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class DbgBleedingIndicationStaticInfo |
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{ |
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static bool m_DbgEnableBleedingIndication = true; |
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static bool m_DbgUseOverrideValues = true; |
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static bool m_DbgDropRotationRandom = true; |
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static float m_DbgSequenceDuration = BleedingIndicationConstants.SEQUENCE_DURATION_DEFAULT; |
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static float m_DbgDropDurationBase = BleedingIndicationConstants.DROP_DURATION_MEDIUM; |
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static float m_DbgDropMinDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MIN_MEDIUM; |
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static float m_DbgDropMaxDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MAX_MEDIUM; |
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static float m_DbgDropProgressTreshold = BleedingIndicationConstants.DROP_PROGRESS_THRESHOLD; |
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static float m_DbgDropStartSize = BleedingIndicationConstants.DROP_SIZE_START_LOW; |
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static float m_DbgDropEndSize = BleedingIndicationConstants.DROP_SIZE_END_LOW; |
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static float m_DbgDropSizeVariationMin = BleedingIndicationConstants.DROP_SIZE_VARIATION_MIN_LOW; |
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static float m_DbgDropSizeVariationMax = BleedingIndicationConstants.DROP_SIZE_VARIATION_MAX_LOW; |
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static int m_DbgDropScatter = BleedingIndicationConstants.DROP_SCATTER_LOW; |
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static float m_DbgDropSlideDistance = BleedingIndicationConstants.DROP_SLIDE_DISTANCE_LOW; |
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static bool m_DbgDropDesaturate = true; |
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static float m_DbgDesaturationEnd = BleedingIndicationConstants.DROP_COLOR_DESATURATIONEND; |
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static int m_DbgDropColorRed = BleedingIndicationConstants.DROP_COLOR_RED; |
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static int m_DbgDropColorGreen = BleedingIndicationConstants.DROP_COLOR_GREEN; |
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static int m_DbgDropColorBlue = BleedingIndicationConstants.DROP_COLOR_BLUE; |
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static int m_DbgDropColorAlphaStart = BleedingIndicationConstants.DROP_COLOR_ALPHA_START; |
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static int m_DbgDropColorAlphaEnd = BleedingIndicationConstants.DROP_COLOR_ALPHA_END; |
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} |
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