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class ConstructionActionData |
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{ |
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Object m_Target; |
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ref array<ConstructionPart> m_BuildParts; |
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ref array<ConstructionPart> m_BuildPartsNoTool; |
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int m_PartIndex; |
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string m_MainPartName; |
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string m_MainPartNameNoTool; |
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ref ConstructionPart m_TargetPart; |
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CombinationLock m_CombinationLock; |
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int m_SlotId; |
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PlayerBase m_ActionInitiator; |
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ref array<EntityAI> m_Attachments; |
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protected ActionVariantManager m_ActionVariantManager; |
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protected ActionVariantManager m_ActionNoToolVariantManager; |
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int m_AttachmentsIndex; |
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void ConstructionActionData() |
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{ |
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m_BuildParts = new ref array<ConstructionPart>; |
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m_BuildPartsNoTool = new ref array<ConstructionPart>; |
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m_PartIndex = 0; |
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m_Attachments = new ref array<EntityAI>; |
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m_AttachmentsIndex = 0; |
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if ( GetGame().IsClient() || !GetGame().IsMultiplayer() ) |
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{ |
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m_ActionVariantManager = ActionManagerClient.GetVariantManager( ActionBuildPart ); |
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m_ActionVariantManager.GetOnUpdateInvoker().Clear(); |
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m_ActionVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActions); |
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m_ActionNoToolVariantManager = ActionManagerClient.GetVariantManager( ActionBuildShelter ); |
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m_ActionNoToolVariantManager.GetOnUpdateInvoker().Clear(); |
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m_ActionNoToolVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActionsNoTool); |
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} |
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} |
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string GetMainPartName() |
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{ |
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return m_MainPartName; |
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} |
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string GetMainPartNameNoTool() |
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{ |
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return m_MainPartNameNoTool; |
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} |
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void SetTarget( Object target ) |
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{ |
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m_Target = target; |
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} |
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Object GetTarget() |
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{ |
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return m_Target; |
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} |
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void SetTargetPart( ConstructionPart target_part ) |
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{ |
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m_TargetPart = target_part; |
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} |
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ConstructionPart GetTargetPart() |
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{ |
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return m_TargetPart; |
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} |
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void SetSlotId( int slot_id ) |
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{ |
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m_SlotId = slot_id; |
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} |
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int GetSlotId() |
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{ |
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return m_SlotId; |
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} |
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void SetActionInitiator( PlayerBase action_initiator ) |
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{ |
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m_ActionInitiator = action_initiator; |
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} |
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PlayerBase GetActionInitiator() |
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{ |
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return m_ActionInitiator; |
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} |
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void SetNextIndex() |
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{ |
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} |
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void RefreshPartsToBuild( string main_part_name, ItemBase tool, bool use_tool = true ) |
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{ |
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} |
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void OnUpdateActions( Object item, Object target, int component_index ) |
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{ |
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ItemBase tool = ItemBase.Cast( item ); |
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if ( tool ) |
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{ |
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BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target ); |
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if ( base_building_object ) |
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{ |
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string main_part_name = target.GetActionComponentName( component_index ); |
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base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildParts, tool, m_MainPartName, true ); |
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m_ActionVariantManager.SetActionVariantCount(m_BuildParts.Count()); |
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} |
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else |
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{ |
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m_BuildParts.Clear(); |
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m_ActionVariantManager.Clear(); |
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} |
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} |
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else |
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{ |
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m_BuildParts.Clear(); |
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m_ActionVariantManager.Clear(); |
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} |
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} |
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void OnUpdateActionsNoTool( Object item, Object target, int component_index ) |
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{ |
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BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target ); |
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if ( base_building_object ) |
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{ |
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string main_part_name = target.GetActionComponentName( component_index ); |
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base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildPartsNoTool, null, m_MainPartNameNoTool, false ); |
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m_ActionNoToolVariantManager.SetActionVariantCount(m_BuildPartsNoTool.Count()); |
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} |
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else |
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{ |
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m_BuildPartsNoTool.Clear(); |
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m_ActionNoToolVariantManager.Clear(); |
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} |
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} |
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int GetConstructionPartsCount() |
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{ |
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return m_BuildParts.Count(); |
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} |
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ConstructionPart GetCurrentBuildPart() |
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{ |
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return null; |
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} |
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ConstructionPart GetBuildPartAtIndex(int idx) |
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{ |
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if( m_BuildParts.Count() > idx ) |
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{ |
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return m_BuildParts.Get( idx ); |
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} |
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return null; |
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} |
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ConstructionPart GetBuildPartNoToolAtIndex(int idx) |
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{ |
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if( m_BuildPartsNoTool.Count() > idx ) |
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{ |
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return m_BuildPartsNoTool.Get( idx ); |
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} |
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return null; |
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} |
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CombinationLock GetCombinationLock() |
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{ |
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return m_CombinationLock; |
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} |
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void SetCombinationLock( CombinationLock combination_lock ) |
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{ |
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m_CombinationLock = CombinationLock.Cast( combination_lock ); |
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} |
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string GetDialNumberText() |
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{ |
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string dial_text; |
