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class BleedingSourceZone |
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{ |
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string m_FireSelectionName; |
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int m_Bit; |
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vector m_EmitterOffset; |
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vector m_EmitterOrientation; |
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string m_Bone; |
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float m_FlowModifier; |
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int m_MaxTime; |
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string m_ParticleName; |
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int m_InventorySlotLocation; |
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void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name) |
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{ |
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m_FireSelectionName = selection_name; |
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m_Bit = bit; |
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m_EmitterOffset = offset; |
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m_EmitterOrientation = orientation; |
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m_Bone = bone; |
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m_FlowModifier = flow_modifier; |
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m_MaxTime = max_time; |
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m_ParticleName = particle_name; |
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} |
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void SetInvLocation(int inv_slot) |
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{ |
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m_InventorySlotLocation = inv_slot; |
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} |
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int GetInvLocation() |
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{ |
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return m_InventorySlotLocation; |
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} |
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void ~BleedingSourceZone() |
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{ |
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} |
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string GetSelectionName() |
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{ |
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return m_FireSelectionName; |
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} |
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int GetMaxTime() |
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{ |
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return m_MaxTime; |
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} |
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string GetParticleName() |
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{ |
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return m_ParticleName; |
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} |
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int GetBit() |
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{ |
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return m_Bit; |
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} |
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float GetFlowModifier() |
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{ |
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return m_FlowModifier; |
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} |
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vector GetOrientation() |
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{ |
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return m_EmitterOrientation; |
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} |
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vector GetOffset() |
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{ |
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return m_EmitterOffset; |
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} |
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string GetBoneName() |
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{ |
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return m_Bone; |
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} |
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} |