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class ComponentEntityDebug extends Component
{
protected Shape m_DebugShapeBBox;
protected Shape m_DebugShapeDirection;
protected float m_DebugShapeDirectionDist;
// -------------------------------------------------------------------------
override Shape DebugBBoxDraw()
{
#ifndef DEVELOPER
return null;
#endif
if ( m_DebugShapeBBox )
m_DebugShapeBBox.Destroy();
vector min_max[2];
if (!m_ThisEntityAI.GetCollisionBox(min_max))
return null;
m_DebugShapeBBox = Debug.DrawBox(min_max[0], min_max[1]);
GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true);
m_ThisEntityAI.SetEventMask(EntityEvent.FRAME);
return null;
}
// -------------------------------------------------------------------------
override void DebugBBoxSetColor(int color)
{
if ( m_DebugShapeBBox )
{
m_DebugShapeBBox.SetColor(color);
}
}
// -------------------------------------------------------------------------
override void DebugBBoxDelete()
{
#ifndef DEVELOPER
return;
#endif
if ( m_DebugShapeBBox )
{
m_DebugShapeBBox.Destroy();
m_DebugShapeBBox = null;
}
if ( !m_DebugShapeDirection && !m_DebugShapeBBox )
{
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing);
}
}
// -------------------------------------------------------------------------
override Shape DebugDirectionDraw(float distance = 1)
{
#ifndef DEVELOPER
return null;
#endif
if ( m_DebugShapeDirection )
{
m_DebugShapeDirection.Destroy();
}
vector p1 = "0 0 0";
vector p2 = m_ThisEntityAI.GetDirection() * m_DebugShapeDirectionDist;
m_DebugShapeDirectionDist = distance;
m_DebugShapeDirection = Debug.DrawArrow(p1, p2);
GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true);
m_ThisEntityAI.SetEventMask(EntityEvent.FRAME);
return null;
}
// -------------------------------------------------------------------------
override void DebugDirectionDelete()
{
#ifndef DEVELOPER
return;
#endif
if ( m_DebugShapeDirection )
{
m_DebugShapeDirection.Destroy();
m_DebugShapeDirection = null;
}
if ( !m_DebugShapeDirection && !m_DebugShapeBBox )
{
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing);
}
}
void OnDrawing()
{
#ifndef DEVELOPER
return;
#endif
if ( m_DebugShapeBBox || m_DebugShapeDirection )
{
vector mat[4];
m_ThisEntityAI.GetTransform(mat);
if ( m_DebugShapeBBox )
{
m_DebugShapeBBox.SetMatrix(mat);
}
if ( m_DebugShapeDirection )
{
m_DebugShapeDirection.SetMatrix(mat);
}
}
}
}