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if ( m_CombinationLock ) |
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{ |
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string combination_text = m_CombinationLock.GetCombination().ToString(); |
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int length_diff = m_CombinationLock.GetLockDigits() - combination_text.Length(); |
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for ( int i = 0; i < length_diff; ++i ) |
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{ |
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combination_text = "0" + combination_text; |
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} |
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for ( int j = 0; j < m_CombinationLock.GetLockDigits(); ++j ) |
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{ |
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if ( j == m_CombinationLock.GetDialIndex() ) |
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{ |
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dial_text += string.Format( "[%1]", combination_text.Get( j ) ); |
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} |
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else |
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{ |
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dial_text += string.Format( " %1 ", combination_text.Get( j ) ); |
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} |
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} |
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} |
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return dial_text; |
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} |
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int GetAttachmentSlotFromSelection( PlayerBase player, EntityAI target, ItemBase item_to_attach, string selection ) |
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{ |
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string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps"; |
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if ( GetGame().ConfigIsExisting( cfg_path ) ) |
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{ |
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int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
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for ( int i = 0; i < child_count; i++ ) |
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{ |
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string child_name; |
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GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
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string child_selection; |
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GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection ); |
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if ( selection == child_selection ) |
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{ |
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ref array<string> attachment_slots = new array<string>; |
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GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots ); |
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for ( int j = 0; j < attachment_slots.Count(); ++j ) |
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{ |
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int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) ); |
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int item_slot_count = item_to_attach.GetInventory().GetSlotIdCount(); |
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for ( int k = 0; k < item_slot_count; ++k ) |
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{ |
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int item_slot_id = item_to_attach.GetInventory().GetSlotId( k ); |
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ItemBase attachment_item = ItemBase.Cast( target.GetInventory().FindAttachment( item_slot_id ) ); |
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if ( target_slot_id == item_slot_id ) |
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{ |
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if ( target.GetInventory().CanAddAttachmentEx( item_to_attach, item_slot_id ) && target.CanReceiveAttachment( item_to_attach, item_slot_id ) || attachment_item && attachment_item.CanBeCombined( item_to_attach ) ) |
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{ |
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if(target.CanDisplayAttachmentSlot(target_slot_id)) |
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return item_slot_id; |
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else |
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return -1; |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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return -1; |
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} |
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void GetAttachmentsFromSelection( EntityAI target, string selection, out array<EntityAI> attachments ) |
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{ |
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attachments.Clear(); |
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string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps"; |
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if ( GetGame().ConfigIsExisting( cfg_path ) ) |
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{ |
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int child_count = GetGame().ConfigGetChildrenCount( cfg_path ); |
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for ( int i = 0; i < child_count; i++ ) |
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{ |
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string child_name; |
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GetGame().ConfigGetChildName( cfg_path, i, child_name ); |
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string child_selection; |
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GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection ); |
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if ( selection == child_selection ) |
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{ |
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ref array<string> attachment_slots = new array<string>; |
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GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots ); |
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for ( int j = 0; j < attachment_slots.Count(); ++j ) |
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{ |
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int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) ); |
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EntityAI attachment = target.GetInventory().FindAttachment( target_slot_id ); |
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if ( attachment && target.GetInventory().CanRemoveAttachmentEx( attachment, target_slot_id ) && !target.GetInventory().GetSlotLock( target_slot_id ) ) |
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{ |
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attachments.Insert( attachment ); |
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} |
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} |
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} |
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} |
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} |
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} |
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void CombineItems( ItemBase target, ItemBase item ) |
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{ |
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if ( target.ConfigGetBool( "canBeSplit" ) && item && !target.IsFullQuantity() ) |
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{ |
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int quantity_used = target.ComputeQuantityUsed( item, true ); |
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if( quantity_used != 0 ) |
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{ |
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target.AddQuantity( quantity_used ); |
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item.AddQuantity( -quantity_used ); |
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} |
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} |
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} |
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void RefreshAttachmentsToDetach( EntityAI target, string main_part_name ) |
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{ |
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GetAttachmentsFromSelection( target, main_part_name, m_Attachments ); |
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} |
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void SetNextAttachmentIndex() |
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{ |
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if ( GetAttachmentsToDetachCount() > 1 ) |
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{ |
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if ( m_AttachmentsIndex <= GetAttachmentsToDetachCount() - 2 ) |
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{ |
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m_AttachmentsIndex++; |
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} |
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else if ( m_AttachmentsIndex >= GetAttachmentsToDetachCount() > - 1 ) |
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{ |
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m_AttachmentsIndex = 0; |
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} |
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} |
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else |
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{ |
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m_AttachmentsIndex = 0; |
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} |
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} |
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int GetAttachmentsToDetachCount() |
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{ |
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return m_Attachments.Count(); |
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} |
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EntityAI GetActualAttachmentToDetach() |
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{ |
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if ( GetAttachmentsToDetachCount() > 0 ) |
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{ |
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m_AttachmentsIndex = Math.Clamp( m_AttachmentsIndex, 0, GetAttachmentsToDetachCount() - 1 ); |
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if ( m_Attachments && GetAttachmentsToDetachCount() > ( m_AttachmentsIndex ) ) |
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{ |
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return m_Attachments.Get( m_AttachmentsIndex ); |
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} |
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} |
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return NULL; |
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} |
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void ResetActionIndexes() |
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{ |
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m_PartIndex = 0; |
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m_AttachmentsIndex = 0; |
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} |
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} |
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