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class InputUtils |
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{ |
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static const string PRESET_OLD = "#STR_UAPRESET_0"; |
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static const string PRESET_NEW = "#STR_UAPRESET_1"; |
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static const int VARIANT_OLD = 0; |
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static const int VARIANT_NEW = 1; |
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static int m_CurrentPresetIDConsole = -1; |
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static protected ref map<int, ref array<int>> m_InputActionSortingMap; |
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static protected ref array<int> m_UnsortedInputActions; |
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static const float ICON_SCALE_NORMAL = 1.21; |
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static const float ICON_SCALE_TOOLBAR = 1.81; |
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static string GetButtonNameFromInput(string pInputName, int pInputDeviceType) |
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{ |
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UAInput inp = GetUApi().GetInputByName(pInputName); |
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for (int i = 0; i < inp.AlternativeCount(); i++) |
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{ |
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inp.SelectAlternative(i); |
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if (inp.CheckBindDevice(0, pInputDeviceType)) |
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{ |
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return GetUApi().GetButtonName(inp.GetBindKey(0)); |
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} |
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} |
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return ""; |
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} |
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static map<int,ref TStringArray> GetComboButtonNamesFromInput(string pInputName, int pInputDeviceType) |
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{ |
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UAInput inp = GetUApi().GetInputByName(pInputName); |
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TStringArray buttons; |
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map<int,ref TStringArray> output; |
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for (int i = 0; i < inp.AlternativeCount(); i++) |
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{ |
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inp.SelectAlternative(i); |
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if (inp.BindingCount() > 0 && inp.Binding(0) != 0 && inp.CheckBindDevice(0,pInputDeviceType)) |
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{ |
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buttons = new TStringArray; |
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if (inp.IsCombo()) |
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{ |
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buttons.Insert(GetUApi().GetButtonName( inp.Binding(0) )); |
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for (int j = 1; j < inp.BindingCount(); j++) |
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{ |
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if (inp.Binding(j) != 0 && inp.CheckBindDevice(j,pInputDeviceType)) |
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{ |
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buttons.Insert(GetUApi().GetButtonName( inp.Binding(j) )); |
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} |
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} |
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} |
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else |
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{ |
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buttons.Insert(GetUApi().GetButtonName(inp.GetBindKey(0))); |
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} |
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if (buttons.Count() > 0) |
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{ |
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if (!output) |
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{ |
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output = new map<int,ref TStringArray>; |
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} |
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output.Insert(i,buttons); |
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} |
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} |
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} |
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return output; |
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} |
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static array<string> GetButtonIconPathFromInput(notnull UAInput pInput, int pInputDeviceType = EUAINPUT_DEVICE_CONTROLLER) |
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{ |
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array<string> buttonIcons = new array<string>(); |
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for (int i = 0; i < pInput.AlternativeCount(); i++) |
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{ |
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pInput.SelectAlternative(i); |
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bool done = false; |
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for (int bk = 0; bk < pInput.BindKeyCount(); bk++) |
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{ |
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if (pInput.CheckBindDevice(0, pInputDeviceType)) |
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{ |
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buttonIcons.Insert(GetUApi().GetButtonIcon(pInput.Binding(bk))); |
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if (bk == pInput.BindKeyCount() - 1) |
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{ |
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done = true; |
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} |
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} |
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} |
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if (done) |
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{ |
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buttonIcons.Invert(); |
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return buttonIcons; |
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} |
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} |
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return buttonIcons; |
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} |
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static array<string> GetButtonIconPathFromInput(string pInputName, int pInputDeviceType) |
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{ |
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UAInput inp = GetUApi().GetInputByName(pInputName); |
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array<string> buttonIcons = new array<string>(); |
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buttonIcons = InputUtils.GetButtonIconPathFromInput(inp, pInputDeviceType); |
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return buttonIcons; |
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} |
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static void GetImagesetAndIconFromInputAction(notnull UAInput pInput, int pInputDeviceType, out array<string> pImageSet, out array<string> pIconName) |
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{ |
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array<string> buttons = InputUtils.GetButtonIconPathFromInput(pInput, pInputDeviceType); |
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if (buttons.Count() == 0 ) |
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{ |
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return; |
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} |
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for (int i = 0; i < buttons.Count(); i++) |
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{ |
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array<string> parts = new array<string>; |
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buttons.Get(i).Split(":", parts); |
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if (parts.Count() < 2) |
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{ |
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return; |
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} |
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pImageSet.Insert(parts[1].SubstringInverted(parts[1], parts[1].Length() - 6, parts[1].Length())); |
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#ifdef PLATFORM_PS4 |
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if (GetGame().GetInput().GetEnterButton() == GamepadButton.B) |
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{ |
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if (parts[2] == "cross") |
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{ |
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parts[2] = "circle"; |
