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class BleedingIndicationConstants |
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{ |
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static const int INDICATOR_SEVERITY_LOW = 0; |
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static const int INDICATOR_SEVERITY_MEDIUM = 1; |
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static const int INDICATOR_SEVERITY_HIGH = 2; |
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static const int SEQUENCE_STEPS = 10; |
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static const float SEQUENCE_DURATION_DEFAULT = 1.0; |
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static const float DROP_PROGRESS_THRESHOLD = 0.2; |
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static const float DROP_COLOR_DESATURATIONEND = 0.75; |
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static const int DROP_COLOR_RED = 0x9f; |
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static const int DROP_COLOR_GREEN = 0x3f; |
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static const int DROP_COLOR_BLUE = 0x3f; |
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static const int DROP_COLOR_ALPHA_START = 0xff; |
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static const int DROP_COLOR_ALPHA_END = 0x00; |
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static const float SEQUENCE_DURATION_LOW = 1.0; |
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static const float SEQUENCE_DROP_AVERAGE_LOW = 1.5; |
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static const float DROP_DURATION_LOW = 1.5; |
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static const float SEQUENCE_DROP_DELAY_MIN_LOW = DROP_DURATION_LOW / 5; |
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static const float SEQUENCE_DROP_DELAY_MAX_LOW = 2.5 * DROP_DURATION_LOW; |
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static const float DROP_SIZE_START_LOW = 0.62; |
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static const float DROP_SIZE_END_LOW = 0.70; |
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static const float DROP_SIZE_VARIATION_MIN_LOW = 1.0; |
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static const float DROP_SIZE_VARIATION_MAX_LOW = 1.0; |
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static const int DROP_SCATTER_LOW = 25; |
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static const float DROP_SLIDE_DISTANCE_LOW = 4; |
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static const float SEQUENCE_DURATION_MEDIUM = 0.6; |
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static const float SEQUENCE_DROP_AVERAGE_MEDIUM = 2.0; |
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static const float DROP_DURATION_MEDIUM = 1.5; |
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static const float SEQUENCE_DROP_DELAY_MIN_MEDIUM = DROP_DURATION_MEDIUM / 5; |
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static const float SEQUENCE_DROP_DELAY_MAX_MEDIUM = 2 * DROP_DURATION_MEDIUM; |
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static const float DROP_SIZE_START_MEDIUM = 0.76; |
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static const float DROP_SIZE_END_MEDIUM = 0.83; |
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static const float DROP_SIZE_VARIATION_MIN_MEDIUM = 1.0; |
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static const float DROP_SIZE_VARIATION_MAX_MEDIUM = 1.0; |
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static const int DROP_SCATTER_MEDIUM = 30; |
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static const float DROP_SLIDE_DISTANCE_MEDIUM = 6; |
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static const float SEQUENCE_DURATION_HIGH = 0.4; |
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static const float SEQUENCE_DROP_AVERAGE_HIGH = 2.5; |
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static const float DROP_DURATION_HIGH = 1.5; |
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static const float SEQUENCE_DROP_DELAY_MIN_HIGH = DROP_DURATION_HIGH / 5; |
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static const float SEQUENCE_DROP_DELAY_MAX_HIGH = 1.5 * DROP_DURATION_HIGH; |
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static const float DROP_SIZE_START_HIGH = 0.92; |
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static const float DROP_SIZE_END_HIGH = 1.00; |
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static const float DROP_SIZE_VARIATION_MIN_HIGH = 1.0; |
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static const float DROP_SIZE_VARIATION_MAX_HIGH = 1.2; |
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static const int DROP_SCATTER_HIGH = 35; |
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static const float DROP_SLIDE_DISTANCE_HIGH = 8; |
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} |
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