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class UIScriptedWindow |
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{ |
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Widget m_WgtRoot; |
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int m_Id; |
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static ref map<int, UIScriptedWindow> m_ActiveWindows; |
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static void AddToActiveWindows( int id, UIScriptedWindow window ) |
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{ |
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if ( m_ActiveWindows == NULL ) |
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{ |
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m_ActiveWindows = new map<int, UIScriptedWindow>; |
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} |
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m_ActiveWindows.Insert( id, window ); |
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} |
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static void RemoveFromActiveWindows( int id ) |
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{ |
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if ( m_ActiveWindows ) |
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{ |
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m_ActiveWindows.Remove( id ); |
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} |
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} |
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static UIScriptedWindow GetWindow( int id ) |
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{ |
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if ( m_ActiveWindows ) |
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{ |
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return m_ActiveWindows.Get( id ); |
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} |
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return NULL; |
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} |
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static map<int, UIScriptedWindow> GetActiveWindows() |
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{ |
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return m_ActiveWindows; |
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} |
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void UIScriptedWindow(int id) |
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{ |
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m_Id = id; |
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} |
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void ~UIScriptedWindow() |
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{ |
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GetWidgetRoot().Show(false); |
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delete GetWidgetRoot(); |
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} |
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Widget GetWidgetRoot() |
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{ |
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return m_WgtRoot; |
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} |
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Widget Init() |
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{ |
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} |
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void ShowWindow() |
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{ |
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GetWidgetRoot().Show( true ); |
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} |
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void HideWindow() |
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{ |
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GetWidgetRoot().Show( false ); |
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} |
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void CloseWindow() |
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{ |
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GetGame().GetUIManager().CloseWindow( m_Id ); |
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} |
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bool OnClick(Widget w, int x, int y, int button) |
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{ |
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return false; |
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} |
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bool OnModalResult(Widget w, int x, int y, int code, int result) |
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{ |
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return false; |
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} |
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bool OnDoubleClick(Widget w, int x, int y, int button) |
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{ |
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return false; |
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} |
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bool OnSelect(Widget w, int x, int y) |
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{ |
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return false; |
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} |
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bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn) |
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{ |
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return false; |
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} |
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bool OnFocus(Widget w, int x, int y) |
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{ |
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return false; |
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} |
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bool OnFocusLost(Widget w, int x, int y) |
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{ |
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return false; |
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} |
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bool OnMouseEnter(Widget w, int x, int y) |
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{ |
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return false; |
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} |
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bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
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{ |
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return false; |
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} |
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bool OnMouseButtonDown(Widget w, int x, int y, int button) |
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{ |
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return false; |
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} |
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bool OnMouseButtonUp(Widget w, int x, int y, int button) |
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{ |
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return false; |
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} |
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bool OnMouseWheel(Widget w, int x, int y, int wheel) |
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{ |
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return false; |
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} |
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bool OnController(Widget w, int control, int value) |
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{ |
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return false; |
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} |
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bool OnKeyDown(Widget w, int x, int y, int key) |
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{ |
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return false; |
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} |
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bool OnKeyUp(Widget w, int x, int y, int key) |
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{ |
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return false; |
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} |
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bool OnKeyPress(Widget w, int x, int y, int key) |
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{ |
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return false; |
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} |
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bool OnChange(Widget w, int x, int y, bool finished) |
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{ |
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return false; |
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} |
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bool OnDrag(Widget w, int x, int y) |
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{ |
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return false; |
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} |
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bool OnDragging(Widget w, int x, int y, Widget reciever) |
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{ |
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return false; |
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} |
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bool OnDraggingOver(Widget w, int x, int y, Widget reciever) |
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{ |
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return false; |
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} |
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bool OnDrop(Widget w, int x, int y, Widget reciever) |
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{ |
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return false; |
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} |
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bool OnDropReceived(Widget w, int x, int y, Widget reciever) |
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{ |
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return false; |
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} |
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bool OnEvent(EventType eventType, Widget target, int parameter0, int parameter1) |
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{ |
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return false; |
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} |
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} |