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class ConstructionActionData
{
Object m_Target;
//base building
ref array<ConstructionPart> m_BuildParts;
ref array<ConstructionPart> m_BuildPartsNoTool;
int m_PartIndex; //used on client only, action synchronizes it to server to avoid mismatch
string m_MainPartName;
string m_MainPartNameNoTool;
ref ConstructionPart m_TargetPart;
//combination lock
CombinationLock m_CombinationLock;
//attaching
int m_SlotId;
PlayerBase m_ActionInitiator;
//detaching
ref array<EntityAI> m_Attachments;
protected ActionVariantManager m_ActionVariantManager;
protected ActionVariantManager m_ActionNoToolVariantManager;
int m_AttachmentsIndex;
void ConstructionActionData()
{
m_BuildParts = new ref array<ConstructionPart>;
m_BuildPartsNoTool = new ref array<ConstructionPart>;
m_PartIndex = 0;
m_Attachments = new ref array<EntityAI>;
m_AttachmentsIndex = 0;
if ( GetGame().IsClient() || !GetGame().IsMultiplayer() )
{
m_ActionVariantManager = ActionManagerClient.GetVariantManager( ActionBuildPart );
m_ActionVariantManager.GetOnUpdateInvoker().Clear();
m_ActionVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActions);
m_ActionNoToolVariantManager = ActionManagerClient.GetVariantManager( ActionBuildShelter );
m_ActionNoToolVariantManager.GetOnUpdateInvoker().Clear();
m_ActionNoToolVariantManager.GetOnUpdateInvoker().Insert(OnUpdateActionsNoTool);
}
}
//************************************************/
// Base building
//************************************************/
string GetMainPartName()
{
return m_MainPartName;
}
string GetMainPartNameNoTool()
{
return m_MainPartNameNoTool;
}
void SetTarget( Object target )
{
m_Target = target;
}
Object GetTarget()
{
return m_Target;
}
void SetTargetPart( ConstructionPart target_part )
{
m_TargetPart = target_part;
}
ConstructionPart GetTargetPart()
{
return m_TargetPart;
}
void SetSlotId( int slot_id )
{
m_SlotId = slot_id;
}
int GetSlotId()
{
return m_SlotId;
}
void SetActionInitiator( PlayerBase action_initiator )
{
m_ActionInitiator = action_initiator;
}
PlayerBase GetActionInitiator()
{
return m_ActionInitiator;
}
// deprecated
void SetNextIndex()
{
}
// deprecated
void RefreshPartsToBuild( string main_part_name, ItemBase tool, bool use_tool = true )
{
}
void OnUpdateActions( Object item, Object target, int component_index )
{
ItemBase tool = ItemBase.Cast( item );
if ( tool )
{
BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target );
if ( base_building_object )
{
string main_part_name = target.GetActionComponentName( component_index );
base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildParts, tool, m_MainPartName, true );
m_ActionVariantManager.SetActionVariantCount(m_BuildParts.Count());
}
else
{
m_BuildParts.Clear();
m_ActionVariantManager.Clear();
}
}
else
{
m_BuildParts.Clear();
m_ActionVariantManager.Clear();
}
//not needed
//m_Target = target;
}
void OnUpdateActionsNoTool( Object item, Object target, int component_index )
{
BaseBuildingBase base_building_object = BaseBuildingBase.Cast( target );
if ( base_building_object )
{
string main_part_name = target.GetActionComponentName( component_index );
base_building_object.GetConstruction().GetConstructionPartsToBuild( main_part_name, m_BuildPartsNoTool, null, m_MainPartNameNoTool, false );
m_ActionNoToolVariantManager.SetActionVariantCount(m_BuildPartsNoTool.Count());
}
else
{
m_BuildPartsNoTool.Clear();
m_ActionNoToolVariantManager.Clear();
}
}
int GetConstructionPartsCount()
{
return m_BuildParts.Count();
}
// deprecated
ConstructionPart GetCurrentBuildPart()
{
return null;
}
ConstructionPart GetBuildPartAtIndex(int idx)
{
if( m_BuildParts.Count() > idx )
{
return m_BuildParts.Get( idx );
}
return null;
}
ConstructionPart GetBuildPartNoToolAtIndex(int idx)
{
if( m_BuildPartsNoTool.Count() > idx )
{
return m_BuildPartsNoTool.Get( idx );
}
return null;
}
//************************************************/
// Combination lock
//************************************************/
CombinationLock GetCombinationLock()
{
return m_CombinationLock;
}
void SetCombinationLock( CombinationLock combination_lock )
{
m_CombinationLock = CombinationLock.Cast( combination_lock );
}
string GetDialNumberText()
{
string dial_text;
if ( m_CombinationLock )
{
string combination_text = m_CombinationLock.GetCombination().ToString();
//insert zeros to dials with 0 value
int length_diff = m_CombinationLock.GetLockDigits() - combination_text.Length();
for ( int i = 0; i < length_diff; ++i )
