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class UniversalTemperatureSourceSettings
{
float m_UpdateInterval = 1.0; //! how often the Update is ticking
float m_TemperatureMin = 0; //! min temperature you can get from the TemperatureSource
float m_TemperatureMax = 100; //! max temperature you can get from the TemperatureSource
float m_TemperatureCap = float.MAX; //! temperature cap that will limit the return value from GetTemperature method
float m_RangeFull = 1; //! range where the full temperature is given to receiver
float m_RangeMax = 2; //! maximum range where the receiver can get some temperature
bool m_Updateable = false; //! if the Update is running periodically
bool m_ManualUpdate = false; //! update is called manually (ex. own tick of parent entity)
bool m_AffectStat = false; //! if the temperature generated is also set as Temperature Stat on Item itself
vector m_Position = vector.Zero;
EntityAI m_Parent = null; //! parent Entity of the UTS
}
class UniversalTemperatureSourceResult
{
float m_Temperature = 0;
// ?? what else
}
//! original Timer deletes m_params which is unwanted
class UniversalTemperatureSourceTimer : Timer
{
override void OnTimer()
{
if (m_params)
{
GetGame().GameScript.CallFunctionParams(m_target, m_function, null, m_params);
}
else
{
GetGame().GameScript.CallFunction(m_target, m_function, null, 0);
}
}
override void Stop()
{
SetRunning(false);
m_time = 0;
}
void SetParams(Param params)
{
m_params = params;
}
}
typedef UniversalTemperatureSource UTemperatureSource;
class UniversalTemperatureSource
{
protected bool m_Active
protected ref UniversalTemperatureSourceTimer m_Timer;
protected UniversalTemperatureSourceSettings m_Settings;
protected ref UniversalTemperatureSourceResult m_ResultValues;
protected ref UniversalTemperatureSourceLambdaBase m_Lambda;
void UniversalTemperatureSource(EntityAI pParent, UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceLambdaBase pLambda)
{
m_Active = false;
m_Settings = pSettings;
m_Lambda = pLambda;
m_ResultValues = new UniversalTemperatureSourceResult();
m_Timer = new UniversalTemperatureSourceTimer();
Init(pParent);
}
void ~UniversalTemperatureSource() {};
void Init(EntityAI pParent)
{
if (pParent)
{
pParent.SetUniversalTemperatureSource(this);
m_Settings.m_Parent = pParent;
m_Settings.m_Position = pParent.GetPosition();
}
if (!m_Settings.m_ManualUpdate)
{
auto params = new Param2<UniversalTemperatureSourceSettings, UniversalTemperatureSourceLambdaBase>(m_Settings, m_Lambda);
m_Timer.Run(m_Settings.m_UpdateInterval, this, "Update", params, m_Settings.m_Updateable);
SetActive(false);
}
}
vector GetPosition()
{
return m_Settings.m_Position;
}
float GetFullRange()
{
return m_Settings.m_RangeFull;
}
float GetMaxRange()
{
return m_Settings.m_RangeMax;
}
float GetTemperature()
{
if (m_Settings.m_TemperatureCap != float.MAX)
{
return Math.Min(m_Settings.m_TemperatureCap, GetTemperatureRaw());
}
return GetTemperatureRaw();
}
float GetTemperatureRaw()
{
if (m_ResultValues)
{
return m_ResultValues.m_Temperature;
}
return 0;
}
float GetTemperatureMin()
{
return m_Settings.m_TemperatureMin;
}
float GetTemperatureMax()
{
return m_Settings.m_TemperatureMax;
}
EntityAI GetParent()
{
return m_Settings.m_Parent;
}
bool IsActive()
{
if (m_Settings.m_ManualUpdate)
{
return m_Active;
}
return m_Timer && m_Timer.IsRunning();
}
void SetActive(bool pActive)
{
if (m_Settings.m_ManualUpdate)
{
m_Active = pActive;
return;
}
if (pActive && !m_Timer.IsRunning())
{
m_Timer.Continue();
}
else
{
m_Timer.Stop();
}
}
void SetDefferedActive(bool pActive, float pSeconds)
{
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLaterByName(this, "SetActive", pSeconds * 1000, false, new Param1<bool>(pActive));
}
void ChangeSettings(UniversalTemperatureSourceSettings pSettings)
{
m_Timer.SetParams(new Param2<UniversalTemperatureSourceSettings, UniversalTemperatureSourceLambdaBase>(m_Settings, m_Lambda));
}
void Update(UniversalTemperatureSourceSettings settings, UniversalTemperatureSourceLambdaBase lambda)
{
if (!IsActive())
{
return;
}
if (lambda)
{
settings.m_Position = settings.m_Parent.GetUniversalTemperatureSourcePosition();
lambda.Execute(settings, m_ResultValues);
}
}
}
typedef UniversalTemperatureSourceDebug UTemperatureSourceDebug
class UniversalTemperatureSourceDebug
{
const string DELIMITER_DATA = "|";
const string DELIMITER_KEYPAIR = ":";
string m_Header;
string m_Data;
ref array<string> m_Names; //! names parsed from m_Pairs
ref array<string> m_Values; //! values parsed from m_Pairs
ref array<string> m_Pairs; //! keeps first iteration of parsed data from the m_Data
void UniversalTemperatureSourceDebug()
{
m_Header = "";
m_Data = "";
m_Pairs = new array<string>();
m_Names = new array<string>();
m_Values = new array<string>();
}
void AddHeader(string header)
{
m_Header = header;
}
void Add(string name, string value)
{
m_Data = string.Format("%1%2:%3%4", m_Data, name, value, DELIMITER_DATA);
}
void Commit()
{
m_Pairs = ParseData();
ParseKeyPairs();
}
int PairsCount()
{
return m_Pairs.Count();
}
string GetHeader()
{
return m_Header;
}
string GetName(int pIndex)
{
if (m_Names.Count() - 1 < pIndex)
{
Debug.Log(string.Format("GetName index: %1 from data of length: %2", pIndex, m_Names.Count()), "UniversalTemperatureSourceDebug");
return "";
}
return m_Names.Get(pIndex);
}
string GetValue(int pIndex)
{
if (m_Values.Count() - 1 < pIndex)
{
Debug.Log(string.Format("GetValue index: %1 from data of length: %2", pIndex, m_Values.Count()), "UniversalTemperatureSourceDebug");
return "";
}
return m_Values.Get(pIndex);
}
protected array<string> ParseData()
{
array<string> parsed = new array<string>();
if (m_Data)
{
m_Data.Split(DELIMITER_DATA, parsed);
}
return parsed;
}
protected void ParseKeyPairs()
{
m_Names.Clear();
m_Values.Clear();
if (m_Pairs)
{
for (int i = 0; i < m_Pairs.Count(); i++)
{
array<string> keypair = new array<string>();
m_Pairs.Get(i).Split(DELIMITER_KEYPAIR, keypair);
m_Names.Insert(keypair[0]);
m_Values.Insert(keypair[1]);
}
}
}
void Debug()
{
for (int i = 0; i < m_Names.Count(); i++)
{
Debug.Log(string.Format("%1: %2", m_Names.Get(i), m_Values.Get(i)), "UniversalTemperatureSourceDebug");
}
}
}