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class ComponentEntityDebug extends Component |
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{ |
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protected Shape m_DebugShapeBBox; |
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protected Shape m_DebugShapeDirection; |
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protected float m_DebugShapeDirectionDist; |
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override Shape DebugBBoxDraw() |
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{ |
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#ifndef DEVELOPER |
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return null; |
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#endif |
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if ( m_DebugShapeBBox ) |
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m_DebugShapeBBox.Destroy(); |
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vector min_max[2]; |
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if (!m_ThisEntityAI.GetCollisionBox(min_max)) |
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return null; |
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m_DebugShapeBBox = Debug.DrawBox(min_max[0], min_max[1]); |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true); |
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m_ThisEntityAI.SetEventMask(EntityEvent.FRAME); |
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return null; |
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} |
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override void DebugBBoxSetColor(int color) |
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{ |
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if ( m_DebugShapeBBox ) |
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{ |
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m_DebugShapeBBox.SetColor(color); |
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} |
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} |
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override void DebugBBoxDelete() |
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{ |
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#ifndef DEVELOPER |
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return; |
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#endif |
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if ( m_DebugShapeBBox ) |
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{ |
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m_DebugShapeBBox.Destroy(); |
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m_DebugShapeBBox = null; |
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} |
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if ( !m_DebugShapeDirection && !m_DebugShapeBBox ) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing); |
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} |
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} |
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override Shape DebugDirectionDraw(float distance = 1) |
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{ |
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#ifndef DEVELOPER |
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return null; |
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#endif |
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if ( m_DebugShapeDirection ) |
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{ |
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m_DebugShapeDirection.Destroy(); |
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} |
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vector p1 = "0 0 0"; |
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vector p2 = m_ThisEntityAI.GetDirection() * m_DebugShapeDirectionDist; |
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m_DebugShapeDirectionDist = distance; |
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m_DebugShapeDirection = Debug.DrawArrow(p1, p2); |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true); |
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m_ThisEntityAI.SetEventMask(EntityEvent.FRAME); |
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return null; |
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} |
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override void DebugDirectionDelete() |
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{ |
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#ifndef DEVELOPER |
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return; |
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#endif |
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if ( m_DebugShapeDirection ) |
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{ |
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m_DebugShapeDirection.Destroy(); |
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m_DebugShapeDirection = null; |
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} |
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if ( !m_DebugShapeDirection && !m_DebugShapeBBox ) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing); |
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} |
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} |
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void OnDrawing() |
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{ |
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#ifndef DEVELOPER |
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return; |
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#endif |
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if ( m_DebugShapeBBox || m_DebugShapeDirection ) |
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{ |
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vector mat[4]; |
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m_ThisEntityAI.GetTransform(mat); |
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if ( m_DebugShapeBBox ) |
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{ |
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m_DebugShapeBBox.SetMatrix(mat); |
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} |
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if ( m_DebugShapeDirection ) |
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{ |
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m_DebugShapeDirection.SetMatrix(mat); |
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} |
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} |
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} |
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} |