else
{
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("---: warning, no player wants to play A=" + typename.EnumToString(WeaponActions, m_Action) + " AT=" + WeaponActionTypeToString(m_Action, m_ActionType));
}
}
override void OnExit (HandEventBase e)
{
super.OnExit(e);
}
override bool IsIdle () { return false; }
};