DayZ_Scripts / scripts /3_Game /DayZ /tools /UIScriptedWindow.c
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class UIScriptedWindow
{
Widget m_WgtRoot;
int m_Id;
//---MOVE TO UIMANAGER WHEN FIXED
static ref map<int, UIScriptedWindow> m_ActiveWindows;
static void AddToActiveWindows( int id, UIScriptedWindow window )
{
if ( m_ActiveWindows == NULL )
{
m_ActiveWindows = new map<int, UIScriptedWindow>;
}
m_ActiveWindows.Insert( id, window );
}
static void RemoveFromActiveWindows( int id )
{
if ( m_ActiveWindows )
{
m_ActiveWindows.Remove( id );
}
}
static UIScriptedWindow GetWindow( int id )
{
if ( m_ActiveWindows )
{
return m_ActiveWindows.Get( id );
}
return NULL;
}
static map<int, UIScriptedWindow> GetActiveWindows()
{
return m_ActiveWindows;
}
//---
void UIScriptedWindow(int id)
{
m_Id = id;
}
void ~UIScriptedWindow()
{
GetWidgetRoot().Show(false);
delete GetWidgetRoot();
}
Widget GetWidgetRoot()
{
return m_WgtRoot;
}
Widget Init()
{
}
void ShowWindow()
{
GetWidgetRoot().Show( true );
}
void HideWindow()
{
GetWidgetRoot().Show( false );
}
void CloseWindow()
{
GetGame().GetUIManager().CloseWindow( m_Id );
}
//--- EVENTS
bool OnClick(Widget w, int x, int y, int button)
{
return false;
}
bool OnModalResult(Widget w, int x, int y, int code, int result)
{
return false;
}
bool OnDoubleClick(Widget w, int x, int y, int button)
{
return false;
}
bool OnSelect(Widget w, int x, int y)
{
return false;
}
bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
{
return false;
}
bool OnFocus(Widget w, int x, int y)
{
return false;
}
bool OnFocusLost(Widget w, int x, int y)
{
return false;
}
bool OnMouseEnter(Widget w, int x, int y)
{
return false;
}
bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
return false;
}
bool OnMouseButtonDown(Widget w, int x, int y, int button)
{
return false;
}
bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
return false;
}
bool OnMouseWheel(Widget w, int x, int y, int wheel)
{
return false;
}
bool OnController(Widget w, int control, int value)
{
return false;
}
bool OnKeyDown(Widget w, int x, int y, int key)
{
return false;
}
bool OnKeyUp(Widget w, int x, int y, int key)
{
return false;
}
bool OnKeyPress(Widget w, int x, int y, int key)
{
return false;
}
bool OnChange(Widget w, int x, int y, bool finished)
{
return false;
}
bool OnDrag(Widget w, int x, int y)
{
return false;
}
bool OnDragging(Widget w, int x, int y, Widget reciever)
{
return false;
}
bool OnDraggingOver(Widget w, int x, int y, Widget reciever)
{
return false;
}
bool OnDrop(Widget w, int x, int y, Widget reciever)
{
return false;
}
bool OnDropReceived(Widget w, int x, int y, Widget reciever)
{
return false;
}
bool OnEvent(EventType eventType, Widget target, int parameter0, int parameter1)
{
return false;
}
}