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} |
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if (parts[2] == "circle") |
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{ |
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parts[2] = "cross"; |
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} |
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} |
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#endif |
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pIconName.Insert(parts[2]); |
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} |
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} |
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static void GetImagesetAndIconFromInputAction(string pInputAction, int pInputDeviceType, out array<string> pImageSet, out array<string> pIconName) |
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{ |
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UAInput inp = GetUApi().GetInputByName(pInputAction); |
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InputUtils.GetImagesetAndIconFromInputAction(inp, pInputDeviceType, pImageSet, pIconName); |
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} |
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static string GetRichtextButtonIconFromInputAction(notnull UAInput pInput, string pLocalizedDescription, int pInputDeviceType = EUAINPUT_DEVICE_CONTROLLER, float pScale = ICON_SCALE_NORMAL, bool pVertical = false) |
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{ |
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array<string> imageSets = new array<string>(); |
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array<string> iconNames = new array<string>(); |
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InputUtils.GetImagesetAndIconFromInputAction(pInput, pInputDeviceType, imageSets, iconNames); |
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if (imageSets.Count() == 0) |
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{ |
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return ""; |
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} |
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string result = string.Format("<image set=\"%1\" name=\"%2\" scale=\"%3\" />", imageSets.Get(0), iconNames.Get(0), pScale); |
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string divider = " "; |
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if (pVertical) |
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{ |
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divider = string.Format("\n%1\n", divider); |
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} |
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if (imageSets.Count() > 1) |
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{ |
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for (int i = 1; i < imageSets.Count(); i++) |
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{ |
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result = string.Format("%1%2<image set=\"%3\" name=\"%4\" scale=\"%5\" />", result, divider, imageSets.Get(i), iconNames.Get(i), pScale); |
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} |
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} |
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return string.Format("%1 %2", result, pLocalizedDescription); |
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} |
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static string GetRichtextButtonIconFromInputAction(string pInputAction, string pLocalizedDescription, int pInputDeviceType = EUAINPUT_DEVICE_CONTROLLER, float pScale = ICON_SCALE_NORMAL, bool pVertical = false) |
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{ |
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UAInput inp = GetUApi().GetInputByName(pInputAction); |
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array<string> imageSets = new array<string>(); |
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array<string> iconNames = new array<string>(); |
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InputUtils.GetImagesetAndIconFromInputAction(inp, pInputDeviceType, imageSets, iconNames); |
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return InputUtils.GetRichtextButtonIconFromInputAction(inp, pLocalizedDescription, pInputDeviceType, pScale, pVertical); |
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} |
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static void UpdateConsolePresetID() |
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{ |
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string profile_name; |
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GetGame().GetInput().GetProfileName(GetUApi().PresetCurrent(), profile_name); |
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if (profile_name == PRESET_OLD) |
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{ |
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m_CurrentPresetIDConsole = VARIANT_OLD; |
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} |
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else |
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{ |
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m_CurrentPresetIDConsole = VARIANT_NEW; |
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} |
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} |
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static int GetConsolePresetID() |
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{ |
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return m_CurrentPresetIDConsole; |
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} |
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static map<int, ref array<int>> GetInputActionSortingMap() |
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{ |
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return m_InputActionSortingMap; |
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} |
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static array<int> GetUnsortedInputActions() |
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{ |
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return m_UnsortedInputActions; |
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} |
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static bool InitInputMetadata() |
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{ |
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if (!m_InputActionSortingMap) |
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{ |
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m_InputActionSortingMap = new map<int, ref array<int>>; |
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TIntArray sorted_actions = new TIntArray; |
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if (!m_UnsortedInputActions) |
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{ |
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m_UnsortedInputActions = new array<int>; |
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} |
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GetUApi().GetActiveInputs(m_UnsortedInputActions); |
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UAInput inp; |
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for (int i = 0; i < GetUApi().SortingCount(); i++) |
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{ |
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int input_id; |
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array<int> sorting_content = new array<int>; |
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for (int j = 0; j < m_UnsortedInputActions.Count(); j++) |
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{ |
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input_id = m_UnsortedInputActions[j]; |
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inp = GetUApi().GetInputByID(input_id); |
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if (inp.HasSorting(i)) |
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{ |
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sorting_content.Insert(input_id); |
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sorted_actions.Insert(input_id); |
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} |
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} |
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if (sorting_content.Count() > 0) |
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{ |
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sorting_content.Sort(); |
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m_InputActionSortingMap.Insert(i,sorting_content); |
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} |
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} |
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int count = sorted_actions.Count(); |
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for (i = 0; i < count; i++) |
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{ |
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m_UnsortedInputActions.RemoveItem(sorted_actions[i]); |
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} |
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return true; |
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} |
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return false; |
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} |
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} |