{
combination_text = "0" + combination_text;
}
//assemble the whole combination with selected part
for ( int j = 0; j < m_CombinationLock.GetLockDigits(); ++j )
{
if ( j == m_CombinationLock.GetDialIndex() )
{
dial_text += string.Format( "[%1]", combination_text.Get( j ) );
}
else
{
dial_text += string.Format( " %1 ", combination_text.Get( j ) );
}
}
}
return dial_text;
}
//************************************************/
// Attach/Detach actions
//************************************************/
int GetAttachmentSlotFromSelection( PlayerBase player, EntityAI target, ItemBase item_to_attach, string selection )
{
string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps";
if ( GetGame().ConfigIsExisting( cfg_path ) )
{
int child_count = GetGame().ConfigGetChildrenCount( cfg_path );
for ( int i = 0; i < child_count; i++ )
{
string child_name;
GetGame().ConfigGetChildName( cfg_path, i, child_name );
string child_selection;
GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection );
if ( selection == child_selection )
{
ref array<string> attachment_slots = new array<string>;
GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots );
for ( int j = 0; j < attachment_slots.Count(); ++j )
{
int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) );
int item_slot_count = item_to_attach.GetInventory().GetSlotIdCount();
for ( int k = 0; k < item_slot_count; ++k )
{
int item_slot_id = item_to_attach.GetInventory().GetSlotId( k );
ItemBase attachment_item = ItemBase.Cast( target.GetInventory().FindAttachment( item_slot_id ) );
if ( target_slot_id == item_slot_id )
{
if ( target.GetInventory().CanAddAttachmentEx( item_to_attach, item_slot_id ) && target.CanReceiveAttachment( item_to_attach, item_slot_id ) || attachment_item && attachment_item.CanBeCombined( item_to_attach ) )
{
if(target.CanDisplayAttachmentSlot(target_slot_id))
return item_slot_id;
else
return -1;
}
}
}
}
}
}
}
return -1;
}
void GetAttachmentsFromSelection( EntityAI target, string selection, out array<EntityAI> attachments )
{
attachments.Clear(); //clear output
string cfg_path = "cfgVehicles" + " " + target.GetType() + " "+ "GUIInventoryAttachmentsProps";
if ( GetGame().ConfigIsExisting( cfg_path ) )
{
int child_count = GetGame().ConfigGetChildrenCount( cfg_path );
for ( int i = 0; i < child_count; i++ )
{
string child_name;
GetGame().ConfigGetChildName( cfg_path, i, child_name );
string child_selection;
GetGame().ConfigGetText( cfg_path + " " + child_name + " " + "selection", child_selection );
if ( selection == child_selection )
{
ref array<string> attachment_slots = new array<string>;
GetGame().ConfigGetTextArray( cfg_path + " " + child_name + " " + "attachmentSlots", attachment_slots );
for ( int j = 0; j < attachment_slots.Count(); ++j )
{
int target_slot_id = InventorySlots.GetSlotIdFromString( attachment_slots.Get( j ) );
//is attached and can be detached
EntityAI attachment = target.GetInventory().FindAttachment( target_slot_id );
if ( attachment && target.GetInventory().CanRemoveAttachmentEx( attachment, target_slot_id ) && !target.GetInventory().GetSlotLock( target_slot_id ) )
{
attachments.Insert( attachment );
}
}
}
}
}
}
void CombineItems( ItemBase target, ItemBase item )
{
if ( target.ConfigGetBool( "canBeSplit" ) && item && !target.IsFullQuantity() )
{
int quantity_used = target.ComputeQuantityUsed( item, true );
if( quantity_used != 0 )
{
target.AddQuantity( quantity_used );
item.AddQuantity( -quantity_used );
}
}
}
void RefreshAttachmentsToDetach( EntityAI target, string main_part_name )
{
GetAttachmentsFromSelection( target, main_part_name, m_Attachments );
}
void SetNextAttachmentIndex()
{
if ( GetAttachmentsToDetachCount() > 1 )
{
if ( m_AttachmentsIndex <= GetAttachmentsToDetachCount() - 2 )
{
m_AttachmentsIndex++;
}
else if ( m_AttachmentsIndex >= GetAttachmentsToDetachCount() > - 1 )
{
m_AttachmentsIndex = 0;
}
}
else
{
m_AttachmentsIndex = 0;
}
}
int GetAttachmentsToDetachCount()
{
return m_Attachments.Count();
}
EntityAI GetActualAttachmentToDetach()
{
if ( GetAttachmentsToDetachCount() > 0 )
{
m_AttachmentsIndex = Math.Clamp( m_AttachmentsIndex, 0, GetAttachmentsToDetachCount() - 1 );
if ( m_Attachments && GetAttachmentsToDetachCount() > ( m_AttachmentsIndex ) )
{
return m_Attachments.Get( m_AttachmentsIndex );
}
}
return NULL;
}
//************************************************/
// Common
//************************************************/
void ResetActionIndexes()
{
m_PartIndex = 0;
m_AttachmentsIndex = 0;
}
}