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class BloodyHands
{
string m_Materials[2];
const int MATERIAL_TYPE_NORMAL = 0;
const int MATERIAL_TYPE_BLOODY = 1;
void BloodyHands( string normal_material, string bloody_material )
{
m_Materials[MATERIAL_TYPE_NORMAL] = normal_material;
m_Materials[MATERIAL_TYPE_BLOODY] = bloody_material;
}
string GetMaterial( int material_type )
{
return m_Materials[material_type];
}
void SetMaterial( int material_type, string material )
{
m_Materials[material_type] = material;
}
}