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enum TFR
{
FAIL = -1,
SUCCESS,
PENDING,
}
class TFResult // Pretty much just to be able to keep a reference...
{
TFR Result;
void TFResult(TFR result)
{
Result = result;
}
TFResult And(TFResult other)
{
if (Result == TFR.PENDING || other.Result == TFR.PENDING)
ErrorEx("Trying to And while one of the results are PENDING.");
if (Result == TFR.SUCCESS && other.Result == TFR.SUCCESS)
Result = TFR.SUCCESS;
else
Result = TFR.FAIL;
return this;
}
TFResult Or(TFResult other)
{
if (Result == TFR.PENDING || other.Result == TFR.PENDING)
ErrorEx("Trying to Or while one of the results are PENDING.");
if (Result == TFR.SUCCESS || other.Result == TFR.SUCCESS)
Result = TFR.SUCCESS;
else
Result = TFR.FAIL;
return this;
}
}
typedef array<ref TFResult> TFResultArr;
class TFCaller
{
private Class m_Instance;
private string m_Test;
private ref TFResult m_Result;
void TFCaller(Class instance, string test, TFResult result)
{
m_Instance = instance;
m_Test = test;
m_Result = result;
}
TFResult Run(float dt)
{
bool callResult = GetGame().GameScript.CallFunction(m_Instance, m_Test, m_Result, dt);
if (!callResult)
{
ErrorEx(string.Format("Failed to call function \'%1\' on \'%2\'", m_Test, m_Instance.GetDebugName()));
m_Result.Result = TFR.FAIL;
}
return m_Result;
}
string GetTest()
{
return m_Test;
}
string GetTestEx()
{
return string.Format("%1::%2", m_Instance.ClassName(), m_Test);
}
}
typedef array<ref TFCaller> TFCallerArr;
class TFModule
{
private int m_Count;
private int m_Failed;
private int m_Success;
private ref TFCallerArr m_Tests;
private ref TFResultArr m_Results;
private ref array<string> m_SucceededTests;
private ref array<string> m_FailedTests;
void TFModule()
{
m_Tests = {};
m_Results = {};
m_SucceededTests = {};
m_FailedTests = {};
}
int Count()
{
return m_Count;
}
int Failed()
{
return m_Failed;
}
int Success()
{
return m_Success;
}
int Pending()
{
return m_Count - (m_Failed + m_Success);
}
void AddTest(Class instance, string test, bool repeat)
{
++m_Count;
TFResult result = new TFResult(TFR.PENDING);
m_Results.Insert(result);
m_Tests.Insert(new TFCaller(instance, test, result));
}
bool Run(bool fatal, float dt)
{
array<TFCaller> done = new array<TFCaller>();
// Run the tests
int runningTests = m_Tests.Count();
for (int i = 0; i < runningTests; ++i)
{
TFCaller t = m_Tests[i];
if (RunTest(t, dt))
done.Insert(t);
}
// Remove finished tests
foreach (TFCaller doneT : done)
m_Tests.RemoveItem(doneT);
// Validate fatal
if (fatal && m_Tests.Count() > 0)
{
Print("- Active tests -------------------------");
foreach (TFCaller rTest : m_Tests)
Print(rTest.GetTest());
Print("----------------------------------------");
ErrorEx("Not all tests are done while run was fatal.");
m_Tests.Clear();
}
return m_Tests.Count() == 0;
}
private bool RunTest(TFCaller caller, float dt)
{
TFR res = caller.Run(dt).Result;
switch (res)
{
case TFR.FAIL:
++m_Failed;
m_FailedTests.Insert(caller.GetTestEx());
break;
case TFR.SUCCESS:
++m_Success;
m_SucceededTests.Insert(caller.GetTestEx());
break;
}
return res != TFR.PENDING;
}
string Result()
{
return string.Format("{ [TFModule] :: Tests: %1 | Success: %2 | Failed: %3 | Pending: %4 }", Count(), Success(), Failed(), Pending());
}
void PrintResult(string prefix = "", TestFramework caller = null, string function = "")
{
Debug.TFLog(string.Format("%1%2", prefix, Result()), caller, function);
if (m_SucceededTests.Count())
{
Debug.TFLog(" |-[SUCCESS]", caller, function);
foreach (string success : m_SucceededTests)
{
Debug.TFLog(string.Format(" |- %1", success), caller, function);
}
}
if (m_FailedTests.Count())
{
Debug.TFLog(" |-[FAILED]", caller, function);
foreach (string fail : m_FailedTests)
{
Debug.TFLog(string.Format(" |- %1", fail), caller, function);
}
}
}
}
//! Test Framework
class TestFramework : ScriptedEntity
{
private ref TFModule m_OnInitModule;
private ref TFModule m_OnFrameModule;
void TestFramework()
{
SetEventMask(EntityEvent.INIT);
SetEventMask(EntityEvent.FRAME);
m_OnInitModule = new TFModule();
m_OnFrameModule = new TFModule();
}
void ~TestFramework()
{
m_OnInitModule.PrintResult("IM: ", this, "~TestFrameWork");
m_OnFrameModule.PrintResult("FM: ", this, "~TestFrameWork");
}
//---------------------------------------------------------------------------
// Perform tests
//---------------------------------------------------------------------------
protected override void EOnInit(IEntity other, int extra)
{
m_OnInitModule.Run(true, 0);
}
protected override void EOnFrame(IEntity other, float timeSlice)
{
if (m_OnFrameModule.Run(false, timeSlice))
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(Delete);
}
//---------------------------------------------------------------------------
// Add a test
//---------------------------------------------------------------------------
protected void AddInitTest(string test)
{
m_OnInitModule.AddTest(this, test, false);
}
protected void AddFrameTest(string test)
{
m_OnFrameModule.AddTest(this, test, true);
}
//---------------------------------------------------------------------------
// Asserts
//---------------------------------------------------------------------------
protected bool Assert(bool condition)
{
if (!condition)
ErrorEx("ASSERTION FAILED.");
return condition;
}
//---------------------------------------------------------------------------
// Helpers
//---------------------------------------------------------------------------
TFResult NTFR(TFR result)
{
return new TFResult(result);
}
TFResult BTFR(bool result)
{
if (result)
return new TFResult(TFR.SUCCESS);
else
return new TFResult(TFR.FAIL);
}
TFResult CTFR()
{
return new TFResult(TFR.SUCCESS);
}
}