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// DEPRECATED: Left for backwards compatibility with mods
class AreaDamageRegular extends AreaDamageBase
{
void AreaDamageRegular(EntityAI parent)
{
}
void ~AreaDamageRegular() {}
override void SetLoopInterval( float time )
{
m_LoopInterval = time;
}
override void SetHitZones( array<string> hitzones )
{
m_HitZones = hitzones;
}
override void OnEnterServer(Object object)
{
super.OnEnterServer(object);
EvaluateDamage_Loop(object);
}
}